View Full Version : Time Spells
A Wizard that can bend time sounds super cool when I first read it.
Sadly Slow Time seems to be the only "time spell" the Wiz currently has.
Where are
"Fast Time"- Increase you/your party member's attack speed and/or movement speed
"Stop Time"- Make an enemie stop in his path. Something like a stun spell. If this is overpowered, it can make him only stop moving, but still able to fight where he stands.
"Reverse Time"- Reflect range attack back to their casters. Something like this was shown in the trailer, but it seems to be a use of Wave of Force
"Slow Time"- Yet alothing slowing spell, but more of a 1 target spell.
Am I the only one who's looking for more spell-based skills like cold, fire, lightning based skills from D2?
Gigashadow
19-10-2008, 17:16
No, I don't like where you're going. The fact that slow time has no copy-cats make it unique.
This is what we got in DII.
Ice bolt = ice blast = glacial spike
3 useless skills that are just one skill, really. That's what DIII is trying to avoid.
And I don't see how Wizard's skills are not spell-based... they are ALL spells. Just because they are not elemental doesn't mean they cease to be spells.
melianor
19-10-2008, 20:09
I like the idea actually, but i would not like to see this implemented as different skills, but ways to manipulate "Slow Time" with runes, changing its behaviour, adding tactical value for different areas. So you would make it behave differently to speed up time or slow it depenging on your needs.
D2 showed a different kind of caster class than D3 does. The wizard like we see in D3 now is pretty close to the wizard we know from the roleplaying game Dungoen&Dragons. Yes its not a typical elemental caster like in D2, but seriously i would not like to play a sorceress with just prettier graphics. Personally i'd like to see and play something new, which i think has been done well sofar.
Sein Schatten
20-10-2008, 13:25
I like the idea actually, but i would not like to see this implemented as different skills, but ways to manipulate "Slow Time" with runes, changing its behaviour, adding tactical value for different areas. So you would make it behave differently to speed up time or slow it depenging on your needs.
Sounds cool. I like that.
Expand it that if enemies enter it, they are slowed, too. Or you can reverse the effect for yourself and when you are in the sphere you are speed up.
melianor
20-10-2008, 16:43
Another idea. Make runes expand the radius of the sphere. With runes there is the possibility for nearly infinite variation on the same base concept - in this case a sphere that influences time behaviour. Brilliant concept by Blizzard.
Wow, the Skill Rune idea really got me. If they do it like this, we powerful variation of Slow Time- single target, bigger area, stopping instead of slowing and etc- this we be great a fair replace for a Time Spell "tree".
yeah skill rune is awesome.
ThulRasha
23-10-2008, 10:40
I did not find this slow time very spectacular. The wizard casts the spell, then moves out of it to show us the slow moving missiles better.
It seems to be less effort than to avoid the missiles by moving the character than to cast the time bubble.
It looks more like someone saw this spell in Starcraft2 from the mothership and wanted to also have it in Diablo3. I will not be surprised to see this spell be taken away in the final game.
Of course, if the radius can be improved and also affects monsters, then it becomes quite usefull.
demonchan
23-10-2008, 11:15
Of course, if the radius can be improved and also affects monsters, then it becomes quite usefull.
It affects monsters. As one can see in the wizard gameplayvideo, monsters who enter the bubble are slowed. I hope the slow affect also applies to enemy playercharacters (PVP). Could bring balance issues though.
No, I don't like where you're going. The fact that slow time has no copy-cats make it unique.
This is what we got in DII.
Ice bolt = ice blast = glacial spike
3 useless skills that are just one skill, really. That's what DIII is trying to avoid.
And I don't see how Wizard's skills are not spell-based... they are ALL spells. Just because they are not elemental doesn't mean they cease to be spells.
Only ice bolt is useless, of those, fyi. Glacial is very good crowd control, ice blast is a high dps skill any self-respecting blizz sorc should be using during blizzard's downtime in many situations. It's also one of the favourite spells of tppkers btw due to being the best spiking skill on a typically geared pvm char (i.e. barely stacked res in the region of 75-90).
