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wooginator
28-12-2008, 19:10
I recently thought up and built this build as my main magic finding character, and I was so happy with how he turned out I thought I should share him with the rest of you. Tired of having to use wimpy casters to do your magic finding, and the ridiculously expensive gear that it takes to make sorcs viable in all of hell? This is the build for you.

The telezerker is, as the name suggests, a teleporting berserker barb. For those of you who think berserkers are too easy to kill and a waste of time because of the total lack of defense, keep in mind that enigma (the focal piece of this character's gear) allows you to be pure vit, leaving you with upwards of 5k health once you have maxed bo. So don't sweat it. You won't die. The main theory behind this character is that, little known fact, Barbarians have the same fast cast rate breakpoints as sorceresses. Therefore, with the same amount of fcr, you can teleport as fast as they can.

The skill layout for this build is as follows:

20 points Howl
20 points Battle Orders
20 points Shout
20 points Berserk
1 point Find Item
As many as you need in Prerequesite skills, and then put the rest into the weapon mastery of your choice (I went with axe).

Now the explanation. Each of these skills comes in hand in its own unique way. Berserk is the main attack and your left click, because A: It does upwards of 1000% damage, B: very few monsters in the entire game are magic immune (I can only think of two), and C: It uses Howl as a synergy.

Howl is one of the most useful, and overlooked, skills in the game. With the telezerker, your main battle strategy is to teleport up to the boss (for instance, Andariel or Nihlathak), use Howl to scare way all of the minions, and then kill the boss with just a few hits. Howl is very handy because if there's one thing the telezerker does not do it's crowds. He can survive, but he takes a long time to kill them. One hit at a time, after all.

Battle orders is more or less self-explanatory. Without it you don't have the life to survive and you don't have the mana to teleport.

Shout is another synergy for Berserk. It isn't all that useful because Berserk drops your defense to zero regardless, but it keeps you pretty impervious to 80% or so of enemy attacks while you're teleporting.

Find item is a very useful little skill. With your + skill gear it ends up being about level 12 or 14, giving you roughly a 50% chance to find an item on a corpse. Using Find Item essentially gives you a re-drop. Use it on champions, unique monsters, anything you can really. You never know what you might find.


Next we have the gear. A lot of it is pretty flexible. There's really only one necessity, and that's the enigma. Here is the gear on my barb:

Arreat's Face socketed with a 15% increased attack speed jewel
Mage Plate Enigma
Last Wish Berserker Axe (Not cheap, I know. There are plenty of viable alternatives like an ethereal Breath of the Dying berserker axe, but this is the best for the magic find, the crushing blow, the might aura and the chance to cast fade.)
Stormshield socketed with a perfect diamond (resistances and physical damage reduction, both very useful given your total lack of defense)
Arachnid Mesh (for the +1 to all skills, yes, but mostly for the 20% faster cast rate, also very useful)
War Travelers (for the Magic Find as well as the great mods, +strength, +vitality and added damage)
Chance Guards (Magic Find and Gold Find)
1 Fast Cast Rate ring (Mine is 10% fcr, 2 strength, 89 mana and 9 all resistances)
Raven Frost (The dexterity is useful since you're pure vitality, the attack rating comes in handy, and most importantly the Cannot Be Frozen, which no melee character should be without)
Highlord's Wrath (Increased Attack Speed and +1 skills. 'Nuff said.)
10 to All Attributes, 13 to All Resistances Barb Torch
37% Magic Find Gheed's Fortune.

Alternate Weapon Set:

33% Spirit Monarch
Wizard Spike (or Dual Wizard Spikes if you want)

Mercenary: I use an Act 2 Blessed Aim mercenary because I was having some attack rating issues (only 5 or 6k) but if you don't have that problem I recommend a prayer merc. The must have is an insight polearm on him. This allows you to teleport endlessly. Also the meditation aura synergizes with the prayer and you get massive life regeneration. If you don't need attack rating or healing then feel free to get a might merc. More damage is always good.

Use your alternate set when you teleport. With that gear you have 113% faster cast rate, which puts you at the second to last breakpoint, meaning you can teleport as fast as most sorceresses. Not only that, but you have 75% in every resistance and roughly 50% physical damage reduction (43% if your Last Wish hasn't cast fade). This character can hit every boss in the game and rush just as well as a sorceress. Finally, a magic find and rush character for those of you who, like me, find casters boring. Enjoy! If you have any comments or questions feel free to ask.

wooginator
28-12-2008, 19:19
I forgot, one quick addition. You want a point in every non-weapon mastery, especially one in iron skin and in natural resist. With +skills you get a lot out of those.

rynke
29-12-2008, 14:27
May I suggest a Grief PB 34+ ias instead, alot more dmg and alot cheaper :)

as for helm i'd suggest guillaumes face for ALL of its stats lol, nothing not good for the barb! Especially when using Grief.

that way u will end up having: 35 CB, 68% DS, same amount of speed and FHR - that way you do ALOT more dmg, with enough CB for bosses, high chance of doing double damage and faster attack speed then Last Wish.

