jdkerr
04-01-2009, 23:01
I am putting together a hardcore, single pass, full clear, untwinked melee assassin -- with no lvl24 or lvl30 skills (except as synergies). I have never played a melee assassin before, so I need some suggestions for my skill allocation.
I decided to go C/C (though I have a shield on the switch with a stack of javelins at the moment -- I will probably keep it that way for those times I need to keep my distance).
I plan on putting one point in Cobra Strike; I think that is pretty standard. My current thought is to max Tiger Strike, and I originally thought Dragon Claw would be my finishing move. Would Dragon Tail be a better idea? Is the fire damage on it substantial enough to deal with physical immunities? If I don't do Dragon Tail, how should I deal with immunities?
I know that one point is all I should put in Cloak of Shadows. What about Burst of Speed, Claw Mastery, and Weapon Block?
Finally, how do I deal with physical/fire immunities? Is Claws of Thunder a good skill? Is it effective to commit a bunch of points to Charged Bolt Sentry and use that on a regular basis? That could help with crowd control.
How common are physical/fire immunities? I have never played that combination, but it seems that it might be relatively common. How common are physical/lightning immunities? Perhaps I could go physical melee, lightning CB trap.
As you can see, I don't really know what works well and what doesn't. Suggestions are appreciated! :)
I decided to go C/C (though I have a shield on the switch with a stack of javelins at the moment -- I will probably keep it that way for those times I need to keep my distance).
I plan on putting one point in Cobra Strike; I think that is pretty standard. My current thought is to max Tiger Strike, and I originally thought Dragon Claw would be my finishing move. Would Dragon Tail be a better idea? Is the fire damage on it substantial enough to deal with physical immunities? If I don't do Dragon Tail, how should I deal with immunities?
I know that one point is all I should put in Cloak of Shadows. What about Burst of Speed, Claw Mastery, and Weapon Block?
Finally, how do I deal with physical/fire immunities? Is Claws of Thunder a good skill? Is it effective to commit a bunch of points to Charged Bolt Sentry and use that on a regular basis? That could help with crowd control.
How common are physical/fire immunities? I have never played that combination, but it seems that it might be relatively common. How common are physical/lightning immunities? Perhaps I could go physical melee, lightning CB trap.
As you can see, I don't really know what works well and what doesn't. Suggestions are appreciated! :)