Gigashadow
23-10-2008, 19:32
Only ice bolt is useless, of those, fyi. Glacial is very good crowd control, ice blast is a high dps skill any self-respecting blizz sorc should be using during blizzard's downtime in many situations. It's also one of the favourite spells of tppkers btw due to being the best spiking skill on a typically geared pvm char (i.e. barely stacked res in the region of 75-90).Sry, that's a glitch use. As far as everyday spell goes, nobody uses those 3. They are used to synergize Blizzard and whatever other ice spell.
I don't really remember a glacial spike sorc. There may be one. Not the point, though. You need to start looking at the important points instead of showing off your DII knowledge. The point is that all those spells are very similar to each other, and Blizzard's rune system will basically transform them into just one spell...
Hopefully. If there aren't more Time Spells I will be greatly disappointed.
If you're going for an idea (and a very VERY cool one) you should go all the way.
Although the new Wiz does seems to be more of a "1-2 active skill for every elemental".
Blood_And_Iron
24-10-2008, 04:39
It is very difficult to be creative with Time spells while staying in the sandbox. It is so easy to make a spell that you cannot balance. Either it's boring or it's broken. I'd love to see more Time spells but I doubt there will be more than a couple.
Slow Time, however, looks too good to me already. The radius must stay small. It'll be interesting to balance, or in other words, a headache. If it's dropped, it'll be because it's impossible to balance.
By the way, Melianor, love your new avatar you sexy thing.
Sry, that's a glitch use. As far as everyday spell goes, nobody uses those 3. They are used to synergize Blizzard and whatever other ice spell.
I don't really remember a glacial spike sorc. There may be one. Not the point, though. You need to start looking at the important points instead of showing off your DII knowledge. The point is that all those spells are very similar to each other, and Blizzard's rune system will basically transform them into just one spell...
I wasn't posting to 'show off my D2 knowledge', I'm just irritated by the reverse-nostalgia of 'everyone only uses 1-2 skills', which is only true for terrible players. When I play blizz I use blast constantly and glacial on occasion. Anyone with half decent gear shouldn't be moat-tricking meph, they should be telestomping him. As in, blizz, tele, static, blast, blast, blizz, blast, dead. I mentioned tppk as an example but that there's a hack involved is irrelevent, ice blast's use isn't reliable from tppk; ice blast is one of a sorc's strongest skills against any high @res enemies. Drive bys from cold sorcs in real pvp are a very serious threat.
Frozen regular size enemies take less damage from blizz or glacial would get a lot more use, instead it's more valuable to the less well geared player and as a placeholder if you're doing a build that requires not investing into any killing skills points except pre-reqs til later. What's bad about a large aoe very spammable freeze? It's one of the best CC skills available to a sorc, not that top geared players need direct CC. Skills like psychic hammer and fire bolt have extremely narrow but valid uses, ice blast and glacial spike just aren't in that class.
That_Other_Guy
24-10-2008, 21:48
I'm not sure how it would be explained to be a time-based effect, but a similar bubble that heightened the power of your own/party's spell-based attacks when sent at the enemy through it (e.g., a Wizard casts this bubble, and a Witch Doctor throws a firebomb through it, making it twice as big, greater splash radius, etc.)
It would be a more party-friendly thing than many casters are used to, and certainly more so than a localized Slow Missiles.
Instead of heightening the power, it should increase the attack speed- Wiz casts spells faster which higher FCR, Barb attack faster with higher IAS.
And now you got Fast Time bubble (:
(you are more than welcome to come out with a better name)
Dendroid King
25-10-2008, 06:27
Time spells are great additions to the existing spells that the wizard has. The slow time can be very useful against massive wave of monsters and bosses. With this skill, the archer class hero might run into problems with the combination of slow time + wave of force cast by the Wizard. Therefore, Wizards will have much an easier time countering archer class hero.
