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View Full Version : No next delay PLEASE.


stillman
18-10-2008, 12:39
Next Delay is bad because:

-It's quite nerfing. If 2 zons are really letting some monster have it with their multi shots (with their crazy high IAS that they worked hard to get), then their efforts should be rewarded with all of their arrows doing damage provided they score hits.

-ND seems like a cheap emergency tactic programmers had to do to prevent overpoweredness. If too many arrows hitting per second is too powerful, then they should have nerfed the bow damage in the first place.

-ND makes little sense. Why should the game ignore some of the arrows just because there's "too many"?

-It's one of those mathy things programmers won't have the [edited out] to describe in-game so we'll all have to look it up on websites.

-It's treacherous. Unaware players are endangering themselves by assuming something should be dead by now when really, their mega spell got ignored and the mosnter is still kickin'.

-It lessens co-op play. Isn't the whole point of teaming up to have an advantage? Well some of that advantage is taken away if your hits don't count for anything.

-It just won't feel right. The screen shows a lot of spells hitting a monster and the monster isn't getting hit the way it should.

tcpgeest
18-10-2008, 12:51
I agree, for the most part.

Apocalypse
18-10-2008, 13:16
stuff like this is the worst in games, i remember in daoc having to rotate magic shots with another runemaster because if we hit at the same time only 1 did the damage lol

Brother Laz
18-10-2008, 13:39
I'm sure they implemented the ND bug on purpose to annoy bowazons. Also, the US guvmint is covering up the Exodar crash and Blizzard made WoW to make people believe that the draenei are fiction.









Actually, the point of ND is to prevent one piercing missile from hitting the monster multiple times. Missiles have their own size, so do monsters. A lightning bolt would hit a monster 2 or 3 times. Before you think 'more damage, woot', this would be extremely unreliable - as in doing double damage when a monster runs away from you, half damage on fast moving monsters, etc.

They implemented NextDelay on nova skills to prevent all of the individual nova missiles from hitting the target at point blank. Nova and frost nova are made out of 64 individual missiles and you want it to hit only once. (Fun fact: there is a nova skill in Median that eschews this feature. It does a listed damage of 1-1000 and kills a 30K monster in one hit at close range)

The programmer who implemented ND made a mistake and the ND doesn't just lock out other missiles shot by the same spell and spawned at the same moment, but all missiles with ND. Oops.

Ps. If you still think this is intended, think about how this nerfs Wake of Fire. I'm sure the designers had no intention to nerf Wake of Fire. :P

XCodes
18-10-2008, 23:53
I agree. ND isn't bad considering the complexity of some of these skills, but they really need to not just make it only lock out the skill starting the ND but only lock out that skill for that player, otherwise you get the crazy crap like the two bowazons only hitting with half their shots.