View Full Version : Skill trees and points
Two questions-
-There are 3 skill trees for the barbarian. When you level up, you receive 5 points to put in any skill tree, on any skill(s) you choose. Is it a safe bet to 'pick' a skill tree and run with it? Or will you be allocated enough points throughout the game to fill up all three skill trees? I dont want to stretch my points too thin across three skill trees when I need to be sticking with one, or two.
-silly question, but I remember in D1 that you could play a character for a while, then actually start a NEW game with that same character at the same level. Would this be beneficial if, say, you DID want to fill up all three skill trees. If you started a new game after a while, you could get enough points eventually to fill up all three of them.
just a thought.
I just dont like the idea of not being able to use WW when its not on the certain tree that I'll be putting points in.
More than likely you will not be able to fill up all of the trees. At best you could get about 80% full on two trees. This is not Runescape in that respect ;p
They will hopefully have some incentives for people to be a well rounded tri-tree character. Enough so there aren't a hundred meteorb wizards to one meteorblightening wizard, etc.
I went back and looked at the skill trees. I managed to go across all three skill trees with 60 points.
with 5 points received per level, thats only level 12.....
I'm thinking, now, that you should definitely be able to allocate points all across the board, and not have to specialize in one tree.
thoughts?
Keighvin
04-12-2008, 07:21
You used a skill calculator someone made up, right? Few problems there.
1. The skills will all have more than 1 level, and each character will have roughly 60 skills, give or take a few, so we're talking more in the hundreds of points to completely max out a tree.
2. I haven't heard about this 5 skill points a level up, where did you get that number? As far as I know, there hasn't been an official statement about the number of points we will get.
Jay, or whatever his name is, said in an interview we will receive 5 points a level. Ill post the link later.
You're right. The skills have different levels. I managed to put 20 points in each skill tree to put me at 60. Which is only level 12.
do we know how skill costs stack up as your rank goes higher?
is it 2 points for a rank 2 skill? 5 pts for a 5 rank skill?
1 pt. for ranks 1-4, then 2 pts. for ranks 5-9? etc.
I suppose the skill tree calculator was a 'speculation' on how blizzard will set it up. Heres the link. http://diablo3x.com/classes/barbarian/barbarian-talent-trees
From the looks of it, to get to the tier 2 level skills, you must have 5 points allocated in that specific skill tree in tier 1 skills. For tier 3 skills, you must have 10 points allocated in that specific tree. Whether it be in tier 1 or 2, and so on.
As always, this game isnt anywhere near finished, and Id like to know some updates and such, so I don't doubt what you're saying echod16. This might just be speculation and I could be wasting my time. :)
As always, this game isnt anywhere near finished, and Id like to know some updates and such, so I don't doubt what you're saying echod16. This might just be speculation and I could be wasting my time. :)
We do come from the different spectrums on Diablo.. you from D1 and I from D2
was the skill system such that you could effectively max all your skills in D1?
so far I've counted a total of 255 talent points available to Barbarians in the skill tree. This discludes the extra 2-3 tiers of more skills to follow. Assuming you get 5 talent points per level, that means you could potentially get a total of 495 talent points at your disposal throughout the game. And if you get talent point quests...lets say your total possible amount of somewhere close to 525 talent points. That means...I guess...you can potentially fill up the entire tree, even with 2-3 more tiers of skills available.
That tree is probably wrong though. That..or the level cap won't be 99 in D3....it might be 50 or something
What?
Where the hell did people dig up the whole 5 skill points per level up? I am not seeing this interview anywhere...
stillman
05-12-2008, 17:50
^ I think he misread something. AFAIK, you get one skill point per level like in d2. Better check the wiki on this...
Edit: I've returned with this from the wiki. Go to the 'experience' section and scroll down just a bit.
Level Up Bonus
Level up display.Characters gain 1 skill point and 5 attribute points (which are automatically distributed) when they level up in Diablo III. Other bonuses are added as well, including gains in mana, life, damage, to/hit, and more. Details are not yet known (or finalized, with the game still in development).
End of wiki quote.
Also, Blizzard has hinted the level limit is going to be 100.
Edit: There's just no way Blizzard would allow us to fill all 3 trees. That would take away all customization except from gear.
