View Full Version : Rewards for Hardcore
teh_Thrasher
30-11-2008, 06:33
Now, i was under the assumption that, in d2, when u play hardcore mode the drops are also better/more frequent due to the increased danger of having only one life.
is this wrong?:scratchchin:
and if it is, i think it should be implemented into diablo3. i would like to see some kind of benefit for playing hardcore. just having one life is not really what i call fun. finding phat lewt to help own would be though because the life expectancy is a lot shorter, u shouldnt have to worry about people hording items.
gimme some feedback
I've did some research on this matter and I think the only difference between SC/HC Mode is the title you receive and the constant fear of dying. I've played with hardcore character before and to be honest I haven't noticed any improvement in drops (judging from my SP experience).
Maybe it will be the same for Diablo III, maybe not...
stillman
30-11-2008, 14:18
IIRC, any game mechanics (like mf) that you hear about regarding differences between the 2 modes are myths.
But it's kind of a complex question and answer. In HC, everyone plays and builds chr's so differently, it almost certainly going to make the game different than SC. Then there's the tppk problem, so it's solo all the way for almost everyone. You have to make a chr who is independant. You can't just go pure cold damage and join some strangers' game to sail through the immunes. Then there's fear of lag, so you tend to avoid many places that SC players run all the time. These differences are so serious that it's almost the same as having different programs dictating each mode's game mechanics. All this change is born from one little marvelous rule where you only have one life.
As for d3 implementing rewards for HC, a lot of fans don't like that idea, though I'm OK with it (frankly, I think we deserve a reward for the high stress lifestyle of playing HC. The only reward we have is... .... ...a high stress lifestyle). Let's face it; no one cares about the titles you get when you beat normal, nm, and hell. Those are meaningless to everyone after a few years of playing. Maybe they'll replace this 'reward' with a real reward. I'd be happy with that.
But many players--who are bigger HC fans than I--don't like any sort of change to HC. They tend to want it kept the way it is. The differences should be all psychological.
One issue is that Blizzard would be affecting the player base somehow. If they give HC players an advantage like separate loot only available on HC or even a slightly higher mf rate, then players will feel left behind on SC and they won't be getting equal game content. My soloution to that is to let it work both ways: SC mode can have stuff that only drops in SC mode. So both sides get screwed equally.
It's a tough call to make since d3 will no doubt have a far superior item storage system, no tppk problem, and no hostility. Who knows what the natural differences will be. Maybe without these plagues from d2, HC in d3 will be virtually the same as playing SC. Then, maybe Blizzard would have to spice things up a bit to make a more noticable difference between the 2 modes. Let's not forget that stat points are distributed for you so you can't dump everything into vit.
teh_Thrasher
30-11-2008, 17:21
Maybe without these plagues from d2, HC in d3 will be virtually the same as playing SC. Then, maybe Blizzard would have to spice things up a bit to make a more noticable difference between the 2 modes. Let's not forget that stat points are distributed for you so you can't dump everything into vit.
yeah i hear that, more spice would be a welcome addition. but just because softcore doesnt have the same stuff as hardcore doesnt mean they should have extras too. if they want to experience the extras they should have to play hardcore to feel the difference. i think this subtle addition will also increase the HC player base. "more loot?! count me in":thumbup:
and it also seems like we wont have too much to worry about the random fodder monsters but we will have more troubles with the bosses which should make for a more epic feel to the game. especially if ur friends are dieing around you :O
stillman
30-11-2008, 23:07
Actually, that's another thing...friends in HC dying around you. I've never seen a person in d2 die in HC, mainly because everyone is soloing unless you play with your frineds (and you know where they live in real life, lol). It sure would be epic to see 1-2 people die in d3 HC. When a high level SC player dies in a d2 run, I've seen players have a moment of silence because someone just lost 20 hours of grinding exp, lol. A moment of silence, A Ha Ah ahah ah ha hah Ha HA ha Ah HAAHAH HA! Imagine what d3 will be like when they lose everything.
teh_Thrasher
01-12-2008, 00:27
lol moments of silence. only in the computer game for me. in real life im lawling at their poor misfortune.
yeah i was in this one game that claimed like 3-4 people (started from act1) 2 of em were lost in the battle against diablo. that was pretty epic. cause no1 had like elite gear/skills definitely made the game more intense and suspenseful.
