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droscoe
10-12-2008, 01:45
Whats your speculation on how runes will affect the Barbarian?

We've seen the runes being used with a wizard and witch doctor, but not the barb. What do you think multistrike will do? or lethality? etc etc

Athanasios
10-12-2008, 03:44
Hmm thats a good question. I just looked over the barb skill trees and it took me a while to figure something out lol...

All i could come up with is the frenzy in conjunction with the multistrike rune would maybe swing faster or something?

Also, what i think would be cool is the Power rune working with WW or Leap attack. Like the monsters killed by WW explode, or something more down to earth like get knocked back to damage other monsters. The same would go for Leap Attack.

Thats really all i could come up with. The few(five i think) runes that have been showed to us really dont mix well with the barbs skill sets. Maybe there will be other runes that will mesh better with barb skills? maybe im just blind, or lack imagination lol

Curious to see what other people come up with...

: )

Keighvin
10-12-2008, 06:33
Well, an idea that was bounced around the battle.net forums after blizzcon was that multistrike on lea would make you kinda hop with some splash damage along the way. Quite silly, but an idea.

konfeta
10-12-2008, 23:24
Blizzard has no right not to include that idea. That will be simultaneously the most beautiful pro/strategic move in history ARPG and the greatest HC barb killer ever. Whirlwinding into IM has nothing on watching someone doing a series of hops to their death.

Echod16
11-12-2008, 03:43
Well, I imagine Lethality will include a % chance of corpse explosion on death of minions

The bouncy one, though... probably just a greater arc of coverage (area) on their AoE attack

Athanasios
11-12-2008, 04:22
Well, an idea that was bounced around the battle.net forums after blizzcon was that multistrike on lea would make you kinda hop with some splash damage along the way. Quite silly, but an idea.

I like that idea.

Im not to familiar with the way the rune system will work, will every rune be compatible with every skill? If so, then maybe the splash damage idea would be totally viable. What would be even cooler would be if the Multistrike rune on leap would somehow let you leap multiple times some how for the cost of one leap. That would be cool lol

Matora
11-12-2008, 09:02
Have you land several times before you land where you wanted to, hitting more enemies in between that can't retaliate. Could make it a better attack, with strategy.

MooCQ
12-12-2008, 08:47
Glow in the dark...

Maxadrenaline
17-12-2008, 17:07
Lethality/power rune on Leap Attack:

Every creature killed by the attack violently explodes in a shower of bloody bits and pieces, damaging creatures close by but not affected by the initial AoE.

I know it's yet another version of the corpse explosion skill, but don't you guys agree that it would look awesome and incredibly powerful?

Edit: typo

Ouroboros
10-01-2009, 03:51
Man .. How about Multi-Strike or Lethality with Whirlwind .. can u imagine if you started Whirlwinding and tornadoes were generated as you were spinning and shooting off in random directions .. that would be utter SICKNESS!

Grug
10-01-2009, 18:23
^^^ Nice idea! Although I think that Power Rune would work better.

Most of the rune effects will probably cause Crowd Control. Like Hammer of the Ancients getting a chance to Stun, or Cleave causing knockback. It's an interesting idea for Leap everyone is talking about, but you should still go from point A to point B in one click, not stopping in between. However, multistrike could make it so you can go from leap to leap without pausing. Actually, multistrike could make it easier to come from special to special without slowing down. Another one could have a chance of Fear. And of course, striking would make shouts do damage.

Extra_Crispy always goes for 1 more...
Striking rune with Seismic Slam, does extra damage to enemies at point blank.

Silverkill
14-01-2009, 08:06
Man .. How about Multi-Strike or Lethality with Whirlwind .. can u imagine if you started Whirlwinding and tornadoes were generated as you were spinning and shooting off in random directions .. that would be utter SICKNESS!

Think that lethality rune will affect the end of whirlwind with some effects like striking the ground and knocking all monsters back from barb... in order not to be overcrowded...
It will be pretty interesting to test when it's done =)

Valmy
02-02-2009, 05:06
I hope a Multistrike Rune socketed into bo-skills will affect all near party members or mercenaries.

