View Full Version : What about gambling?
sicilian
03-02-2009, 18:39
Sorry if this has been mentioned before, but I haven't seen it in any recent threads or interviews. Have they said whether some gambling system will be present in D3?
I always liked it in D2 as a means to spend gold, and fill in the slots you don't have high-end items in. I would like to see them go a little further though:
1) I want to be able to gamble on everything, even runes and gems. You could do it by gambling on a Bag of Gems, starting at a fairly high level (about 20). You'd get anywhere from 3-6 gems, most of which would be the lowest quality, but every once in a while you'll get the higher ones. Runes would be similar, you would gamble on an Unidentified Rune that usualy would end up being the lesser versions. But there's always the small chance you get a rare type or quality of rune.
2) There's been debate about whether items should have negative mods. Gambling would be a good way to add those without making them commonplace in the game. Find an item in the world, it can only have positive mods. Gamble on an item, and it can have the negative version of any mod as well. If it has a chance of adding 10-15% fire resistance, it also has the chance to give you -10-15% fire resistance. This way, all gambled items could contain a "Rare" number of mods, and the decision to use them or not would be weighed against any negatives that came up.
Any thoughts? Or anything announced already?
I agree, make everything gamble-able, but make the odds of getting that item slightly to moderately lower than if you found it by killing crap. This gives a use for money besides repairing and hoping for a great amulet : )
just a quick question about Diablo 2, is a mara's kaleidoscope even possible to gamble? (lets just assume you're lvl 99)
sicilian
03-02-2009, 20:08
I agree, make everything gamble-able, but make the odds of getting that item slightly to moderately lower than if you found it by killing crap. This gives a use for money besides repairing and hoping for a great amulet : )
just a quick question about Diablo 2, is a mara's kaleidoscope even possible to gamble? (lets just assume you're lvl 99)
Not anymore. You used to have a 1 in 10000 chance to gamble a unique, but one of the later patches (I wanna say 1.08?) removed that.
Knight_Wolf
03-02-2009, 21:01
I say surely gambling is a must in D3 .... it is a good money sink ... gives alternate things to do and alternate ways to get good items.
It just needs some tweaking and also like "Echod16" said .. itneeds to include all the items in the game even if it is going to have a less chance to get them than it is from monsters ... this will make gambling more worth while.
Rashiminos
03-02-2009, 22:28
I think some items should not be available through gambling, either because they are trivial (potions anyone?), or their rarity through monster drops would make gambling the preferred way to acquire them (goldfarming). Should there be transmutation, gambling for transmutables could also have a significant effect on the economy.
IIRC correctly, at higher levels most of what was gambled was trash either because it was normal/exceptional instead of an elite base item, or the mods sucked, so I think negative mods would make things worse. There's also the matter of competition with the repair bill for non-uniques, especially with plain magical items.
Gambling HAS to be in D3. Just like Knight_Wolf says, in order to make gold more useful, we need more reasons to spend it and we need a money sink. Hopefully there won't be a gold cap.
It'd be great if there are certain items you can ONLY get through gambling.
Knight_Wolf
04-02-2009, 01:38
It'd be great if there are certain items you can ONLY get through gambling.
Amen to that, as long as the chance one will get any of them is pretty lowwwww .. kinda like (0.0001%) or something XD
Mizantrop
04-02-2009, 04:23
Just lost 10$ in poker AND I WANT TO LOSE MORE!
Gambling is a must for me to enjoy the game (fallout, witcher). It must be in D3 if I it ever will be in my top 10 list.
Gambling is a great way to spend loose change and take a risk. I'm going to assume that gold will be somewhat valuable in D3 (definitely more so than in D2).
The thing to be careful about with gambling is regulating the chances. This is an exaggeration, but if gambling were a replacement for earning items as opposed to actually playing the game, we may have 'selling gold online' issues. *Some* people would be inclined to simply fork out $10-$15 USD for X amount of gold and gamble on such items, rather than trying to spend the time finding it.
