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View Full Version : Can Diablo III Feel Good Without Identify?


ZSiegfried
14-02-2009, 14:39
I did not read all the comments after the article and I searched for a forum where this was discussed but I couldn't find any, so its very possible that someone could have mentioned this but I wanted to share it anyway.

Identify should be kept in the game, there is nothing more fun to see a item drop and you have no idea what the item does. But with the removal of town portal(or decrease in use of it) the system of Diablo II has to change.

There are a lot of talk about artifacts that identify the items and so on but what about a different angle?

What I would like is an artifact that might show you the attributes of the item that you have without actually identifying it. For example, you have a stone of Siegfried, which you pick up and if hold it over the item you wish to "see", the attributes appear in a box. When you move the item away, the box also goes away and the item is still un-identified. Think of it like a special pair of glasses, that when you have on, you can see certain things, when you take them off, things are back to how they were...

So you still have scrolls of identify, or whatever, which you only use for the items that you actually want to use/keep/sell and not on useless crap. What I like even further is that it adds a dimension in multi player if you drop a item that is still un-identified.

Like I said, I hope this is a new idea/concept and that I didn't steal someone else's idea, either way, what do you guys think?

PS: Be nice, I hardly ever venture out of the Lore forums :)

Valkenheim
14-02-2009, 23:07
I know identifying can be annoying at times, but I think if they take away the small things like this and the pretty much infinite bag space it's just taking away the small bits that makes diablo, diablo.

I think it just takes away the small bit of lore and story that makes diablo what it is, half the items won't be picked up, or they'll just be picked up and tossed back on the ground if they take away identifying.

To me it makes more sense story/lore wise to have to take it to a Cain, sage or some type of mystic to see the magic properties of an item, if not then what are they even there for?

Mizantrop
15-02-2009, 00:11
Imo it is enough that items takes less space in the inv to keep identify as it is now. Changing it would hurt the lore/"realism"/mechanics of the game that already works.

Grug
15-02-2009, 01:08
Everyone loves identify. It gives a thrill whenever you find an item because it could be something good. Would you like it if all of your presents on Xmas had no wrapping? They wouldn't be presents.

tommerbob
15-02-2009, 01:26
I completely agree. As blizz has said, the identify system isn't totally worked out yet, so I'm hoping the identification system as it is in D2, or a similar one, is in D3. You always got that thrill when you see that gold colored "ring" drop.

As far as the idea to have the ability to "identify" an item without actually "identifying" doesn't make sense to me. ZSiegfried, wanna elaborate?

Doctor Salvador
15-02-2009, 01:37
I can't remember where or when I saw this, but someone mentioned only having to identify things you've never seen before, so that when you are late in the game and an item drops with some unidentified stat on it, you get good and excited.

Valkenheim
15-02-2009, 03:04
I can't remember where or when I saw this, but someone mentioned only having to identify things you've never seen before, so that when you are late in the game and an item drops with some unidentified stat on it, you get good and excited.

That's actually a good idea, would add a whole new level to MFing, and a lot more excitement to it.

Ouroboros
15-02-2009, 03:22
Dude .. one mf run, I saw an ethreal titans drop from Pindle .. i almost crapped my pants . i was so excited, and identifying that item was one of the sweetest things. It should definately be there in the game. Like someone else said, its like taking away the wrapping from christmas gifts.

In the name of Zod
15-02-2009, 03:52
Counter point required. Couldn't we just say that since its been 20 years since that someone has worked out how to put the identify spell into other items. It would make a nice bonus mod in an armor, certainly better than +lightradius. Yes keep the unidentified christmas wrapping but give people more that one or two sources of identify.

Grug
15-02-2009, 03:55
I can't remember where or when I saw this, but someone mentioned only having to identify things you've never seen before, so that when you are late in the game and an item drops with some unidentified stat on it, you get good and excited.

That's not true, and it would suck if it was. There'd be no point, because eventually you'll reveal most of the enchantments and all the mystery is gone.

redfox
15-02-2009, 04:13
I would like to see Identify come back but just for nostalgia's sake. I don't think it affects gameplay that much. But it's a nice little touch.

Mizantrop
15-02-2009, 04:23
Counter point required. Couldn't we just say that since its been 20 years since that someone has worked out how to put the identify spell into other items. It would make a nice bonus mod in an armor, certainly better than +lightradius. Yes keep the unidentified christmas wrapping but give people more that one or two sources of identify.