MoUsE_WiZ
01-12-2008, 00:45
The absolute #1 reason to not give better/more drops to HC is that HC is played to make the game harder. Items make the game easier. As such giving more/better items to HC players defeats the entire purpose of playing HC to at least some degree.
If anything, fewer drops with less powerful items for HC players.
It may sound silly, but Mythos actually had something like that and it was pretty popular.
They had 4 types of characters you could create:
-softcore/normal
-softcore/elite
-hc/normal
-hc/elite
(actually they added a 3rd check box related to PvP later on resulting in 8 types of characters, but I'll ignore that one for now)
Basically checking the "elite" box had 2 effects; you got fewer drops, and you could not respec.
If I had to guess based on observation, I'd say about 80% of their total playerbase checked the elite box. I don't believe I saw a single person who had checked HC without also checking elite.
The argument stillman brought up is related more to ideas such as HC only content, or items that make HC players look cooler than SC players without effecting gameplay.
teh_Thrasher
01-12-2008, 00:54
hardcore doesnt actually increase the games difficulty u know that right? it only makes u have 1 life...
better drops would just increase the speed at which u could make it through the game on to the later difficulties.
cause i dont like reaching nightmare and having really ****ty equipment that i found early in normal. it just makes the game go by mad slow as i try and grind away on the low level monsters hp (this is speaking from a melee point of mind, whereas the sorceress can just blast through with basically anything)
MoUsE_WiZ
01-12-2008, 06:00
hardcore doesnt actually increase the games difficulty u know that right? it only makes u have 1 life...
Lol.
it just makes the game go by mad slow
So by that line of reasoning, if all you want is for the game to go faster (eg more drops) you should play softcore (where there's more than one life).
Problem solved.
teh_Thrasher
02-12-2008, 04:57
not really. blizzard is making it so the game is faster paced so this line of thinking would go right along with their plans...
what are u lawling at... thats completely true... read ur manual.
MoUsE_WiZ
02-12-2008, 07:40
not really. blizzard is making it so the game is faster paced so this line of thinking would go right along with their plans...
No.
If they wanted to make the game faster by increasing drop rates they would equally give the drops to SC to speed up their game. Closing the gap between the two modes defeats the purpose of having two modes.
what are u lawling at... thats completely true... read ur manual.
I was "lawling" at your statement that having one life is not making the game more difficult.
"Hell doesn't make the game harder, it just means the monsters have more hp and do more damage so you have to go slower!!"
Now though, I've got an entirely new post to "lawl" at.
KillaMike
02-12-2008, 10:34
if you want to have diffeerence btw sc abd hc, you can just have more att points, or more vita pimped in you by default, having better gear, just makes you immortal, and you lose all point of playing hc when you are immortal :whistling:
so the biggest dif that should be (if ever) is to have a bit extra vita
just having one life is not really what i call fun.
Then HC isn't for you, clearly. You seem to be working off a base assumption Blizz should give players incentives to move to HC... they shouldn't. We don't need compensation to make up for permanent death; that's the whole attraction of playing HC. If you don't get that... again, HC is not for you.
teh_Thrasher
03-12-2008, 02:51
No.
I was "lawling" at your statement that having one life is not making the game more difficult.
"Hell doesn't make the game harder, it just means the monsters have more hp and do more damage so you have to go slower!!"
Now though, I've got an entirely new post to "lawl" at.
"Hell doesn't make the game harder, it just means the monsters have more hp and do more damage so you have to go slower!!"
actually hell difficulty does make the game harder because its an actual difficulty setting and not a gameplay option. which hardcore is. *yes i know ur being sarcastic, but u totally failed at it working properly*
MoUsE_WiZ
03-12-2008, 04:47
"Hell doesn't make the game harder, it just means the monsters have more hp and do more damage so you have to go slower!!"
actually hell difficulty does make the game harder because its an actual difficulty setting and not a gameplay option. which hardcore is. *yes i know ur being sarcastic, but u totally failed at it working properly*
Oh so many different ways to go with this one!
actually hell difficulty does make the game harder because its an actual difficulty setting
So if Blizzard had labeled hardcore a difficulty setting instead of making it a checkbox at the start of the game, that would magically make it so that hardcore makes the game harder on the merit of it being an actual difficulty setting?
and not a gameplay option
So since say, playing the game through blindfolded is an option one can take while playing the game (hence a gameplay option), an attempt to play the game through blindfolded would not make for a more difficult (synonymous with "harder") play experience?