Only thing u will miss is the res from Arreats - but u can compensate for that ells where, like charms i.e. and by UM in ur Guillaumes face - u dont need ias jwl if u have a 34+ PB Grief

@ Switch - if u can afford it, get a couple of low Hoto's to improve ur BO+Telespeed+Res.

As for Mercenary - if u can afford it, i'd get a Act 1 Freezing Arrow rogue with:

Faith 13+ fana - prefer Great Bow for good avg dmg, but most important speed!
#1 expensive: Eth Andys face Ias/fireres jewel - #2 Cheap: gaze/andys Ral
#1 expensive: Eth Bug Fortitude - #2 Cheap: Eth Bug Treachery

that way - u will get MAX speed on the rogue, high damage cause of Fortitude if using #1 setup, high leech, high dmg and most importantly a much faster attack! Improved from 14 frames zerk to 11 frames with 54 ias (HL: 20 - Grief: 34+) - if using the speed calculator diablo3.ingame.de it says 55 Ias.

IntelligentX
29-12-2008, 15:18
No offense on the following comment, but what is the point of magic finding when you can afford enigma/Last Wish/eBOTD/Arachnid Mesh and such?

wooginator
29-12-2008, 20:50
Haha. Well, sometimes you just get lucky. Just because you can afford a few gg items doesn't mean you're set for life. And as for the first comment, I gotta disagree with most of that. If I were to use grief I'd definitely go with a zerker not a pb. More dmg. On top of that, you don't get the mf or the chance to cast fade using grief. Attack speed is not as big a problem as it seems. With a last wish you get great damage, all the crushing blow you need in one place, and a might aura to help your merc. Guillaumes is in no way better than arreat's. Arreats gives strength, resists, two to skills and another two to combat skills. It's out and out the best barb helm around. If you want some more cb stick a guillaumes on your merc and you get good cb on him too. Insight is integral to teleporting, even with the 1000+ mana that bo gives you. As for the dual hotos on switch, believe me, I considered it...but it's so damn expensive. It just doesn't seem worth it. You can just stick on bo sticks for your bo, then go back and put your wizzies on. Also, if you wanna use dual wizzies you can substitute a goldwrap for the arachs, making the build about 2 hrs cheaper and giving you more mf.

wooginator
29-12-2008, 20:51
Also, if you want crazy damage get yourself a pride/might merc. There's nothing like it. Something around 500% ed from the auras. It's sha-weet.

sevencreature
29-12-2008, 22:09
Dual HotO is expensive? What is the Last Wish then? Kinda inconsistent here. *sigh* these are sad times we are living in... Berserk isn't about CB, but about DS and as much damage as possible. And Grief >> Last Wish (damage, speed, DS, ITD, just name what you want).

Fade? Not worth it. MF? If you are serious about MF, let the Merc get the last hit. 105% FCR isn't worth the sacrifice of AR and life in my opinion.

wooginator
29-12-2008, 22:21
Lol. If you really think that then you basically disagree with the entire build. I'm well aware of what a traditional berserker is about, this is a different way of doing it. And you don't sacrifice a single thing to hit that 105% mark. You just have wizzies on switch and either an arach or an fcr ring. Simple as that. And a griefz is plausible, but a grief pb takes way too much dex. You'd have to give up on going pure vit.

sevencreature
29-12-2008, 23:22
FCR ring - wasted ring slot (AR, DEX, or skillpoint), Wizzies on switch - wasted 3-4 skillpoints for BO

You would need ~20 points into DEX if you want PB, that's not so bad I would say.

Well, but I disagree with the build, true :)

Basically only things I like about LW are decend speed (due to possibility to chose PB as a base weapon of course - but this is not useful for Berserker and especially not true for your build with BA), Life Tap (again useless for Berserker) and CB (again, not exactly useful for Berserker, especially this slow Berserker). Add to it the cost of 5 HRs (or 5-6 if we consider Mal's current price) and I kinda don't see any reason to actually choose this weapon. At all.

Additionally you have rather low attack speed, low dmg and low AR (hmm, or maybe I am wrong - can you post the stats of you build - life after BO, AR with BA Merc, dmg on LCS?).

My point - you can slap dual HotO (Ist for lowest rolls if I am not mistaken) on 'standard' Berserker and have build that is better and more efficient. Well, 'build' is probably wrong term, considering we are talking only about equipment choices.

MYK
30-12-2008, 00:45
Haha. Well, sometimes you just get lucky. Just because you can afford a few gg items doesn't mean you're set for life. And as for the first comment, I gotta disagree with most of that. If I were to use grief I'd definitely go with a zerker not a pb. More dmg. On top of that, you don't get the mf or the chance to cast fade using grief. Attack speed is not as big a problem as it seems. With a last wish you get great damage, all the crushing blow you need in one place, and a might aura to help your merc. Guillaumes is in no way better than arreat's. Arreats gives strength, resists, two to skills and another two to combat skills. It's out and out the best barb helm around. If you want some more cb stick a guillaumes on your merc and you get good cb on him too. Insight is integral to teleporting, even with the 1000+ mana that bo gives you. As for the dual hotos on switch, believe me, I considered it...but it's so damn expensive. It just doesn't seem worth it. You can just stick on bo sticks for your bo, then go back and put your wizzies on. Also, if you wanna use dual wizzies you can substitute a goldwrap for the arachs, making the build about 2 hrs cheaper and giving you more mf.

