View Full Version : I need halp(building summoner)
Hi guys, I lurk these boards alot, but I have a few things I cant figure out:
Im building a summoner for the first time since like 09, can you guys help me with skills?
of course max; skellies and mastery.
Now here's where im confused, I want to eventually be able to do ubers(gear is no problem for me..). In a lot of builds I see people using iron golems, why is that instead of maxing clay golem/golem mastry for a tank/slow machine? Also do I really need 20 pnts in ce? Again gear is no problem so wouldnt 10 or so be enough?
Thanks!
Kalkanor
22-12-2008, 00:37
dont know bout most of ur questions but i think they all say use IG because if u make him out of an rw dat gives an aura like insight he gives the aura too, so if u are useing an act2 merc u can have 2 diffrent auras like conviction and medation at the same time
hope this helps
GoldenBird
22-12-2008, 05:40
This is my fav setup:
Max:
Skellies
Mastery
Mages (Don't need to max but I don't know where else you'd put the points, plus they can do decent damage and meat shields are always nice)
CE (I suppose you don't NEED to max it but it's nice to be able to damage thing off-screen lol)
1 to summon res
1 to clay golem
1 to golem mastery
1 to decrep (some people say to get lower res but i personally don't see the point i that if you can only use 1 curse, plus decrep can break immunities)
1 to iron maiden (good for ranged attackers)
1 to bone armor (optional, I've heard it's a good idea)
1 to pre reqs
1 to revive
I think if you do all skill qs this build is pretty well done at lvl 85-ish. If you have spare skill points you can pop them into curses (but for most of them this only adds to radius and duration, which to me is pointless), into a golem (clay suggested for slowing), or into revives. I personally like revives (the more meat shields the merrier).
Hope this helps!
Zarniwoop
30-12-2008, 04:25
I have played a fishymancer (summoner) for many ladders.
It is devastating once built. If you can get your skellies pumped just a bit, 26+ you'll be fine.
Here is my build:
20 skeleton mastery
20 raise skeleton
20 raise skeletal mage
10 - 12 corpse explosion
10- 12 dim vision
1 in everything else.
If you don't like dim vision, you need to take a different crowd control spell for gloams and other things. Attract works well I've heard. I like dim vision because it just shuts down every ranged unit on the screen. At high levels it will affect places you cannot even see yet.
Do not put any points in fire golem. Do not put more than 1 point in any golem skill. Clay golem is the BEST golem. It will die endlessly until you get more + skill gear later. don't worry about it.
I'm serious, you do not need to sink more than one point into any other skills but the 5 listed to beat the entire game fairly easily. Oblivion knights will still suck, and until you get about 28 in your summoning skills the rare fanatical lightning enchanted double packs will clean your clock.
Grab a cheap vipermagi, a homunculus, an arm of king leoric, A necro helm with +2 summoning skills and resists or life, and a +3 necro summoning amulet and you're already at like 32 summoning skills and owning everything.
I have 28 summoning skills right now and the only thing that is giving me trouble is oblivion knights (and gloams because my + all skills isn't high enough yet to really pump dim vision). The writer of the fishymancer guide suggested 20 in dim vision. That certainly works. But, from experience I know that 10-15 is more than enough long term.
One note: to turn the summoning necro from a great class to a overpowered class, you will need an enigma.
Later in the ladder, my gear will be:
Head: shako
Armor: Enigma runeword
Boots: War Travellers
Weapon: Heart of the oak runeword in a flail
Shield: Homunculus with a perfect diamond socketed
Belt: Arachnid mesh OR Thundergods Vigor
Amulet: Either a great +3 summoning ammy, a +2 necro magic find, or a maras kaleidescope.
Rings - 2x nagels
Weapon switch: arm of king leoric (we have no need for a CTA).
Shield switch: Spirit in a monarch or another homunculus.
You can dress your merc in anything. But, you want to get him crushing blow. The way I typcially do it is to buy him a guillaime's facemask which has 35 perecent CB and costs pgems. People talk about using uber runewords for his weapon, but I always use an insight in a cryptic axe or thresher. Having plenty of mana is great and I tried using infinity and pride and it makes no real difference. I wipe out anything with or without them.
If you want to do UBER Tristram with a necro, then I do suggest you read the uber tristram guide for necros because you will need to make some changes.
Welcome to the necro class!
Z
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.