My point is that gambling should be something you would do occasionally and not a feasible way to obtain good gear. That being said, I do think that every item should be able to be earned through gambling (terrible chances of course).
Also my point about online gold: I do realize that no matter what, some people will still buy gold. What I was trying to point out was that I don't want it to become more frequent with the average gamer. Play the game the way it was meant to be played.
I'd like to see gambling return in D3, preferably with similar returns (not set/unique %s, just general item value per gold) but with the efficiency of gambling increased so I don't have to constantly reopen the gamble window in the hope of the item I want being there. Gambling was very worthwhile in D2 but more tedious than it needs to be.
Not anymore. You used to have a 1 in 10000 chance to gamble a unique, but one of the later patches (I wanna say 1.08?) removed that.
I recall gambling a maras in 1.11, have gambled multiple metalgrids and a few other unique amulets. Gambling chances were higher back in, oh, 1.06 or so? I vaguely recall SPFers sometimes gambling in pre-1.07 versions as an easy way to get a few unique items to bring across.
If I recall correctly, Blizzard (Jay Wilson probably) mentioned in an interview that gambling is something they want to include in Diablo 3, but haven't finalized how it will work yet. These interviews are from WWI or BlizzCon, so they are starting to get old...
sicilian
04-02-2009, 15:08
I'd like to see gambling return in D3, preferably with similar returns (not set/unique %s, just general item value per gold) but with the efficiency of gambling increased so I don't have to constantly reopen the gamble window in the hope of the item I want being there. Gambling was very worthwhile in D2 but more tedious than it needs to be.
I agree. It would be nice if, once your level unlocked a certain type of item to gamble on, it would display that item every time instead of picking 10-15 items at random. The only downside is gambling might feel somehow cheapened by making it too quick and easy.
I recall gambling a maras in 1.11, have gambled multiple metalgrids and a few other unique amulets. Gambling chances were higher back in, oh, 1.06 or so? I vaguely recall SPFers sometimes gambling in pre-1.07 versions as an easy way to get a few unique items to bring across.
Really? I could have sworn they did away with gambling for uniques, but I can't remember where and when I heard it. Did they reinstate it in 1.11 or am I wrong and they just never removed it?
raveharu
04-02-2009, 15:27
I wrote about the importance of gambling in one of the thread in the items sections.
Not only will one be able to get the usual unique items, they should include items made available only through gambling.
I agree with this, but only the gambling part.
I like it, because you will never know what you will get.
Certain MMO requires one to spend RL money to obtain certain rare and power items in the game, gambling style.
Why not implement this and the gambling system (leaving out the spend RL money part) into D3 too?
Only that it will cost a BOMB in gold (say in millions) to gamble one item, and of course the chance of getting a junk item > godly item. It's all about the taking the risk :D
Not anymore. You used to have a 1 in 10000 chance to gamble a unique, but one of the later patches (I wanna say 1.08?) removed that.
The chance to gamble a unique was completely removed in 1.08, but added back in later. V1.10 IIRC, but at a greatly reduce chance. I remember this because I had only learned you could gamble an SOJ in v1.07 about 2 weeks before 1.08 was pushed out.:weep: At least I managed to get about 7 of them before the "new" patch was released. The old chance for any unique was in the neighborhood of 3% (1.07 and older.) Now it's much much less than 1% but I don't remember the ratio.
I've gambled a number of green items since v1.10 and couple of uniques but nothing worth mentioning.
Amsterdamn
05-02-2009, 02:24
I've been reading posts on diii.net for a while now, but after reading this post i wanted to make an acc to put in my 2 cents on this subject.
Gambling:
A way to spend money on items?
Or a way to wager gold/items?
Or both?
What I'm saying is, while i still want to see the return of a similar style of gambling that was used in D2. I want to see a casino style of gambling put into the mix.
For example, blizzard could make a unique card game that's related to the world of Sanctuary and different players could get together and gamble each hand, or on the game as a whole.