Since most of the damage from Grief is added to the minimum and maximum on the weapon, and not just the usual enhanced damage, the weapon base isn't really relevant except for taste and sometimes PvP considerations. The gain from using a Berserker Axe is pretty small and you lose speed.

One reason that you might want to use the Berserker Axe: Low Dex requirement = less blocking. Blocking interrupts your attack - slows you down. You want to bring the pain. You've got 43%DR and massive life, Battle Cry; if you can't stand Andarial hitting you maybe you did something wrong.
Shoot for a low dex, high AR Ravenfrost, if this is the case, and consider pruning other sources of +dex you might have.

You also posted a 113%FCR number with a required FCR on the Spirit Shield. The breakpoint is 105%FCR. Anything more is wasted. The next lowest, and totally useable breakpoint is 63%FCR. Any Spirit Shield and Wizardspike works for this. Some folks with crappy internet (My DSL sucks connected to East) may find this breakpoint more manageable.

I like the dual wizardspikes, though. With those you only need 5%FCR somewhere. Ring, crafted amulet, etc. You lose a little on your BO, but if you're already STR glitching everything on it really shouldn't be a problem.

Shako is also an option.

That's all I've got for now, I hope some of it helps. I'd like to see this guide get polished up a bit more. Good luck.

Damric
30-12-2008, 02:15
wooginator: read the berserk guides in the stickies, and polish up on your build. Teleporting, boss running, berserk barbs are nothing new. I doubt we needed a 4th guide. Of course we didn't need Asmo's 3rd guide either, in my opinion, since there is no new information.

One tidbit of information that will help with your magic finding is boss bugging. You absolutely don't need to worry about %magic find gear if you are always getting quest drops. What this means is if you like to run Diablo, for instance, never get the quest, join games that the quest is unavailable, and you get quest reward drops everytime. I typically do this with Baal, but diablo is even easier with a berserker barb. Hope that makes sense.

wooginator
31-12-2008, 19:41
Well, if the guide is confusing I can polish it, but frankly I've made this build and he works perfectly and does everything I could ever want him to. Rushes hell, mfs easily and well, key runs, the works. As for my stats and such, here they are:

Damage (rough approximation) 5.5k to 6.9k
Life: with normal gear bo I have 4.7k, but with all my bo gear it gets up to 5.5k
AR is something like 8k, which is more than enough. And quite frankly, as far as ias goes, you don't need high attack speed when you can kill the enemy in a few hits. As for my choice of the last wish, everything about it is useful. Fade for the resists and pdr, might aura and ed for a fair amount of damage, high crushing blow which, contrary to the previous post, is extremely useful for a berserker (did you think that cb doesn't work with berserk or something?) Not to mention the fact that you get a solid 44% mf from it and this is a mfing build. And as for the fcr ring being a wasted ring slot, you can get fcr rings with extremely nice mods (resists, strength, life, mana, etc). If you really want that extra +6 bo where the wizzies would be you can slap on some bo sticks, bo, and then put the wizzies back in place.

Damric
31-12-2008, 23:22
seriously, unless you are going to make a pdr zerker (which are fun), you might as well make a 50 thousand damage zerker (that laughs at crushing blows). You can obviously afford it. you can get max'd resists, 6k life, 105% fcr, 20k+ attack rate, and descent magic find all on the 50k build.

MYK
01-01-2009, 22:30
How'd you manage 50k?

sevencreature
02-01-2009, 12:04
high crushing blow which, contrary to the previous post, is extremely useful for a berserker (did you think that cb doesn't work with berserk or something?)
Efficient use of CB requires speed IMO. With Berserk you hit less often (even @ 9 fpa) but you hit for more damage - in my opinion the advantage of CB in this case is not as important as for example for Kicker (3/7 fpa) or Zealot (4 fpa). And with your low AR, you are guaranteed not to hit boss with every attack, so even less chance for CB to actually connect.

And yes, and I also don't like LW because of style - LW is in my eyes the 'shiny' example of HR duping :coffee:

Damric
02-01-2009, 23:59
How'd you manage 50k?

I wrote an extensive guide for this in 2006 I believe. It has all the calc's. But, to save you time, there are 3 parts to get it that high, or I like to say that Berserk is like a 3 legged stool or something.

Highest weapon damage possible +charms/jewels ect. Goal is 1200+ with an ethereal death decapitator 400% and lots of +damage charms and some nice 30 max jewel in the guillame's face.

Huge damage % bonus from skills, synergies, auras, strength, ect. goal is 2000%+

Deadly strike (goal is near 100%) for constant double damage.

I was actually hitting higher than 50k on several occasions when there were very high levels of might, concentrate, and heart of wolverine.

Yeah, getting those figures is having near perfect gear in a near perfect party, but getting to the 40k range is very easy. And yes, we are only talking maximum damage here. However, I have built a 20k average 9 frame zerker in 1.10 using a grief phaseblade, and the link for that calculation is also in the guide.