Gleeland
03-02-2009, 10:29
Man .. How about Multi-Strike or Lethality with Whirlwind .. can u imagine if you started Whirlwinding and tornadoes were generated as you were spinning and shooting off in random directions .. that would be utter SICKNESS!

Lethality might negate whirlwinds damage penalty or it might increase the chance to critical when whirlwind.

satheron
17-02-2009, 00:02
Anyone remember Guided arrow in 1.09 in d2?

If it had peircing it would go through the target, turn around, and strike again.

I would like to see something like that with charge combined with multi-strike.

Charge through him only to turn around to charge at him again automatically, hitting him multiple times.

Skab
22-03-2009, 23:06
What about, say, a power rune on Seismic Slam that causes jagged rocks to jut up along the shock waves path, making a wall.

That would be awesome.

Grug
23-03-2009, 02:04
Yes, it would.

The Rockman
06-04-2009, 13:34
multistrike + frenzy hit multiple monsters at once (2-3 per attack? with lesser damage on these extra mobs). If Frenzy even in game?

Doctor Salvador
06-04-2009, 22:30
multistrike + frenzy hit multiple monsters at once (2-3 per attack? with lesser damage on these extra mobs). If Frenzy even in game?

Yes, it is, and I believe you can actually use it with one or two weapons since it just kind of jacks up your speed and damage.

Gunna be sweeeeet.

Krissermusen
06-04-2009, 23:36
my suggestions:

Cleave + Multistrike/Hydra = one extra cleave strike a little further away from the barb

Whirlwind + Multistrike/Hydra = make the barb spins faster making him able to hit the same target more times at the cost of less fury.

Leap + Multistrike/Hydra = the barb sommersaults instead of regular leap and besides the initial impact he will roll a little in the leap direction and cause tremendous damage to the ones in his way. Barb ball of death!

Furious charge + power/force = barb moves so fast that he will break the sound barrier and create a huge bang that will stun nearby opponents

Strills
19-05-2009, 19:40
Hydra/Multistrike + Hammer of Ancients = Splash damage from the impact, as well as maybe % chance of 1-2 seconds of stun.

Akse
20-05-2009, 12:06
Cleave with multistrike if dualwielding you would cleave with both weapons. If 2h or 1 weapon you cleave 2 times.

Ishtor
21-05-2009, 23:53
http://diablo3x.com/diablo-3-runes-skills-combinations-revealed


i found out this and might give some answere.

jate
27-05-2009, 09:49
i first wondered if every skill would be compatible with every rune. also because the barb's theme of having pure physical aspects to his skills makes it difficult to come up with runes that are not repetitive across all the skills. having said that:

multistrike rune with hammer of ancients = i think would like the skeleton's mace swing where multiple image of the hammer come out making it harder to dodge (pvp) and damaging multiple enemies (pve)

multistrike + furious charge = furious charge has a clap of energy at its terminus. perhaps this clap of energy can happen several times during it's travel.

multistrike + whirlwind = like someone says creates 1 or 2 smaller whirlwinds but instead of just being whirlwinds its mirror images of your weapon flying about causing damage as well.

multistrike + frenzy = each hit does splash damage (this is actually what i was hoping for in LOD)

multristrike + leap = rolling barbarian of doom! man that guy that came up with that idea kudos!

multistrike + shockwave = multiple shockwaves? not super creative but it works

multistrike + warstomp = creates multiple stomps since this skill does seem to have a cooldown.


lethality rune seems to create an effect when it kills something. like electrocute's lethality caused lightning novas once a mob died. and i believe it is different than a power rune. that being said that possibilities would be great. exploding corpses that do damage, flying corpses that do damage, or infusing your weapon to...do extra...damage?

whirlwind + lethality = corpses are flung out and do damage wherever they land

furious charge + lethality = corpses explode causing damage

hammer of ancients + lethality = corpse is nailed into the ground causing a grimward type effect.

