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View Full Version : Mirror image awesome?


Elmacro
18-11-2008, 23:10
Looking at the video it seems the images attack, most people speculated about wether they did damage, which in my opinion isnt whats important. Whats important is that in pvp the enemy wont know whos the real one and it doesnt stop you from attacking him while he wastes his time with the copies; unlike the amazon skill which forced you to stay put or he would know who was real instantly. Thus if the images all copy the current attack that your char uses they will be awesome, if each attacks in a different way it would make it easier to decide which was the real one ( one using arcane, one using frost nova and one using electrocute...not so difficult to guess no?). Doesnt someone see their potential in pvp if they copy your attack at the same time?

konfeta
19-11-2008, 04:17
AoE attacks.

popalot
19-11-2008, 05:58
Hopefully, the images can will replicate the real image's spells and attacks ( but does 0 damage ) It'll confuse other people so much. Would be nice if you can give them commands too

melianor
19-11-2008, 07:24
I did just have a look at the wizard trailer. She does use mirror image there. In the current implementation though you can clearly see, which are the mirror images and which is the real wizard. The mirror images are slightly transparent. Unless this changes, there might still be a slight advantage in PvP, but its possibly negelectable, unless the opponent loses his target focus when the wizard casts "Mirror image (http://www.diablowiki.net/Conjuring_Skill_Tree#Mirror_Image)".

The mirror images actually replicate both the casting animation of the wizard body as a whole, as well as the spell animation. Whether those spells cast from the mirror images do damage or not, is not something i could decern through watching the wizard gameplay video.

Between, the video i watched is the Wizard trailer (http://www.blizzard.com/diablo3/media/movies/wizard.xml) on the official Diablo III site.

stillman
19-11-2008, 14:35
Maybe for AoE, the images will spread out a lot, so the PvPer would have to pick one if casting a spell like meteor. Or, maybe they will all be animated to look chilled, hurt, stunned, etc.

TopHatCat64
19-11-2008, 19:09
I did just have a look at the wizard trailer. She does use mirror image there. In the current implementation though you can clearly see, which are the mirror images and which is the real wizard. The mirror images are slightly transparent.

That might just be for the player, though. So you don't get confused as to which avatar is the real wizard. When you cast Hallucinations in SC, the units were all blue and obviously not real units, but they looked like normal units to your opponent.

I wonder if, when MI is cast, your position in relation to mirror images is fixed. From the image in the wiki, it looks like they form a ring, with your character as a part of the ring. It would make sense if it was randomized so sometimes your character was at 4 o'clock (if you think of the ring as a clock) or at 9 o'clock. If you were always at the 12 o'clock that would hurt the deception factor in PvP.

For that matter, I wonder what happens when you teleport with mirror images. Do they poof, do they follow you? Hmm I just had a thought, it would be cool if teleporting caused your mirror images to teleport off screen in random directions before poofing. Major misdirection.

melianor
19-11-2008, 20:49
That might just be for the player, though. So you don't get confused as to which avatar is the real wizard. When you cast Hallucinations in SC, the units were all blue and obviously not real units, but they looked like normal units to your opponent.

Good point.

raveharu
07-12-2008, 08:37
Unless they intend to use MI as a defense mechanism like Baldur's Gate, the skill must not be overpowered and have to be balanced.

As seen in the video, the images actually cast spells and attack.
I believed the skill is still under progress?

SoulSpectrum
07-12-2008, 19:31
I usually play Undead or Night Elf in War3 TFT, and those pisky Blade Masters always bother me with the Mirror Image trick. However, they can't use other abilities so they can only attack. Yeah it sucks to fight, and sometimes it'll screw you up, however the majority of the time You can single the real one out in a matter of seconds and then focus fire on him. You can single them out by; seeing the damage each one is dealing, which ones are playing like a human and aren't instantly running straight towards your characters, and which ones are using some strategy to get the most damage to you until times up. Pretty much, yeah it's a nifity little trick, but it's not impossible to counter. It's an escape plan or a 3 second delay of damage.
PS- all IMO, granted this is Diablo and not an RTS, the same strategy is involved with single units.

Knight_Wolf
08-12-2008, 00:15
I usually play Undead or Night Elf in War3 TFT, and those pisky Blade Masters always bother me with the Mirror Image trick. However, they can't use other abilities so they can only attack. Yeah it sucks to fight, and sometimes it'll screw you up, however the majority of the time You can single the real one out in a matter of seconds and then focus fire on him. You can single them out by; seeing the damage each one is dealing, which ones are playing like a human and aren't instantly running straight towards your characters, and which ones are using some strategy to get the most damage to you until times up. Pretty much, yeah it's a nifity little trick, but it's not impossible to counter. It's an escape plan or a 3 second delay of damage.
PS- all IMO, granted this is Diablo and not an RTS, the same strategy is involved with single units.


