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View Full Version : Hardcore Official!!!!!


fatwisconsinguy
11-10-2008, 06:56
Hardcore is official in D3!!!! Praise Jesus!!!!!!!!!!!!!!!
(Source: D3 Gameplay Panel, Blizzcon)

Flayer
11-10-2008, 14:35
Uh, some sort of link would be nice?

Still, with a HC mode, I might actually feel capable of playing this game. I always find it amusing when people are concerned about how 'death' is going to be handled in Diablo 3.

"Eh? You mean after you die you keep playing that same character?"

stillman
11-10-2008, 17:45
Anything else confirmed about hc, like changes from d2 setup? I couldn't find anything on hc confirmation either.

Peli
12-10-2008, 07:59
Uh, some sort of link would be nice?

Still, with a HC mode, I might actually feel capable of playing this game. I always find it amusing when people are concerned about how 'death' is going to be handled in Diablo 3.

"Eh? You mean after you die you keep playing that same character?"
Death penalties have some serious bearing on HC as well, because if there is little to no death penalty in SC, the designers will feel less inclined to avoid inescapable death situations, and do you seriously think that they will have HC play in mind when they design the game?

MoUsE_WiZ
12-10-2008, 08:28
Death penalties have some serious bearing on HC as well, because if there is little to no death penalty in SC, the designers will feel less inclined to avoid inescapable death situations, and do you seriously think that they will have HC play in mind when they design the game?

Good. It'll make the game harder.

I'm much more concerned about a lack of concern for HC making the game easier (S&E being the biggest one on my mind).

Peli
12-10-2008, 08:47
Good. It'll make the game harder.

I'm much more concerned about a lack of concern for HC making the game easier (S&E being the biggest one on my mind).
I'm also concerned that the game will be too easy, but I'm also concerned about inescapable death situations that are based mostly on chance or some other arbitrary method. They have already said that the game will be divided into 15 minute chunks, with no option to return to town, and limited potions, and gameplay which is based on god knows what at this point. HC mode just isn't conducive to having a sliver of life, no potions, and having to "spin the zombie wheel" and pray for a health globe. It's less edge-of your seat excitement, and more, god this is stupid, I wish I had another choice, I should TP. Thats right, there are none. Half the skill involved in staying alive is knowing when to begin "operation get the hell out of here". Thats even assuming there are no "choose your own adventure" style deaths; you attacked the gelatinous blob with COLD!? Ha! this game his randomly decided weakness was fire; he is supercharged by the cold energy! Gobble gobble!

I am all for FELECE bugged superbosses popping up randomly; part of the HC strategy is knowing your enemy and giving him the respect he deserves. Part of the HC strategy is inching forward straining your eyes for the first sign of gloams. I just hope there's not any, "Raid leader whispers: YOU'RE THE BOMB!", or "You have been afflicted by Burning Adrenaline", but I wouldn't put it past them.

fatwisconsinguy
12-10-2008, 09:20
diablofans.com had a live blog during the D3 panel at blizzcon. That's where I got the info. Also, there will NOT be raids.

I am also concerned about how D3 will be handling Save and Exit. Another thing I am concerned about is how TPs will be used. These are quotes from a different thread from FeydAway, who was at blizzcon.

On Save and Exit/Deaths
"The demo is self-contained, so there is no save/exit enabled. You get to the skelly king and kill him and it tells you congrats, the demo is over. There ARE checkpoints we reached that flash up on the screen. I did die once and I rezzed at my last checkpoint, so that's how they'll handle that."

I really wonder how they are going to work hardcore. My honest guess is that Save and Exit will be implemented the same as it was in D2. Especially based on how SC deaths are going, Save and Exit will not hinder the game at all for the average softcore player.

On TP's
"Jay talked about TP's being used as a survival tool and said he doesn't want you, as a character, to only fear death and be able to escape with a TP, heal up, and return. He wanted to give the game 'other challenges' that you could enjoy.

When he spoke about this it sounded very much like they considered TPs to be a part of D3.

However, in the demo there are no scrolls of TP dropping. Only ID."

My guess is that TPs will make it in the game, but nothing as of yet.

Another of my concerns from what we have found out so far is the auto assign stat system. I really think this takes away from a huge amount of strategy when you are building your characters, and for us hardcore players, it generally means we are going to have way, way less health.

Peli
12-10-2008, 09:30
However, in the demo there are no scrolls of TP dropping. Only ID.

