View Full Version : Frenzy Barb Suggestions!
Hello people,
Well, I got this Barb I made Frenzy stats are;
164 str
120 dex
380 vit
40 energy
Skills are:
12 howl
31 taunt
12 shout
31 bo
12 battle command
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20 axe mastery
5 iron skin
4 natural resistance
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7 bash
7 d swing
7 stun
7 d throw
26 frenzy
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His Attack at the moment is 2.2k-6.7k / / 1.4k-4.2k
AR --> 5.2k / / 4.7k
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My equipment is:
Helm: Arreats not socked
Armor: Fortitude Dusk Shroud
1h: 385% edeathz
2h: 348% Last wishz
Guants: P Draculs
Belt: String of ears 6LL
Boots: P Goreriders
Ammy: Highlords
Ring 1: 14AR - 7LL - 5%Max Stamina - All res +8
Ring 2: Raven frost 191AR - 15dex
9x warcries gc
20x life sc
Anni: 20/13
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Merc: Lvl 15 fanat Aura Faith crusader - 120%ed/45%ias bone visage - Ebugfortitude
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Still I think this is going slow what did I do wrong?
Any suggestions?
sangfagel
30-12-2008, 11:40
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Merc: Lvl 15 fanat Aura Faith crusader - 120%ed/45%ias bone visage - Ebugfortitude
***************
Still I think this is going slow what did I do wrong?
Any suggestions?
Since You get only 1/2 Fana ed from your merc (you are her paty member), high lvl A2 offensive merc with full +skill gear will give you more ed than Fana. Theres no cap on Might aura - I hope You know it. I donīt belive You need IAS from Fana in this build.
I think You put tooo maaany spoints in vita and too little in str. Titan build is more devastating of course. Your choice was safety - itīs not wrong - just a taste question. Nevertheless str gives more damage, You didnīt fokus on it and it has some consequences.
Otherwise You have a very strong build allready and You probably play in too big games or simply ar a bit inpatient
So, in this case I should change my Last Wish Zerker(Has might aura) for a Ebotz? And get an act 2 merc full gear, Infinity CA, EbugFort or EbugCoh?, dont know for helm Shako? for the + skills?
sangfagel
30-12-2008, 15:55
So, in this case I should change my Last Wish Zerker(Has might aura) for a Ebotz? And get an act 2 merc full gear, Infinity CA, EbugFort or EbugCoh?, dont know for helm Shako? for the + skills?
I am not going to say what You SHOULD do - just give You some info ;)
Just now:
Your merc gives You slvl15 fana ---> 144%ed for your main
Might slvl 17 (from weapon) ---> 200% ed
It makes togethet 344%ed
The alternative is NM offensive merc giving Might aura
The mercenery guide: (http://strategy.diii.net/news.php?id=580)
the level of an aura is:
10/32 of a level per level of the hirling (hlvl). So a level 98 might merc aura would be 10/32*98 = level 30 might aura.
You can give him Arioch Needle (for up to 4 + skills), +2 skills headgear and armor for totally +8 to all skills.
In this case a mlvl 98 would have Might aura lvl 38 --->410%ed
If your merc is *only* lvl 90 his aura would be just lvl 36 ---> 390%ed
As You see the difference is not so big, but anyway something and it is comming from ONE source - not tvo. You can still equipe Beast in off hand for lvl 9 Fana and 186% ed more (this time You get 186 and your mer the halv ;))
So... we have 576 - 596% ed from just auras now - compairing it to yours rcent 344% :whistling:
- It is not a recommendation - I just want to show You some possibilities - start to use YOUR brain now :crazyeyes:
When I tele on monster with my fishymancer, it gets about 15-20 K damage from my minions. Many monsters survive this attack and die after second hit. I play most in 1 player games.
You can increase your damage but in 1pl game even follen one has over 3K life. Your damage has 50% penalty so do not expect thet all monsters die with one swing of your axe.
I think that merc with Reaper's Toll increase your killing speed more then great damage.
Sangfagel - Might add % of weapon damage to total damage. Means that Ebotdz has about 200 avg dmg (not important how much exactly) 400ED from might add 800 damage. Means that Moire have 4450 avg damage without aura and with might he would have 5250 - some difference but not great. Especially that I wrote no aure, when he calculated with fanatism.
My frenzier does half of this damage but with holy freeze merc + decrep I'm glad with my killing speed.
imo, trade the warcry skillers for sharp grand charms
also, don't overinvest in strength as it adds ED%, which frenzier has enough of (the % boost is smaller compared to an actual damage boost e.g. +12 max damage) frenzy has %400+ ED and fort has %300, so adding 12 max damage will give u more than adding like 200 strength points xD
I might be wrong on the exact figures, but omg.. don't go titan lol.
oh and, last wish - lowww damage ahoy! go grief/beast or death/beast
edit: last wish for life tap AND draculs for life tap... erm lol! trade dracs for laying of hands for huge demon killing power, or trade LW for another weapon and keep dracs, hell.. my frenzier has NO life tap and does just fine.
also, might merc can use reapers and the decrep adds ridiculous damage to your attacks and slows them which is safer, leaving less reliance on lifetap.
hope some of that made sense!
Hi, just to add, put a socket in your arreats and put in a %ed jewel (40 is the best)
this will help as well overall, if u have a rubbish arreats get and good one and do it, would be a waste otherwise.
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