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View Full Version : Cool rune combos to drool over...


Adrammalech
22-01-2009, 08:45
Hey guys, 1st post! Wewt!

Anyways, I just was thinking people could post rune + spell combos that would be just the bee's knees. Any classes apply so I figured it would go in General. My bad if I assumed wrong, or if there is a similar thread already. On to the combos though... For example, some of my thoughts:

Disintegrate + Multistrike = Beam which hits target and bounces off and bounces of walls too. Or maybe (I like this one better) it hits the target and ricochets into multiple beams in random directions from the target.

Arcane Orb + Lethality = ENORMOUS explosions!!

Sacrifice + Lethality = Gooey ENORMOUS explosions!!

Summon Mongrel + anything = ??? (multi-headed dog with multi would be 1337 :scratchchin:)

You get the idea. Post combos you think are cool, ways you think certain combos should work, maybe even new ideas for runes (if there isn't a thread of it yet, if there is...ignore this and post new runes there).

Let the drool flow!

PS please let me know if this thread is redundant via post instead of just ignoring it. Thanks!

Telzen
22-01-2009, 23:23
Slow Time + Power Rune = Larger bubble
Slow Time + Lethality Rune = If enemy dies while inside bubble they explode
Slow Time + Striking Rune = When bubble first goes up everything inside it takes damage
Slow Time + Multistrike Rune = Maybe instead of one large bubble you could get multiple small ones placed around the screen. You could use them as obstacles to melee monsters while you dodge between them and cast.

Grug
23-01-2009, 03:57
Let's go beyond, the Extra Crispy way. I'll take two spells and put every rune in.

Tornado + Striking: Sucks enemies towards it
Tornado + Power: More damage and Pushes enemies away.
Tornado + Multistrike: 3 smaller and faster twisters.
Tornado + Energy: Shoots lightning at enemies nearby.
Tornado + Lethality: Enemies killed increase the damage caused (debris)

Locust Swarm + Striking: Does some additional damage (not DoT) when it leaps.
Locust Swarm + Power: Knocks back enemies.
Locust Swarm + Multistrike: Hops from target to target quickly without waiting for a kill.
Locust Swarm + Energy: Lowers enemy defense.
Locust Swarm + Lethality: Each kill heals the WD a little.

What's this? DO ANOTHER!

Hammer of the Ancients + Striking: Chance to Stun
Hammer of the Ancients + Power: Greater chance of Crit.
Hammer of the Ancients + Multistrike: Enemies near target take a little damage.
Hammer of the Ancients + Energy: Slows Target and Damage over Time.
Hammer of the Ancients + Lethality: Kills generate extra fury.

Thank you! I do requests!
Adrammalech, no one has brought this up yet. Thanks for doing so.

Grug
23-01-2009, 14:10
Come On. Doesn't anyone else have any ideas? I'll do another just to spite you:

Horrify + Striking: Does damage on fear, natch.
Horrify + Power: Chance to confuse enemies
Horrify + Multistrike: Affects all enemies in a radius, not just the ones you are facing.
Horrify + Energy: Reduce mana cost and recharge time.
Horrify + Lethality: Enemies killed while under the effect becomes a Zombie under the WDs control for a short time.

Matora
24-01-2009, 07:12
And welcome to the forums Adrammalech!

Adrammalech
24-01-2009, 11:03
Thanks guys! :thumbup:

Come on people, put your ideas out there!! It can be a new idea for a rune to, just maybe explain the basic of what the rune does.

It's 2 AM so I can't think of anything at the moment... but let the creative juices flow!

Grug
24-01-2009, 16:24
Quick post now:

As far as I can tell, Striking runes make the power do damage in a new way. Lethality gives some kind of bonus on kill

Grug
25-01-2009, 04:41
Yay! Another from me!

Magic Missile + Striking: Goes through enemies to hit behind.
Magic Missile + Power: More Damage!
Magic Missile + Multistrike: Doubles number of missiles.
Magic Missile + Energy: Slows enemies.
Magic Missile + Lethality: increased chance of Mana Globes.

Spectral Blades + Striking: Multiple slash zones extend outward, becoming ranged.
Spectral Blades + Power: Slows/immobilizes enemies.
Spectral Blades + Multistrike: Slashes in front and all around.
Spectral Blades + Energy: Sets target on fire (DoT)
Spectral Blades + Lethality: Kill gives chance of Health Globe (to keep you in melee).

