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View Full Version : Mmmhm, DROPS :)


raveharu
20-02-2009, 23:02
Apart from weapons, armors, potions, jewellery (rings, amulets) and runes, what do else do YOU want to see dropping in Diablo 3?

I would like gems, and if possible the likes of it making a comeback :jig:
I'm kinda addicted to them, especially the sound when they drop. *Ting* :D

It would be interesting if they could add more variations and make gems a tad more useful compared to Diablo 2.

Another variety Diablo 3 could have, would be metal ores (E.g steel, mithril. gold)
These could be used for crafting and upgrading equipments.


Current new drops:

1) Story scroll (http://www.diablowiki.net/Category:Story_scrolls)
2) Quest Items (http://www.diablowiki.net/Category:Quest_items)

stillman
20-02-2009, 23:47
I would like to see a new item type called 'treasure' items. These include goblets, challices, trophies, braceltes and other items that you simply trade to vendors for a huge amount of gold. It gets a bit boring seeing only 2 scrolls, keys, weapons and armor drop all the time.

Phranx
21-02-2009, 00:58
I would like to see a new item type called 'treasure' items. These include globets, challices, trophies, braceltes and other items that you simply trade to vendors for a huge amount of gold. It gets a bit boring seeing only 2 scrolls, keys, weapons and armor drop all the time.

This idea seems so obvious, I actually hope they do this.

Srikandi
21-02-2009, 01:26
I'd like to have gathering-type items... i.e., stuff hidden around the gameworld, not just from monsters or chests.

Ore and gems seem like a natural for this category. Herbs, wood, heck with some imagination a use can be found for bugs, bark, grasses and whatever natural features occur in the game's different environments.

Then you need a crafting system, of course ;) Before you flame me, remember that D2 has both of these. Items are found under rocks and in beds (><), as well as in chests. Crafting's in there too, in the form of socketing and the Horadric Cube.

Not suggesting a system where you have to take a specialty or train your char in crafting; that would be too much for this type of game, I think. Just something available to every char where you can find random stuff and combine it to either upgrade your gear or make new items. As in D2, but a little more developed and a little more integrated with the game's landscapes.

Could well be a "take it or leave it" type thing... something you could put time into if you enjoy that kind of gameplay, but which totally combat-focused types could ignore.

Though you should be able to make items you can't get any other way, and trade them, so everybody can get them if they want them :)

Grug
21-02-2009, 03:17
I'm against treasure drops, actually. I know they're nice, but they would throw off the other items. If they're too valuable, players will only pick up the treasures and not the weapons and armor they could sell. On the other hand, having them not be valuable enough will make players ignore them in favor of items.

Here's the real kicker: those items would only clog inventory space and do nothing for the game that an equal amount of gold couldn't do better.

As for gatherings, no no no no no no no no no no no. Gathering those items will only take away from the monster killing. However, if the items were useful in ways besides crafting then it could work. Like weapons themselves could be used for crafting.

chenghao
21-02-2009, 05:02
Do drop traps too :crazyeyes: would be fun seeing someone getting stoned *petrified* or even entangled

Phranx
21-02-2009, 05:02
Here's the real kicker: those items would only clog inventory space and do nothing for the game that an equal amount of gold couldn't do better.

This is very true but the same thing can be said for every single item that is of no use to anyone. Taking an assortment of bad weapons along with treasured items from a dungeon back to trade and sell in town would be more immersive than just returning with weapons.
As for people deciding they clog their inventory up, those people would just leave the "treasure items" on the ground, just as they would the weapons they do not wish to use.

I agree just dropping the equivalent in gold would work but imagine if they removed all the item drops that you wouldn't use and they only things that dropped were gold and the rare amazing item that you can equip.

Grug
21-02-2009, 05:38
Equipment not at all the same. With equipment, you can actually use it for fighting. With loot items, it's essentially a chunk of gold pieces that take up inventory space.

The game randomly generates loot, so there's always a chance the weapon will be useful. That chance justifies it being dropped in the first place. I'm saying it has a use other than selling, which the treasure idea lacks.

