View Full Version : Will D3 have blackbody radiation?
Ok before I get jumped by the humanists calling me nerd scientist I'll quickly get to the subject. Blackbody radiation means any object emitting light due to its high temperature.
For example, I make a fire sorce or use a random fire skill...on a wall lets say. If blackbody radiation is enabled, after shooting fireballs on the wall for a while it should glow red and if I go on shooting and my fire is strong enough it will glow white and eventually melt.
Items like wooden tables will instantly burn emitting light upon impact of the fireball and soft metals are expected to glow red or even melt after a while.
What is also expected is that a level 1 fireball can barely light a fire while a high level mastered fireball can melt any metal including player armor and weapons if they are not indestructible or made out of weak metal alloys.
The radiation also applies to the intensity of the fire spell, a low level spell would make the ball glow orange while a high level spell would make it glow white or even blue for extreme high temperatures.
It is also proposed that instead of using damage for fire spells which is an arbitrary unit, they should use temperature in degrees! Like a 900 degree fireball is alot softer then a 3000 degree fireball. This could also apply for lite spells, could be units of volts, like I hit you with 10 000 volts! LOL better then saying 1-4000 lite damage, nobody can picture what it really means.
Same with cold spells, the -degrees scale would work perfectly!
I know there's gona be alot of rage in here so I won't try and avoid it but try to make constructive comments ok lol
I don't hate what you're proposing, because I myself am a biomedical major (i have to know machinery, programming, chemistry, physics so we're on the same page :D) but I think that is just a bit much to ask for.
D3 doesn't have to be realistic to that degree and it might confuse a bit of people, you can expect a lot of "OMFG HACKER YOU USE WHITE FLAME HACK" so it could be annoying as well.
But for the most part, in D2 you can also have a "ghetto white flame" by constantly casting firewall in the exact same area so all the white and yellow pixels will block out the red ones although it won't look as nice as the real thing and I'm pretty sure that could apply to D3 as well.
Aren't you KoProvoke? Similar topics and the same avatar.
But yeah, dumb idea. Diablo doesn't need to be so real that we keep track of the temperature of each fireball, and melting metal will be ridiculous to code. Wooden objects to catch if they're hit with a fire attack, and if you want blackbody radiation Blizz can just program the fireball to leave a glowing white spot for a second when it hits a wall.
Aren't you KoProvoke? Similar topics and the same avatar.
But yeah, dumb idea. Diablo doesn't need to be so real that we keep track of the temperature of each fireball, and melting metal will be ridiculous to code. Wooden objects to catch if they're hit with a fire attack, and if you want blackbody radiation Blizz can just program the fireball to leave a glowing white spot for a second when it hits a wall.
Ya I lost Ko account this afternoon because I said I was friends with bag...some 17k post dude comes and bans me, I'm like hey! Whatever floats your boat dude. I don't hate him or anything I'm sure hes a good moderator.
Ya I lost Ko account this afternoon because I said I was friends with bag...some 17k post dude comes and bans me, I'm like hey! Whatever floats your boat dude. I don't hate him or anything I'm sure hes a good moderator.
Ehm... Are you really allowed to remake your accounts? Doesn't the rules say something like: you're banned, go deal with it!
Either way I think the idea is a bit overworked, personally I would find it hard to calculate how much damage I'm doing when the spells says 600 degrees!
In my opinion falling walls and spalshed zombies is enough...
Ehm... Are you really allowed to remake your accounts? Doesn't the rules say something like: you're banned, go deal with it!
Either way I think the idea is a bit overworked, personally I would find it hard to calculate how much damage I'm doing when the spells says 600 degrees!
In my opinion falling walls and spalshed zombies is enough...
That's exactly what I did, I dealt with it.
Ya because it would involve exposure time also, 600 degrees for how long lol it's kind of a perfectionist approach but I know it will be available may be after 2015 with a bit of luck, the gaming industry takes huge leaps.
if you think about it every damage in d2 has a hidden time component except poison and per second damage skills. Lets say you get hit really badly with a 3k dam strike, in reality you would bleed so the damage would be spread over a time period but d2 makes it instant so the time component is hidden.
That's exactly what I did, I dealt with it.
Ya because it would involve exposure time also, 600 degrees for how long lol it's kind of a perfectionist approach but I know it will be available may be after 2015 with a bit of luck, the gaming industry takes huge leaps.
Apparently you did...
Anyways I recommend you to think that the game is made to be playable by most people, not just those who understand how much damage 600 degrees does!
Personally I want to be able to see exactly how much base damage I'm dealing and for how long.
In reality you would be instantaneously vaporised by something equal to a 3k damage strike.
And if you look really closely at the first gameplay video you'll see some monsters hit by the barbs maul are burning...
In dealing with it, you'll get re-banned. =/
Vouch that different open wounds would be more realistic, but maybe not with spells. Fire especially wouldn't bleed, and magic might not even do physical harm, but can still hurt, or however they handle it.