Maybe they just haven't finished/ aren't revealing town yet? Having a young kid means sometimes being able to tp out real quick-like is very nice, so hopefully they will make a return.

fatwisconsinguy
12-10-2008, 09:49
Yeah that's very true, real life comes up sometimes. I'm even worried about that though because when I TP to town, there is a chance the town will be "randomly raided" and by the sound of that we will be able to take damage in town. So, what happens if there is no Save and Exit, no TPs, and I really have to poop? :(

MoUsE_WiZ
12-10-2008, 11:23
They announced around WWI that TPs were officially completely out. Not just because of the running to town, but also for inventory management reasons. I'd be *very* surprised if they went back on that.

As for attributes... when I first saw it I didn't like it. But if you hear the full answer he gave during the fan Q&A it sounded like they'd still be playing a rather significant role in the game and allowing for customization...
He said, for instance, that although "will power" (the new caster stat) would be a favourite amongst Wizards, there'd also be builds that might be focused on dexterity instead for crit/dodge reasons, that none of the stats would be entirely useless.

So in WoW where cloth would have combinations of just int/stam/spirit and ignore str/agi entirely, from the answer I heard, it was sounding more like D1, where you could still get a bunch of str from gear despite being capped at 50ish and equip the plate stuff on your sorceror for added survivability.

On top of that the skill trees look to offer MASSIVE customization of characters. All kinds of mixes of different spells, different masteries, and different survival utilities to chose from.

satheron
17-10-2008, 10:53
Death penalties have some serious bearing on HC as well, because if there is little to no death penalty in SC, the designers will feel less inclined to avoid inescapable death situations, and do you seriously think that they will have HC play in mind when they design the game?


There were tons of inescapable death situations in d2.

How many hard core players would fight Nihlathak? Getting in range of his CE was a death sentence.

Granted you could ignore the quest completely..which most do.

There are other examples as well, namely getting Iron Maiden in mid zeal/fury.

Flux
18-10-2008, 03:01
hc hasn't yet been confirmed. I attended all 3 panels (we've posted videos (http://diablo.incgamers.com/articles/comments/blizzcon-2008-coverage/) of them all too). When asked about HC Jay Wilson gave his usual, "We haven't worked on it yet, but I can't imagine any reason we wouldn't put it in." answer.

Which is basically as good as a yes, but it's not actually a confirmation, since it's not in the game. I'm personally sure it will be, but it's not yet.

Zealot
03-12-2008, 17:49
Even if it is only implied, that still is great news. I quite playing D2 about 3 years ago and won't play WoW becuase there is no HC mode. Hearing that HC is *probable* for D3 is awesome. I can't wait.... though my wife is not too excited :scared:

The only other thing I am hoping is Bliz charges for access for D3. Not because I have lots of money to throw away, but to keep all the little idiots at bay. :thumbup:

SkylarK
25-03-2009, 10:01
imo hc kept the little idiots at bay too so we should be safe on that :)

MYK
26-03-2009, 00:02
imo hc kept the little idiots at bay too so we should be safe on that :)

lolwut?

Have you signed onto Hardcore lately?

...

SkylarK
27-03-2009, 16:20
lolwut?

Have you signed onto Hardcore lately?

...

i quit at .10 since it ****ed things up seriously imo

anyway kiddies & cheaters won't be stopped by monthly costs (look at wow) so i still think hc is a very natural way of keeping idiots out because there's allways a risk you die and lose a lot
off course our definition of idiots might be different

Akse
02-04-2009, 06:07
Even if it is only implied, that still is great news. I quite playing D2 about 3 years ago and won't play WoW becuase there is no HC mode. Hearing that HC is *probable* for D3 is awesome. I can't wait.... though my wife is not too excited :scared:

The only other thing I am hoping is Bliz charges for access for D3. Not because I have lots of money to throw away, but to keep all the little idiots at bay. :thumbup:

Heh you can't expect to have hc in MMO. It is about playing 1 character for years and develop it and gain achievements. It is not like D2 nowadays where you level up to 90 in 1 day or something. You had to use weeks to get 60 before they made it easier to level those old areas.

I think I have 210 days of played time on my main character, would be sort of dumb to lose it all. Besides dying in WoW is much easier than in Diablo, one monster can easily beat you to death in a very short time.. some bosses can even one shot you if you are not a tank type of class :)

Valmy
02-04-2009, 12:47
Akse, if a game requires 666 days to reach level 50-60, I would play hc mode there if exists ;)

Hc is not a matter of losing characters or items (if you think this way, you are not for hc). It's a matter of mentality and playstyle ;)
It doesn´t matter if you "wasted" one month, one day, or 2 years.

I don't think it is wasted time. In any way. It's just a learning process. And tones of fun. If I was being fun for two years, there is not waste at all. I prefer to be killed after 2 years and lose it all than playing during 2 years without hc. The first option is fun for me during 2 years. The second option means zero fun.