^ I think he misread something. AFAIK, you get one skill point per level like in d2. Better check the wiki on this...
Edit: I've returned with this from the wiki. Go to the 'experience' section and scroll down just a bit.
Level Up Bonus
Level up display.Characters gain 1 skill point and 5 attribute points (which are automatically distributed) when they level up in Diablo III. Other bonuses are added as well, including gains in mana, life, damage, to/hit, and more. Details are not yet known (or finalized, with the game still in development).
End of wiki quote.
Also, Blizzard has hinted the level limit is going to be 100.
Edit: There's just no way Blizzard would allow us to fill all 3 trees. That would take away all customization except from gear.
Phew, thank YOU for clearing that up, I was worried myself
I didn't fact check, I was just going off someone else's comments, my bad
Before anyone gets to hasty, we need to recognize that these skill trees aren't dead-set on how they will be in-game, or so Ive heard.
Still, I wonder if it would be wise to invest in one tree and max that out, versus branching out to all three and have a multitude of abilities? but obviously, being a little weaker with those skills.....
Before anyone gets to hasty, we need to recognize that these skill trees aren't dead-set on how they will be in-game, or so Ive heard.
Still, I wonder if it would be wise to invest in one tree and max that out, versus branching out to all three and have a multitude of abilities? but obviously, being a little weaker with those skills.....
Diablo II 411
NOT concentrating on one tree allows for your character to deal with a vast breadth of situations, most likely all situations, but will take longer to complete all of these situations than a person concentrated in one tree. A person CONCENTRATING in one tree will not be able to encounter every situation and come out alive. But assuming the use a party/merc or trickery to sneak past difficult encounters, these characters can essentially skate through the encounters which suit well to their skill tree
A trade-off, always a trade-off
Diablo III 101
This isn't Diablo II.
For all we know, versaitility won't be tied to multi-tree builds. Nor do we know that higher tier abilities are guaranteed to be simply stronger as opposed to being simply different.
Athanasios
11-12-2008, 23:27
Diablo III 101
This isn't Diablo II.
For all we know, versaitility won't be tied to multi-tree builds. Nor do we know that higher tier abilities are guaranteed to be simply stronger as opposed to being simply different.
mmhmm! mmhmm!
For example, look at the D3 Wiz and the D2 Sorc.
The Sorc had three different skill sets, fire, ligh, and cold. The skills in each tree were all the same, they just got stronger. Fire was Fire, Lightning was Lightning...
The Wizy on the other hand seems to have less general skill trees like, Stom, Arcane, and Conjuring. Look at The Storm tree, its got all kinds of goodies in there! Its a mix of all the D2 Sorc skills with even some Ele skills from the Druid! The Arcane tree, given its more focused on arcane damage, has lots of defensive skills as well. The Conjuring tree, my personal fav, is all over the place as well; it has many different types of skills to choose from. It ranges from freaking magical blades to meteor showers.
I have no clue as to how the skill points will be best distributed, but from the looks of things(based on the wizy-sorc comparison), im guessing each char will be fully capable of just specializing on one tree.
Diablo III 101
This isn't Diablo II.
For all we know, versaitility won't be tied to multi-tree builds. Nor do we know that higher tier abilities are guaranteed to be simply stronger as opposed to being simply different.
Ok, let me change that up a bit..
Any game worth a damn 101
;p
I may be narrow minded in this respect, but I just don't see anyone really specializing in one tree and getting away with it for the entire game, in SP, anyway
The Barb tree has killing, defensive, and endurance abilities in all three trees. Witch Doctor's damage types seems all over the place. Every Wizard tree seems to have killing abilities and defensive abilities.
Couple that with low chance of immunity festival coming back, I think specializing in one tree will be just as viable as spreading out.
Well, I have to say that going all along with only one tree is nearly always a bad decision. It is usually a Major+Minor tree completely leaving the third untouched or just put points on some must haves.
Let me ask you something guys 'cuz this is what I am really confused about. I searched for information but did not get any. So will the skill system be like in D2 (You put points to the active/passive abilities and get them) or will it be like talent system in WoW (like every barb will have Bash for e.g. just some of them will get 200% dmg, while the others just 50% depending on the skillpoints they put away).