Also, how is the game going to determine what is good for you and what is not?

Phranx
21-02-2009, 07:00
I would assume when a rusty sword with no stats drops that is the game's way of telling you it's of no use to you?

I understand that each time an item drops it has a chance of being great but that shouldn't be a reason for the game to drop nothing but weapons and armor.

Srikandi
21-02-2009, 09:34
As for gatherings, no no no no no no no no no no no. Gathering those items will only take away from the monster killing. However, if the items were useful in ways besides crafting then it could work. Like weapons themselves could be used for crafting.

So you don't open chests in D2? Cause that also takes away from monster killing.

And crafting mats like ore are no different from runes and gems in D2. They take up space but they're no use on their own. Worse, they don't stack -- the stuff I have in mind would stack, of course.

Basically you can think of my idea as introducing a new type of chest that only holds one type of item, and you know what type it is, so if you don't want it you can ignore it, thus not taking away from your killing. Unlike normal chests which you have to open anyway because they might have something good.

*shrug* I don't really expect anything similar to this will be in D3, but I would enjoy it if it was :) There must be SOME kind of item crafting though; you couldn't take it out after it was so popular in D2.

Another possibility would be crafting based on monster bits -- bones, teeth, fur, feathers, scales and so on :) Kill to get it, and use it to make gear. Grisly but entertaining :)

Kharn
21-02-2009, 10:40
I hope that monsters and bosses could drop all kind of crafting recipes which you can learn by yourself or sell/trade. Some of the recipes/patterns etc. would of course be pretty common and some extremely rare. To craft the items players obviously need to find all the materials required.

Also i wouldn't oppose if there was different kind of item enhancement scrolls dropped by monsters that you could put on your own items or sell/trade to others.

stillman
21-02-2009, 21:45
I like the gathering ingedients idea, ores, etc. As mentioned, it would be something there for those who actually want to do it. Blizzard would just need to balance it so not everyone feels compelled to participate.

It would be no different than low rune conversion or gem gathering in d2. If you want to, you can pick up runes and convert them to higher ones. If you are annoyed by doing this, then don't do it. You aren't less powerful for failing to convert 3 thuls to an amn.

Same with gem farming: no one has to do it, but when you're poor it's a good way to build up wealth slowly.

teh_Thrasher
21-02-2009, 22:52
um this is not oblivion this is not WOW. this is diablo 3 and there shouldnt be crafting items that u pick up and waste space in ur inventory. i dont care if u say "oh well u could have one bag they could all go into" waste of time/space + people would just farm that **** up. u see how well crafting did in D2? oh you didnt? oh thats because no one did it.


i would like to see usefull throwing potions... after about lvl what 18/20? the potions become useless in later difficulty levels. and they were so fun in the early levels the owned and u didnt have to use up skill points or stat points to use them... maybe just give them tiers for the later difficulties or come up with some new ones... like idk... blinding potion? firedmg+blinding effect. freezing potion cold dmg/freeze effect. immolation potion. set target ablaze for x seconds... stuff like that is funny at times and useful too ;)

stillman
21-02-2009, 23:49
^I hear about people crafting in d2 all the time. There are combos of mods you can get from crafting which you can't get otherwise. Again, it's only there for people who enjoy it an it doesn't hurt anyone, so why not? In fact, there's traders on the trade forum who are looking for crafting materials.

Grug
22-02-2009, 05:11
I had an idea for crafting that would work very, very well for both those for and against crafting. I'm in a hurry so I'll give a short version.

