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Gimmershred
08-02-2009, 01:11
i am planning to make a wof/ww hybrid. But i can't seem to decide 2 things really. let me first give you the setup i do know.

Fury gt
Chaos gt

i hope to get +wof and +bladeshield/df and maybe venom on them, probably will keep some fools in stash too. i'm not planning on doing any prebuffing since i hate it.

Fcr ring
Ravenfrost
to gloves
arachnid mesh
2assa 15fcr amu
coa with 15ias/res jewel

now the boots and 1 socket in the helm are left

20 venom
20 wof
20 fireblast
20 woi
1 dtalon
1 all other shadowskills
enough clawblock for 60% clawblock
enough fade for 50% dr
2 or more in mindblast or more in claw mastery?

this would net me with +- 900 average dmg wof and lvl 40+ venom.
now it would take 7 skillpoints in fade and 6 skillpoints in weaponblock to reach 50%dr and 60% weaponblock.

the question is if i should choose shadowdancers, or (upped) waterwalks as boots. Note that the duels are at nightmare and i really don't need res on boots.

the +2 shadowskills look tempting, not only to boost skills but also to need 4 less skillpoints in fade+weaponblock. I wouldn't put a -req jewel in my second coa socket then, but what should i put there? is ber an option to save 4skillpoints or are there better options?

If i use waterwalks i would put a -req/fhr jewel in the coa, but i'd also need 1fhr gc to reach the 48fhr breakpoint. So it would be a gain of +-100 life (taking str etc.) into account before bo.

I myself am opting for the shadow dancers, purely for the skillsaving and more powefull shadowskills. My two friends, with wich i'll build this rather want ww's on it. What do you think? and what would you do with the socket of your coa if it doesn't need a -req jewel in it. We are also thinking about putting a Lo in the second socket then, since i meet many ls trapsins.

p.s. i can also get a 10fcr, 115ar, 17str 14dex, 7mana, 28coldres ring wich would help me get str and let me wear runics without dex investment if i use shadowdancers with 21+dex. Would i lack hard in mana if i'd use this ring?
I only sense a problem if i want to join hellpubs and want tripleres boots. At that moment i loose the dex from dancers and cant use runic talons.

I never played assasins on a high level so i could be making some terrible mistakes. Any advice is welcome (tienje,moritz and happyassasin maybe?).

sweetalmonds
08-02-2009, 07:12
to my knowledge hybrid who don't max cm need a fool's claw(um'd) and not fury the ar is low fir u, ds on fury not doing much anyway w/out cm. imo dancer with sd gc and trap gc mixed so you have a better wof damage. this may be very be stupid but i dont like how coa look on a sin so either use 15/15 shako or a ber'd 2/20 vis and highlords on her :S

Scudstorm
09-02-2009, 19:07
I remember reading somewhere that WWsin's physical damage isn't negligeable... perhaps go for rt's instead of gt's?

Von Lazuli
12-02-2009, 13:38
I remember reading somewhere that WWsin's physical damage isn't negligeable... perhaps go for rt's instead of gt's?

It can be made to be non-negligible, but without emphasis it is about 100-200 pvp damage before DR, which is pretty much nothing.

Since, as a WoF hybrid you have points to play with, you could get some decent physical damage, but would require you to ply with your skills and equipment a little.

Max claw mastery is obvious, then speed bugging a Chaos Suwayyha is handy. If you have a really good damaging Fool's then use that instead. Otherwise stick with your Fury (in a runic if you can swing the dex...). Throw in some max damage charms (maybe just in place of your usual line of 20s along the bottom... or if you really want you can start replacing your skillers. If you have 3/xx/xxs then that is perfect.) A fort is a handy switch armour for some duels (mostly sin vs sin), but may be a little tricky to pull off when trying to wear COA.

Oh whoops... I just noticed that Scud is not Gimmer...

Um... Gimmer, your setup looks pretty decent, I would go with the Dancers, just because 30 FHR is huge.Then again, I usually play with a circlet setup, so I am not taking into account the 30 from COA. You probably don't need 86 for every duel, but the dancers will help get you there if you choose to go that route. I would probably just swap in a Bartucs when you do need to get up there, it is mostly just for Bone Necs and sins anyway, so the claw loss is less pronounced. Do you really need 60% Clawblock? 59% is almost as good and saves you 5 skill points IIRC. Also, I think you mis-counted your Fade points.
I see your DR as this:
15- COA (correct me if I am wrong)
8 - Enigma

and your skills as this:
2 - Ammy
2 - Enigma
1 - Arach
1 - COA
13- Charms
2/3 - CTA switch (without/with Spirit)
1 - BC

Giving a total of +22/23, which with your DR from equip gives 45/46, meaning you only need 4-5 hard points in Fade. Dancers would take this down to 2 points (as with that much str, you could certainly use spirit...).

Actually, go Dancers. They are awesome, and boost your Venom/Mind Blast/Block/Shadow/AR and Damage...

Laz

Gimmershred
12-02-2009, 14:39
Thanks von lazuli. I indeed make a mistake in counting out fade. I probably will get runic/feral or double runic as claws. Since i reach the dex pretty easily with shadowdancers. It's also nice since in tvt there are a lot of hammerdins and amp necs, but i won't focus further on physical damage.
Also because i am opting to further boost mindblast instead of claw mastery.
48 fhr seems enough, so i'll go with 9x life skillers.

I am really having a hard time finding any claws with wof, and a decent fools claw. So i might be using just some without. Maybe dragonflight on my fury and bladeshield on my chaos.

I'm not sure about the weaponblock right now. After reading a bit i saw most people say that 60% is the thing to have.

My mate doesn't want to wsm bug the claws ~~ so the choice to get them is rather limited.

TienJe
13-02-2009, 07:06
just a few points:

1. you're build a hybrid, so you shouldn't being using the skill strategies from ghosts, which have plenty of extra skills.
2. 1 pt in claw block is fine, and you will probably be fine with just 1 in fade.
3. if you can't max MB with your extra points, pour them into CM, as you'll probably find that most useful.
4. 48 fhr on wwsin builds is fine
5. hybrids usually fair better with venom emphasized builds, as +skills will benefit both traps and venom, so you can focus your equipment easily
6. i really like the bonuses you get from WSM bugging, so i'd try and convince your friend to do it. it's really much easier than it sounds

Gimmershred
15-02-2009, 02:30
hmm i think i will leave weaponblock at 1 indeed, it will bring me exactly to 59%.
Also 1 point in fade seems enough, for in tvt i will use 2x venomclaws on switch with wich i also will reach 50%dr.

Then i will have 17 skillpoints left at lvl 95, so i can't max mb but i will come awfully close. Is there a notable difference between putting 17 points in mb or maxing it?

Wich of these 2 skills would you pick with so many points left?

with the points in mb i will reach average of 250 mb dmg and 10 second stunlength, i got the feeling that that complements the weak trapdmg more then a high lvl clawmastery, but not sure.

p.s. it sucks that when i finally traded a 20ias fools runics with 3 to wof, it only got 1 socket, so i guess i'll have to do with only 25% ow on that one.
I got a 2 wof runics ready for my fury , so now i can look for a chaos suwayyah with dragonflight to make chaos in.