In dealing with it, you'll get re-banned. =/
Vouch that different open wounds would be more realistic, but maybe not with spells. Fire especially wouldn't bleed, and magic might not even do physical harm, but can still hurt, or however they handle it.
I personally believe this won't be the case just because to make the game easier to understand.
Honestly I think too many damage over times sources will make it the game confusing, and probably not even effective (as the monsters are already dead before they have the chance to bleed).
Yeah, KoProvoke is trying to make the game more realistic in a bad way.
Hey "Ksa", which does more damage? An axe with 500 degrees, or an Axe with 500 volts?
stillman
01-03-2009, 08:59
It kind of sounds like my idea:
Make the stats like this:
Instead of vitality, we have weight in pounds.
Instead of energy, we have IQ or something.
Instead of strength, we have force in Newtons or w/e.
Instead of dexterity, we have velocity in meters/second.
Well, the weight in pounds would be pretty cool imo anyway. Everyone could easily figgure that one out. It would be fun to get a 500 pound barb.
It kind of sounds like my idea:
Make the stats like this:
Instead of vitality, we have weight in pounds.
Instead of energy, we have IQ or something.
Instead of strength, we have force in Newtons or w/e.
Instead of dexterity, we have velocity in meters/second.
Well, the weight in pounds would be pretty cool imo anyway. Everyone could easily figgure that one out. It would be fun to get a 500 pound barb.
I believe that would kill the Diablo feeling... still it's better than damage measured in temperature.
And btw would block also be calculated in meters/second?
Mad Mantis
01-03-2009, 13:44
It kind of sounds like my idea:
Make the stats like this:
Instead of vitality, we have weight in pounds.
Instead of energy, we have IQ or something.
Instead of strength, we have force in Newtons or w/e.
Instead of dexterity, we have velocity in meters/second.
Well, the weight in pounds would be pretty cool imo anyway. Everyone could easily figgure that one out. It would be fun to get a 500 pound barb.
If you go SI you´ll have to go all the way. Weight in kilos not pounds.
Noooo mad mantis you'll start another flame war on metric system!
The fatter, the more healthy?
The more stamina, then smarter?
Strength kinda makes sense.
But having good hand-eye coordination = run faster?
This made little to no sense :S
Funkopotamus
01-03-2009, 19:49
I could easily see glowing red/white wall graphics from fire and lightning spells, like when you hit the walls with your saber on Jedi Academy, but I'm doubtful they'll let you melt stone walls and burn furniture.
Well, we've already seen that D3 has interactive environment like destructible walls. I don't think that all walls should be destructible, but the idea of being able to destroy furniture adds a certain depth to the game. I don't think they should drop items per se, or that compounded elemental damage should melt walls and armor, but I think it could be nifty when a barbarian whirls through a room and the furniture in his path gets destroyed just like his opponents.
I think that having destructible items creates some interesting game play opportunities. Blizzard could have monsters barricade hallways to slow down the heroes. Also, it could give players quick places to find cover in a room full of archers or spell casters. It may be difficult to implement however, deciding which items block lightening, when compared to which ones block arrows.
teh_Thrasher
01-03-2009, 22:40
maybe melting walls is too far, but setting tables and couches and books on fire is VERY realisitic and just like the barbarian knocking them down... i mean if i shot a fire ball at the wood holding up the rocks (to fall on zombies) would it really explode them over in the same way that the barbarians... ground pound¿ does? i think it would set it on fire and crumble.
and like if the witch doctor cast locust swarm on them i would imagine the locust eating through the wood and it disintegrating...
btw what happens if u just go up and poke the wood... does the wall fall on u and u die? (like in d2 when u click the clothes in the huts inside the houses in act1 stuff comes out but its not actually highlights as "clothes")
Mizantrop
01-03-2009, 23:36
Well, we've already seen that D3 has interactive environment like destructible walls. I don't think that all walls should be destructible, but the idea of being able to destroy furniture adds a certain depth to the game. I don't think they should drop items per se, or that compounded elemental damage should melt walls and armor, but I think it could be nifty when a barbarian whirls through a room and the furniture in his path gets destroyed just like his opponents.
I think that having destructible items creates some interesting game play opportunities. Blizzard could have monsters barricade hallways to slow down the heroes. Also, it could give players quick places to find cover in a room full of archers or spell casters. It may be difficult to implement however, deciding which items block lightening, when compared to which ones block arrows.
