PDA

View Full Version : Loot/drop system



AdrianShen
12-02-2009, 19:47
Hi, I'm new to the forum but a Diablo veteran :) I looked through a few of the pages and did a search that matched the title thread, but I haven't found anything relevant here nor on the Blizzard site. If I've missed it, I'd love to be pointed in the direction of said relevant thread :)

My concern is whether the old Diablo 2 drop system (the quickest to click on the dropped item gets it) will continue or whether Diablo 3 will adopt a WoW-like loot system where it's controlled who can access the loot. I've experienced (as has my 60 year old dad who still plays Diablo 2 :thumbup:) that it causes a lot of grief and annoyance when one misses out on rare items simply because one wasn't nimble enough with the fingers.

Can anyone shed any light on what the prospects are for Diablo 3?

Cheers

callsignapollo
12-02-2009, 19:51
it has been pretty much confirmed (Jay Wilson said so himself) that loot in diablo 3 will drop on a player by player basis; each player will get their own drops

this means no more clicking competitions to score items

this change is meant to promote a more cooperative atmosphere in the game


glad i could answer your question !


-Callsign

Grug
12-02-2009, 21:03
What he said. Monsters will drop something for each player, and players can only see drops they can pick up. Of course, I'm sure Blizz will also include the option for FFA.

This system worries me a little. I hope the game doesn't modify drops depending on class, like a barb never finding Orbs.

AdrianShen
12-02-2009, 21:05
it has been pretty much confirmed (Jay Wilson said so himself) that loot in diablo 3 will drop on a player by player basis; each player will get their own drops

this means no more clicking competitions to score items

this change is meant to promote a more cooperative atmosphere in the game


glad i could answer your question !


-Callsign
So the drops will appear differently for each player? I like it :) Did Jay Wilson mention that in the interview posted on this site? 'Cause I must've missed it then :doh:

And thanks for the answer :thumbup:

ThomasJ
12-02-2009, 21:24
I'm more concerned with how the drop rate will be for good items. I don't expect good things to drop easily but it would be nice to know how the drop rate will work.

Crowd Control
12-02-2009, 21:26
What he said. Monsters will drop something for each player, and players can only see drops they can pick up. Of course, I'm sure Blizz will also include the option for FFA.

This system worries me a little. I hope the game doesn't modify drops depending on class, like a barb never finding Orbs.

Actually that would greatly enhance gameplay over time. It would also encourage trading and using more than one character. I think incorporating the class specific drops will turn out to be a great choice.
But I do have my doubts they will incorporate the FFA option.

Grug
12-02-2009, 21:46
I meant having a Wizard get more Staff drops or a Barb getting fewer staffs and more Plate Armor and Axes. That would actually discourage trading because you'd get a lot of stuff that only other members of your class would be interested in. I say keep the loot tables the same, just roll drops for each player.

Keighvin
12-02-2009, 23:42
Well, since they said that part of this decision was to encourage trading, I would assume that they won't be tweaking the drop rates too much.

Mizantrop
13-02-2009, 01:09
I meant having a Wizard get more Staff drops or a Barb getting fewer staffs and more Plate Armor and Axes. That would actually discourage trading because you'd get a lot of stuff that only other members of your class would be interested in. I say keep the loot tables the same, just roll drops for each player.

I found an awsome staff while playing at Blizzcon...with a barbarian :-/
And a nice axe with the WD, so I think you can be calm about this issue.

Crowd Control
13-02-2009, 02:56
I meant having a Wizard get more Staff drops or a Barb getting fewer staffs and more Plate Armor and Axes. That would actually discourage trading because you'd get a lot of stuff that only other members of your class would be interested in. I say keep the loot tables the same, just roll drops for each player.

I actually understood you perfectly and I still think it would add some depth in the MF'ing / trading department....


I found an awsome staff while playing at Blizzcon...with a barbarian :-/
And a nice axe with the WD, so I think you can be calm about this issue.

....but it seems it's totally not an issue atm. No use discussing things that aren't there.