I had more typed up, but I decided a logical argument with someone who doesn't know the definitions of words would be wasted. I can't wait for you to tell me how my "sarcasm totally failed at it working properly" again.
teh_Thrasher
03-12-2008, 05:11
naw i wont tell u how ur sarcasm failed but ur attempt at typing a logical sentence failed maybe stick with using words that u know.
ur totally taking this too a new level of retardation due to ur lack of understanding that im talking about the game and not some stupid BS like wearing a blindfold.. what a stupid example. FAIL!
Hardcore and Softcore are game types not DIFFICULTIES does that spell it out enough for you? or should i bring in examples like uh ok in Gears of War 2 there are game types called Warzone, Elimination, Horde... and the list goes on. but there are also different difficulties! casual, normal, hardcore and insane. is this helping or are u gonna come back with some blindfold comment again? lol
MoUsE_WiZ
03-12-2008, 07:50
naw i wont tell u how ur sarcasm failed but ur attempt at typing a logical sentence failed maybe stick with using words that u know.
ur totally taking this too a new level of retardation due to ur lack of understanding that im talking about the game and not some stupid BS like wearing a blindfold.. what a stupid example. FAIL!
Hardcore and Softcore are game types not DIFFICULTIES does that spell it out enough for you? or should i bring in examples like uh ok in Gears of War 2 there are game types called Warzone, Elimination, Horde... and the list goes on. but there are also different difficulties! casual, normal, hardcore and insane. is this helping or are u gonna come back with some blindfold comment again? lol
You just get better and better with each post, it really is amazing.
Hardcore and Softcore are game types not DIFFICULTIES
That's a pretty sketchy claim on its own; they are almost the exact same game with exactly one change, and that one change does nothing beyond making the game more difficult. To say that checking a box that does nothing but make the game more difficult is not the same thing as picking a difficulty setting seems silly to me, but it's not completely undefendable so I won't bother arguing it. Not with someone with your grasp of the English language anyways.
However, that's not what this discussion is about... if you recall, it stemmed from this comment:
hardcore doesnt actually increase the games difficulty
If what you meant here was that "hardcore does not change the difficulty setting of the game" then go ahead and say so. As mentioned, I won't bother arguing that with you.
However you did not say "hardcore does not change the difficulty setting of the game", you made a blanket statement claiming hardcore does not increase the game's difficulty.
Now, this may come as a shock to you, but "difficulty" is a word with many meanings. Even in the context of a video game forum there is no reason to assume that "difficulty" means the same thing as "difficulty setting".
If you actually meant to refer to the difficulty setting then you should probably work on your writing skills because saying one thing and meaning another is pretty much the worst way imaginable to get your point across. On top of that, you should probably work on your reading comprehension skills because the post you were responding to said "HC is played to make the game harder", which clearly has nothing to do with the concept of difficulty settings. Actually you should probably work on your reading comprehension and your writing anyways because they both seem entirely terrible.
If, on the other hand, you are standing by your statement that HC does not increase the difficulty of the game, I refer you back to my previous post about blindfolds, and I'd thank you to actually respond to that post in the context of this discussion if you try again.
Sein Schatten
03-12-2008, 11:23
Hardcore and Softcore are game types not DIFFICULTIES does that spell it out enough for you?
While the last posts here are flames but fun to read nonetheless I must interject here. There are games with difficulty settings and those settings do alter the number of lives you have (The house of the dead for example). The purpose of those settings is to narrow the leeway the game gives regarding your errors. HC, obviously, has a tiny leeway as one error on your part ends the game.
To the topic: If you need extra rewards for HC than I need extra rewards for SC. :)
I play hardcore for two reasons.
1. I don't die, because I know how to play the game.
2. The rest of the people who play HC also knows how to play the game, making it more enjoyable and way faster paced, since you wont have noobs ****ing up all over.
This is reward enough, the brilliant solution of separating the people who don't know how to play the game and the people who do.
