Kaleban
14-01-2009, 12:53
First off, I've read almost all the guides in the stickies, and they make me want to start an account of nothing but necros lol.
That being said, I have a couple of questions. I had a 85 Necro in HC that perished under mysterious circumstances, and am rebuilding him. His build was probably your standard Summoner, maxed RS and SM, along with maxed CE. I had 1 pt in all prereqs, FG, all curses, and I was starting to max GM due to the novelty of the Insight Golem.
Now on the rebuild I'm thinking it may be advantageous to have a spammable attack spell to help out my minions, not that they really need it, but just to make it more fun.
In attempting to acquire more +skill gear, I realize I can probably leave CE at 1, since the radius should be adequate. So the questions are as follows:
1. Do the Golem and Skeleton Masteries work with +skill items on some sort of double synergy? As in, other skills need "hard" points to gain synergy bonuses, but I'm assuming these two work like a sorc's masteries and work with +skill items.
2. If I put 1 into all Summon skills minus the point in FG, and then max Raise Skeleton, what amount of +skills would I need to make them viable in Hell Difficulty? As in, survivable enough with a Might Merc?
3. For this type of build, is a Might Merc optimal? I'm not sure how the Might aura interacts with SM's damage increases, and if it does whether its hard or soft points, etc. Perhaps with 10 SM, and the damage output from Poison Nova, a Prayer Merc with Insight would be a better option?
4. Is Poison Nova, when combined with LR, effective in Hell with only one synergy maxed? The point being to give some flexibility in point allocation, such as adding 10 to PDagger and 10 to SM, giving a better boost of survivability to your skellies while having a somewhat weaker PNova. Or is it decent even with just Poison Explosion?
5. Will a hybrid Poison/Summoner with a skill layout like this:
20RS
10SM
20PE
20PNova
10PDagger
1 into all prereqs and curses, including Revive
Be MORE effective than a standard Summoner that has maxed RS/SM/CE/GM? And by effective I mean killing speed and survivability.
I suppose the reason for my questions beyond just wanting to know is that I enjoyed my previous Necro quite a bit, but it tended to get a bit monotonous just Amping and then waiting to CE everything on screen. It would be nice to have a secondary attack spell on my Necro, but as my experience with Hell difficulty is somewhat limited as well as my time and resources, I'm wondering if anyone has tried this build or one like it in Hell under various circumstances with any amount of success? :coffee:
Thanks for any answers in advance! :jig:
That being said, I have a couple of questions. I had a 85 Necro in HC that perished under mysterious circumstances, and am rebuilding him. His build was probably your standard Summoner, maxed RS and SM, along with maxed CE. I had 1 pt in all prereqs, FG, all curses, and I was starting to max GM due to the novelty of the Insight Golem.
Now on the rebuild I'm thinking it may be advantageous to have a spammable attack spell to help out my minions, not that they really need it, but just to make it more fun.
In attempting to acquire more +skill gear, I realize I can probably leave CE at 1, since the radius should be adequate. So the questions are as follows:
1. Do the Golem and Skeleton Masteries work with +skill items on some sort of double synergy? As in, other skills need "hard" points to gain synergy bonuses, but I'm assuming these two work like a sorc's masteries and work with +skill items.
2. If I put 1 into all Summon skills minus the point in FG, and then max Raise Skeleton, what amount of +skills would I need to make them viable in Hell Difficulty? As in, survivable enough with a Might Merc?
3. For this type of build, is a Might Merc optimal? I'm not sure how the Might aura interacts with SM's damage increases, and if it does whether its hard or soft points, etc. Perhaps with 10 SM, and the damage output from Poison Nova, a Prayer Merc with Insight would be a better option?
4. Is Poison Nova, when combined with LR, effective in Hell with only one synergy maxed? The point being to give some flexibility in point allocation, such as adding 10 to PDagger and 10 to SM, giving a better boost of survivability to your skellies while having a somewhat weaker PNova. Or is it decent even with just Poison Explosion?
5. Will a hybrid Poison/Summoner with a skill layout like this:
20RS
10SM
20PE
20PNova
10PDagger
1 into all prereqs and curses, including Revive
Be MORE effective than a standard Summoner that has maxed RS/SM/CE/GM? And by effective I mean killing speed and survivability.
I suppose the reason for my questions beyond just wanting to know is that I enjoyed my previous Necro quite a bit, but it tended to get a bit monotonous just Amping and then waiting to CE everything on screen. It would be nice to have a secondary attack spell on my Necro, but as my experience with Hell difficulty is somewhat limited as well as my time and resources, I'm wondering if anyone has tried this build or one like it in Hell under various circumstances with any amount of success? :coffee:
Thanks for any answers in advance! :jig: