ThomasJ
11-02-2009, 05:48
Diablo is listed as #8 and it is a very good read. Enjoy! :thumbup:
#8: Diablo III
Cry, Sanctuary, and let slip the Lords of Hell.
It is a world not like ours. Diablo III's Sanctuary is a place of necromancy and sorcery and an endless war between the High Heavens and the Burning Hells. Twice before, we combated the demon-lords of the underworld, finding victory against Mephisto of Hate, his brother Baal of Destruction, and of course, Diablo. But the sky has opened. The ground that bore the Lord of Terror smolders once again.
Well, it's about damn time. Almost a decade has passed since Diablo II was released, and no game since has melded hack-and-slash and role playing quite as well. Finally, this sequel looks to claim dominion over all the Diablo-clones in the land.
What we know:
Aside from how freakin' sweet Diablo III's new 3D engine is, most of what we know about the game so far comes down to two things: classes and skills. Of the seven playable classes in Diablo II, only the Barbarian will be returning in the sequel. The Necromancer has been replaced by the crowd-controlling, locust-spewing Witch Doctor, and the Sorceress has been reborn as a teleporting Wizard that hurls magic missiles.
As for skill trees, their core structure won't be changing much, but individual skills will be much more customizable this time around, thanks to new, hot-swappable skill runes. Runes will have different effects on different spells: a multistrike rune could make your Wizard's teleport spell spawn shadow copies of herself, or your Witch Doctor's flame skull spell bounce along the ground.
And, since you can move the runes around whenever you want, switching things up isn't a problem anymore. Those that crave change can even re-spec their entire skill trees on a whim.
What we don't know:
Ah, where to begin. Is the Lord of Terror himself really back? What are the game's last two playable classes? What sorts of bottom-of-the-tree skills can we expect to see? Where in Sanctuary will we be going, aside from Tristram and Caldeum? What sorts of changes can we expect to see on Battle.net?
Will there be a cow level? We can't help but ask ourselves such questions over and over again as the interminable wait slowly drives us mad. At least it's Blizzard we're waiting on: we can be darned sure any delays will be worth it.
GamePro's Prediction:
Diablo III will be crowned the new king of action-RPGs-for now.
1. The gameplay needs to be perfect. Diablo II is still thriving a decade later. If its sequel's gameplay doesn't match up, Blizzard's reputation will disappear overnight.
2. It's multiplayer or bust. As amazing as its single-player experience may end up, Diablo III's success rides on its co-op play. Battle.net had better be ready to go by release.
What Fans Want: GamePro.com users sound off!
I'd like to see runes make a comeback. Let the shops sell the basic ones, and then have the more rare ones drop... have them play a more important role than they did in Diablo II: Lord of Destruction. Also, really epic boss fights are a must; though from the gameplay videos I've seen, it doesn't look like that will be much of an issue. Oh, and a Paladin-like class. I know the Paladin class will not return because Blizzard already said the barb is the only returning class, but something like a battle mage class would be cool--using magic to enhance their fighting skills. Finally, they have to bring back some older enemies to show us what they look like in 3D.--diablo2lod
I would like to know if they will have sets like they had in Diablo 2 as well as a clean pvp system like Diablo 2 with no one hit K.O moves. I'd really like if experience system and ability sheet system will be the same as Diablo 2 with the ladder of skills.-- zanonx
Source: http://www.gamepro.com/article/features/208810/the-12-biggest-upcoming-sequels-page-3/
#8: Diablo III
Cry, Sanctuary, and let slip the Lords of Hell.
It is a world not like ours. Diablo III's Sanctuary is a place of necromancy and sorcery and an endless war between the High Heavens and the Burning Hells. Twice before, we combated the demon-lords of the underworld, finding victory against Mephisto of Hate, his brother Baal of Destruction, and of course, Diablo. But the sky has opened. The ground that bore the Lord of Terror smolders once again.
Well, it's about damn time. Almost a decade has passed since Diablo II was released, and no game since has melded hack-and-slash and role playing quite as well. Finally, this sequel looks to claim dominion over all the Diablo-clones in the land.
What we know:
Aside from how freakin' sweet Diablo III's new 3D engine is, most of what we know about the game so far comes down to two things: classes and skills. Of the seven playable classes in Diablo II, only the Barbarian will be returning in the sequel. The Necromancer has been replaced by the crowd-controlling, locust-spewing Witch Doctor, and the Sorceress has been reborn as a teleporting Wizard that hurls magic missiles.
As for skill trees, their core structure won't be changing much, but individual skills will be much more customizable this time around, thanks to new, hot-swappable skill runes. Runes will have different effects on different spells: a multistrike rune could make your Wizard's teleport spell spawn shadow copies of herself, or your Witch Doctor's flame skull spell bounce along the ground.
And, since you can move the runes around whenever you want, switching things up isn't a problem anymore. Those that crave change can even re-spec their entire skill trees on a whim.
What we don't know:
Ah, where to begin. Is the Lord of Terror himself really back? What are the game's last two playable classes? What sorts of bottom-of-the-tree skills can we expect to see? Where in Sanctuary will we be going, aside from Tristram and Caldeum? What sorts of changes can we expect to see on Battle.net?
Will there be a cow level? We can't help but ask ourselves such questions over and over again as the interminable wait slowly drives us mad. At least it's Blizzard we're waiting on: we can be darned sure any delays will be worth it.
GamePro's Prediction:
Diablo III will be crowned the new king of action-RPGs-for now.
1. The gameplay needs to be perfect. Diablo II is still thriving a decade later. If its sequel's gameplay doesn't match up, Blizzard's reputation will disappear overnight.
2. It's multiplayer or bust. As amazing as its single-player experience may end up, Diablo III's success rides on its co-op play. Battle.net had better be ready to go by release.
What Fans Want: GamePro.com users sound off!
I'd like to see runes make a comeback. Let the shops sell the basic ones, and then have the more rare ones drop... have them play a more important role than they did in Diablo II: Lord of Destruction. Also, really epic boss fights are a must; though from the gameplay videos I've seen, it doesn't look like that will be much of an issue. Oh, and a Paladin-like class. I know the Paladin class will not return because Blizzard already said the barb is the only returning class, but something like a battle mage class would be cool--using magic to enhance their fighting skills. Finally, they have to bring back some older enemies to show us what they look like in 3D.--diablo2lod
I would like to know if they will have sets like they had in Diablo 2 as well as a clean pvp system like Diablo 2 with no one hit K.O moves. I'd really like if experience system and ability sheet system will be the same as Diablo 2 with the ladder of skills.-- zanonx
Source: http://www.gamepro.com/article/features/208810/the-12-biggest-upcoming-sequels-page-3/