Notice that I'm not saying people who play SC don't know how to play the game, I'm just referring to the extremely vast majority.
teh_Thrasher
04-12-2008, 05:44
oh i didnt know i was arguing with a harvard english professor.
i guess your scrutiny of every little word has taken ur reading skills to a level beyond ridiculous Mouse.
let me spell out my statement then.. hardcore does not give the monsters more hp or more dmg. which is what i was referring to as "difficulty".
is that clear enough or should i throw in big words to make myself sound smarter thus making ur reading skills really shine?
"This is reward enough, the brilliant solution of separating the people who don't know how to play the game and the people who do."
uh yeah not really... chicken hack and quick S&E is not what i call skill... nor is being rushed and just having friends power level you.
To the topic: If you need extra rewards for HC than I need extra rewards for SC.
but why? theres no added challenge in softcore. (notice the use of challenge because there is only one life and not difficulty mouse) why should something with no death penalty have the same rewards as something that does?
MoUsE_WiZ
04-12-2008, 06:50
hardcore does not give the monsters more hp or more dmg. which is what i was referring to as "difficulty".
is that clear enough or should i throw in big words to make myself sound smarter thus making ur reading skills really shine?
No, I understand exactly what it is you are saying, it's just that what you are saying is exactly the opposite of an intelligent statement.
Aside from the fact that it is a 100% random statement (note that in my first post I did not once mention anything in regards to monster hp or damage), it's also 100% wrong.
Just because you are choosing to use the word difficulty to refer to nothing but monster HP/damage does not mean that's what the word actually refers to.
Since you are apparently too lazy to go look words up in the dictionary (for some reason I really kept hoping you would do that, realize how stupid your posts are, and go away) here you go:
Difficulty:
1. the fact or condition of being difficult.
3. a trouble or struggle.
8. something that is hard to do, understand, or surmount; an impediment or obstacle.
Difficult:
1. not easily or readily done; requiring much labor, skill, or planning to be performed successfully; hard: a difficult job.
2. hard to understand or solve: a difficult problem.
6. disadvantageous; trying; hampering: The operation was performed under the most difficult conditions.
7. fraught with hardship, esp. financial hardship: We saw some difficult times during the depression years.
Hard:
3. difficult to do or accomplish; fatiguing; troublesome: a hard task.
5. difficult to deal with, manage, control, overcome, or understand: a hard problem.
6. involving a great deal of effort, energy, or persistence: hard labor; hard study.
Obviously monster hp and damage make the game more difficult in some aspects of the game. However having one life most definitely does increase difficulty as well, saying otherwise is retarded. Even if HC has no effect on you beyond the speed at which you play (by the way, our untwinked group went 1-guardian untwinked at the start of the season in virtually the same amount of time it took the softies, HC only slows you down if you're bad), having an effect on speed is still making it more difficult by definition of the word "difficult".
If you still can't see why hardcore is more difficult than softcore - by the definition of the word "difficult", not by your entirely arbitrary and unique definition - then I'm not sure what to tell you beyond the very first thing I told you on the topic; lol.
oh i didnt know i was arguing with a harvard english professor.
I'm pretty sure most people learn what the word "difficult" means around the age of 6 or so. Obviously I don't remember when exactly I learned it, but I assure you it was well before I finished elementary.
your scrutiny of every little word
If I were to scrutinize every little word you wrote we'd be here for days. However the key word in a sentence isn't exactly what I'd consider a little word, especially not when someone is completely disregarding anything resembling a definition of that word.
should i throw in big words to make myself sound smarter
It's funny that you think I'm doing that, and it's even funnier that you've made an attempt at doing so yourself.
uh yeah not really... chicken hack and quick S&E is not what i call skill... nor is being rushed and just having friends power level you.
Clearly that's how everybody plays HC. And it's even more similar to how HC is likely to be played in D3.
but why? theres no added challenge in softcore.
Because, as mentioned by a few people so far, adding an extra reward to HC but not to SC makes HC easier thusly removing any any extra challenge HC had (possibly to the point where it's easier than SC, depending on how good you are at it) and defeating the entire purpose of playing HC in the first place.
And yes, challenge does clearly work there... by the way
Challenge:
5. difficulty in a job or undertaking that is stimulating to one engaged in it.
Gee, synonym much?
AkumaSlayer
04-12-2008, 13:43
Lol.
