PDA

View Full Version : Can you explain why infinity is better than insight?


Milhouse
26-10-2008, 22:17
I'm a mf sorc so I find myself teleporting a lot. Unfortunately that takes a lot of mana from me. However, with insight I don't have to worry about it because of the meditation aurora.

Convince me why I should use infinity.

redground
26-10-2008, 22:42
infinity breaks lighting imunities, lower fire and cold resists.

guface
26-10-2008, 22:57
why should we convince you?

Inifinity > insight for killing speed
Insight > infinity for repeat teleport.

Its advantages and disadvantages. I dont really see why you need to be convinced.

If you're on the light tree and have lots of + light skills/skillers, you get a low teleport cost anyway and infinity is needed to break immunes.

If you're on the fire and cold tree, you usually do well enough with -ve resists on colds and then the fire takes care of the rest. Inisght is probably more popular as you need the mana cos for repeat tele (about 20 or so mana iirc on my meteorb).

I think with a decent CTA/BO, you have enough mana anyway that infinity is usually better (more killing speed = more mf). Also you find enough mana pots to guzzle anyway.

Finally, infinity has 40% CB for boss killing aiding, although static should be enough. Its those tough light immune ones that this is particularly useful for.

MakeLoveNotDupe
26-10-2008, 23:28
Insight > infinity for repeat teleport.
Woo~ May I add... Very nice with the Energy Shield ^^

Robobaby
27-10-2008, 03:36
Infinity is great because you can have a level 12 Conviction aura on your sorc. Everything else on this runeword is gravy. Conviction aura is ridiculously powerful because it lowers the elemental resistances of all enemies by 85% and it lowers the defense of all enemies by 83%. Against immunes, it lowers resistances by 17%.

Theres a big deal made about the fact that Conviction is one of only 2 ways to break immunity (the other being Lower Resist curse) but it isn't as important as alot of folks make out. What is really important is that 85% lowered resist to everything else. You will kill so unbelievably fast you have to see it to believe it.

Crushing Blow on your merc is nice too. Think of it like your merc having a 40% chance to static field and thats sort of how it works. Great for dropping bosses.

Also, I can teleport constantly and not run out of mana using an Infinity merc. This is with 117% FCR. The key lies in using gear like magefists (+1 fire skills for Warmth and 25% regenerate mana) coupled with a large amount of +skills that passively amp up Warmth and reduce the cost of teleport and x% increased maximum mana items.

Items that increase your maximum mana also multiply the mana you get from gear and charms. Even on a zero energy build you can shoot for 800 mana pretty easily and you won't find yourself running out of juice when teleporting thats for sure.

The reason why so many people have mana problems without Insight is because you can build one really easily and alot of sorcs aim to make it as their first runeword. Consequently, they shape their build around having mana regen from meditation aura. So when you take it away you may find you can't cope without it. A few adjustments to your gear however will sort it out just fine.

Milhouse
27-10-2008, 05:10
Well, my warmth is at lvl 12 (because of +skill gear) and consequently my teleport is at lvl 12 as well. My mana pool is 568, with absolutely zero points in energy. I still waste mana, lol.

I have full tal on, change guards, 2 20% mana regen rings, spirit monarch, and silkweave mesh boots that do nothing other than add mana to my total mana pool.

Maybe i should change the boots?

Robobaby
27-10-2008, 12:18
If you have a few lightning/fire skillers in your inventory its going to reduce the cost of teleport/warmth (I'm assuming you have fire or lightning skills). Keeping pushing the cost of teleport down with +skills and your mana up with gear and you will eventually break even. You definitely need more +skills though.

Milhouse
27-10-2008, 14:56
I'm a meteorb sorc. I can see where you're going with this.

Robobaby
27-10-2008, 15:18
You can use fire skillers to amp up warmth. Teleport shouldn't be that mana intensive if you have enough +all skills (to reduce the cost of teleport). The rest of your build isn't mana intensive at all. By the way how much does teleport cost for you right now?

guface
27-10-2008, 17:07
Robobaby - I respectfully disagree with what you're saying about the breaking immunes thing. For a light sorc, infi is the only way to mf in hell areas, as infi AND CM/Griffon/facets are a necessity to kill monsters in high alvl areas.

