stillman
18-10-2008, 12:39
Next Delay is bad because:
-It's quite nerfing. If 2 zons are really letting some monster have it with their multi shots (with their crazy high IAS that they worked hard to get), then their efforts should be rewarded with all of their arrows doing damage provided they score hits.
-ND seems like a cheap emergency tactic programmers had to do to prevent overpoweredness. If too many arrows hitting per second is too powerful, then they should have nerfed the bow damage in the first place.
-ND makes little sense. Why should the game ignore some of the arrows just because there's "too many"?
-It's one of those mathy things programmers won't have the [edited out] to describe in-game so we'll all have to look it up on websites.
-It's treacherous. Unaware players are endangering themselves by assuming something should be dead by now when really, their mega spell got ignored and the mosnter is still kickin'.
-It lessens co-op play. Isn't the whole point of teaming up to have an advantage? Well some of that advantage is taken away if your hits don't count for anything.
-It just won't feel right. The screen shows a lot of spells hitting a monster and the monster isn't getting hit the way it should.
-It's quite nerfing. If 2 zons are really letting some monster have it with their multi shots (with their crazy high IAS that they worked hard to get), then their efforts should be rewarded with all of their arrows doing damage provided they score hits.
-ND seems like a cheap emergency tactic programmers had to do to prevent overpoweredness. If too many arrows hitting per second is too powerful, then they should have nerfed the bow damage in the first place.
-ND makes little sense. Why should the game ignore some of the arrows just because there's "too many"?
-It's one of those mathy things programmers won't have the [edited out] to describe in-game so we'll all have to look it up on websites.
-It's treacherous. Unaware players are endangering themselves by assuming something should be dead by now when really, their mega spell got ignored and the mosnter is still kickin'.
-It lessens co-op play. Isn't the whole point of teaming up to have an advantage? Well some of that advantage is taken away if your hits don't count for anything.
-It just won't feel right. The screen shows a lot of spells hitting a monster and the monster isn't getting hit the way it should.