View Full Version : Bosses in Diablo 3...
fatwisconsinguy
15-10-2008, 23:02
I am curious to see how diablo 3 bosses are going to work. It has been said that the bosses will be more like the ones you see in WoW. By that I mean that they will have different phases, etc, and it will not be a mindless kite around the room. (http://diablo3.battlenet.pl/portal/d3/1/99/Wywiad_Battlenetpl_z_Jayem_Wilsonem_i_Rayem_Gresko .html) bosses mentioned near the end of the interview.
What I am very curious about though it how one character is going to be able to beat the boss. Since potions are more or less useless in diablo 3, are characters going to have to just dodge whatever the bosses throw at them? How are they going to mitigate damage without healers or potions. Unless all bosses summon minions, which is highly unlikely, what is their solution?
mince pies
15-10-2008, 23:12
Blizzard have said they want to encourage team work in DIII. This is one of the ways they're going to implement it. As for fighting bosses in SP, I have no idea
i'm not sure if they've officially stated this, or if i'm making it up, but they said they would find a variety of ways for bosses to drop health globes. that includes summon'd minions or bosses dropping health globes at set percentages.
i'm sure they could come up with other good ideas as well. might i suggest a long boss fight in a room that has a certain # of barrels that each contain a health globe... you have to use them wisely to be able to take him down!
TheReadMenace
15-10-2008, 23:55
i'm not sure if they've officially stated this, or if i'm making it up, but they said they would find a variety of ways for bosses to drop health globes. that includes summon'd minions or bosses dropping health globes at set percentages.
QFT. After watching one of the demo vids from this past weekend, the skeleton king rises to attack while dozens of zombie-types shuffle in from the chamber's perimeter.
It'll be even tougher for some builds if they still don't plan on including life leech.
What worries me, though, is that with the new checkpoint system in place, difficulty is a moot point (exception: hardcore, IF it's included, which it should). If you respawn directly outside a boss room if you die, then you can try as many times as you want with zero penalty besides a little time wasted. It might be frustrating, and maybe you'll have to rearrange skill runes around, but challenge is thrown out the window if you're basically infallable; all it'll ever take is persistence.
That said, I think a bit more strategy will be involved during fights. Take a Duriel battle with a barbarian in D2: barb rushes into chamber, Duriel rushes the barb, and they whack each other until one dies. I think this time around bosses will telegraph their attacks and charge-up skills so people will know when to attack and when to dodge and avoid damage. So it'll be more like a Zelda fight than a Smash Bros game. Bosses didn't drop health in Zelda, but Link did have a couple potions in his belt if things got hairy. ...Sounds a little familiar, maybe? :coffee:
Hellspawn
16-10-2008, 00:09
It'll be even tougher for some builds if they still don't plan on including life leech.
I thought I read somewhere that there would be no more weapons with LL...? Or am I hallucinating?
Maybe in single player you could be supplied with NPC's that do the work of teammates during boss fights. Set them to being unable to damage the boss but being also invulnerable until they complete the task required by them at least.
Recall back to Super Mario World ('90- holy cow that was a long time ago, SNES,) In the final battle, "Bowser" bounces around in his pintop vehicle trying to smash Mario. Between each of these attack phases, the Princess conveniently drops a shroom for Mario. Simply apply this concept to Diablo 3.
What worries me, though, is that with the new checkpoint system in place, difficulty is a moot point (exception: hardcore, IF it's included, which it should). If you respawn directly outside a boss room if you die, then you can try as many times as you want with zero penalty besides a little time wasted.
How is that ANY different from filling a tome with TP scrolls and bashing away at the boss in D2? For all we know, they made sure that bosses regenerate all HP when you die (or a portion of HP when a single player in a party dies), making zerging an impossible task.
fatalend
16-10-2008, 01:07
Things will be fine, I'm sure blizzard is smart enough to create encounters that are balanced and beatable. They will provide ways to recover health and mana, no matter how epic the fight is, they will be doable single or multiplayer.
mince pies
16-10-2008, 01:34
Between each of these attack phases, the Princess conveniently drops a shroom for Mario. Simply apply this concept to Diablo 3.
I don't think Princess Peach fits well in the Diabloverse :P
Bosses will be no different from D2 probably. Phases are hardly a novel concept, so the graphic changes at half health and only then do they start using their most dangerous attack? I don't see the big deal here. Similarly it's not hard to imagine bosses having a summon skills, with summons dropping orbs, or a powerup phase during which they drop orbs if damaged, etc. Hopefully bosses will be less predictable and dangerous than they are in .10+ but more realistically damageable by the untwinked player.
I don't think Princess Peach fits well in the Diabloverse :P It's the concept, that dank boss with indigestion, everytime you smack him, he lets 'er rip.. Dare gulp that health bubble? Yum!
AcidReign
16-10-2008, 04:28
That was the best interview I've watched so far after Diablo III was announced. Really excited me to hear that Hell actually has plans... lol
I highly doubt there will be team work in D3. It's always brute force your way to victory.
Now, unless the boss is extremely powerful where no character within the boss's level has the power to tank for even 2 seconds and distraction is required to keep the boss running around while others attack from range, then that's the closest to teamwork that it'll ever get.
But hey, I could be wrong.
Blizzard have said they want to encourage team work in DIII. This is one of the ways they're going to implement it. As for fighting bosses in SP, I have no idea
They want to encourage it, not to force it. No way are they going to make you group just to kill bosses. Probably just be like the others have said. Minions or other ways for health globes to drop.
There are many popular and unpopular things they will do with Diablo, but if they force grouping to be the only way to complete the game, there will most definitely be a storm of storms.
Luckily, everything they have said indicates that it won't.
SoulSpectrum
16-10-2008, 06:26
So they said they have 1 boss already in the game that fights other bosses..... Imperius, let it be please! ><
Apocalypse
16-10-2008, 15:59
There are many popular and unpopular things they will do with Diablo, but if they force grouping to be the only way to complete the game, there will most definitely be a storm of storms.
Luckily, everything they have said indicates that it won't.
would be the worst mistake they ever made if you could only beat the game by grouping. wont happen, too many people worry about something that will probably be alot better this time around. pretty much what you just said lol
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