Farmrush
14-12-2008, 04:24
Well, I have to say that going all along with only one tree is nearly always a bad decision. It is usually a Major+Minor tree completely leaving the third untouched or just put points on some must haves.
Let me ask you something guys 'cuz this is what I am really confused about. I searched for information but did not get any. So will the skill system be like in D2 (You put points to the active/passive abilities and get them) or will it be like talent system in WoW (like every barb will have Bash for e.g. just some of them will get 200% dmg, while the others just 50% depending on the skillpoints they put away).
There is still a skill tree, only they are organized in tiers with each tier requiring 5 more points to become unlocked. These 5 points can be spent in any of the skills in the previous tiers. A lot of the skills are passives so we should see some interesting skill discussion in the future. These passives as essentially taking the place synergies did in Diablo 2, only they are much more interesting and flexible. So although you may have a skill from the early tiers, if you haven't put points towards it and its passives it won't be very good. And obviously the more powerful skills will be in higher tiers.
As far as I know there aren't multiple iterations of a skill. There isn't "Bash 1, Bash 2, Bash 3."
Ok, let me change that up a bit..
Any game worth a damn 101
;p
I may be narrow minded in this respect, but I just don't see anyone really specializing in one tree and getting away with it for the entire game, in SP, anyway
If understand their mechanics correctly, to gain access to top skills you will need to heavy specialize/invest in one tree.
Btw. I don't know if we should call it trees, i didn't see any "---" between them.
I know this is an older thread, but it is applicable none the less. D-Source just posted some skill trees today, they look pretty sweet and have the functionality which is the same is that of Blizzcon.
http://www.diablo-source.com/index.php?cmd=article&sec=news&act=view&id=90
Totally out of date now though. We know from Blizzcast 8 that the trees have been changed to 7 tiers.
Hmm I have one little question...
With the tier system you would have to spent all of your points in one skill tree, and you couldn't get some skills of the other 2 trees, right?
That's like prerequisites taken to extreme :scratchhead:
You could still spend your points among trees, it just means you'll get down each tree a little less. It'll depend on how many points we get and how may points it takes to move down each tier.
Synchrotron
17-04-2009, 01:10
There will be 7 tiers and each tier requires 5 more skill points than the previous (correct me if i'm wrong), so to unlock a 7 tier skill you'll have to spend 30 skills points on that specific "skill tab".
So if someone is planning to maximize at least two 7 tier skills from different tabs they will first have to spend 60 points in "weaker" skills. That leaves the person with 40 skill points remaining (excluding quest skills) so its possible to maximize only two skills from different tabs.
There will be 7 tiers and each tier requires 5 more skill points than the previous (correct me if i'm wrong), so to unlock a 7 tier skill you'll have to spend 30 skills points on that specific "skill tab".
So if someone is planning to maximize at least two 7 tier skills from different tabs they will first have to spend 60 points in "weaker" skills. That leaves the person with 40 skill points remaining (excluding quest skills) so its possible to maximize only two skills from different tabs.
They aren't "weaker" skills, just different. This isn't D2, you can't just pump your points into one skill and get through the game. You will be using many of the active skills in the tree that you take.
Doctor Salvador
18-04-2009, 06:17
So if someone is planning to maximize at least two 7 tier skills from different tabs they will first have to spend 60 points in "weaker" skills. That leaves the person with 40 skill points remaining (excluding quest skills) so its possible to maximize only two skills from different tabs.
I doubt the max level is still 20 for every skill like in D2, it's most likely been changed, and as Telzen said, there won't be an overabundance of weak skills.
Before anyone gets to hasty, we need to recognize that these skill trees aren't dead-set on how they will be in-game, or so Ive heard.
Still, I wonder if it would be wise to invest in one tree and max that out, versus branching out to all three and have a multitude of abilities? but obviously, being a little weaker with those skills.....
Of course they arent.. they havent probably done much balancing yet. Balancing the skills and the game will probably take a lot of time and the skills and the system will change many times before release and even after the release.
Imo we shouldn't be able to fill most of the skills in the trees.. that will lead to a situation where everyone have quite similar builds and once you have done one character there isn't much point doing another same class. Also there would be a lot of skills that you woundn't use much if you have max points for some skill and then you have one tree that is not completely filled up and you have a few skills there that aren't really strong compared to others.
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