View Full Version : ? about 'Fools' claws
cardinalrule
03-02-2009, 14:58
Still learning about assassins before I try to build one...
Shopped two 'fools' talons from Anya, had read somewhere these could be useful. Fool's blade talons, and Fool's greater talons of the Giant (=1 blades of ice, +15 str.).
Any value in hanging on to these? If not, what mods are desireable? Which build would be most likely to use claws of the Fools type?
Thanks!
The Fool's will be primary, so IAS is sought after for this reason. When WSM bugging, it needs 19 IAS on it, so look for 20+ IAS on such a claw. The GT is most likely to be used (they can have staff mods), so for a very cheap option, that one can have a shael to hit the trap speed.
While not utterly useless, it won't fetch much without speed already on it. Certainly a keeper for personal use though.
Scudstorm
03-02-2009, 17:27
PvP WWsins use a Fools claw as main claw for its superior chance to hit. Other mods to look for are IAS, enhanced damage, more AR, Open wounds, good staff mods (venom, lightning sentry, mind blast, wake of fire, fade).
mephiztophelez
06-02-2009, 02:17
a good fools claw is a rare and precious commodity.
the ones you shopped aren't "good", but can be serviceable until you get one better.
mods to look for are:
prefixes: +Skills, %ED, 2sox (2sox is godly for putting 2xUm's into for OW)
suffixes: IAS (verra important), self-repair (if claw is eth), +Min, +Max and maybe Knockback
staffmods:
for ghosts: +Venom, fade, clawblock, b-shield, d-flight.....
for hybrids: +Light Sentry (you want this one most of all), +Venom, +fade, Clawblock, b-shield, d-flight......
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