View Full Version : Quick Druid Question Please
tcpgeest
11-01-2009, 18:19
Hi all,
I'm making an LLD Feral Rage Druid..
I've maxed Feral.. have 11 points left to spend..
I know that weapon ias is the only ias that increase werewolf attack speed and that other items don't really matter..
But how about the werewolf skill.. it increases ur IAS too..
So my question..
Should i put 1 in werewolf and rest in lycanthropy.. or put some more points in werewolf and less in lycanthropy..??
EDIT:
I just wondered.. maybe it's better to leave feral rage at base.. and max lycanthropy??
xpumafangx
12-01-2009, 00:30
The skill werewolf which I belive your are pretaining to. Does and dosent increase your attack speed. Basicly it does not work the way you think, it does.
The amounts it increases is at such a small area of effect in your actual attack speed. That part of that skill is a :xxx: joke. I mean if that skill worked the way we the players wanted it to. The list of good useable weapons would be really really long.
So hey man time to look for a cool weapon. If I was you look up a pk werewolf build. I know that there is a low lvl dueler werewolf build guide in these forums. I belive in the pvp forum..
tcpgeest
12-01-2009, 11:56
yeah but that's a lvl 30 build.. I never go higher than 21..
There are two choices for a wolf on that lvl and that is steel runeword in a Flail for range or Scimitar for speed.. the other option is Khalim's flail.. Even though Khalim's has the best ias.. I went with steel..
But now that I know werewolf does nothing good I'll leave it at base and put those points into lycanthropy..
However.. is there some good ias calcualtor for werewolves? the one at indiablo increases my FPA with off weapon ias and werewolf ias.. so that's not a good indication...
Verashiden
12-01-2009, 20:54
Check out Dragoon's calc in the stickies. Also, if you're not going above 21 I highly suggest going no higher than 12.
tcpgeest
12-01-2009, 23:22
Elaborate please?
xpumafangx
13-01-2009, 05:32
speed> range.
But ya if all of the good items are at lvl12 take the lvl12. See I dont do llpvp, snot I dont even play.
tcpgeest
13-01-2009, 15:16
Yeah but.. what are the advantages 12 vs 21.. other than style points if you go only as high as 12..
Edit:
I did some searching and read Verashiden say that he had a lvl 12 druid..
Can u tell me your build/gear/skills.. it's advantages over lvl 21 as oppossed to lvl 12..Cuz i personally think that in order to be good the lvl 12 druid needs alot of gozu gear. On lvl 21 it doesn't..
Also overall, a druid of the same type, but of lower level, with similar class gear shouldn't it always be inferior to a high lvl?
That's why I think it's only advantage is style points.
But you seem to be a druid guru.. maybe im wrong.
Ofcourse lvl 12 would be sexier. But other than that..
Verashiden
13-01-2009, 22:23
Well, here's the thing:
A Wolf doesn't get nearly the benefit that other characters get between the levels of 13-30.
Rabies won't do anything until lvl 49.
Summons are already one point wonders.
You don't have Fury.
The only thing you really get is more life from Lycan and some more gear options. This is at the cost of spreading points thin though. 12 is a good level because that's when you get Feral and Angelics at that point. OIAS also slightly helps at that point as do the points in WW. I suppose you could do 18 but I don't really see a benefit from it when you'll be facing down uber Zealer's at that level.
Fury Druids have pretty much the same gear as other melee characters with exception to maybe the weapon:
3 Feral, 3 Lycan, 3 WW helm
Max damage armor
Khalim Weapon/ Clegaw
Pelta/Bone shield of defelecting
Angelics
Death Gloves
Death Belt
Gorefoot*/ Rare boots
*I used it but that's because I didn't have good rare boots.
The build is fun imo since you can hit pretty high life at that point. Won't compare to a TS Sin at that level range but then again, not much really can.
tcpgeest
13-01-2009, 22:57
What would the estimated DMG be on this druid build?
Cuz as far as I see.. Getting a 3 feral 3 lycan 3 ww + 3 sox helm = nearly impossbile..
Assuming you do.. it would be 9x 9-14 max dmg jewels.. total.. 81 or 126 to max dmg..
You'd be attacking at 9fpa(assuming you use khalim's).. Feral's dmg increments don't seem spectacular at lvl 4 maxed.. assuming you even get a helm like that..Seems to me you have to filthy rich in order to make this a good build.
I might be wrong though but I think you'd not be getting more than 400 dmg..
Even if ur attacking fast and have high life to tank.. it seems like crap dmg..
How about this setup:
3 Sox Helm (preferably the one you gave ofcourse) 3 x9
Max DMG Armor
Pelta/BoneShield/Umbral
Angelics
Deaths
Rare Boots
But as weapon, a 5 sox flail with max dmg jewels..
It might be slower than khalims.. but you suggest using cleglaw, wich has only range 1 and the same speed as 5 sox flail with range 3..
this would give you 36 or 56 max dmg on top of the 81 or 126
Now this on the other hand, while lowering your speed, you increase your dmg alot..
People always say speed > dmg but.. I'm just not so sure about it on this on..
Verashiden
14-01-2009, 21:19
I was giving the "godly setup" All LLD characters are expensive when tweaked like that.
I forgot what my damage was at that level (this was a LONG time ago). I remember my fights being longish because it's hard to get a decent combination of speed + damage output (since OIAS doesn't do nearly as much for us -_-)
The thing about lvl 12 dueling is that it's home of melee builds. Zealers, TS Sins, Smiters. Feral also has to be aimed, unlike Fury, which makes it harder to abuse a range advantage. I'd say try all three and use what you like since they all work and bring something else to the table.
tcpgeest
16-01-2009, 18:35
The thing is, I like druids.
But i wanna know if it's worth the effort to even try..
You've convinced me about it being level 12. At level 18-29 the druids attacks are simply too interruptable. He's really good, but he keeps blocking making my attackts interrupt..
Which is why probably zealers dominate lvl 18 and above..
I don't wanna go to 30 and go with fury.. 30 is just too high for me..
I will go with level 12..
However.. you don't remember your dmg..
Most guides say stuff like aim for: xxx dmg xxx life and xxx defense and xxx AR..
I know AR is not a problem at all with angelics... if needed I can go with a hell rush and put points in werewolf if I find my AR lacking.
I am of opinion this build does not really benefit from a hell rush aside from 10 res that will fail when u die, about 100 life.. and some more attack rating.
I will put 1 point in feral rage, 12 in Lycan and the remaining in wolf..
At lvl 12 with khalim's flail and deaths set and lvl 1 werewolf
I reach 9fpa which is max speed according to the druid speed calc in the sticky..
So the only benefit putting more points in wolf gives me is AR.. which will already be high enough.. so no need for it. I get oaksage from my druid pelt.. so yeah..
and 100 or so life doesn't really matter imo when u already have twice as much as others of the same level..
I will use the following gear:
Khalim's Flail + maxer (I believe khalim can be sox'd.. amirite?)
Druid Pelt (found one with only 2 sox but has good + skill mods)
I cannot afford -15req/9maxers so I use a simple 3 sox'd armor with maxers..
Low defense, but yeah.. I can tank with life so will compensate a little..
I can always rebuild later if I manage to get -15reqs with max on em..
I've got a rare BSoD with FHR and + 2 str and some res and 1 sox.. I will sox it with a maxer.. Then angelics and deaths set.. + hsarus boots .. don't have any good FHR rares
I use 2 FHR gc's and rest life charms.. 40 fhr bp reached..
So my question is:
What amount of dmg would be minimally required on this druid for it to function well..
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