PDA

View Full Version : My questions on animations (and others)


visom
22-01-2009, 20:02
1. Will a fire enchanted weapon (for example) show stronger animation, such as burning fiercer, if it is better chanted? Say if a weapon enchanted with +1 fire burn dimmer than one that is enchanted with +20 fire damage? (Same applies to poison, ice, lightning).

2. Will the zombies always have a chance of detaching their torso from their lower body if they get hit? Or will certain attacks completely eliminate that chance, such as getting hit by meteor or hammer of the ancients? From the 20min demo the zombie got hit by seismic slam (which should of just turned it into mush) was still able to detach its torso.

3. Will characters react to pain in different ways? In D2 regardless of what attack hits, they always tilt their body back when they get hurt, will it be different for D3?

4. Is it possible to hit a flying monster with a ground based attack? Like a winged demon getting hit by seismic slam?

5. Can artificial obstacle skills such as zombie wall be able to block moving environmental objects such as rolling boulders?

6. Is it possible to do a multiple hit on a single monster with seismic slam? Say if barb uses seismic slam on a zombie, the zombie gets hit by the first "shock" and somehow flies really fast backwards and gets hit by the continuing "shock" until all the shock runs out due to distance.

~~~~~Others~~~~~

7. Can any small debris from the new physics engine do any damage to monsters if the debris was flying fast enough?

8. With all the gore in D3, will any one of the two new classes be able to utilize the blood on the ground? Like standing on it to heal or bottling up the blood for potions?

9. We've seen how trigger environments such as boulders that can be unleashed on monsters by breaking the pillars holding it up also be used on us? Like can monsters break that environment and we'll be seeing our characters being crushed by boulders?

10. With all those +HP skills for wizard and +defense and damage absorbing skills, does that mean that once she maxes out all those skills, she'll become a light tank? Or does that just means she'll have extremely low HP in the beginning and all those defensive and +HP skills will just make her slightly above defense standards compared to other spell casters? Can she cast multiple armor spells at the same time?

Leugi
28-01-2009, 13:56
1. Probably so, it isn't too difficult to add a couple of particles more when things are stronger.

3. Probably too, aside from the fact they also get scars.

4. I hope it is, it would be somewhat unfair to non-ranged classes.

5. Most likely. I mean, it's a physics based system and all, so it would react automatically(unless blizz strictly wouldnt want to).

7. If the debris can fly, it can hit I guess.

8. Now, THAT is a great idea, it would be better for the Witch Doctor though, would give him a darker feeling.

9. Well, that might depend on the AI, if Blizzard wants to have intelligent monsters they might as well do so,


--- That's all I can answer, and I'm not even sure of my answers xD.