I don't think Hardcore needs any more rewards other than the titles you get.
oh i didnt know i was arguing with a harvard english professor.
i guess your scrutiny of every little word has taken ur reading skills to a level beyond ridiculous Mouse.
let me spell out my statement then.. hardcore does not give the monsters more hp or more dmg. which is what i was referring to as "difficulty".
is that clear enough or should i throw in big words to make myself sound smarter thus making ur reading skills really shine?
"This is reward enough, the brilliant solution of separating the people who don't know how to play the game and the people who do."
uh yeah not really... chicken hack and quick S&E is not what i call skill... nor is being rushed and just having friends power level you.
To the topic: If you need extra rewards for HC than I need extra rewards for SC.
but why? theres no added challenge in softcore. (notice the use of challenge because there is only one life and not difficulty mouse) why should something with no death penalty have the same rewards as something that does?
Seeing as pretty much everything worth saying has been covered... One of HC's biggest rewards is not having many people like this ^ in it.
Putting the definition debate of "Difficulty/Difficult/Hard/Etc" aside for a minute, I would agree HC should *not* have any additional drops or character advantages over SC. The whole reason I play HC is because of the difficulty (no flaming, please) of playing the game through all levels with only one life to live. Giving HC players any additional item perks or better drops or anything, for that matter, dilutes the reason most HC players go to HC.
Completing the game, through all three modes/difficulty levels/whatever with 1 life only is reward enough, IHMO.
Now if Bliz wants to provide some different, but basically equivalent drops/attributes/whatever in HC, then that's a different story. :thumbup:
teh_Thrasher
05-12-2008, 04:30
Quote:
your scrutiny of every little word
If I were to scrutinize every little word you wrote we'd be here for days. However the key word in a sentence isn't exactly what I'd consider a little word, especially not when someone is completely disregarding anything resembling a definition of that word.
lol thats a big laugh u multi quoted like a million things.
Scrutiny : Critical examination 2 close investigation
"Clearly that's how everybody plays HC. And it's even more similar to how HC is likely to be played in D3."
uh eww it better not be. i bet ur one of the ones that plays like this. should be a mode called pussy mode just for those who dont want to die.
adding a reward or something different from softcore to hardcore wont neccessarily make hardcore easier. u think im saying give everyone godly gear... im not. so maybe stop thinking like a bafoon mouse.
MoUsE_WiZ
05-12-2008, 07:21
lol thats a big laugh u multi quoted like a million things.
lol thats a big laugh u multi quoted like one things and screwed it up
And by the way, if you hadn't gone and made so many seperate stupid comments I wouldn't have been able to go out and quote all of them. But feel free to keep it up, it's giving me something to do.
Scrutiny : Critical examination 2 close investigation
Yup, thanks for taking the time to look up that word to verify to yourself that you were using it correctly. I am well aware that I am scrutinizing your (mis)use of the word "difficulty". Now look up the words "every", "single", "little", and probably "key". After you've done that you might be able to figure out where that little bit you tried to quote was coming from.
uh eww it better not be. i bet ur one of the ones that plays like this. should be a mode called pussy mode just for those who dont want to die.
I thought that the obvious sarcasm was obvious... guess not.
Oh well, it's the internet, sometimes it gets missed.
The part that's funny to me is that earlier when I said hell doesn't actually make the game harder you tried to label it sarcasm when it really was really only about half sarcastic at the most... now when there is actual sarcasm there it goes completely over your head.
adding a reward or something different from softcore to hardcore wont neccessarily make hardcore easier. u think im saying give everyone godly gear... im not.
Adding anything to the drops makes the game easier, it does not matter how small the addition is. It might not make the game easier by very much, but it does still make the game easier.
The part where I said something like "easier than softcore, depending on how good you are" really does depend on how good you are. I did not mean it for idiots like you who, judging by everything you've written complaining about HC, are terrible at the game. For those people it'd make the game easier, but not easier than softcore.
I, on the other hand, have not died since early season 3. I also don't play significantly slower than the softies. Adding an extra reward to HC but not to SC would at the very least make it seem easier than SC for most of the time. Again, how much easier would depend on how much reward, but any reward results in some level of easier.
so maybe stop thinking like a bafoon mouse.
At least there's actually some thought involved in my posts.
Nobody expects brilliant writing on a video game forum, but it'd be nice if the minimum standard wasn't quite so low.