Most of this stuff is already in.
maybe melting walls is too far, but setting tables and couches and books on fire is VERY realisitic and just like the barbarian knocking them down... i mean if i shot a fire ball at the wood holding up the rocks (to fall on zombies) would it really explode them over in the same way that the barbarians... ground pound¿ does? i think it would set it on fire and crumble.
and like if the witch doctor cast locust swarm on them i would imagine the locust eating through the wood and it disintegrating...
btw what happens if u just go up and poke the wood... does the wall fall on u and u die? (like in d2 when u click the clothes in the huts inside the houses in act1 stuff comes out but its not actually highlights as "clothes")
Today 19:08
Would be cool to see more "death" animation to inanimate objects. Just like monsters have several death animations depending on the type of damage (and how much of it) that killed them.
sicilian
02-03-2009, 17:26
Physics will never play a 100% accurate role in video games. How fun would Grand Theft Auto really be if everytime you crashed your car you went flying through the windshield and broke your neck? How fun would a space game be if everytime you warped to another solar system near the speed of light, when you came back the world you started on was dozens of years into the future due to relativity?
Just the fact that animations aren't static and will have ragdoll effects is enough to make this game feel real enough... for a fantasy game anyway.
Yeah, KoProvoke is trying to make the game more realistic in a bad way.
Hey "Ksa", which does more damage? An axe with 500 degrees, or an Axe with 500 volts?
That depends on a lot of factor. 500 degrees for just a very small time won't do much damage. So you need a lengthy contact to make your 500 degrees useful. 500 volts on the other hand is quite different. The charge distribution is much faster yet simple isolation as leather armour will almost completely negate the damage. and don't forget that eventually, it is current that does damage so you don't want your enemy to be isolated from the ground. Just charging a enemy doesn't seem very effective.
:coffee:
With poison, things get even more complicated. Imagine a weapon with the property MD50 = 0.5 hits. Meaning that half a hit will kill 50% off all infected rats.
stillman
02-03-2009, 21:51
The fatter, the more healthy?
The more stamina, then smarter?
Strength kinda makes sense.
But having good hand-eye coordination = run faster?
This made little to no sense :S
I would fix this by simply adding more stats. One for running faster, one for reaction time (hand-eye coordination), stamina would be a time unit for how long you can run, etc. So instead of dex, for example, there would be reaction time (to determine block %) AND meters per second (for run speed).
As for fatter=more healthy, it actually does make sense. First, an elephant seal or walrus (lots of body fat) is kind of hard to beat to death compared to a scrawny fox or w/e. But really, it's not fat, in d3 it's muscle!
KSAKickSomeAss
04-03-2009, 17:03
A game has to have an educative value too like when you play need for speed first of all it's a drive simulator, if you play it, weather you want it or not you get good driving reflexes by becoming good at the game, you get something. By applying these units you kinda teach the kids what electricity means or what heat means but this also can create problems. If 120 volts lightning doesn't affect the player some kids might think its ok to stick the fingers in the holes since 120volts don't do much so it can also become a problem.
Would kinda make sense tho, fire from 100 to 10k degrees offers alot of possibilities and it doesn't necessarily mean it has to be for a duration of time like, if I throw a handful of molten iron on you...you don't need a time of exposure lol it will do a certain damage when it splashes on you ( don't try this at home) seems like a fair system and it doesnt have to convert it all like vita in pounds etc. Make only the fire and cold in degrees and thats fine.
You don't even have to convert damage units completely just name the spell '' 1200degree fire spell'' with say 2000-2200 fire damage.
sicilian
04-03-2009, 17:36
A game has to have an educative value too like when you play need for speed first of all it's a drive simulator, if you play it, weather you want it or not you get good driving reflexes by becoming good at the game, you get something. By applying these units you kinda teach the kids what electricity means or what heat means but this also can create problems. If 120 volts lightning doesn't affect the player some kids might think its ok to stick the fingers in the holes since 120volts don't do much so it can also become a problem.
Would kinda make sense tho, fire from 100 to 10k degrees offers alot of possibilities and it doesn't necessarily mean it has to be for a duration of time like, if I throw a handful of molten iron on you...you don't need a time of exposure lol it will do a certain damage when it splashes on you ( don't try this at home) seems like a fair system and it doesnt have to convert it all like vita in pounds etc. Make only the fire and cold in degrees and thats fine.
You don't even have to convert damage units completely just name the spell '' 1200degree fire spell'' with say 2000-2200 fire damage.
Really? They HAVE to be? Silly me, here I was thinking they HAD to be fun. Anything else is gravy.
I love physics and chemistry too, but I don't see the educational value of changing the nomenclature of skills to reflect scientific terms. It's unnecessary and doesn't add anything IMO.
KSAKickSomeAss
04-03-2009, 17:43
Really? They HAVE to be? Silly me, here I was thinking they HAD to be fun. Anything else is gravy.
I love physics and chemistry too, but I don't see the educational value of changing the nomenclature of skills to reflect scientific terms. It's unnecessary and doesn't add anything IMO.
I bet thats why italians won the soccer world cup lmao:
'' we had alot of trust in each other and we thought it was unnecessary to lose''
I lold.
Would you just DIE already!
Is this repeated resurrection your way of protesting the Necromancer being removed?
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