Also, I'd like to amend my Locust Swarm choices. The effect for power rune should be "chance to cause fear". If you were being eaten by bugs, you'd yell and scream, wouldn't you?

Ertide
25-01-2009, 09:06
Let's go beyond, the Extra Crispy way. I'll take two spells and put every rune in.

Tornado + Striking: Sucks enemies towards it
Tornado + Power: More damage and Pushes enemies away.
Tornado + Multistrike: 3 smaller and faster twisters.
Tornado + Energy: Shoots lightning at enemies nearby.
Tornado + Lethality: Enemies killed increase the damage caused (debris)

Locust Swarm + Striking: Does some additional damage (not DoT) when it leaps.
Locust Swarm + Power: Knocks back enemies.
Locust Swarm + Multistrike: Hops from target to target quickly without waiting for a kill.
Locust Swarm + Energy: Lowers enemy defense.
Locust Swarm + Lethality: Each kill heals the WD a little.

What's this? DO ANOTHER!

Hammer of the Ancients + Striking: Chance to Stun
Hammer of the Ancients + Power: Greater chance of Crit.
Hammer of the Ancients + Multistrike: Enemies near target take a little damage.
Hammer of the Ancients + Energy: Slows Target and Damage over Time.
Hammer of the Ancients + Lethality: Kills generate extra fury.

Thank you! I do requests!
Adrammalech, no one has brought this up yet. Thanks for doing so.
All of these remind me of WOW.

Telzen
25-01-2009, 21:49
All of these remind me of WOW.

lol no. Don't ruin the thread.

The reason I didn't use energy in my first example was because I figured it was the rune that just made things cost less mana. But I guess I'll put an effect to it from now on.

Charged Bolt + Striking: Homing Bolts, rune quality increases how well they function
Charged Bolt + Power: Enemies hit will begin to glow and deal a percentage of charged bolts' damage to nearby enemies. Rune quality could effect how long this happens and/or how much of charged bolts' damage is used
Charged Bolt + Multistrike: Bolts travel through enemies and can hit those behind, rune quality could effect how many they can hit before disappearing.
Charged Bolt + Energy: Bolts travel faster, rune quality effects how fast
Charged Bolt + Lethality: If enemy dies from charged bolt they send bolts out in all directions, rune quality effects how many bolts

Oh man I'm not good with this it seems, took me forever to do just this one.

Ertide
26-01-2009, 04:39
lol no. Don't ruin the thread.

The reason I didn't use energy in my first example was because I figured it was the rune that just made things cost less mana. But I guess I'll put an effect to it from now on.

Charged Bolt + Striking: Homing Bolts, rune quality increases how well they function
Charged Bolt + Power: Enemies hit will begin to glow and deal a percentage of charged bolts' damage to nearby enemies. Rune quality could effect how long this happens and/or how much of charged bolts' damage is used
Charged Bolt + Multistrike: Bolts travel through enemies and can hit those behind, rune quality could effect how many they can hit before disappearing.
Charged Bolt + Energy: Bolts travel faster, rune quality effects how fast
Charged Bolt + Lethality: If enemy dies from charged bolt they send bolts out in all directions, rune quality effects how many bolts

Oh man I'm not good with this it seems, took me forever to do just this one.

Yah, some of them are great ideas. But do you really need lower def on hit? Or a mini DoT? Wouldn't really make a difference when your mowing down 100 mobs every minute lol. Just popped an image of WoW, in my head, when I read some of your ideas.

Grug
27-01-2009, 04:30
Electrocute + Striking: Extra damage on Jump.
Electrocute + Power: Can stun enemies.
Electrocute + Multistrike: Chains to more enemies (established)
Electrocute + Energy: Creates an electric field around you, automatically lashing out at nearby enemies in addition to the regular bolt.
Electrocute + Lethality: Enemies explode in a nova when killed, damaging others (established).

Leap Attack + Striking: Damages enemies at the start of the leap.
Leap Attack + Power: Bigger AoE radius.
Leap Attack + Multistrike: Allows barb to recover and jump again more quickly.
Leap Attack + Energy: The spot where the barb lands spawns an icy storm to freeze nearby enemies (cold damage)
Leap Attack + Lethality: On monster kill, enemies nearby are stunned or slowed.