Maybe there could even be a lot of different gambling games to choose from such as card games, dice games, and dueling games. (Texas Hold'em!!!!!!!)
The dueling games are the ones i want to focus on right now though. In D2 there were always many arguments about what was "Gm" and "Bm". If there was an option to bring up a menu before you duel somebody, there could be specific requirements that needed to be met in the duel that could be checked off such as no absorb, no life tap, etc. Also in the menu, you should be able to wager on the duel and possibly have side bets between other players watching the 2 or more players duel.
Anybody else think something like this should be put in?
(post#1 for me)
I like the idea about game enforced ground rules for PVP, but gambling between players? Playing cards? Meh I think no.
Gamble was one of the funniest things Diablo2 got.
I hope it will be in D3 too... but I hope it won't be limited to just few items like amulets the most. I hope gamble system in D3 works the same and become useful with every kind of equip: weapons, amulets, belt, etc.
Gamble must be in D3.
Same with crafting.
Rashiminos
05-02-2009, 13:32
Gambling was useful to obtain quite a lot of items provided you had the gold.
Z-Suijin
05-02-2009, 14:18
I like the prospect of gambeling making a return into D3 but I cant help to think that in D2 it was to readily available to any character from lvl 1-99. What I think should be done in D3 is some type of system that would make a person have to work at gambling before they are even able to gamble for a particular item type such as metal armour, or specific sword types. The same should do for crafting as well.
What I think the system could be is yo have to spend X amount of gold to hit rank one, X amount of gold for rank 2 and when you get to rank 5 you get to gamble a different item type.
what do you think?
Z-Sui
Doctor Salvador
05-02-2009, 21:14
I like the prospect of gambeling making a return into D3 but I cant help to think that in D2 it was to readily available to any character from lvl 1-99. What I think should be done in D3 is some type of system that would make a person have to work at gambling before they are even able to gamble for a particular item type such as metal armour, or specific sword types. The same should do for crafting as well.
What I think the system could be is yo have to spend X amount of gold to hit rank one, X amount of gold for rank 2 and when you get to rank 5 you get to gamble a different item type.
what do you think?
Z-Sui
Sounds interesting, but when you're playing single player, it's nice to be able to gamble right off the bat, because that ends up being one of the main sources of goodies (at least for me). But D3's a different game, and it's a new ball game.
Rashiminos
05-02-2009, 21:38
I like the prospect of gambeling making a return into D3 but I cant help to think that in D2 it was to readily available to any character from lvl 1-99. What I think should be done in D3 is some type of system that would make a person have to work at gambling before they are even able to gamble for a particular item type such as metal armour, or specific sword types. The same should do for crafting as well.
What I think the system could be is yo have to spend X amount of gold to hit rank one, X amount of gold for rank 2 and when you get to rank 5 you get to gamble a different item type.
what do you think?
Z-Sui
Crafting ranks? Too much mmo in my arpg. No thanks.
It just needs some tweaking and also like "Echod16" said .. itneeds to include all the items in the game even if it is going to have a less chance to get them than it is from monsters ... this will make gambling more worth while.
Just let me pay 50000 to gamble an El so I don't have to kill all of act 1 normal to find it or trade Pgems to noobies
I HAVE A DREAM!
I'd like to see gambling return in D3, preferably with similar returns (not set/unique %s, just general item value per gold) but with the efficiency of gambling increased so I don't have to constantly reopen the gamble window in the hope of the item I want being there. Gambling was very worthwhile in D2 but more tedious than it needs to be.
Agreed, just give us an option for ALL of the items, and let us choose for god's sake
I too would love to see gambling in D3 for uniques and such.
a black kid
08-02-2009, 01:48
Not anymore. You used to have a 1 in 10000 chance to gamble a unique, but one of the later patches (I wanna say 1.08?) removed that.
after gambling about 400 ammy's i got a unique one. granted, it was only mahim oak curio... but yanno, gambling uniques IS possible.
raveharu
08-02-2009, 05:58
Here is Bashiok's reply on Gold Sink.
Gambling in Diablo II. Money sink.
