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DemolitionSquid
29-10-2008, 14:18
I'm sure all of you remember the little Flayers with their little blowdarts.

So I'm surprised that the Witch Doctor doesn't have a blowdart skill, or even a class-specific blowdart weapon class.

http://patcoston.com/images/places/asia/malaysia/cameronhighlands/62~We%20got%20to%20shoot%20the%20blow%20dart%20int o%20a%20target.%20%20Kelly%20missed.JPG

I don't know about you, but somehow I feel that the Witch Doctor should be using one of these. It'd be like arrows, with different tips for different effects.

Kaeros
29-10-2008, 17:39
I can't envision a blow-dart gun having a very good feeling of "oomph" or power when you use it.. And if it did have an oomph (like exploding darts), I don't think it'd feel very blow-dartish..

I dunno.

Leugi
29-10-2008, 17:46
Yep, witch doctors should use those.

Or could be a voodoo doll summon with blowdarts like the flayers O_o.

DemolitionSquid
29-10-2008, 17:52
I could see the blowdarts as a way to create a fighter WD out of what appears to be a very spell-based class. In the same way the Wizard is being given more melee access, as should the WD.

And I love the idea of using voodoo dolls somehow.

stillman
29-10-2008, 19:28
I'd like to see blowguns/darts and all kinds of funky weapons. Just make the little darts do psn damage; they don't need oomph or physical stoping power. Total paralysis or mass psn damage is enough oomph for me.

When you see so many kinds of swords and axes, you can really notice the redundancy. They should add a bunch of weapons like blowdarts.

DemolitionSquid
31-10-2008, 21:53
Anyone for shrunken heads too?

Naja
31-10-2008, 22:57
You mean like the ones the Necro had?

stillman
31-10-2008, 23:22
I thought shrunken heads were silly as they were used for blocking. Plus, I guess Charsi is a neurosurgeon since she can repair damaged heads. And hey, aren't they supposed to be shrunken? That makes them too small to block with. A real shrunken head would fit into the palm of your hand.

Shrunken heads would be Ok if you wear them on your belt or as an amy.

DemolitionSquid
01-11-2008, 16:06
I meant shrunken heads in a skill-based way.

Mad Mantis
01-11-2008, 16:44
I meant shrunken heads in a skill-based way.

You mean like Craft(Shrunken Head)? Which could function something like Enchant?

That_Other_Guy
01-11-2008, 17:29
Maybe it's the shrunken head of a creature with a giant head?

DemolitionSquid
02-11-2008, 09:24
You mean like Craft(Shrunken Head)? Which could function something like Enchant?

Sure, why not.
Or maybe it could be another type of curse.

Artimedes
02-11-2008, 16:58
Yep, witch doctors should use those.

Or could be a voodoo doll summon with blowdarts like the flayers O_o.

I like the idea of a doll with blowdart summon. There could even be 2-3 different types that have unique poisons/debuffs.

Kaeros
03-11-2008, 14:45
For one of the contests, I did a mock Witch Doctor skill tree, and had a few skills where you summoned Fetish that would come in and cause destruction for 20 seconds. Some used blowdarts, and some used daggers.. and you could explode them on command. Probably my favorite skills that I brainstormed for it. =]

lumpor
04-11-2008, 16:26
I think that blow darts can be used for ranged/magic hybrids. Blowdarts shouldn't be the main kille, but have like weakening and decaying poison, while you use magic to finish them off

teh_Thrasher
13-11-2008, 04:27
that thing is ridiculously huge. and very impractical. i dont see the WD using one of those. and blowdarts arent really damaging weapons... they are used to like stun/psn ur target.

even the million of those flayers firing at me (in the world stone) did no dmg to my barb on hell mode. they are mad weak. dont put this in the game.

Flux
13-11-2008, 20:54
one of the entries in our "design a d3 skill tree' contest gave the WD summon flayer skills, which I thought was pretty clever. gets a bit necromancer's skeleton mage in style, though, if there were a lot of those type of summons.

Butch Audacity
13-11-2008, 23:56
The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.

Mad Mantis
14-11-2008, 09:25
The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.

