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View Full Version : Your thought´s on a Fire sorc build of mine i came up with


TempestKhan
06-11-2008, 12:10
Hey all so i sorta came up with this idea for an bad *** fire sorc so just wanted to see what ya thoughts are about it an point out flaws Ect ect ect ect.. :whistling:

Gear:
Trang belt
Trang Armor
Trang helm
Trang gloves
Sanctuary for resist an defence

Spirit is offcourse a good alternative too but since its hardcore i prefer overall defence an resist hence the reason i go with sanctuary

Occules for weapon
Mara amu
2x soj For Mf 2x nagel rings 30% mf
Water walks For Mf Wartrawler 50% mf
Anni an torch offcourse an geeds an throw in some fireskillers here an there

Stats:
Str. Enough for gear
Dex. enough for max block
Life. everything else goes here
Mana. none

Skills:

Fire:
1 firebolt + 11 with gear = 11 in total
1 Warmth + 11 with gear = 11 in total
1 inferno + 11 with gear = 11 in total
1 blaze + 11 with gear = 11 in total
1 firewall + 24 with gear = 25 in total
20 fireball + 29 with gear = 49 in total
20 Metoer + 21 with gear = 41 in total
20 fireskill + 11 with gear = 31 in total

Lightning:
10 Telekinesis + 11 from gear = 21 in total
10 in teleport + 11 from gear = 21 in total
1 charged bolt + 11 form gear = 12 in total
1 Ligthning + 11 from gear = 12 in toal
1 chainlightning + 11 from gear = 12 in total
10 in Energy shield + 11 from gear = 21 in total

Cold:
None

98 skill points used in total dunno what to use the rest in maybe shiver armor dunno..

Anyways fireball will be the crowd controller while metoer does the boss killing

Energy shield an teleport sorta explains it self offcourse

For immunes the best choice would offcourse be Infinnity however thats a bit expensive hehe

Alternative dunno how usefull it would be but here we go
5 fire facet jewels 1 in Trang armor 1 in trang helm 1 in occules 2 in merc armor an helm
Weapon for merc Obedience

In total = 50 % to enemy fire resist however dunno if its gonna be enough

Anyways feel free to fire away if u think its viable or point out flaws :coffee:

omgwtfbbqpwned
06-11-2008, 13:04
Flaws? :p

The skills from Trang-Oul's, i.e. +18 Fire Ball, +13 Fire Wall, and +10 Meteor, are O-Skills. If they read as "+13 Fire Wall (Sorceress Only)", you would get +13 Fire Wall, but because they don't, you only get a maximum of +3. So in other words, you are not getting +18/+13/+10, you are getting +3/+3/+3.

Your Sorceress casts at 10 frames. The golden standard for PvM is 9 frames (you are 13 FCR short), and it could easily make the difference in HC whether you die or not, especially if Occulus triggers a Teleport into a mob.

I'm not quite sure why you're splitting Telekenesis and ES like that... might wanna look into some ES guides maybe.

lumpor
06-11-2008, 14:45
The pvm fcr standard is 8 frames

TempestKhan
06-11-2008, 15:00
Flaws? :p

The skills from Trang-Oul's, i.e. +18 Fire Ball, +13 Fire Wall, and +10 Meteor, are O-Skills. If they read as "+13 Fire Wall (Sorceress Only)", you would get +13 Fire Wall, but because they don't, you only get a maximum of +3. So in other words, you are not getting +18/+13/+10, you are getting +3/+3/+3.

Your Sorceress casts at 10 frames. The golden standard for PvM is 9 frames (you are 13 FCR short), and it could easily make the difference in HC whether you die or not, especially if Occulus triggers a Teleport into a mob.

I'm not quite sure why you're splitting Telekenesis and ES like that... might wanna look into some ES guides maybe.

Ow.. i see :hang:

Well then i geuss im just gonna skip this idea lol didint knew that u wouldnt get the full bonus ouch...

sirpoopsalot
06-11-2008, 19:37
Trangs Gloves + Belt is still a nice combo for boosting your fireball: more <combined> +skills from those slots than you'll get with any other setup...

... but a lot of folks rely on their belt for things that Trangs doesn't provide (+mana%, resists, FHR, and/or FCR, mostly), so I don't think it's as common as it might be.

SnickerSnack
12-11-2008, 15:51
The "-% enemy fire resist" doesn't work that way. The lower res mod from your merc's obedience doesn't affect your damage, and any facets on your merc also don't help your damage.