Hahaha ... i understand how you felt, those mirror images always frustrated me, but the fact they don't do damage and that you could find out which one is real ( by seeing which one is doing actual damage if each one is attacking a diff target or by tracking the critical attack red text ) kinda made it balanced.

A very good escape and distraction would be casting your images then instantly casting invisibility, let the enemy try hard to find out which one is real while you stand still laughing until your mana recharges or you escape far away.

As for how this could be used in D3, if there is some way to go invisible it would make a very nice escape method that saves your neck from tight spots ( since if you try to escape while visible you will be spotted instantly ), only if you can go invisible for few seconds, bring up a potion or two to refill you HP and MP, while the other player wastes his energy attacking fake images then you lunch a surprise attack against him before your invisibility wears off ( of course once you attack the invisibility is canceled )

raveharu
08-12-2008, 04:36
The high level part of D3 must be insanely hard, looking at all the defense skills they prepared for the wizard.

Gamekk
08-12-2008, 06:44
I really don't like this skill... because it's a defensive one :P

Anyway, for PvP, Warcraft III showed that miror image can be countered with micro and experience. For exemple, miror images might not take same damage and might be recongnizable this way, and if only the player and not the images do damage, then you can target the one you see doing damage, or even easier, the only one casting a spell! So wiz with this spell will kinda need to be kept from using spells while dueling. I'm sure this won't be a thread in PvP.

As for me, I'll be going strictly PvE without many defensive spells... So miror image = bleh.

SoulSpectrum
08-12-2008, 07:06
Well I can see how greatly effective this will be in PvM. Imagine what those 3 mirrors, if that's the stock level, would by in amount of time. In d2, being a completely different game almost, 4-7 seconds is enough to clear a screen espicially those meanies like the minions of destruction or a boss. In d3, I see it being a great help in the boss fights. For example, king Leroic fight where you start off surrounded. This would buy you enough time to get out of danger, and depending on the mirror images life span/stats, it may give you enough time to wipe out those minions.
I have a feeling that d3 is going to be less of high damage as fast as possible and more of startegy given by the class. Barb, tanker with damage. Wizard, offensive from a distance with some effect spells (slow time, mirror). Witch doctor, all round damge (fire), defensive (zombie wall and summons).
EDIT: of course we won't know any permanent stats or balances until later, much much later.

redrach
21-12-2008, 11:38
Why is it that you assume Mirror Images won't do any damage?
Sure, Mirror Images in WC3 didn't do any, but there are several custom maps (including DotA, which Blizzard employees have recognized) in which they do a percentage of your character's damage.
It should make for a lot of interesting builds, as you can choose to buff your image damage in different ways.

konfeta
22-12-2008, 21:20
I pray to every god that there will be a skill rune to have your mirror images to cast the same spell as you simultaneously even at a tiny fraction of the damage.

I mean, damn, Imagine 10 Distingerate Beams flying all over the place! Even better, imagine a PvP battle between 3 such Wizards?

KTang
29-12-2008, 16:10
Mirror Image doesn't seem to have any offensive synergies, of course we don't know what the synergy system will be but looking at the other skills, they seem to be increasing numbers and defensive capabilities of the images.

However, if they did have some offensive power, I think it'd be a particularly useful PVM skill as well as PVP. We can't assume much yet but, imagine if they could cast the basic spells too ;) Mirror Image + Magic Missle? Cha Ching!

KT

DiabloIIIFan
09-01-2009, 17:05
I like the fact that the wizard has more defensive options than in DII. And let's face it, the way the diablo series is, the wizard will need it, because high level game play is always insanely hard in the diablo series. And I sure hope it will be no different in DIII. And hopefully there will be hardcore mode (haven't heard much about this myself).

Mirror image seems like a very good confusion/escape/defense tactic. As was said before, if there's a way to become invisible, the combo of invisibility and mirror image would be an excellent escape tactic.

I don't think the images deal any damage though, I believe they are there purely for defensive purposes, or escape, distraction etc. Even if they don't deal any damage at all or don't cast spells, there are still many uses for the images, too many even.

Distraction, confusion, escape, defense, even scouting (let the image peek around that corner).

TopHatCat64
09-01-2009, 17:42
I pray to every god that there will be a skill rune to have your mirror images to cast the same spell as you simultaneously even at a tiny fraction of the damage.

I mean, damn, Imagine 10 Distingerate Beams flying all over the place! Even better, imagine a PvP battle between 3 such Wizards?

That would be crazzyyy awesome. Perhaps they'd have to limit the skills your MI's could duplicate, like...not Disintegrate :wink:

Elmacro
10-01-2009, 12:11
I have been looking at the wizard video and i think i know how the mirror will work: it will copy the spells you have currently selected. In the video we see the images that are close to the monsters use the melee magic attack while the real wizard is seen using some kind of cold magic, HOWEVER another mirror image is seen at the left side using cold magic too! So the wizard must have as melee option ability the melee magic attack and on the other click the cold magic.

veteran player
13-02-2009, 16:10
i want my "mirror image" warrior to do damage, and be based youre atleast half youre skill levels like the assasins shadow does now somewhat.

id also like her to do the damage and spawn with whatever weapon you are holding and use it also.

