Cheeseflys
19-10-2008, 03:55
Hello readers, this is my D1 Variant guide, based on the use of a melee-rogue.
First of all, i'll say that this ISN'T a dumbed down warrior, this type of character can do what a warrior can, to a high extent. I will go over the idea of High-AC or Low-AC, and the great helpful spells and stats.
Ok, so lets start about what this character can do that a warrior could never do:
1. More Mana= More casting=More Telekilling/stone cursing (More on Telekill later)
2. Higher Base AC- Due to the Rogue's naturally high Dex limit.
3. Looks alot better(Personal opinion :p)
4. This goes along with more mana, but the ability to have a decent Mana Shield.
Now, for the things that aren't so good:
1. Less damage, due to the lower strength that the Rogue can obtain.
2. Can be expsensive, due to the need for more life/resists/damage.
3. Less life, that explains itself there. :3
4. If you disagree with the good point in 3, then it's "Ugly"
Low AC, or High AC? That is the question
Low AC has less of a restricted gear selection, due to the choice of more resist gear, and less AC. And more mana. As well as most monsters in Hell/Hell being magical thingys.
High AC can take more of a beating in a melee mob, but you shouldn't be in that anyway.... And, less gear choices, and more jewelry wasted on resist instead of mana/stats. Less melee monsters in Hell/Hell that give some trouble.
Overall, low-AC takes the cake in the long run, but High-AC is alot better for newer players, that managed to be able to get their hands on some good stuff.
Gear Selection:
Weapons:
Kings Sword of Haste: Strong, and fast.
Kings Sword of Vamp: Strong, and mana-leach allows more well.. Mana things.
Kings Sword of the Bat: Life leech doesn't seem as fun as Mana Leach in the long run.
Civerb's Cudgel: You can tripple your TOTAL damage to demons with this, leading to a 300 or so damage melee attack, great choice.
Shield:
Emerald Shield of the Tiger: Resists, AND life, very fun. :)
Storm Shield: More damage with this, and a fast block with decent AC.
Body Armor:
Naj's Light Plate: Possibly the BEST Low-AC armor, +spells, mana... Resists.
Saint's Plate of the Tiger: Great for higher-AC, life, and harder to find...
Jewelry:
Obsidian/Zodiac.
Dragons/Zodiac.
Any plus stats, resists. Combine them as you wish.
Helms:
Unidentified Gudderdamerung: High AC. (60)
Thinking Cap 11 dur: Great for low-AC, sort of liek Naj's.
Helm of Spirits: 5% Life Leech, nothing else. Great to have with a King's Sword of Haste, specially with biggers mobs.
Any +resist/stats/life
Telekilling: What is it?
Tele killing is when you lock your cursor over a monster, and teleport, draggin your most to the upper right corner so you smack em' in the face when you appear at their feet. Very, very, very nice against those damn runners/teleporters.
Basic Strategy: DON'T GET MOBBED. I can't stress this enough, keep to mobs of 3-6, IF you get into a corner... Unlike most games, if you dish out enough, and get yourself into a corner, you basically take each monsters 1on1. So, with a KSoH, or CC, and HoS, you could potentially do it without any potions.
Spells, and what level to have them at:
Teleport: Level 8, for a lower mana cost.
Stone Curse: Level 8 for lowest mana cost, 9 for the max duration.
Heal: Maxed (15) , unless you're going pure mana-shield. :)
Charged Bolt: I usually max this for the simple reason that it's sort of a look out spell, and you can flood a room with it and get some easy kills.
Golem: Not as much of a tank as it is in D2, not really worth it. But, it can take the heat off of you almost completely.
Chain Lightning: Same thing as charged bolt, except it's not cast and forget, and it tears through non-lightning immunes with a good cast like butter.
So, that's it, and good bye. :)
If I missed anything, leave a suggestion in a post!
First of all, i'll say that this ISN'T a dumbed down warrior, this type of character can do what a warrior can, to a high extent. I will go over the idea of High-AC or Low-AC, and the great helpful spells and stats.
Ok, so lets start about what this character can do that a warrior could never do:
1. More Mana= More casting=More Telekilling/stone cursing (More on Telekill later)
2. Higher Base AC- Due to the Rogue's naturally high Dex limit.
3. Looks alot better(Personal opinion :p)
4. This goes along with more mana, but the ability to have a decent Mana Shield.
Now, for the things that aren't so good:
1. Less damage, due to the lower strength that the Rogue can obtain.
2. Can be expsensive, due to the need for more life/resists/damage.
3. Less life, that explains itself there. :3
4. If you disagree with the good point in 3, then it's "Ugly"
Low AC, or High AC? That is the question
Low AC has less of a restricted gear selection, due to the choice of more resist gear, and less AC. And more mana. As well as most monsters in Hell/Hell being magical thingys.
High AC can take more of a beating in a melee mob, but you shouldn't be in that anyway.... And, less gear choices, and more jewelry wasted on resist instead of mana/stats. Less melee monsters in Hell/Hell that give some trouble.
Overall, low-AC takes the cake in the long run, but High-AC is alot better for newer players, that managed to be able to get their hands on some good stuff.
Gear Selection:
Weapons:
Kings Sword of Haste: Strong, and fast.
Kings Sword of Vamp: Strong, and mana-leach allows more well.. Mana things.
Kings Sword of the Bat: Life leech doesn't seem as fun as Mana Leach in the long run.
Civerb's Cudgel: You can tripple your TOTAL damage to demons with this, leading to a 300 or so damage melee attack, great choice.
Shield:
Emerald Shield of the Tiger: Resists, AND life, very fun. :)
Storm Shield: More damage with this, and a fast block with decent AC.
Body Armor:
Naj's Light Plate: Possibly the BEST Low-AC armor, +spells, mana... Resists.
Saint's Plate of the Tiger: Great for higher-AC, life, and harder to find...
Jewelry:
Obsidian/Zodiac.
Dragons/Zodiac.
Any plus stats, resists. Combine them as you wish.
Helms:
Unidentified Gudderdamerung: High AC. (60)
Thinking Cap 11 dur: Great for low-AC, sort of liek Naj's.
Helm of Spirits: 5% Life Leech, nothing else. Great to have with a King's Sword of Haste, specially with biggers mobs.
Any +resist/stats/life
Telekilling: What is it?
Tele killing is when you lock your cursor over a monster, and teleport, draggin your most to the upper right corner so you smack em' in the face when you appear at their feet. Very, very, very nice against those damn runners/teleporters.
Basic Strategy: DON'T GET MOBBED. I can't stress this enough, keep to mobs of 3-6, IF you get into a corner... Unlike most games, if you dish out enough, and get yourself into a corner, you basically take each monsters 1on1. So, with a KSoH, or CC, and HoS, you could potentially do it without any potions.
Spells, and what level to have them at:
Teleport: Level 8, for a lower mana cost.
Stone Curse: Level 8 for lowest mana cost, 9 for the max duration.
Heal: Maxed (15) , unless you're going pure mana-shield. :)
Charged Bolt: I usually max this for the simple reason that it's sort of a look out spell, and you can flood a room with it and get some easy kills.
Golem: Not as much of a tank as it is in D2, not really worth it. But, it can take the heat off of you almost completely.
Chain Lightning: Same thing as charged bolt, except it's not cast and forget, and it tears through non-lightning immunes with a good cast like butter.
So, that's it, and good bye. :)
If I missed anything, leave a suggestion in a post!