Tyrone
13-02-2009, 04:36
I meant having a Wizard get more Staff drops or a Barb getting fewer staffs and more Plate Armor and Axes. That would actually discourage trading because you'd get a lot of stuff that only other members of your class would be interested in. I say keep the loot tables the same, just roll drops for each player.

I haven't heard anything but I can't see any reason they would ever do this. Seeing barbarian items drop over and over would be boring, plus would remove the need for the option to trade between your own characters they are implementing (muling basically). It would also make the game much easier as you are always getting high quality gear tuned for your class.

tommerbob
13-02-2009, 18:33
Of course we don't know exactly how the drop system will work until the game is actually out, but I would like to see wow-type drops, where you can choose at what level players roll, ie. Magic, Rare, Set/Unique, or FFA (free for all).

But right now I'm just glad D3 won't have the horrible D2 whoever-clicks-fastest-with-least-lag-wins-the-day style.

Rashiminos
14-02-2009, 10:48
it has been pretty much confirmed (Jay Wilson said so himself) that loot in diablo 3 will drop on a player by player basis; each player will get their own drops

this means no more clicking competitions to score items

this change is meant to promote a more cooperative atmosphere in the game


glad i could answer your question !


-Callsign

This system is best comparable to drops in Hellgate:London, by the way.

Synchrotron
16-02-2009, 13:36
Individual drops rules but what I still don't know is if we will be able to get drops from monsters that we didnt kill/damaged.

Its going to be terrible if only the player that kills the enemy gets the loot. That way everyone in the party will wait until the last pixel of enemy' life to trow some high damage spell on the boss and get the loot for himself.

Bladewind
16-02-2009, 13:42
Individual drops rules but what I still don't know is if we will be able to get drops from monsters that we didnt kill/damaged.

Its going to be terrible if only the player that kills the enemy gets the loot. That way everyone in the party will wait until the last pixel of enemy' life to trow some high damage spell on the boss and get the loot for himself.

Or they can do the damage per second thing (more DPS = more loot), but this mean casters will ALWAYS get loot. :whistling:

wodka
16-02-2009, 14:16
Or they can do the damage per second thing (more DPS = more loot), but this mean casters will ALWAYS get loot. :whistling:

All the different classes have high dps talent, not only yhe caster will get loot, but everyone

Bladewind
16-02-2009, 15:01
All the different classes have high dps talent, not only yhe caster will get loot, but everyone

High DPS skills will still vary. Not all skills are created equal unless you want everyone to have an equal to Blessed Hammer in their DPS skills, that in my opinion, is crap.

If a barb has strong DPS skills, that matches a wiz, yet at the same time 2 to 3 times tougher, that makes the game broken. Which is exactly what happened in 1.10, Hammerdins nearly making other casters chars obsolete because they combined high damage, almost no immunity and a char that is naturally tougher than sorc, necros and druids.

Blizz is smart enough to pinpoint that error and barb skills that do great DPS, drains huge amounts of Fury. After that the Barb will be forced to use basic attacks to gain his Fury back to sufficient levels. In comparison, the Wiz natural mana regen and nice spells can keep the DPS longer than the barb, heck she could even pop a mana pot (even if it is on timer) to keep it going for a while.

sbn
17-02-2009, 16:55
Don't know if this has been addressed or not, but has anything been said in regards to magic find percentage? As I read it now, I see a system where 3 hardcore players could do the killing, and then another that is just stacked 100% with MF gear simply stays back. I imagine that some degree the character will have to participate in killing, but that would not be difficult for any ranged attack character who simply stands in the background and launches a few attacks randomly.

If played in the current D2 system, I could just stack an Amazon and randomly fire off a arrow or two at Baal to get a high value drop whilst doing nothing really, while other melee characters do all the work. Is there something to prevent this, or is it the opposite?

Bladewind
18-02-2009, 00:27
Or alternatively you can don't party at all and the boss won't drop for the other group ? If you claim the kill of course. This could be opened to abuse.

Raging_Zealot
18-02-2009, 02:05
This system is best comparable to drops in Hellgate:London, by the way.

It also worked nicely in the other Flagship Studios game, Mythos. It's nice that everything you see is yours, you don't have to worry about hogging loot or having someone else hog it from you, or stealing loot from someone else's kill. Another nice thing is if normally you would be upset about missing the good item, at least this way if someone else gets it, you don't know about it (unless they brag/discuss it), and "ignorance is bliss" in this case.

