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Teky
15-10-2008, 07:08
If Blizzard implements a pvp League/Ladder season type system in D3. I hope they do not award people with pvp specific gear.

Why?

Because pvp rewards and specific pvp items take away from creativity and individualism. Look at WoW and there pvp reward system for example. Pretty much everyone wears the same arena gear. Sure in D2 obviously lots of items were better for pvp aspect of the game and commonly used by everyone. However adding pvp reward gear will surley remove any point in using the regular items in game for pvp. Also it takes out the luck factor and ability to make good trades and get that rare one of a kind item. The only rewarda in a pvp league/ladder/ranking system should be your reputation and bragging rights. o yea and cash is cool if there are tournaments lol

I guess this fits in this topic as well. A key part of Diablo were *unique* items. Please do not turn everything in the game into items sets. Set items are ok in a small amount. Do not head down the road of WoW and turn everything into sets.

GRaFFiKNaTuRE
16-10-2008, 02:18
what about rewarding item bonuses for pvp?

like a special imbue feature or something, with different results depending on your pvp rank.

could add an extra glow as well for style points so people know just on sight that you could rip their faces open.

i'd love something along those lines... keeps pvp from being pointless, and doesn't mess up the game for those who choose not to partake in it.

also adds to the customization of your characters

AcidReign
16-10-2008, 07:53
What I think, is that the rare items that you find in Diablo III should have a potential of being greater than any unique you can find - therefore creating an endless possibility of opponent's gear, and also creating a constant strive to find the best items possible.

And PvP rewards would be ideal...

GRaFFiKNaTuRE
16-10-2008, 07:54
^cool idea on the rares

i'd like that

phool
16-10-2008, 14:11
Yes to cosmetic rewards (simply displaying some form of ranking after name would be plenty in that regard, glowy **** doesn't really appeal), no to rewards that give a competitive edge.

Yes to pvp-only international realm, too, which is the only one which should get a pvp ladder system.

Gel
20-10-2008, 23:46
What I think, is that the rare items that you find in Diablo III should have a potential of being greater than any unique you can find - therefore creating an endless possibility of opponent's gear, and also creating a constant strive to find the best items possible.

And PvP rewards would be ideal...

We have a winner here this is exatly what made D2 Classic so damn good
And replayable this is the key to a good item system i wish somone whit a better written english could elaborate a bit more on this subject.

By the way the reason why lod sucked compared to D2 classic was that they made uniques the best items which resoulted in everybody used exatly the same gear and that completly killed all forms of strategy in regards to PVP.

Athanasios
03-12-2008, 18:11
What I think, is that the rare items that you find in Diablo III should have a potential of being greater than any unique you can find - therefore creating an endless possibility of opponent's gear, and also creating a constant strive to find the best items possible.

That would be so sexy, ohh-god, my knees are weak i think ill sit down..

Yes to cosmetic rewards (simply displaying some form of ranking after name would be plenty in that regard, glowy **** doesn't really appeal), no to rewards that give a competitive edge.

Agreed. Let players change their chars aesthetically, in some non-corny and cool way, then again corny is never bad : )

As long as there is no "compettive edge" thing going on.

pancakeguy
22-01-2009, 04:56
What I think, is that the rare items that you find in Diablo III should have a potential of being greater than any unique you can find - therefore creating an endless possibility of opponent's gear, and also creating a constant strive to find the best items possible.

And PvP rewards would be ideal...

Heres an idea, make "unrestrictable" items, different quality type and everything, completely random stats! (cost money to buy them since money wasnt really used in the old one). "unrestrictable" sword could have stats from like 1-2 bonus fire damage to something like lvl 35 might aura when equipped, 100% chance to cast a can of woopazz when struck, and 50% life steal!

I WANT A USE FOR GOLD, IM ALWAYS AT MAX FOR NO REASON!!!

NASE
23-01-2009, 09:34
What I think, is that the rare items that you find in Diablo III should have a potential of being greater than any unique you can find - therefore creating an endless possibility of opponent's gear, and also creating a constant strive to find the best items possible.

Note that this is already the case. There are many theoretical rare that would outperform quite a few unique items - runewords might be a bit over kill, but still. The problem is finding them, and that could be solved quite easily be giving the better mods a higher change to spawn if they can spawn.

However, how beautiful as this may seem, I don't think it's all good. If you make everything rare depending, you get the problem that you can't make a random build, as you can't assume to find the items needed. Now with the uniques, you know that you can get item X that will work for build Y. with rares, you have to search for ages to find that specific item - or that is at least possible.
I believe that it would be best to aim for a balanced mechanism where the modest uniques and rare are the top tier. While once in a while, you find a rare that outperforms all uniques. And on top of that, i would be interesting to have some gear slots with less/less usefull uniques. A bit like rings/amulets for some builds. Some builds only use crafter/rare rings and amulets. And that good as long as you aren't forcing everyone to go and find rare items.


@ pancakeguy: never heard of gambling?

zarfen
29-01-2009, 17:25
I like a rewarding system. The main problem I can think of that if it's really nice items for rewards, that will just make the pvp elite even elite-er, making it very hard for new/improving players... And if some items are only for the very elite since they are winning, that's not the pvp I want. I kinda like d2 pvp (well, it's a crappy system, and all dupes etc makes economy screwed up, and some people have perfcect gear wich would be impossible without all dupes etc.) for that fact that the players skill and adjusting your gear is a large part.

teh_Thrasher
30-01-2009, 07:21
item rewards for pvp? most bunk idea ever. do NOT implement this for the love of god...
pvp titles would be better suited. pvp ladder. anything but item rewards.