Lol whats with people thinking HC drops better items? Ever since year 2000 people have been asking about this in chat and forums. No it's the same except in hc you die for real and u have better titles and chat look.
If you ask me better chat look and titles and better community are reward enough for playing hc. Also the excitement you get for it is so much better than in SC.
Akse, I already tried to steer the topic off the dictionary/grammar war, but it's not working. :scratchchin:
teh_Thrasher
06-12-2008, 05:11
Mouse you are just a nitpicky fool.
and im plenty good at the game. i dont die either because i know how to build a character and i dont play builds like hdins.
but u are still thinking in terms of diablo 2. this is the diablo 3 forums so maybe get out of the past and start thinking in terms of the future game that is coming out... maybe that might help.
alright ill agree with Aske on his reward about the titles and cool visual representation of the character in the chat channel, it IS nice.
MoUsE_WiZ
07-12-2008, 06:43
Mouse you are just a nitpicky fool.
Better than just being a fool I suppose.
and im plenty good at the game.
I have very significant doubts about that; anyone I know who is any good at this game considers the PvM to be painfully easy and knows it doesn't need to be even easier. If PvP is your concern, there are much better solutions to the time it takes to get gear than adding drops to PvM.
this is the diablo 3 forums so maybe get out of the past and start thinking in terms of the future game that is coming out...
*sigh*
I wouldn't have bothered posting again if not for this little bit but you have to keep going out and making entirely illogical statements...
Everything I have said so far has been in terms of D3. If Blizzard randomly decided to add more items to HC in D2 I really wouldn't care at all, it is not a game that holds my interest for very long periods of time due to the lack of challenge it presents. And besides, more items wouldn't be any different than the dupeword/mass bot situation we've already got.
Here's the thing, we can't really talk about D3 in terms of what D3 is like because we do not know what D3 is like. Hell, if we had to talk about D3 in terms of what D3 is currently like this forum wouldn't be there because Blizzard has yet to verify that hardcore will even be the game, at this point HC is just an assumption on our part.
As such one of the better ways to talk about D3 right now is to talk about similar games with similar features to the feature being discussed. Obviously D2 has a variety of features similar to what will be in D3 (primarily HC, hopefully). If you recall, my first post in this thread wasn't even about D2, it was about Mythos, because Mythos actually had an HC mode with more items and an HC mode with less items, and no one decided to play the mode with more items.
Oh, and by the way, go look at how many times you've referenced D2 so far; if I'm guilty of discussing D2 on a D3 board you are too. Idiot.
teh_Thrasher
07-12-2008, 07:39
yawn. ur posts are the same crap over and over. but it does give me something to read and respond to so thats the only real reason i keep this thread alive. and im sure the other ppl enjoy the bickering
im so glad u find a game u have memorized after playing 10 years easy... if u hadnt then i would consider u a simpleton...
"illogical statements"? lol ok spock... i said diablo 3 will be coming out in the future... makes good sense to me...
so maybe before you multiquote like the fool u are, u could maybe use ur brain and think up some added rewards or things to make hardcore more intriguing for others... if u say some **** about the community i may die... if u log on right now theres probably no games in NM or Hell.. maybe 2-4 games in normal for chant rushes..
MoUsE_WiZ
07-12-2008, 10:43
im so glad u find a game u have memorized after playing 10 years easy... if u hadnt then i would consider u a simpleton...
You'd actually have a point there if you weren't ignoring:
-D2 hasn't been out for 10 years
-The game was massively reworked in 1.07, LoD, and 1.10
-I'm not sure I've ever found an RPG that I considered difficult
-Blizzard wasn't intent on trying to keep Diablo 3 easy to get into immediately after picking it up
"illogical statements"? lol ok spock... i said diablo 3 will be coming out in the future... makes good sense to me...
If you look really, really, closely you'll notice I included you saying that D3 is a future game inside of the quotation. But thanks for pointing out to me you said that, I'd almost missed it. Moron.
The illogical part, which I suppose I shouldn't have assumed you'd pick up on, is where it is not possible to think in terms of something that does not exist. As mentioned, the best that can be done is to make assumptions about what will exist and compare it to what does exist.
so maybe before you multiquote like the fool u are
Are you mad that your attempt at quoting multiple blocks of text failed?
u could maybe use ur brain and think up some added rewards or things to make hardcore more intriguing for others
Hardcore does not need to be more intriguing to others. Either hardcore is intriguing or it is not.
if u log on right now theres probably no games in NM or Hell.. maybe 2-4 games in normal for chant rushes..