In addition to the current slow time, I would like to propose a few other time spells to compliment the existing time slow spell.
1) Time reverse
When the Wizard cast this spell, all creatures including the wizard will be back to exactly the same condition 3 seconds ago in a xxx radius. This will affect all parties' life, mana and also the location. When time is reversed, the only difference that occurs is that the Wizard lose xxx mana for casting this spell. The rest will be exactly what happens 3 seconds ago.
This spell functions to allow the Wizard to heal herself if she suffers from heavy damage. It can be used in case monsters or other players regain enough life and by reversing time, they will be lose the life they gain and hence the wizard can take this advantage to correct her mistakes. It can also be used to ressurect dead monsters / players.
2) Time warp
By casting time warp, the wizard can remove any individual target from time and banishing it into a non-exsiting world permenantly. This spell will be a channeling spell and it consumes xxx seconds and if interrupted, the wizard will lose the xxx amount of life based on the mana consumption.
This spell is great against bosses and for player vs player scenario. Once the channeling is complete, the player / monster will die. Strictly good against individual target but very bad against massive wave of monsters.
3) Black hole
By bending time and space, the wizard can summon a black hole that will consume all missile attacks and binding all players / monsters into the centre of the black hole for xxx damage per second. This spell is an area of effect and hence suitable for bosses, pvp and wave of monsters. This spell will have a xxx second of cooldown.
Alas telekinesis should also return. It can be used to steal other players' item, hurl objects against enemies, knockback and to return melee damage against the attacker. :cloud9:
demonchan
25-10-2008, 07:56
@1)
please no. Sounds way to overpowered. Hey, your hardcore friend died? just reverse time.
@2)
again way to overpowered. make it so it banishes enemies in the way it was done in WoW - a temporary effect during which the banished can't attack but also can't be attacked.
@3)
So a damage over time area of affect spell? Doesn't sound like a bad idea. In Warcraft III the lich hero had a skill called "Death and Decay". Always liked it.
@4)
You can't see other peoples loot, thus you can't steal it.
where, if i may ask, is the difference between time slow and time fast bubble?
the only difference i can think of is that time fast would need a much larger bubble to be viable
Dendroid King
25-10-2008, 13:54
1) Time reverse
Its true that it can cause issues but it would be cool. Actually ressurecting allies wasn't my point of introducing such spell. Let's say that u kill Diablo for the first time in Diablo3. After happily killing him, u realize he drop rubbish. Obviously u will be mad rite? So with this spell, u dun have to restart the game to mf. Just cast time reverse and Diablo will be back from almost dead. Therefore ur old loots will be gone n now u have new loots. U can continue to recast this spell until u r happy with Diablo dropping "good items". So u save some hassle of restarting the game.
2) Time warp
Banishing like wow is great but becoz its better not to duplicate spells from any other game. Actually my meaning is that while "banishing" ur opponent, ur opponent still can attack u until the chanelling is complete. So its balanced this way. Either the wizard dies from having the spell interrupted or she sucessfully vanquish her foe. Pretty risky move.
3) Black hole
Would be a powerful spell. Mainly to stun and damage enemies at the same time. Hopefully Blizzard can introduce and balance this spell.
4) Telekinesis
Actually what I mean is not stealing other players' loots. The spell would be able to strip other players' items in their body and inventories for xxx duration. This would be unique as now the wizard will be able to temporary use the enemies' item while weakening them for a short duration. As such the gameplay would be alot different from the sorceress in Diablo 2.
Cheers :cloud9:
where, if i may ask, is the difference between time slow and time fast bubble?
Slow Time is a defensive spell- You attack at your normal rate, but have less chance to be hit.
Fast Time bubble is more offensive spell- You attack faster, kill monsters faster, but have the same chances to be hit. Also, a Ranger could benefit from Fast Time bubble from afar.
Not a big difference, but more of a gameplay difference.
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