Monsters can drop scrolls as part of loot. Each scroll has an item and a recipe. When you get all the ingredients for that recipe, you can consume the scroll and get the item. The ingredients are monster kills. It will tell you to kill X amount of Y monster, like 50 zombies, or 100 Carvers. As general as Undead or as specific as Named Awakened Vessel with Extra Fast enchantment. It may also require other items, like "Magic Sword" or "Unique Staff with +skills enchantment", or even "X amount of gold". you put the scroll in a special scroll slot in your inventory, which allows it to track kills. Removing it resets the count. There could be rare and common ones, and they could be traded. It gives a little control over the items you get.

phool
22-02-2009, 14:25
I can't stand clogging my stash and inventory with reagents, ingredients etc, as in dungeon siege 2, Median, Titan Quest... Hopefully that'll be avoided and will be able to simply stack pgems (or equivalent as applicable) or put them all in a pouch (i.e. horadric cube that only takes pgems) etc.

Srikandi
24-02-2009, 03:27
I'm totally for special self-sorting inventory sections. Weapons, armor, consumables, quest items, misc. Or whatever :) AoC had some of this.

Quest items in particular should NEVER take away from your total inventory space. That just leads to the incredibly annoying issue where your quest item doesn't go in your pack ><

Doesn't seem like Blizz is into that, though, from what I've seen on the bag system.

GoldenBird
25-02-2009, 00:11
Gems. I mean, what else are we gonna farm for that shako when ladder starts?

noticks
25-02-2009, 01:04
I always thought that taking inventory space for things like quest items or even keys was kind of lame. I mean 4 squares for the scroll of inifus? It's a piece of paper isn't it? You should be able to put in your pocket or tuck it in your waistband if you don't have pockets. Point is, it's not that big! (But neither are rings or amulets really. That is somehow different though... I guess.)

Personally, I liked crafting, but the muling involved to do it was a pain. So, I'd be in favor of a system that allows you to collect runes, gems, feathers, quest items (as long as they are not actually armor or weapons, ) or scrolls of whatever, and any other craft items in a "special inventory area" that represents your pocket or a "bag" if you like.

The "bag" should probably be something you have to find, but after that, the collection of those type items shoud be practically unlimited. Well, to a point anyway. Example: If you need 3 of item x to use in any recipe then maybe you should only be able hold up to say 4 of those in your bag at a time - or else take up actual inventory space to hold more - I don't know why anyone would do that though - perhaps game dynamics or trading come in to play here.

Incidently, I don't think this "bag" I speak of should take actual inventory space either.

Thoughts?

raveharu
01-03-2009, 22:02
Another possibility would be crafting based on monster bits -- bones, teeth, fur, feathers, scales and so on

I certainly do not want to see ETC items aka MMO-rish drops a major influence in Diablo 3.
It is possible, but they should be make it a rare drop, and not create too many varieties.
This is Diablo, not World of Warcraft. :smug:

I like the idea of scrolls, these can be used to improve one's equipments.
The only scrolls we see in D1/2 are scroll of Identify and Town Portal, would love Blizzard to expand their ideas on these :D

Traps can be entertaining, but how effective will these things be? If it's just adding for the sake of adding, then might as well not include them into the game. Unless they have a class that specialises in traps then mmmhm...

teh_Thrasher
01-03-2009, 22:28
I certainly do not want to see ETC items aka MMO-rish drops a major influence in Diablo 3.
It is possible, but they should be make it a rare drop, and not create too many varieties.
This is Diablo, not World of Warcraft
Amen to that. like rare as in the uber drops Diablos Horn and Baals eye... that kind but to a lesser extent. MAYBE... still not really in favor for it..

yeah i saw like the idea for d2 that got crushed... they had the idea of scrolls that had crafting recipes on them that u would find... i dont know why they didnt do them they would have been nice.. they had the artwork and everything :(


crafting bits = ftl but stackable gems = ftw fer sure... less clutter is always good.

sbn
02-03-2009, 00:03
I had an idea for crafting that would work very, very well for both those for and against crafting. I'm in a hurry so I'll give a short version.

Monsters can drop scrolls as part of loot. Each scroll has an item and a recipe. When you get all the ingredients for that recipe, you can consume the scroll and get the item. The ingredients are monster kills. It will tell you to kill X amount of Y monster, like 50 zombies, or 100 Carvers. As general as Undead or as specific as Named Awakened Vessel with Extra Fast enchantment. It may also require other items, like "Magic Sword" or "Unique Staff with +skills enchantment", or even "X amount of gold". you put the scroll in a special scroll slot in your inventory, which allows it to track kills. Removing it resets the count. There could be rare and common ones, and they could be traded. It gives a little control over the items you get.