power runes seem to just either add more damage or add an aspect that created more damage in some form. like skull of flame's damage was increased by this rune since it left a patch of fire.

power rune + warstomp = bigger radius

power + whirlwind = bigger radius

power + furious charge = guess what? BIGGER RADIUS

power + hammer of ancients = BIGGER RADIUS j/k extra crit

power + frenzy = i want to say knockback which i think would be really cool cause it would allow a swarmed barbarian to separate a mob and use his speed boost to bounce back and forth between enemies. and usually with knockback there is a bit of stun.

Brandonn
09-06-2009, 17:23
This is a fun idea. Let's look at the Berserker Skill Tree. Here are the skills in that tree listed as having a rune slot in the Wiki.

Berserker Skill Tree
Tier 1
Frenzy When attacking with Frenzy, the Barbarian's weapon damage and attack speed are increased. Frenzy can be used repeatedly, stacking the speed bonus up to three times
Tier 2
Terrifying Shout Shout with great intensity, enhancing damage done by 30% for 12 seconds
Threatening Shout Shout with great ferocity, reducing damage done by enemies within 24 feet by 60% for 15 seconds
Double Strike Grants a dual wielding Barbarian the chance to strike nearby enemies with both weapons
Tier 3
Leap Attack The Barbarian makes a mighty leap, causing ? damage to enemies when he lands.
Damage of Leap Attack increases with strength
Enrage Increases Fury gained by 100% and damage taken by 25%, for 10 seconds.
Dual Wield Specialization Increases physical damage dealt by weapons while dual wielding
Savage Increase Fury generation 30% for 8 seconds
Increase Speed Movement speed increased 5% while using Frenzy or Onslaught
Tier 4
Whirlwind Become a cyclone, delivering multiple hits to everything in your path.
Slashing Strike 12% chance to hit all nearby enemies

And here are the known types of Runes:

Energy Rune Increases skill Energy?
Viper Rune Increases skill Lethality
Hydra Rune "Increases skill Quantity"
Force Rune Increases skill Power/Damage Effect
Striking Rune Increases skill Striking?

-----------------------------------------------------------

Frenzy Energy - Less Rage Drain, Improved Rage Gain
Frenzy Viper - Chance to decapitate, rage bonus on success
Frenzy Hydra - Strike 2 or 3 enemies with each attack
Frenzy Force - Extra Weapon Damage per Hit
Frenzy Striking - Allow the speed bonus to stack more than 3 times, increase skill duration

Terrifying Shout Energy - Less Rage Drain, Improved Rage Gain
Terrifying Shout Viper - Chance for enemy to kill self from fear
Terrifying Shout Hydra - Chance for multiple enemies to run in fear
Terrifying Shout Force - Further enhances damage
Terrifying Shout Striking - When activating, Shout damages surrounding enemies

Threatening Shout Energy - Less Rage Drain, Improved Rage Gain
Threatening Shout Viper - Chance to turn enemy damage back to enemy (amplified)
Threatening Shout Hydra - Chance for enemies attack each other
Threatening Shout Force - Enhanced damage reduction, last longer
Threatening Shout Striking - Close Enemies, say in half the range as the max, have double the effect of the skill.

I'll work on the others later...

TopHatCat64
09-06-2009, 17:44
Leap + Multistrike/Hydra = the barb sommersaults instead of regular leap and besides the initial impact he will roll a little in the leap direction and cause tremendous damage to the ones in his way. Barb ball of death!


Oh hellsss yea. I really like this idea. I'd love it if the runes added extra "moves". It really pushes the idea of the barb as a master of physical combat. It also gives the barb a little more visual flash to keep up with all the wizard/witch doctor fireworks.

The "tornadoes flying off a ww'ing barb" is also another creative idea.

I'll be a little disappointed if the runes just add an AOE element or stun for the barb's skills, I know Blizzard is more creative then that.