Tangerinedream
24-11-2008, 00:40
I have a question that I havn't seen in the threads pertaining to this build, why doesn't anyone use doom as an option to the auradin build? Is there a bug that comes with it, or is it because it doesn't do as much overall damage as HoJ? I would think that the slow along with the damage would override the fact that it doesn't do as much raw damage as HoJ. I was thinking of this build for pvp or pvm and was hoping some of you could critique it as well as explain why Doom doesn't seem to be used that often. I was thinking for pvp but since I will not have maxed holy shield as well as some other pvp important mods such as DR then I don’t see this guy doing to well. What do you guys think? Would this be a viable build even if there is not maxed damage reduction and holy shield?
Weapon: Doom
Reason I would use Doom is for the holy frost aura and the slowing affect it provides. However, that is not the only reason for using this runeword. Doom also provides a +2 all skills, 45% ias, prevent monster heal, and other useful melee mods. Some prefer to use Beast for the fanat aura it provides, however you can use Faith in an act 1 merc and get the same result. On top of this Doom also provides a nifty -40-60% cold resist, coupled with conviction aura and that is a healthy chunk of resist taken away. The lvl 12 aura provided by the Doom gives a 50% slow effect, that from what I can tell can't be resists, much like the act 2 nm defensive mercs aura, unless I am mistaken.
The rest of the build would be pretty basic for a Dreamadin aura pally.
Helm: Dream
Shield: Dream
Gloves: Dracula's Grasp
Boots: Gore Riders
Belt: Dungos, or Nosferatu’s Coil (10% ias)
Armor: PvP-Angel's Guardian (unless you guys think there is better, I'm open to suggestions). PvM Nigma (get around easier and DR), or CoH (Resists, and Dr). Again this is an area where I would prefer suggestions to those pallies out there that know more than I do. Also, I cant forget Duress, which I think is going to be my choice given I can find a good armor for it. Does anyone have any suggestions as to what armor is good for this runeword?
Rings: RavenFrost, BK or something else
Ammy: Rare ammy or maras or Highlords Most likely Highlords for the ias and the skill.
Skills:
20 Resist Lightning
20 Resist Cold
20 Conviction
20 Salvation
10 Holy Shield
1 Salvation
1 Zeal (+5 from gear bonuses reaching the 5 attack point with zeal)
14 Prerequisites
Now, unless there is some bugs associated with the cold aura that I do not know about I think this is a pretty decent build. Also, unless I am blind, I haven’t seen an threads on this. The auradin guides I have looked at don't mention Doom as an option. For this guy I think I would us an Act 1 merc with Faith, to give me ias and damage.
With the lowest Faith aura (12) that gives 31% ias; Doom gives 45% ias; Highlords Wrath gives 20% ias; Nosferatu’s coil gives 10% ias. With all this gear we have 106 ias. Now I was looking for a speed calculator to find what frame zeal becomes 6,5, or 4 but I couldn’t find one so if someone could just tell me that info that would be greatly appreciated.
As for other melee important mods this guy will have 98% chance for open wounds, granted it is capped at some point but that will be the full amount this character will have due to gear choices. This build will have 30% chance for cb, granted not that high but still ok. He will also have 35% for critical strike, again not high but decent. Also, he will have about 80 fhr from gear alone. This is all based on Duress armor.
This is all I can think of right now, if anyone has any suggestions, or reason why I shouldn’t make this build then please say. Also, if you guys have some suggestions on my merc set up, which would be an act 1 merc wielding faith, then speak up ;p.
Tang
Weapon: Doom
Reason I would use Doom is for the holy frost aura and the slowing affect it provides. However, that is not the only reason for using this runeword. Doom also provides a +2 all skills, 45% ias, prevent monster heal, and other useful melee mods. Some prefer to use Beast for the fanat aura it provides, however you can use Faith in an act 1 merc and get the same result. On top of this Doom also provides a nifty -40-60% cold resist, coupled with conviction aura and that is a healthy chunk of resist taken away. The lvl 12 aura provided by the Doom gives a 50% slow effect, that from what I can tell can't be resists, much like the act 2 nm defensive mercs aura, unless I am mistaken.
The rest of the build would be pretty basic for a Dreamadin aura pally.
Helm: Dream
Shield: Dream
Gloves: Dracula's Grasp
Boots: Gore Riders
Belt: Dungos, or Nosferatu’s Coil (10% ias)
Armor: PvP-Angel's Guardian (unless you guys think there is better, I'm open to suggestions). PvM Nigma (get around easier and DR), or CoH (Resists, and Dr). Again this is an area where I would prefer suggestions to those pallies out there that know more than I do. Also, I cant forget Duress, which I think is going to be my choice given I can find a good armor for it. Does anyone have any suggestions as to what armor is good for this runeword?
Rings: RavenFrost, BK or something else
Ammy: Rare ammy or maras or Highlords Most likely Highlords for the ias and the skill.
Skills:
20 Resist Lightning
20 Resist Cold
20 Conviction
20 Salvation
10 Holy Shield
1 Salvation
1 Zeal (+5 from gear bonuses reaching the 5 attack point with zeal)
14 Prerequisites
Now, unless there is some bugs associated with the cold aura that I do not know about I think this is a pretty decent build. Also, unless I am blind, I haven’t seen an threads on this. The auradin guides I have looked at don't mention Doom as an option. For this guy I think I would us an Act 1 merc with Faith, to give me ias and damage.
With the lowest Faith aura (12) that gives 31% ias; Doom gives 45% ias; Highlords Wrath gives 20% ias; Nosferatu’s coil gives 10% ias. With all this gear we have 106 ias. Now I was looking for a speed calculator to find what frame zeal becomes 6,5, or 4 but I couldn’t find one so if someone could just tell me that info that would be greatly appreciated.
As for other melee important mods this guy will have 98% chance for open wounds, granted it is capped at some point but that will be the full amount this character will have due to gear choices. This build will have 30% chance for cb, granted not that high but still ok. He will also have 35% for critical strike, again not high but decent. Also, he will have about 80 fhr from gear alone. This is all based on Duress armor.
This is all I can think of right now, if anyone has any suggestions, or reason why I shouldn’t make this build then please say. Also, if you guys have some suggestions on my merc set up, which would be an act 1 merc wielding faith, then speak up ;p.
Tang