I really like this idea, in a sense it is like a mini quest with incentive to actually play the game. It would be kind of neat to have this where we could track like up to 3 scrolls as it would provide more interest and direction when just going out to play. I would especially like to see different item level scrolls where in a Hell mode you would truly have to do some work to get the reward.

I would expand on this to say that where item X would drop at 10,000 to 1, the scroll for it could drop at a lesser rate, catch being that item X could never drop for you as long as you hold that scroll. Meaning you would have to actually go play the game in hopes of obtaining it. The biggest factor here is that this option provides the community at large with a much more realistic fashion of obtaining items.

raveharu
02-03-2009, 01:26
Actually Blizzard is trying to integrate something interesting into Diablo 3, I believed they had this "talisman" thingy but it was abolished later.

Grug
02-03-2009, 03:46
I really like this idea, in a sense it is like a mini quest with incentive to actually play the game. It would be kind of neat to have this where we could track like up to 3 scrolls as it would provide more interest and direction when just going out to play. I would especially like to see different item level scrolls where in a Hell mode you would truly have to do some work to get the reward.

I would expand on this to say that where item X would drop at 10,000 to 1, the scroll for it could drop at a lesser rate, catch being that item X could never drop for you as long as you hold that scroll. Meaning you would have to actually go play the game in hopes of obtaining it. The biggest factor here is that this option provides the community at large with a much more realistic fashion of obtaining items.

Thanks :) I really like it when people praise my ideas. I'm actually trying to get into the official D3 forums, but my discs are too scratched. Trying to get them fixed.

Scrolls shouldn't make items impossible to drop. The point of scrolls is that you have a little more control over what drops. The items you get from scrolls will be randomly generated like the regular items, but have a higher level requirement, so as not to eclipse regular items. So you could use a scroll for an item you like but still have a chance at getting an even better one. Scrolls will also have a WIDE difficulty range. Some blue scrolls might take only 50 monster kills, while some Unique scrolls could take 10,000 or more! The one or two slots is so players have to make choices to continue their long-term scroll or cash in on a quick one.

I invented this idea because everyone wanted to be able to make items, but there was conflict about reagents. Diablo is such a fast paced game, farming for reagents is harmful to the fun. And having reagents that are useless except for crafting would not be good at all, just clogging your inventory. So I thought, "Well, Diablo is about killing monsters. What if you could use Monsters as reagents?" You don't have to go out of your way to kill them, it can give some incentive to go back to old areas and hunt, and most importantly they don't take up inventory space.

Srikandi
02-03-2009, 03:56
crafting bits = ftl but stackable gems = ftw fer sure... less clutter is always good.

Gems ARE crafting bits :scratchhead:

I don't get this "we hate crafting, this isn't WoW" response when D2 had non-stacking crafting-only items.

Ah well, I'm not attached to any one idea of how crafting/item upgrading should work... anything that lets you feel you're making something, in a way that lets you customize something to your needs, is fine by me :)

stillman
02-03-2009, 07:29
Thanks :) I really like it when people praise my ideas. I'm actually trying to get into the official D3 forums, but my discs are too scratched. Trying to get them fixed.
.

I find this fan site is about 500 million times better than the Official site you mentioned. Over there, you're going to present an idea, get called a homosexual ten times over, a flame war will erupt that has nothing to do with your topic, and you have to sift through a screen of pointless idiot spam threads ('how can occy be ethereal') to find your thread and see if anyone had anything constructive to say. Idk, maybe it's changed now, but this site is still better imo.

raveharu
02-03-2009, 13:03
Thanks :) I really like it when people praise my ideas. I'm actually trying to get into the official D3 forums, but my discs are too scratched. Trying to get them fixed.