I think it will work better as an affix: Of revealing=item doesn't need to be identified.

Bladewind
15-02-2009, 06:32
Don't remove identify for a good reason. There is a market for crazed players who love to gamble on UNID items (like me) :). I love to personally indentify my not so mysterious prize.

ZSiegfried
15-02-2009, 09:43
I completely agree. As blizz has said, the identify system isn't totally worked out yet, so I'm hoping the identification system as it is in D2, or a similar one, is in D3. You always got that thrill when you see that gold colored "ring" drop.

As far as the idea to have the ability to "identify" an item without actually "identifying" doesn't make sense to me. ZSiegfried, wanna elaborate?

Its an item that shows you the attributes of an item, but doesn't identify it permanently. So when you pick up an item, it is un-identified. You use this "artifact" to show you what the attributes of the item are. If you like the item, then you can identify it using a scroll or taking it to Cain.

Thereby you keep the fun of not knowing what the item is when it drops but you also don't carry around hundreds of scrolls of identify to identify items you don't really want. Nor do you have to keep items in your stash until you go to town to identify them.

Hope it makes more sense now :scratchchin:

MrCanon
15-02-2009, 15:51
A year ago when I played the crap called Hellgate: London, I finally realized how annoying the ID feature really was.

Click ID, click unid item, click ID, click unid item, etc.

I think the randomness of just killing the monster/boss and seeing what drops is enough for me. No point in keeping this feature.

I think some of you just want UNID items to sell and scam people before they ID.

Grug
15-02-2009, 17:42
1. Grab a bunch of un-identified items.
2. Talk to Cain.
3. Mouse over your identified items and see what they are.

And that is not true at all.

Bladewind
15-02-2009, 18:59
I think some of you just want UNID items to sell and scam people before they ID.

Doubt you can scam on known items like annis and hellfire torches. :rolleyes:
If you got scam into buying a war hat instead of a shako, you are just being careless.

Any doofus who trades frequently will KNOW the item by heart.

Ouroboros
15-02-2009, 21:58
I think some of you just want UNID items to sell and scam people before they ID.

That's a little harsh ..

veteran player
16-02-2009, 00:05
dont mention D2 when talking about D3 because people get mad lol.

a lil sarcassam sorry. 0v0

i think they should be focusing on whats important such as "new" skills that arent reused but just renamed for the new D3 characters. come on blizz more imagination!. the scrolls and the pots were simple and worked in the new game... so i dont see whay this is even an issue when other things are more important that people wanted.

like another necro and assasin type characyers, and us being able to assign our hard fought for stats.

i dont like a computer to build my characters thanks.



just let me make the new game. thanks.

Dahmer
16-02-2009, 11:30
Doubt you can scam on known items like annis and hellfire torches. :rolleyes:
If you got scam into buying a war hat instead of a shako, you are just being careless.

Any doofus who trades frequently will KNOW the item by heart.Very true, I used to trade for unidentified items because they were cheaper than perfect or close to perfect and I liked trying my luck :D

Keep it in I say, adds a thrilling/fun factor and to anyone complaining about all the clicking...having one npc that identifies all your items in your inventory will stop you lazy people from complaining too.

Bladewind
16-02-2009, 16:56
.having one npc that identifies all your items in your inventory will stop you lazy people from complaining too.

The reason why Blizz made Cain immortal. :jig:

Doctor Salvador
16-02-2009, 23:51
dont mention D2 when talking about D3 because people get mad lol.

a lil sarcassam sorry. 0v0

i think they should be focusing on whats important such as "new" skills that arent reused but just renamed for the new D3 characters. come on blizz more imagination!. the scrolls and the pots were simple and worked in the new game... so i dont see whay this is even an issue when other things are more important that people wanted.

like another necro and assasin type characyers, and us being able to assign our hard fought for stats.

i dont like a computer to build my characters thanks.



just let me make the new game. thanks.


Why is there a Debbie Downer in every thread nowadays?

Anyhoo if nothing else just keep the old ID system in, it gives Cain a reason to live.

In the name of Zod
17-02-2009, 07:19
Could the reason people don't like the current ID system be because of the lack of inventory space in D2. With more inventory space it would be quite different.