As far as worrying about the drop rates, I'm sure the dev team will be able to balance it properly so that it works out well. Mythos used a similar system (from the sound of things, obviously we don't know D3 specifics right now.) and the economy functioned fine (plus in game money had value!).


Don't know if this has been addressed or not, but has anything been said in regards to magic find percentage? As I read it now, I see a system where 3 hardcore players could do the killing, and then another that is just stacked 100% with MF gear simply stays back. I imagine that some degree the character will have to participate in killing, but that would not be difficult for any ranged attack character who simply stands in the background and launches a few attacks randomly.

If played in the current D2 system, I could just stack an Amazon and randomly fire off a arrow or two at Baal to get a high value drop whilst doing nothing really, while other melee characters do all the work. Is there something to prevent this, or is it the opposite?

Perhaps MF functions based on either the attack that defeats the monster, or based on a percentage of damage? Obviously the last hit method could be abused in the way you mention (similar to how in D2 u could switch weapons for the last bit of monster health, or let your merc get the kill for cumulative MF), although if the kill is awarded based on who does the most damage, the other characters who are effectively doing all the work (allowing the MF char to sacrifice killing speed for MF), would have the kill awarded to them, negating the MF bonus the tag-along character is packing.

We also don't know how the drop rates will be set up. In Diablo II it was much more likely to get good/rare (as in uncommon) items from a boss than a pack of monsters, although obviously in areas with lots of high TC "normal" monsters (ie: Act 1 pit or w/e) there were exceptions. Anyway, if in Diablo III they lessen the difference between normal pack drops and bosses (something I think could be likely since I believe they want to reduce endless boss runs), it would be a lot more annoying to exploit the last hit method. Obviously on a major boss or something, determining who in the party has the highest MF and trying to have them get the last hit is feasible, but if large mobs of monsters also are a viable way to get desirable items, you will not want to have a weaker, MF based char have to get the last hit for every monster during a fast paced battle with tons of kills going on. JMO.

Bladewind
18-02-2009, 02:08
Another nice thing is if normally you would be upset about missing the good item, at least this way if someone else gets it, you don't know about it (unless they brag/discuss it), and "ignorance is bliss" in this case.


Oh it won't be....
ZOMG I FOUND A SOJ OMG ! :crazyeyes:

Raging_Zealot
18-02-2009, 02:27
haha I know. It will probably go the other way "Oh I wonder what dropped. I didn't get anything good, I bet they got something good, why did they get something good?..."

sicilian
18-02-2009, 17:51
The magic find heavy amazon problem could be solved by having a contribution minimum before their magic find is considered. I'm assuming that the players are partied, or that people fighting near each other are automatically "grouped" for loot purposes:

Player A has +25% magic find, Player B has +75%.

They kill a mob and loot drops for both of them. If Player A did more than 70% of the total damage, it drops loot at the +25% rate, for BOTH characters. Conversely, if player B did more than 70%, both players would receive the +75% rate.

If both players did relatively equal damage, it would average their numbers and drop loot at a +50% rate.

This would encourage players to participate and not sacrifice too much damage for MF, but also not exclude players from the calculations who might have more survivalist builds. If you've got a high defense, low damage barb, you still should be able to do at least 31% of the damage to most targets.

Fox VII
18-02-2009, 21:55
Since the drop rate is a function of the parties average killing speed, why not just treat magic find as a party average, too?

example - Player A has +0%, Player B has +25%, Player C has +75%, Player D has 100%

In this case, all drops for the party would receive 50% increase in magic find.

Grug
18-02-2009, 22:35
I am also wondering about not being able to see your friend's drops. Perhaps they could do something like Dungeon Runners, where your friend's items appear to you, but you can't pick them up, and pressing ALT only reveals your own items.

callsignapollo
19-02-2009, 20:22
my question is will your drops just be drops for your character

Mizantrop
20-02-2009, 00:33
my question is will your drops just be drops for your character

Yes, but if you don't want to item you can drop it and than other players can pick it up.