See, I'm aware that I just said "...and compare it to what does exist", but when talking about the community, D2 is a terrible thing to choose to compare D3's non-existant community to.
D2 is an old game that is hacked to hell.
Diablo 3 will be a new game that will (hopefully) not be hacked to hell.
Those two points alone mean the communities will be entirely different.
Throw in what we're hearing about automatic matching, better ways to keep track of friends, and emphasis on group play and I suspect the communities will be lightyears apart.
But no, you're not being hypocritical at all by accusing me of being too focused with D2 in my posts... not at all.
For the record:
-PvP servers in WoW and AoC don't offer extra rewards to players
-HC characters in Mythos and HG:L don't offer extra rewards to players
In all 4 cases players were/are still attracted to the more difficult modes. A mystery I know.
teh_Thrasher
07-12-2008, 21:45
obviously not when i hear hellgate london was closing its servers. obviously not enough people liked it...
and i dont quote u because, quoting retards isnt appropriate.
but i am glad that we are both now on the same page about D3 not being D2. =]
MoUsE_WiZ
07-12-2008, 23:51
obviously not when i hear hellgate london was closing its servers. obviously not enough people liked it...
That problem is the result of HG:L not being popular in the first place.
HC itself, amongst the people who were playing HG:L, was fine.
Come on you guys... if your going to flame each other, at least try to make it entertaining! This is like watching a fight between two kids in the chess club or something.
Where's the biting humor? The scathing sarcasm? lol
ICheatAtGolf
11-12-2008, 00:02
One issue is that Blizzard would be affecting the player base somehow. If they give HC players an advantage like separate loot only available on HC or even a slightly higher mf rate, then players will feel left behind on SC and they won't be getting equal game content. My soloution to that is to let it work both ways: SC mode can have stuff that only drops in SC mode. So both sides get screwed equally.
I'm sorry but I don't agree with this at all. Softcore players don't have any added obstacles (such as 1 life) working against them, as Hardcore does. Why should Softcore get anything Hardcore doesn't get? Hardcore players need all the advantage they can get.
elvarsteinn
11-12-2008, 00:18
Hardcore players need all the advantage they can get.
If a player needs an advantage to want to / be able to play hardcore, then hardcore isn't for them.
Blunt truth. I'ts the definition of "hardcore" :D
BitsNPieces
11-01-2009, 12:18
I would like to point out Mallah's scroll of resistance. I remember there was talk about it being bugged in sc. When you died you lost the resist@ bonus but the char screen still listed the bonus. Something like this is an exellent reward to have for hc players and I used to laugh when sc players were moaning about it (ok I agree the char screen should list the values right). I hope there will be rewards like this in D3. I don't need improved drops.
Silverkill
12-01-2009, 11:06
I'll skip commenting on this dispute...
As for me, the best reward for HC mode is adrenalin that you recieve while fighting with mobs on Hell diff (talking about D2)... Watching both eyes for cherished words in mobs description... Multiple shots, Lighting enchanted... etc... Before wwing in the crowd... Thinking what to do, not to be killed and at the same time to gain exp and loot...
No need for additional drop or exp or whatever in D3... Understanding that you have reached 90+ lvl without trains or some kind of easy exping is best reward...
Left D2 as soon as i saw people duping stuff... Hope in D3 this problem will be solved...
Regards,
All sc gamers will feel ripped off if hc gamers get "rewarded" with anything that's outside the realm of bragging right (eg. Titles).
Regardless of this feeling, hard core players CAN be rewarded without making all sc players hate them.
Blizzard simply needs to make a game mechanic where a guage fills as your experience or kill count increases. Increasing the guage results in a slightly better "magic find" chance, which should decrease exponentially. :thumbup:
:cloud9: The way to make everyone happy is to provide this to both hc and sc players, and to have this bonus reset if one were to die.
I enjoy this system, because it rewards strategic play and gives even sc gamers a reason to act hc.
