PDA

View Full Version : Charged Items and Oskills...


jakotaco
26-12-2008, 15:14
I don't know what you think about these concepts. Being able to use another class skill at times can bring great flavor to a character. But it can also be overabused making the real characters lose their edge (auras for all, teleport for all battle orders for all)

Crossclass skills enhances solo play but kills team play in many ways. If they can be used to freely.

In classic there was charged items, which weren't used much due to high repair costs and weak skills. In 1.10 there was suddenly "highrunewords" which gave unlimited use of extremely powerful skills.

In my opinion neither of the way was optimal. My suggestion would be that oskills should be removed and charged items be boosted. With boosting charged items I mean things like improving the spell charges to make them useful at the level they are found and make them regenerate charges slowly to encourage people to use them.

For example, would the Teleport from Enigma be as "gamebreaking" as many consider it if it would be limted to "5 Charges of Teleport, replenishes 1 charge in 30 seconds" or something along those lines?

Powerful elemental skill charges could be a nice addition to a soloing character that runs into a pack of immunes, but due to a limited amount of charges it would not make the barbarian another mage clone.

Another cool thing would be if some skills would be such that they were "charged item only" for players. Then no character would feel that their niche was taken by charged items.

RogueJuggalo
26-12-2008, 15:40
This is a really good idea!

Mad Mantis
26-12-2008, 16:59
Please do away charged skills that add something useless like Level 2 Frost Nova. Make it so the skills actually impact gameplay.

Another cool thing would be if some skills would be such that they were "charged item only" for players. Then no character would feel that their niche was taken by charged items.

This is something I really like. It also allows the Blizz team to go nuts with spells and not think about whether they fit a character or not.

Grug
26-12-2008, 17:31
I agree with item-only skills as well. Makes even a lowly cap potentially useful. And the artistic freedom is important as well.

nukka
26-12-2008, 18:08
i like this idea alot, it remind me of in titan quest, the legendary artifacts would grant spells like this, but they had like 5 minute recharges :/

redrach
26-12-2008, 19:20
Great idea. Now go suggest it over in the Blizzard forums. :)

Knight_Wolf
26-12-2008, 19:21
I'd rather they ditch the idea of one class using skills from another class altogether.

But if they are going to implement it anyway, then jakotaco's idea is one good way to do it, i just hope they don't do it like in D2, it almost made the whole classes idea obsolete cause you can simply use & spam many of the best skills the other classes had.

NASE
27-12-2008, 09:43
Yet what are we going to do with those builds from DII that are good because they can use those skill and therefore alone.

I'm thinking about enchantresses - yes again, I know - that are viable due to both zeal from items and 'fire exploding arrows' from items. Take those away and the enchantress seems dead to me.
Or what about the ghost. That's an assassin who uses whirlwind as their physical attack. Would it work as good with Dragon Claw?
what about bowazon that only have their place with the top character because faith offers fanaticism. Take fanaticism away and bowazon can't keep up with the other characters.
What about bearbarians and the other bearbuilds. Most are useless though bearbarians and bearsorcerers using dream?
What about low level physical characters that use peace because it offers huge damage increase with the +2 to critical strike.


There are good things about oskills and charges. And once again, some don't even want them to try and get things right.

[edit]
and I'm not even talking about the real goofy things like ranger builds, palazons and hunters using harmony.

georgegrozev
28-12-2008, 08:52
I like the idea of charged items replenishing charges, if that was the case in D2 I'd whip out a Wisp Projector on my Necro right now.

Knight_Wolf
28-12-2008, 11:25
Yet what are we going to do with those builds from DII that are good because they can use those skill and therefore alone.

IMO there is nothing good about having powerful skills that can be used by any class, they make the class specific skills less useful and blur all the differences between the classes, which i'm sure is something Blizz doesn't want after working so hard to make the classes varied and different.

NASE
28-12-2008, 12:01
But what the less powerful skills? I agree that teleport, bo and fade are discussable. Though don't you think it's a problem to deny the builds mentioned a reason to exist?


Instead of just saying there are bad examples so lets just forget about it all together, it's better to see what can be improved and what skill can be used in a constructive manner. Some of the skill mentioned by myself definitely make diablo II a more interesting game.

georgegrozev
29-12-2008, 07:06
Yet what are we going to do with those builds from DII that are good because they can use those skill and therefore alone.


They stay in DII.

Chorkstain
29-12-2008, 14:32
It's a great idea. To disallow such items from appearing just limits the game creators' range in designing cool items. In a world like Sanctuary why on earth would an artifact enabling teleportation not be able to exist?

During the time when the production of Smash Bros. Brawl was in the public eye, many fans of its predeccessor clung desperately to old and relatively esoteric facets of the game (wavedashing if anyone is familiar) thinking that the team responsible would include this glitch in order to not alienate the old guard. In retrospect it's quite absurd to think that game designers would intentionally leave a glitch in an entirely new game. Anyway I'm sidetracking...

The point that I'm making is that those who fret over the builds that were in D2 and the implications that new game balance would have in D3, are the same kinds of people that I referred to in the previous paragraph. (Ridiculous people!)

So um, I guessing I'm supporting both sides.

Game balance is hard to achieve, but it is improvable over time as the game is tested by players and patches are released, so it's not in huge danger of being permanently botched.

One more thing: Many posters on this forum are in the paradigm of a highly technical approach to the game, where character builds are tweaked constantly and players train their characters to level 90 and beyond. This level of gameplay isn't the only consideration for the D3 team, I'm sure. It happens to be in a state of flux as patches are released, right? Maybe someone can offer me an opinion: Do you think that lower level play is as significantly affected by gameplay tweaks in the patches of Diablo 2?

kavlor
31-12-2008, 07:39
I think the 0skills etc were fun when brought in later so Id rather see more skills (whatever shape or form)become available in an expansion pack (or content patch)rather than straight away.You get a feel for the current skills push them to there limits.I mean if things like that were brought in straight away they would feel the norm and wouldn't offer that 'what if..' aspect and some builds that would of been viable would not be very interesting.

Telzen
31-12-2008, 21:41
I really hope that there is no way for one class to use the skills from another. Each class has its own unique skills and play style and thats how it needs to stay. And if Blizzard wanted a class to do a certain thing then it probably already has a way to do it. An example: The wizard has teleport for fast movement, while the barb has furious charge and to a less extent leap attack to achieve the same result.

moneymango
01-01-2009, 04:11
I would like to see certian uniques offer skills that can only be granted by that item. Could open up some different build varients.