cuorebrave
16-10-2008, 19:29
Ok, hey folks - new to the forum, but have been a diablo fan for like... 40 years. And I figured this is one of the best places to throw out a couple of things I've been thinking/wondering about DIII.
The first, like the subject line, has to do with dead bodies. I've read as much D3 coverage as I can find, and nowhere does it talk about this, albeit minor, aspect of the game. Do the dead bodies STAY after the enemy dies?! I think in a game that focuses almost ENTIRELY on brutal, bloodsoaked epic battles with literally thousands of monsters being slaughtered by your hand, it's an extremely underrated and CRUCIAL point to be able to stand over your downed foes and gloat over the 20 carcasses laying there in a heap (like in D2 and D1).
Take Dawn of War, for example, different type of game, but they had the OPTION to make all bodies, craters, bullet holes and scars STAY FOREVER on the map. When the enemy or your own troops fell, they'd switch to a polygonal model MUCH less complicated (and less resource-draining), but still BE there as the mountains of corpses piled up. I'd play for hours JUST using troops (no vehicles), just so the floor would be littered with bodies and at the end I could survey the desctruction. It was awe-inspiring. It felt 50x more realistic to me, just having that option turned on... instead of taking part in a massive battle, only to see everything perfectly clean and mopped at the end... like it will be in SC2. I've seen the videos, I KNOW those bodies disappear within seconds (why? I have no clue, the technology IS available). It just really takes me out of the world when bodies inexplicably evaporate within seconds.
Now, I haven't seen all the videos for D3, but I DID see the one with the barbarian on the little catwalk type thing and was mortified to see that when he killed those little imp guys, they gibbed and the pieces disappeared, leaving a perfectly clean pavement after such an nice fight. Can someone set me straight? Are they really going to have all the mobs disappear when dead? Why don't more people care about this? Since in D3 they're desperately trying to create a MOOD, it will ruin that mood for me if my kills go POOF!
Which leads me to one more thing, that I hope someone can help me with... Please tell me enemies aren't going to just gib as their death "animation". Something that has been SERIOUSLY lacking the last few years since everyone made the jump from 2D (like in Diablo 2, Fallout 1 & 2, etc.) to 3D... is good death-animations. Remember in D2? The little imps would get clubbed in the face, spin around spraying an arc of blood on the ground? The giant ogre's belly would split open, the fallen archers would get hacked up and their spirit would scream out toward the sky... and remember another 2D great, Fallout? Pump a dude with a magnum and his arm, along with a good chunk of ribs would blow out? Use a Tommy Gun, and the guy would jerk back and forth as his chest was riddled with bullets??? Or nail the fat tub Gizmo at his desk and his gut blows open and ribs pop out before he falls face-first onto his desk? Talk about rewarding! Even the first Starcraft!! The marines' deaths were glorious! Gurgling blood, head popping off and the rest turned into a smear on the ground!
But what about WoW or Warcraft 3? You kill a mob and they just tip over. Kill them with a crit and they sleepily fall to the ground. Or one of the latest Diablo-clones, Titan Quest? Talk about a snooze, when you finish someone off, every single enemy in the game just goes limp and hits the floor using ragdoll physics. Wow. Creative. Anyone have some solid info on this? Will we see creative kills that take advantage of the M-rating this game will have? Or will every enemy just slump to the ground, as is pretty standard in 3D games today... who knows?
Thanks for listening!
The first, like the subject line, has to do with dead bodies. I've read as much D3 coverage as I can find, and nowhere does it talk about this, albeit minor, aspect of the game. Do the dead bodies STAY after the enemy dies?! I think in a game that focuses almost ENTIRELY on brutal, bloodsoaked epic battles with literally thousands of monsters being slaughtered by your hand, it's an extremely underrated and CRUCIAL point to be able to stand over your downed foes and gloat over the 20 carcasses laying there in a heap (like in D2 and D1).
Take Dawn of War, for example, different type of game, but they had the OPTION to make all bodies, craters, bullet holes and scars STAY FOREVER on the map. When the enemy or your own troops fell, they'd switch to a polygonal model MUCH less complicated (and less resource-draining), but still BE there as the mountains of corpses piled up. I'd play for hours JUST using troops (no vehicles), just so the floor would be littered with bodies and at the end I could survey the desctruction. It was awe-inspiring. It felt 50x more realistic to me, just having that option turned on... instead of taking part in a massive battle, only to see everything perfectly clean and mopped at the end... like it will be in SC2. I've seen the videos, I KNOW those bodies disappear within seconds (why? I have no clue, the technology IS available). It just really takes me out of the world when bodies inexplicably evaporate within seconds.
Now, I haven't seen all the videos for D3, but I DID see the one with the barbarian on the little catwalk type thing and was mortified to see that when he killed those little imp guys, they gibbed and the pieces disappeared, leaving a perfectly clean pavement after such an nice fight. Can someone set me straight? Are they really going to have all the mobs disappear when dead? Why don't more people care about this? Since in D3 they're desperately trying to create a MOOD, it will ruin that mood for me if my kills go POOF!
Which leads me to one more thing, that I hope someone can help me with... Please tell me enemies aren't going to just gib as their death "animation". Something that has been SERIOUSLY lacking the last few years since everyone made the jump from 2D (like in Diablo 2, Fallout 1 & 2, etc.) to 3D... is good death-animations. Remember in D2? The little imps would get clubbed in the face, spin around spraying an arc of blood on the ground? The giant ogre's belly would split open, the fallen archers would get hacked up and their spirit would scream out toward the sky... and remember another 2D great, Fallout? Pump a dude with a magnum and his arm, along with a good chunk of ribs would blow out? Use a Tommy Gun, and the guy would jerk back and forth as his chest was riddled with bullets??? Or nail the fat tub Gizmo at his desk and his gut blows open and ribs pop out before he falls face-first onto his desk? Talk about rewarding! Even the first Starcraft!! The marines' deaths were glorious! Gurgling blood, head popping off and the rest turned into a smear on the ground!
But what about WoW or Warcraft 3? You kill a mob and they just tip over. Kill them with a crit and they sleepily fall to the ground. Or one of the latest Diablo-clones, Titan Quest? Talk about a snooze, when you finish someone off, every single enemy in the game just goes limp and hits the floor using ragdoll physics. Wow. Creative. Anyone have some solid info on this? Will we see creative kills that take advantage of the M-rating this game will have? Or will every enemy just slump to the ground, as is pretty standard in 3D games today... who knows?
Thanks for listening!