If you want to get into, buying anything from any vendor is drawing wealth out of the economy and therefore could be considered a gold sink.
I know what you mean though, you're talking about the huge $$ investments that don't provide immediate benefits to your character. Which, by the way, ground/flying mounts in World of Warcraft wouldn't figure in to as your increase in income from simply traveling faster more than makes up for it. But that's not really important here...
We're attempting to build a more stable economy in Diablo III, and just like Diablo II did, we will have ways to draw money out of players. If that means there will be big ticket items or not, I don't know, could be. If we want to throw out gold as much as Diablo II did we'll definitely need some better places to spend it if we want gold to be worth anything.
To address the OP, we don't like the idea of binding items just because Diablo is a trading game. To take away that ease of trade but add an asterisk behind it stating "Unless you pay a lot of money", it'll just make it feel... I don't know... kind of crappy. There are better ways to go about keeping a stable economy, and whenever possible they should be on things the player finds helpful, useful, or at the very least "fun".
sicilian
09-02-2009, 21:54
Crafting ranks? Too much mmo in my arpg. No thanks.
"You got chocolate in my peanut butter..."
"You got peanut butter in my chocolate..."
Not all MMO attributes should be summarily dismissed, so long as they can be kept as helpful bonus activities and not be required for the main gameplay (which I agree should be all ARPG).
Crafting is a big no-no for D3, unless it's REALLY streamlined. I had an idea where you use enemy kills as resources.
I liked crafting the way it was in D2. You had find a high lvl amulet to use, just for the chance to get good mods. It's like gambling, but with more things pre determined, and therefore at a greater initial cost.
Rashiminos
09-02-2009, 23:55
"You got chocolate in my peanut butter..."
"You got peanut butter in my chocolate..."
Not all MMO attributes should be summarily dismissed, so long as they can be kept as helpful bonus activities and not be required for the main gameplay (which I agree should be all ARPG).
If they are that helpful then they become "required," and they'll definitely become part of whatever trading market comes about. If not, what's the point?
In the gambling example, the suggestion is that players should waste gold on gambling on items they don't want and won't use just so they can work their way to possibly gambling one they do. Now they would need a large supply of gold and I wonder how they will get it.
sicilian
11-02-2009, 19:46
If they are that helpful then they become "required," and they'll definitely become part of whatever trading market comes about. If not, what's the point?
In the gambling example, the suggestion is that players should waste gold on gambling on items they don't want and won't use just so they can work their way to possibly gambling one they do. Now they would need a large supply of gold and I wonder how they will get it.
I suppose the systems I'm envisioning aren't based on leveling up and creating a bunch of useless things to be able to do the better ones. I'm thinking of more utility skills that we can choose. Maybe every four levels we get one point to place in a common skill tree, that has non-combat bonuses:
Luck: Better chance to gamble better items
Blacksmith: Lowers cost of repairs. At max level you can repair your own equipment for free
Alchemy: Create one potion per hour. Additional points add up to more powerful or varied potions.
Etc. You wouldn't have to use the skills to level them, you'd just gain the bonuses as you placed points in them.
Rashiminos
11-02-2009, 20:10
That's a bit more interesting...
Crafting is a big no-no for D3, unless it's REALLY streamlined. I had an idea where you use enemy kills as resources.
That would make the game very monotony imo. Imagine D2 without crafting, gambling, shopping. Ouch..
Bluechip
26-03-2009, 20:42
Gambling should be in the game. Lot's of possibilities with it. Definitely improve the interface, though. Very annoying to have to refresh the window when you're looking for a circlet, etc., especially at a lower level (22ish) when you can first get them.
Gamble specific items would be great! The mods on them should reflect their gambled nature - chance on hit, etc. Maybe also negative chance for things to happen. Also, the names of said items should have a nod to great gamblers, like "Amarillo's Shank" or "Dead Man's Spade." That would be really cool.
gambling was fun before lod when you actually got something usefull from there :) the chances for good items are slim nowadays.
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