DemolitionSquid
13-02-2009, 22:10
Runes people. Runes!
Why does everyone forget the new rune/skill system?
Mirror Image may not do any damage by itself, but hey, insert a Striking Rune and suddenly they do damage, just like that video where putting a Striking Rune in Teleport causes it to do damage.

MI + Striking Rune = Damaging images
MI + Multistrike = More copies
MI + Power = More HP per copy
etc.

RUNE SKILLS FTW!

Grug
13-02-2009, 23:19
I've watched the Wizard trailer and Blizzcon B-Roll a dozen times each, and here's what I've concluded:

1. Mirror Images do no damage.
2. Whenever you cast a spell, your mirror images will cast the same spell at the same target. If you are not casting a spell, they will still run about casting the last spell you did. Whether all spells work like this or just some remains to be seen.
3. When you teleport, your images are left behind. However, Teleport with Multistrike creates one or more copies. I believe that whnever you produce an effect that creates a mirror image, all previous images dis-appear.
4. Images have hit-points and can be killed. They also fade away after a certain period of time.

xSTFUx
14-02-2009, 19:05
Well if mirror images themselves deal damage, then the damage done should be less than the damage dealt by the real wizard. Example, if the real wizard deals 100 damage, then the images may only deal 20 each. Also the images should take more damage than the real one. That way during pvp, players will still be able to work out which ones are images and who is the real deal.

Grug
14-02-2009, 20:04
It would have to be far less than 20% to be fair.

Psyco
17-02-2009, 18:35
its just to act as a distraction...and doubt it would pose any problem in pvp with all the AoE everyone as now...you would need tons of hp so that your image dont die to fast....which im suspecting take alots more dmg....

and being a dota player make it really easy to see who isnt the image...image left uncontrolled and just thrown in there with the basic AI are just easy to spot compared to a player that move,act and overall play differently

also knight_wolf....potion arent in D3 like in D2 you have to kill stuff to make potion pop up and they can't be saved in your inventory they are used on the spot....THIS ISNT D2!! :P(he keep saying this all the time lol i had to do it)

Doctor Salvador
18-02-2009, 01:25
ly

also knight_wolf....potion arent in D3 like in D2 you have to kill stuff to make potion pop up and they can't be saved in your inventory they are used on the spot....THIS ISNT D2!! :P(he keep saying this all the time lol i had to do it)

Those aren't potions you are talking about, those are health and mana globes which are dropped by enemies and used on the spot, potions, while supposedly rare and with cooldown effects, are still in D3.

Grug
18-02-2009, 02:18
Yeah, Psycho. Potions are still in, just with a cooldown.

Psyco
18-02-2009, 10:00
oh really?...well didint know that thx...i though it was just basicly the dropped ground one and the old one totally removed O_o sorry bout that....DAMN IT

Dnttryme
05-05-2009, 22:33
it will probably act the same exact way it does for mages in WoW, they move around a little and copy the spell that the actual player is casting. The WoW one can actually do things to other players though which i think should not happen.

knightmawko
05-05-2009, 22:58
I did just have a look at the wizard trailer. She does use mirror image there. In the current implementation though you can clearly see, which are the mirror images and which is the real wizard. The mirror images are slightly transparent.

Have you never played Warcraft 3? The mirror image was blue for you and looked regular for your opponent, that way you could tell easily who was in danger, thy couldn't, same with halucinations in Starcraft, I have a feeling the system will be rather similar, do damge done from the images, but they still attack, and of course we all have runes, add som striking damage, or poison damage. I agree though, they do certainly have some pottential.

AtomicJ
07-05-2009, 09:20
Maybe everyone already figured this out and I'm just slow, but this demo review says that the MIs do damage.

http://www.gamespot.com/pc/rpg/diablo3/news.html?sid=6199271&mode=previews

raveharu
07-05-2009, 12:17
Yes I do believe that the mirror images will be dishing out damage/spells unlike the variation in Baldur's Gate.

Apparently the game will be tough, very tough. Slow Time is one other evidence that the game will not be easy.

Empyrean
09-05-2009, 23:29
I think, though, that if you're careful/slow enough, Wizards can pretty much solo any area with Slow Time/Mirror Image and whatever else utility spells they show.

GuardianHadriel
11-05-2009, 18:42
wizards, mages, sorcerors, you name em have always been too easy to play. They can stand at a distance and dish out overpower spells and take no damage at all

Akse
19-05-2009, 12:56
wizards, mages, sorcerors, you name em have always been too easy to play. They can stand at a distance and dish out overpower spells and take no damage at all

Imo pre-LOD sorc took some skills to use her efficiently.