As long as he can't summon kangaroos I'm fine with that.

Apocalypse
14-11-2008, 15:21
a boomerang is a pointless weapon, like giving someone a gun with 1 bullet to fight an army. you throw the boomerang, it hits the target, and falls down. now what the hell do you do?


anyway, not a fan of the blowdart idea myself

psuedoenviro
14-11-2008, 18:20
As long as he can't summon kangaroos I'm fine with that.

That's going to be the WD's mount. He climbs inside the pouch and hops away.

TopHatCat64
14-11-2008, 18:38
And I love the idea of using voodoo dolls somehow.

Oh wow, I also love the voodoo doll idea. It could make for a very unique skill/set of skills instead of just another throw-projectile-do-direct-damage type skill.

DemolitionSquid
17-11-2008, 02:15
Oh wow, I also love the voodoo doll idea. It could make for a very unique skill/set of skills instead of just another throw-projectile-do-direct-damage type skill.

I'm thinking it could be a synergy to Mass Confusion. MC is cast on a group of monsters, and they attack each other randomly. Maybe Voodoo Doll could be cast on a single monster, and then you get to control that monster instead of your WD for a little bit. So you can keep your WD back, and he'll pull out a voodoo doll, and then you'll switch to controlling your targeted monster and use it to fight until it dies/time limit expires, at which point you'll snap back to your WD.

Or something like that.

Galtrovan
19-11-2008, 15:11
a boomerang is a pointless weapon, like giving someone a gun with 1 bullet to fight an army. you throw the boomerang, it hits the target, and falls down. now what the hell do you do?


The same thing you do when...

- a Barb throws an axe, dagger, or spear
- an Amazon throws a javelin
- a Necro throws a dagger
- any D2 class throws a potion

... you throw until the stack size is depleted and then hit town to buy more (or stuff the item in your backpack and wait for the "replenishes quantity" affix to do its thing)

teh_Thrasher
19-11-2008, 16:26
meh blowguns are still weak. anything that requires a million summons to get the job done is thumbs down for me. ESPECIALLY if there would be multiple witch doctors in the same game. holy lagfest.

i didnt get to play the demo but from what i heard, the mongrels were doing a great job tanking giving u more time to use your spells. which is nice. i dont like chars that are just auto pilot. "oh let me just eat this sandwich while my minions do all the work"

this is another idea if u want pygmies so bad as a skill. use it something like wall of zombies. and it summons for a couple seconds a large group of pygmy blowgunners and they launch a volley at a group of enemies stunning or poisoning them for some intense dmg (psn dmg over time that is) and dissipate. followed by a nice cooldown so theres no spamming.

Kutsa
19-11-2008, 17:17
My imagination of Shrunken heads in DIII would be that you can summon specific monsters with a specific head, let's say you have a...umm...ghoul head? And you can summon a ghoul with it.

As for the boomerang, ever heard that boomerangs come back :thumbup:

And Blowdarts would be interesting to see, not as a main weapon, but a sub-weapon of some sorts, specific darts with specific effects (poison, paralyze etc)

AkumaSlayer
20-11-2008, 04:24
The witch doctor should be able to use a boomerang since Blizzard seems to be incorporating an Australian Aboriginal-New Guinea feel to the character.

I can see much resemblance to the Aboriginals, if anything the WD is more South African in character.

stillman
21-11-2008, 01:32
I like the voodoo doll idea too, but I would want it to be more like .... actual voodoo dolls we hear about from stories, like in Indiana Jones.

So you maybe use the body parts of monster to make a little doll, then you stab it with pins and ALL the monsters of that type on the screen get hurt. But the damage has to be divided among all the mosnters. So for example, your doll skill says you do 100 damage. You kill a zombie and make a zombie doll. Then, 4 zombies come to attack you and each jab of the doll does 25 damage to each zombie. Or, one zombie comes over to attack you and you do 100 damage with each doll jab.

Maybe you could even stab the eyes to cause blindness, the back to cause kb, the legs to cause slowness, the brain to cause confusion, the heart for a chance for critcal hit, etc. There could be a whole skill tree just for voodoo dolls!!