MrBill
28-12-2008, 06:01
OK all you Druids...
I haven't started a Wind Druid since 1.09 so I'd like to solicit the group's opinion on something:
How large a mana pool (in points) is needed for a Wind Druid to continuously spam Tornado (and keep Hurricane up all the time, plus occasional recasts of Oak Sage, Grizzly etc.), and not run the risk of having to slurp blue potions?
The reason I ask is, just through laziness up to now my currently Level 36 Ladder Hardcore Wind Druid is using an Act II Prayer (Normal Mode 'Combat') merc with Insight, but I know that Runeword is a crutch and I'd like to give him something a little more effective, e.g. a polearm with some Crushing Blow, etc. -- maybe Crescent Moon when I find an Um rune (whatever century that is...) I'm worried, however, about running out of mana to do my primary attack with.
My Druid's mana pool is about 175 or so, that's just with 1 or 2 hard points invested, level bonuses and a few extra points from (mostly rare, e.g. yellow) items. He's using Dark Clan Crusher right now for the +2 Druid skills (again from laziness, I have the runes and the 4 o/s sword to make a Spirit with, that will buy him some mana, but will it be enough?) Other than that I don't have a lot of elite gear, as the MF'ing this ladder season hasn't been very productive.
BTW: Grizzly is going to be max before the build is done. Was thinking of switching to a Nightmare A2 Offensive (Might) merc but the thing is, this is already a physical damage build, that means issues in Hell with PI's, so was thinking also of Nightmare A2 Defensive (Holy Freeze) + a polearm or spear with either CTC Amp or maybe just high Lightening / Fire damage to deal with things like Ghosts in the Hell Arcane Sanctuary.
Ideas, anyone?
Cheers
Mr. Bill
I haven't started a Wind Druid since 1.09 so I'd like to solicit the group's opinion on something:
How large a mana pool (in points) is needed for a Wind Druid to continuously spam Tornado (and keep Hurricane up all the time, plus occasional recasts of Oak Sage, Grizzly etc.), and not run the risk of having to slurp blue potions?
The reason I ask is, just through laziness up to now my currently Level 36 Ladder Hardcore Wind Druid is using an Act II Prayer (Normal Mode 'Combat') merc with Insight, but I know that Runeword is a crutch and I'd like to give him something a little more effective, e.g. a polearm with some Crushing Blow, etc. -- maybe Crescent Moon when I find an Um rune (whatever century that is...) I'm worried, however, about running out of mana to do my primary attack with.
My Druid's mana pool is about 175 or so, that's just with 1 or 2 hard points invested, level bonuses and a few extra points from (mostly rare, e.g. yellow) items. He's using Dark Clan Crusher right now for the +2 Druid skills (again from laziness, I have the runes and the 4 o/s sword to make a Spirit with, that will buy him some mana, but will it be enough?) Other than that I don't have a lot of elite gear, as the MF'ing this ladder season hasn't been very productive.
BTW: Grizzly is going to be max before the build is done. Was thinking of switching to a Nightmare A2 Offensive (Might) merc but the thing is, this is already a physical damage build, that means issues in Hell with PI's, so was thinking also of Nightmare A2 Defensive (Holy Freeze) + a polearm or spear with either CTC Amp or maybe just high Lightening / Fire damage to deal with things like Ghosts in the Hell Arcane Sanctuary.
Ideas, anyone?
Cheers
Mr. Bill