GoldenBird
02-02-2009, 03:28
I don't think there should be HC rewards. You guys who go on about how stressful it is should know that you have a choice to choose between this "high stressful" playing versus softcore (there's a reason for the little box at the bottom of the screen!).
Really, I think the only reward should be bragging rights.
teh_Thrasher
02-02-2009, 06:25
well no matter what u guys think. about feeling cool for doing this or that without dying blah blah blah save and exit is still a big load of crap on ur hardcore ownage parade. im sure everyone does it and it doesnt make u hardcore it makes u a pussy.
there should be something special for those that play hardcore. it doesnt need to be something that makes the game easier or more full of uber loot. but something to seperate it from the normal softcore... say some sweet video u can only see after beating hell hardcore... thatd be pretty tough and worthwhile to get too... although im sure someone would post it on youtube or something X_X
I think the best "reward" you're going to see in hc is the ability to party with a bigger % of people who have patients and are familiar with the game mechanics.
AkumaSlayer
05-02-2009, 01:40
I think the best "reward" you're going to see in hc is the ability to party with a bigger % of people who have patients and are familiar with the game mechanics.
What, are they doctors??
teh_Thrasher
05-02-2009, 07:25
haha hes right its patience.
going slow mo through games is not very fun. cautious sure, slow mo no.
i dont care about %of people that have patience. if i wanted to play with people that i knew knew how to play the game i would play with friends and not HC pugs.
obsoleteAUS
05-02-2009, 09:04
teh_Thrasher, why are you flaming about the save/exit bug?
Pretty sure there is another thread that discusses possible fixes for this problem. I'm guessing most of the people who play HC now, will play HC in D3 even if they remove the Save/Exit problem.
I also agree there should be no extra rewards for playing HC. Maybe if they are bringing out prizes for top 10 ladder players then they goto HC players only? I know they had prizes long ago.
reaperguy
05-02-2009, 10:03
The hardcore system from D2 should be kept the same...except for the ways 2 people could play with the aggro system to pk you before you even knew what hit you. they should also make it very hard or impossible for high lvls to pk lower lvl people. Like only being able to aggro people within 5 levels of you.
Hardcore makes you proud to have a lvl 70 character :alright:
Puckineh
22-05-2009, 22:05
the best reward is no reward
I don't play hardcore cause i want something others cant have or because i think I'm better than them. i play because its more challenging to get through the game without dieing. any kind of reward for playing this way would cheapen the whole experience.
Fruitvendor
23-05-2009, 06:41
The best reward I've received from playing hardcore was to have met a greater percentage of folks who were patient, humble, articulate while showing great respect for the game instead of wanting to "beat" it.
well no matter what u guys think. about feeling cool for doing this or that without dying blah blah blah save and exit is still a big load of crap on ur hardcore ownage parade. im sure everyone does it and it doesnt make u hardcore it makes u a pussy.
there should be something special for those that play hardcore. it doesnt need to be something that makes the game easier or more full of uber loot. but something to seperate it from the normal softcore... say some sweet video u can only see after beating hell hardcore... thatd be pretty tough and worthwhile to get too... although im sure someone would post it on youtube or something X_X
not to flame you are any thing but this post contradicts is self.
in the first part you're saying "every one S&E to stop from dieing and they are "pussies"
then you're saying we need a reward for being "pussies"??
the reward is you went threw the game and you didn't get PKed or Killed by monsters. you're reward is a different title and your name in red letters
the point of having hard core mode is for the sake of going threw it "Hardcore" not getting your self Killed. and that's what people do, be it rushed by friends or slow and steady grinding. the only "appeal" intended for Hardcore is to test your skill, are you good enough to beat the game before it beats you. and what's the point of getting "extra perks" or "rewards" of any sort if we're all "pussies" who S&E?
I feel like people want a reward just as some sort of confirmation, but you shouldn't look for confirmation in videogames. You shouldn't play HC so someone might think you're cool, just like you shouldn't play single player games on harder difficulties because you're a hardcore gamer or whatever. Play them the way you enjoy them, not because of how you think other people might think of you
Kokolums
11-07-2009, 12:48
The reward for playing HC in D2 was that you knew that by the time you reached the end of hell difficulty, you were playing with a higher caliber of gamers. I definitely noticed that the level 90 HC players were more mature, helpful, and smart. It was like night and day compared to softcore. In that way, HC was more fun.
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