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View Full Version : D3 3d engine/gameplay question


xenoterracide
22-10-2008, 03:52
ok... so the engine is 3d... is the gameplay? I mean does the fact that the engine is 3D really have any impact on the gameplay? will we be able to see the game from other perspectives? if so can that be used as a tactical advantage/disadvantage? will their be bridges over things? or is this another 3D engine game that has 2D gameplay, meaning the fact that's it's 3D really isn't going to affect my gameplay much.

NKlint
22-10-2008, 04:39
The game is 3d, the camera angle presents it as Isometric Projection. I suppose when a key event happens the camera may focus on the event in a different angle, but from what I've seen it remains static while actually playing the game.

stillman
22-10-2008, 20:31
I hope we don't have the option of tinkering around with the camera. That's kind of a waste of memory space imo. I realize some people would want this feature, but it amounts to holding a lot of us up trying find just that right camera angle that we think is perfect when we're supposed to be playing.

xenoterracide
23-10-2008, 02:14
well I can agree with that just being able to tinker with the camera is mostly a waste.

nasarius
23-10-2008, 10:52
Judging from Warcraft 3, Blizzard knows how to take a game that's meant to be played from a 2D perspective and keep that while upgrading the technology to 3D.

As a counter-example, see the recently released King's Bounty: Legend. It requires a horrendous amount of camera micromanagement for no real reason, since again the game is essentially on a 2D surface. Just because you can doesn't mean you should. I doubt Diablo 3 will make any significant use of the extra dimension.

ThulRasha
23-10-2008, 12:27
In Sacred 2 you can also freely rotate the camera.
So far my experience with it is that it detracts from the gameplay. You are indeed constantly bussy finding the right angle. At least you are from the start.
It's probably something that one would get used to, and then you don't touch it anymore. So having it fixed is the right way to go in my opinion.

Sein Schatten
26-10-2008, 17:57
I hope we don't have the option of tinkering around with the camera. That's kind of a waste of memory space imo. I realize some people would want this feature, but it amounts to holding a lot of us up trying find just that right camera angle that we think is perfect when we're supposed to be playing.

What? LOL. Can I borrow this argument for, basically, everything? Putting those points into skills is a waste, make it static. Hey, and this is even a good argument for fixed attribute distribution...

Wormnet
27-10-2008, 07:55
Think Warcraft 3. When it was announced, everybody went bonkers thinking that the game would have a messy camera.

Warcraft 3, Starcraft 2 and Diablo 3 are practically identical to their predecessors...