I don't think you should head down to the official forums, it's full of trolls and idiots. I only go there once in a while to see what Bashiok has to offer.

Dahmer
02-03-2009, 15:26
um this is not oblivion this is not WOW. this is diablo 3 and there shouldnt be crafting items that u pick up and waste space in ur inventory. i dont care if u say "oh well u could have one bag they could all go into" waste of time/space + people would just farm that **** up. u see how well crafting did in D2? oh you didnt? oh thats because no one did it.


i would like to see usefull throwing potions... after about lvl what 18/20? the potions become useless in later difficulty levels. and they were so fun in the early levels the owned and u didnt have to use up skill points or stat points to use them... maybe just give them tiers for the later difficulties or come up with some new ones... like idk... blinding potion? firedmg+blinding effect. freezing potion cold dmg/freeze effect. immolation potion. set target ablaze for x seconds... stuff like that is funny at times and useful too ;)Ah so I'm nobody now huh? I can name a lot of people that crafted and got really nice stuff out of it.

Example of a very nice crafted item :
* caster amulet, fixed stats (every crafted caster amulet has this)
(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana
* possible prefixes
+91-120 to Mana
+21-30% to each Resistance
+2 class skills (have to be lucky to get a caster class)
+3 skills to every tree possible except a few that aren't casters anyway so doesn't matter
7-12% (varies) Damage taken Goes to Mana
11-15% Better Chance of Getting Magic Item

* possible suffixes
+21-30 to Strength
+21-30 to Dexterity
+21-30 to Energy
+81-100 to Life
Poison Length Reduced by 75%
6-9% Life Stolen Per Hit
6-9% Mana Stolen Per Hit
Replenish Life +11-15
41-80% Extra Gold From Monsters
26-35% Better Chance of Getting Magic Item
10% Faster Cast Rate

Any crafted item gets 1-4 affixes so lets say you're a sorceress you could end up with something like this :
+2 sorceress skills (prefix)
+20% faster cast rate (fixed mod + suffix)
10% mana regenaration (fixed mod)
+20 mana (fixed mod)
12% damage taken goes to mana (prefix)
+30 strength (suffix) (very useful to lower amount of points you have to put into strength and can get dumped into vitality)

Minor note, I'm not 100% sure that some of the affixes can spawn on crafted items or not, it's been too long ago...

I've seen amulets being used similar to this one (lower stats, one or two different stats) but either way they were all more useful than the unique amulets you can currently find so just saying something like "u see how well crafting did in D2? oh you didnt? oh thats because no one did it." makes you look rather ignorant.

@Grug :
Very nice idea :D
Would indeed make people play the game if it requires to kill something or maybe requires that you find a certain item and you can't trade for it, depending on how useful the crafted item is they could make it a rare drop or not.
This might lower the amount of muling you have to do to make something.

mysticc
02-03-2009, 20:32
Apart from weapons, armors, potions, jewellery (rings, amulets) and runes, what do else do YOU want to see dropping in Diablo 3?

I would like gems, and if possible the likes of it making a comeback :jig:
I'm kinda addicted to them, especially the sound when they drop. *Ting* :D

It would be interesting if they could add more variations and make gems a tad more useful compared to Diablo 2.

Another variety Diablo 3 could have, would be metal ores (E.g steel, mithril. gold)
These could be used for crafting and upgrading equipments.


Current new drops:

1) Story scroll (http://www.diablowiki.net/Category:Story_scrolls)
2) Quest Items (http://www.diablowiki.net/Category:Quest_items)

A "mystic" unique. If the player's player and/or account name is mystic, they get fat bonuses to fcr, fhr, +all stats, +all skills, +all res, +mana, +life, enhanced damage and enhanced defense.

Grug
02-03-2009, 21:24
I don't think you should head down to the official forums, it's full of trolls and idiots. I only go there once in a while to see what Bashiok has to offer.

Well, I actually want Blizzard to see my idea and maybe even use it. Naturally, Diii is for being social.