View Full Version : Dual Elemental Summoner
Trueblood
06-02-2009, 13:47
Have anyone tried this? With volcano as single target attack, Fissure for non-fire resistance crowd, tornado for FI pack, 'nado synergies Hurricane for bonus cold damage and grizzly/wolf to take the heat off the druid.
I would imagine this required a lot of +skills for the damage to viable in hell.
Liquid_Evil
07-02-2009, 04:45
With this many skills needed to synergize, you're obviously going to have to spread a little thin. I looked up some dual elemental druid stats (read: cribbed this from elsewhere) and it's about what you would expect, and although I have no firsthand experience with the build, the following should at least give you some insight into allocation and projected damage.
20 Firestorm
20 Fissure
20 Cyclone Armour
20 Tornado
2 Volcano
1 Hurricane
1 Armageddon
1 Oak
1 Grizzly
...Fissure is about 2.4k and 'Nado is about 2.6k (with ~20 +skills).
Trueblood
07-02-2009, 05:12
20+ skills 0.o
that's really insane.
I was thinking about something along line of...
20 Fissure
20 Volcano
20 Tornado
20 Hurricane
10 Cyclone Armor
10 Dire Wolf
1 Gizzly
1 Oak Sage
6 in pre-request
==================
108 skills
with +5 skills, Fissure: 1k, 'Nado: 1.5k, Hurricane: 800 cold damage, Dire Wolf: 900 hp, Bear: 4800 hp.
with +10 skills, Fissure: 1.4k, 'Nado: 2k, Hurricane: 1k cold damage, Dire Wolf: 1280 hp and Bear: 7.3k hp.
Just for the sake of comparison, +20 elemental only skills....
Fissure: 2.2k, 'Nado: 3k, Hurricane: 1.5k
Pretty neat on the paper, but hell Diablo had around 110k hp and Monster could had up to 10k hp. It's gonna take a lot of cast to kill in hell even with +20 to skills :scratchchin:
Ed from Russia
08-02-2009, 00:52
The only way I've been able to make it work is by using Fire skills for offense and Wind skills for defense:
20 Fissure
20 Volcano
20 Firestorm
20 Cyclone Armor
1 Hurricane
1 Grizzly
rest in Molten Boulder
This way you have a strong Fire-based attack (Fissure / Volcano), and Cyclone Armor and Hurricane to keep you safe.
But I realize this is probably not what you are looking for. A real dual-elemental probably uses Tornado combined with Fissure I think. 40 points in Fissure will make it do serious damage, but 60 is better. Tornado needs about 60 points to be effective (though I've never tried it with less). So there is your problem: you simply don't have enough points to make both effects work (especially since you also want a Grizzly and need to put a lot of points in prerequisites).
Trueblood
08-02-2009, 10:48
As far as I could tell, Druid's elemental spells had poor damage progression as compare to Sorceress.
Fully synergies Fissure did 2.3k fire dmg with +10 skills, while 40 point in both Volcano and Fissure, give me 1.4k fire dmg.
Fully synergies Hurricane deal about 1.6k cold dmg again with +10 skills, while maxing only Tornado and Hurricane, give me 1k cold dmg.
It's even worst in Tornado case because of the 50% blanket physical resistance in hell, 3.3k physical dmg against 2k.
Honestly, I don't know what to think. Fire immunities is one of the most common immunities in hell, focusing on fire elemental skills leave me vulnerable while not much contribute to my dmg output. Concentrating on Wind side is probably better, but I had to consider the blanket physical resistance in hell. I wish I could just dual Fire/Cold elemental as easy as a Sorceress. Blizzard really put in a lot of thought to make sure dual elemental is as hard as it can be for us Druid.
20 Fissure + 20 synergy
20 Cyclone
20 Tornado
works fine in Hell with ~+10 skills if you just want to play through the game. If you are looking for an area/mf runner then pick an area that has no natural PIs and make a Windy.
Also, there is no 'blanket' 50% physical res anymore.
Trueblood
09-02-2009, 03:09
All right, windy is it then. No wonder I seen so many of them running around on bnet. I'm glad they patched the global physical resistance in 1.10. Finally, a reason for me to make a wind druid.
One question though. Can one kill PI with Hurricane? Assuming Hurricane is fully synergies and the druid had +20 to elemental skill ofc.
Well, sometimes. If the area you are running only has undead PIs get a lawbringer on switch. Also give your merc a Reapers.
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