Soul Harvest + Striking: Becomes a Cone effect.
Soul Harvest + Power: Can hold the mouse to constantly drain enemies nearby.
Soul Harvest + Multistrike: Much larger radius.
Soul Harvest + Energy: Does additional cold damage.
Soul Harvest + Lethality: Enemies killed have a greater chance to drop an orb.

Cymril
04-02-2009, 18:26
~snip~
Locust Swarm + Multistrike: Hops from target to target quickly without waiting for a kill.

Locust Swarm + Lethality: Each kill heals the WD a little.


I think it would be better if these two were:

Locust Swarm + Multistrike: Every kill causes the swarm to split into two swarms, hitting more enemies. Exponential increase! Rune quality dictates how many times each swarm can split. (Low quality runes go 1 (or is it 3 swarms per cast?)/2, highest quality runes (arn't there 7 tiers?) 1/2/4/8/16/32/64/128 (but the chance of the swarm lasting that long are pretty low))

Locust Swarm + Lethality: Each kill increases the time remaining until the swarm disappears. High quality runes give more time, maybe with the highest refreshing the duration (if this isn't ~too~ broken).

Grug
04-02-2009, 20:24
Locust swarm already splits on its own, although not infinitely. The lethality idea is cool too, although it may be too powerful against weak enemies. One spell to kill them all?

victim
05-02-2009, 13:19
Yah, some of them are great ideas. But do you really need lower def on hit? Or a mini DoT? Wouldn't really make a difference when your mowing down 100 mobs every minute lol. Just popped an image of WoW, in my head, when I read some of your ideas.

I think it might be a good choice to have some skill give lower def. It makes the game more versatile. You can choose to use this skill/rune combo against enemies with bigger health or defense such as bosses. And don't forget that the gameplay demo had a character that had most skill points at 3/5 or 4/5 (but without the runes) and maybe more hp's than normal at that point, just to make it easy to show of the game. If it was like normal act1, you wouldn't be in such a luxery position

sicilian
05-02-2009, 16:59
I know it's hard to come up with a lot of these without resorting to passive bonuses, but I'm really hoping Blizz makes the rune effects all interesting and skill changing, as opposed to things like "increases damage", etc.

You guys are coming up with some great ones though :D

Some I think would be cool would be:

Locust Swarm + Power = a chance for each swarm to lift the enemy (with size restrictions of course) off the ground, essentially stunning them for a few seconds.

Battle Shout (not sure if that's the name, but the one in the gameplay trailer) + Power = All environmental triggers within 10 yards are activated. Imagine shouting and having a wall crumble on your enemies!

The one I'm having trouble coming up with ideas for is Zombie Wall. It would be easier if it didn't do any damage by default and was only used for crowd control. Then you could do:

Lethality = Adds damage to the zombies attack
Power = Knocks back the enemies and stuns them for a few seconds
Energy = A life draining effect. Causes less damage than Lethality, but transfers that damage to the caster
Striking = The zombies can now fling pieces at enemies adding a small ranged attack.
Multi-Strike = Creates two walls, one on each side of the target casting point. Click on an enemy, and suddenly they're trapped between two walls of raging zombies :D

konfeta
06-02-2009, 14:13
Disintegrate with Multstrike rune absolutely must split the beam or make it deflect off surfaces. Anyone who played Hexen 2 with Paladin's tier 4 weapon should know what I am talking about


All of these remind me of WOW.

This reminds me of troll.

Grug
09-02-2009, 01:37
Oooh, I just thought of one while watching Blizzcon vids.

Whirlwind + Striking = Deflects or Reflects projectiles.

Valkenheim
09-02-2009, 13:16
Not so much /cool/ as I am hoping it's true, but I want it to be:

Summon Mongrel + Striking: Mongrels give chance increases.
Summon Mongrel + Power: Mongrels damage increases.
Summon Mongrel + Multistrike: Mongrels attack speed increases.
Summon Mongrel + Energy: Mongrels attacks steals enemys mana.
Summon Mongrel + Lethality: Mongrels attacks have crushing blow.

Grug
09-03-2009, 02:39
This was a good thread. Let's bring it back