Gamekk
06-02-2009, 02:41
Haha, well, nice point.

Sadly, WoW is a very BAD example for that matter xD.

In that game, they made PvP rewards pretty easy compared to other items to get and very powerful... and it's one of the main reason everybody wears them, and also, most of them think that PvP sucks.

I wouldn't mind seeing like 2-3 PvP rewards that people could get. Like rings, amulets, boots... which would be basic good gear for PvP but replacable by other elitist items found in the wild.

WoW is a bad game and a bad example xD

Nextt
30-06-2009, 13:39
Any reward item for pvp is ridiculously stupid. Also when I think of an arena system I think of horribad also. But then when I look at it D2 arena would of worked much better in it than it does in WoW (as long as rejuvs weren't allowed). For a couple reasons like (no stealth, no healers, since there was a CTA it isn't like having a barb for a cta would of been overly broken) but anyways thats from a D2 lod perspective.... D3 won't be like that and WoW did a horrible job with the arena so yeah.
NO REWARDS FOR PVP, other than maybe titles or ability to make you look a little different, maybe a thing on your arm or something glowie, to show your e-peen status.
Also since Diablo is not really an intensive PvE game no matter how much developers tend to say "they never really focused or ment for D2 to be pvp based" they honestly did **** for PvE that would make someone keep playing other than lvls... I can say we can expect that in D3 since it is not an MMORPG that means NO IT IS NOT A BIG WORLD THAT EVERYONE IS IN AT ONCE. So many many things that all of you guys seem to want from WoW (like end game pvp instances where strategy is involved or a raid on a town), quite simply it isn't happening and your making the developers look less at there own progress in this. So stfu :0

sreda
30-06-2009, 14:30
If Blizzard implements a pvp League/Ladder season type system in D3. I hope they do not award people with pvp specific gear.

Why?

Because pvp rewards and specific pvp items take away from creativity and individualism. Look at WoW and there pvp reward system for example. Pretty much everyone wears the same arena gear. Sure in D2 obviously lots of items were better for pvp aspect of the game and commonly used by everyone. However adding pvp reward gear will surley remove any point in using the regular items in game for pvp. Also it takes out the luck factor and ability to make good trades and get that rare one of a kind item. The only rewarda in a pvp league/ladder/ranking system should be your reputation and bragging rights. o yea and cash is cool if there are tournaments lol

I guess this fits in this topic as well. A key part of Diablo were *unique* items. Please do not turn everything in the game into items sets. Set items are ok in a small amount. Do not head down the road of WoW and turn everything into sets.

What they should do is not create items that are achievable only by such and such. Everyone should have access to every single item, just as much as everyone else. Looking back on WoW, everyone had the same gear from playing 10 games a week in arena, and it was getting lame. If you didn't have this PVP gear, you couldn't beat anyone that was worth their salt.

All items should be attainable by everyone, and there should be no added benefits of PVPing (no rewards that alter your character, except maybe a title). PVP is for epeen and epeen alone, not getting exclusive items that no one else can get, that becomes unfair.

I played tons of arena in WoW and looking back on it, I dreaded every minute of it, the only reason I did play it was because I loved PvPing, and the pvp I loved died with the advent of Burning Crusade. I don't want to see Diablo 3 go down the same path.

This game is going to be beast.

Death_of_Angels
15-07-2009, 05:18
I do think they definitely need more pvp content though, and they definitely need to make pvp involve a lot more strategy than simply filling you inventory with charms and getting the best stuff and then hoping you hit the other guy first.

Titles are definitely a good idea, and maybe rewards such as discounts at vendors and such for being a certain rank on the ladder. and don't get all cranky that this would be unfair, because i think they should implement the same bonuses for every other aspect of the game.

And yes, pvp needs a ladder system, like what they have in iccup for starcraft and warcraft, where you're awarded/robbed points based on the skill level of the player you beat/lose too.

that's my 2 sense

Jinchuu
15-07-2009, 05:34
Just add a title to your name. Like after killing so many caster types, let's say 100, you would have the option to have a title along the lines of Witch Hunter in front of your name.
I've played a ton of other MMOs and this is one of the few ehere doing good in pvp gets you absolutely nothing. Most of the others had a loot system (god I miss killing people in Shadowbane and taking their whole inventory of goodies), pvp xp, or the title system I suggested earlier (about the only thing DAoC did right).

draconic
18-07-2009, 00:11
Just add a title to your name. Like after killing so many caster types, let's say 100, you would have the option to have a title along the lines of Witch Hunter in front of your name.
I've played a ton of other MMOs and this is one of the few ehere doing good in pvp gets you absolutely nothing. Most of the others had a loot system (god I miss killing people in Shadowbane and taking their whole inventory of goodies), pvp xp, or the title system I suggested earlier (about the only thing DAoC did right).

I'm sorry i don't understand why you are compeering it to an mmorpg, i like the ideas but, they do belong to a mmo more then to a action rpg and would prefer only a ladder for it unless it stays at the low kills so you don't have to get 1mio kills to get the best title as an example(a bad one indeed sorry) i would like to add pvp to Dia but i would ratter see it not being all about titles that only one in the game could achieve. also i like Diablo for being a game of items too, so i think that you should be rewarded whit some sort of item for pvp, that they could use to trade whit pve players not making items of pvp the best things in the game, however i would really hate something as resilience as in wow that was pvp reserved.