For milhouse - Im carrying about + 22 or more light/all skills on my light sorc when im not on switch. That gets me something like 4 mana teleport.

KremBanan
27-10-2008, 20:34
For a light sorc, infi is the only way to mf in hell areas, as infi AND CM/Griffon/facets are a necessity to kill monsters in high alvl areas.


You dont need Griffon/facets/CM to kill high level monsters. My Tal Rasha Light sorc w/infi merc, kills just fine.

guface
27-10-2008, 22:08
You dont need Griffon/facets/CM to kill high level monsters. My Tal Rasha Light sorc w/infi merc, kills just fine.

oh yeah, forgot to add tal's orb with 4 items there.

List above wasnt a must have all. I meant you need -ve light resists.

Milhouse
28-10-2008, 03:18
You can use fire skillers to amp up warmth. Teleport shouldn't be that mana intensive if you have enough +all skills (to reduce the cost of teleport). The rest of your build isn't mana intensive at all. By the way how much does teleport cost for you right now?

Like 12 or 11. I'm getting +15 from my gear. :)

Cyanight
29-10-2008, 17:56
Does anyone know if you can use metal grid to make an Iron golem and after leaving the game; will the golem reappear like it does with a necro?

Because if so then you can have the best of both worlds... Make the Iron Golem out of Insight and have your merc carry the infinity. I use this setup on my necro all the time but Im not sure if it will work with other characters. Insight is easy to make and as long as it comes back with you each time you login then its really not that expensive to make a golem out of.

DH Amazon
29-10-2008, 19:53
Does anyone know if you can use metal grid to make an Iron golem and after leaving the game; will the golem reappear like it does with a necro?

Because if so then you can have the best of both worlds... Make the Iron Golem out of Insight and have your merc carry the infinity. I use this setup on my necro all the time but Im not sure if it will work with other characters. Insight is easy to make and as long as it comes back with you each time you login then its really not that expensive to make a golem out of.

I have red that it disappers, so its useless golem. And its has so low life too if you want to use just in that one game.
I have metal grid amu, but haven't tested that golem ever.

Cyanight
29-10-2008, 21:01
I have red that it disappers, so its useless golem. And its has so low life too if you want to use just in that one game.
I have metal grid amu, but haven't tested that golem ever.

I kinda fiqured that, but I wasn't sure. Also that skill (Iron Golem) is dependent upon Golem Mastery and Summon resist which only necros have. That must be why the golem has low life and resists. I guess the best then for both would be for the sorc to cary the infinity and merc cary the insight.

guface
29-10-2008, 22:30
I guess the best then for both would be for the sorc to cary the infinity and merc cary the insight.

No.

insight can be made on a staff. Therefore you can get +skills on the staff. It provides 35%FCR.
Infinity can only be made on a polearm. This provides - xx% against light resists. However, the merc benefits greatly from the crushing blow.

Also mana problem- chug mana pots. A worthy sacrifice considering you can break 99.9% of light immunes and kill others at more than double the speed.

someasiandude
30-10-2008, 05:50
It really depends on how rich you are. If your poor, and can't afford the plus skillers to lower your mana req for tele, then yeah insight definately helps. If your rich enough, I'd definately go with the infinity because faster killing = more runs in less time = you get riaaach.

I've run a few sorcs, if your poor and a pot fiend like me, then make an es hybrid. I'm currently running a FO/ES sorc with an insight merc, so potting is not an issue, but I'm limited to what I can run. (Andy, Meph, and Summoner..)

lumpor
30-10-2008, 20:21
I'm a pure fire sorc with 105% fcr and just over 600 mana and even though I kinda need insight now, I notice that when my merc is dead I can teleport for quite a long time, and I notice when I level up and get more +skills I will really be able to tele without insight. My teleport is level 9 and my warmth is level 10.

Remember that skill levels in teleport have rising returns

Aluroon
03-11-2008, 05:59
oh yeah, forgot to add tal's orb with 4 items there.

List above wasnt a must have all. I meant you need -ve light resists.

No, no you don't. My NL light sorc runs with just infinity and puts down monsters in hell just fine with very respectable speed.

Setup on her is IIRC

Shako
Chains of Honor
Eschuta's
Stormshield
Mara's
x2 Soj
Arachnid Mesh
Magefist
Treks

Anni, Torch, x8 light skillers.