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Hpr
30-01-2009, 12:06
So yeah. I'm making a Trap Assassin with LS as it's main dmg skill.

So just was wondering if this was a good setup for PvM - I'm a total newb at these stuff, so be kind :P Lol

Anyways, here we go!

~ Traps ~

Lightning Sentry - 20p
Death Sentry - 20p
Charged Bolt Sentry - 20p
Shock Webs - 20p
Fire Blast - 1p

~ Shadow Disciplines ~~

Claw Mastery - 1p
Burst of Speed - 1p
Fade - 1p
Weapon Block - 1p
Shadow Warrior - 1p
Shadow Master - 1p
Physic Hammer - 1p
Cloak of Shadows -1p
Mind Blast - 1p

~ So in overall this would be 90 points. - I realize this might be "the" most standard setup. Still it would be good to have second opinions :thumbup:

Anyways. Guess that's it for a newbie like me :smug:

Please let me know if you lot finds anything wrong with it.

Thanks in advance, Hpr.

Jack Carael
30-01-2009, 13:02
First thing I notice is the 20 points in Shock Web. You only pump that skill for more LS shots - 1 LS shot for every 3 levels of S'Web. Any skill point in Shock Web after level 18 is therefore quite useless.

Personally, I'd do one of the following: optimize your gear for Increased Attack Speed (check out the IAS tables in the stickies) and put points in Fade for resistance, or; optimize your gear for Resistances and put points in Burst of Speed for IAS.
Reason: you can't have both activated at the same time.

I chose to optimize for Resistances, and pump Burst of Speed for IAS.
Reason: Burst of Speed is a prereq to Fade. If you'll only be using Fade, BoS will essentially be a wasted skill point. However, if you use BoS, you won't need a point in Fade, leaving you with an extra skill point. Clever, isn't it?

I think the standard Trapsin setup is more like 20 Fire Blast, 18 Shock Web, 20 Lightning Sentry and 20 Charged Bolt Sentry. I'm sure there's a guide around here.
But hey! The lack of Death Sentry has also been messing with my Assassin, so I was also thinking of making a new one with DS instead of FB. I have no clue how this would work out though, so your results are expected in my PM box by Monday :P

The general idea of the build seems fine, though.
*calculates*..
90 skill points..
you get 12 skill points if you finish every quest up to Hell difficulty..
you remove 2 points from Shock Web for the reason mentioned above..
at level 85, you should have 84 + 12 + 2 - 90 = 8 skill points left.
It would seem wise to put these in Shadow Master. Don't get that skill above 17 though (after +skills). At 17, she spawns with the best random equipment (yes, your Shadow has equipment of her own, although you don't see it).
More points after 17 aren't really necessary.

Hope this helps, mate. Good luck!
-Jack

BAMFSpecialOps
30-01-2009, 13:36
I think the standard Trapsin setup is more like 20 Fire Blast, 18 Shock Web, 20 Lightning Sentry and 20 Charged Bolt Sentry.
~20 Fire Blast
~20 Charged Bolt Sentry
~20 Lighting Sentry
~20 Death Sentry
for pvm...DS provides most of your damage, and FB helps you deal with FI's.

Hpr
30-01-2009, 13:53
Hm, I get it now. It helped alot. Thanks Jack, and BamfSpecialOps :) Much appreciated.

Jack Carael
30-01-2009, 15:18
Although I agree that Death Sentry is a very good skill (probably the best Trap she has), I don't think it's in the lineup of the original Trapsin. That is, ofcourse, not a good reason not to use it!

Hpr
30-01-2009, 17:34
Well, it might be worth putting a few points in it, as it yields damage boost on LS via synergies ;<

Sass
30-01-2009, 18:04
First thing I notice is the 20 points in Shock Web. You only pump that skill for more LS shots - 1 LS shot for every 3 levels of S'Web. Any skill point in Shock Web after level 18 is therefore quite useless.Such a boost does not exist. Fully synergized LS with 20 all light traps shoots 10 shots, same as lvl 1. CBS however, is granted a boost by LS and FB to shoot more. Similarly, Shock Web is granted more by FB. LS does not shoot more than 10.

Points more than one into BoS is useless. Base lvl will hit the max trap speed with most gear (virtually any claw set-up, hoto, PB spirit, etc).

Also, a list of gear will help to know if you're focusing on c/c (ias isn't needed from bos then) or w/s (bos needed, you'll get plenty of res from that).

Since you're new to this, I highly advice you check this (http://forums.diabloii.net/showthread.php?t=660248) out. TienJe made a comprehensive guide to LS and it goes over stats, skills, gear, and even strategies. It's a very useful guide.

I think the standard Trapsin setup is more like 20 Fire Blast, 18 Shock Web, 20 Lightning Sentry and 20 Charged Bolt Sentry. I'm sure there's a guide around here.
But hey! The lack of Death Sentry has also been messing with my Assassin, so I was also thinking of making a new one with DS instead of FB. I have no clue how this would work out though, so your results are expected in my PM box by Monday :PThe standard is what the OP posted, but then rest into FB for immunes with maybe some in MB (if the user likes it, and wants a master out vs warrior).

And DS is king @ clearing areas. CE is priceless, great synergy....how could it not be in the line-up. O.o

Hpr
30-01-2009, 22:38
Hm, thanks for the tip 'bout that guide, Sass. Worked wonders. I'm still a little confused over the whole c/c and w/s stuff ;P No idea what they are. But I guess it all comes along later.

Sass
30-01-2009, 22:43
Claw / Claw % Weapon / Shield.

Hpr
31-01-2009, 01:38
D'oh, shoulda guessed that, makes sense now. Haha :P But thanks alot for the help :)

Jack Carael
31-01-2009, 22:57
Sas: About BoS, I had the Talon/Trapper's guide in my mind. My bad!
However, the standard trapsin guide I read did have the lineup I mentioned.. Except for the Extra Shot synergy - is that from some other skill, Fire Blast perhaps? I'm pretty sure it's in there literally: FBlast/Sweb/CBS/LS at 20/18/20/20.

Oh well.

Sass
01-02-2009, 18:23
Generally speaking, SW gets the stick on the synergy. It doesn't add the LS, but still doesn't get the 20 points if focusing on MB or FB (both?).

Personally, SW > CBS. @ 3 seconds, doing little over 3.5K each, it's almost as good as LS (~11-12K over 3.5seconds).

At any rate, the line-up has (usually) no problem maxing all synergies and max or at least near max MB or FB, depending on choice ofc.