I think a true hc player thinks the same way as me. If not, he is just an occasional hc player or a hc player who doesn't fit well in the "one-life philosophy". As I always say, if you fear to lose your items or character, then play sc ;)

ThulRasha
02-04-2009, 14:15
Another of my concerns from what we have found out so far is the auto assign stat system. I really think this takes away from a huge amount of strategy when you are building your characters, and for us hardcore players, it generally means we are going to have way, way less health.

Is that really such a problem? Whenever I make a new character, I always have lots of unspend statpoints, saving them in case I need to up my STR (or DEX for some classes) to be able to equip items.

Also look at all the builds, it's always:
Energy: nothing
Strength: enough to equip items
Dex: whats needed for max block
Vitality: everything else

There seems to be no strategy now anyway. Sure there are exceptions, but this was the *strategy* for 99% of the hardcore chars. So now in D3 this is done automatically.

gluecks
19-04-2009, 11:46
It is not like D2 nowadays where you level up to 90 in 1 day or something. You had to use weeks to get 60 before they made it easier to level those old areas.Nowadays, yes...but if we remember back to the initial release of Diablo2 it took very very long to increase in levels because it was all different.
iirc it also took a little while for the first one to get 99 when LoD was released (I know it was 39 hours after the reset in September2001, what how many days did it take when LoD was just released?

I started Hardcore with LoD (a few days after I got LoD) and got some useful advices on my way by a friend who already played Hardcore for a couple of weeks. It was all very scary for the first time of course, but it was all "known" since the game wasn't new anymore. I'm eager to directly start Hardcore in Diablo3 even though it will be very scary because there might be a butcher behind a door waiting to slaughter us :D

Sepharia
15-05-2009, 08:11
Hardcore will be in the game for me regardless of whether or not Blizzard puts it in as a feature. If my character dies, I'll exit the game and delete her.

Granted, I'd like to see the feature there, don't get me wrong. But, if they cut it for some reason, I have my ghetto HC to fall back on.

studyhall
16-05-2009, 23:36
I have my ghetto HC to fall back on.

Lol.. amusing idea but one question, how is it a "ghetto" idea. Do you honestly know what a ghetto is and how your idea is nothing even closely related to a ghetto?

LifeAfterDeath
17-05-2009, 00:55
Lol.. amusing idea but one question, how is it a "ghetto" idea. Do you honestly know what a ghetto is and how your idea is nothing even closely related to a ghetto?

Ah white people....they just don't get it.

Sepharia
17-05-2009, 07:17
Lol.. amusing idea but one question, how is it a "ghetto" idea. Do you honestly know what a ghetto is and how your idea is nothing even closely related to a ghetto?

Wow... Way to take things WAY too literal... High five. :thumbup:

jarpy
17-05-2009, 08:03
Hardcore will be in the game for me regardless of whether or not Blizzard puts it in as a feature. If my character dies, I'll exit the game and delete her.

Exactly! :thumbup: Hardcore doesn't need a checkbox in the interface, you just need the dicipline to decide that your character is dead.

I used to play D1 like that. Calling it "One Life/One Death" as "Hardcore" hadn't been invented yet.

MYK
18-05-2009, 03:57
Exactly! :thumbup: Hardcore doesn't need a checkbox in the interface, you just need the dicipline to decide that your character is dead.

I used to play D1 like that. Calling it "One Life/One Death" as "Hardcore" hadn't been invented yet.

Oh boy.

You don't "need" a lot of things if you're basing your gameplay on self imposed rules. I think it reflects a lack of content if you have to pretend that something is there that's not, in a video game.

In D2 when you killed Hell Baal you're granted the title "Guardian" if done in HC and Patriarch/Matriarch when done in SC. To me, hardcore is a way of saying, "put your money where your mouth is, if you can!" You either get there or you really don't. No pretending necessary. :thumbup:

jarpy
19-05-2009, 13:27
Oh boy.
You don't "need" a lot of things if you're basing your gameplay on self imposed rules. I think it reflects a lack of content if you have to pretend that something is there that's not, in a video game.


If we think of video games as a subset of games generally, I don't think it's so strange to create player-imposed rules. Card games, board games, role-playing games et al. all require the player to implement the rules themselves. The players accept a set of rules that constitute the game. By agreeing to different rules, the players can alter the game. As a gamer in general, rather than a video gamer specifically, it's natural for me to see a video game as a ruleset that can be extended by consent of the players.

In general gaming, changes of this type are "house rules". In a video gaming context you could call it a mod. It's just that the mod is implemented in the imagination of the players, not in the software.

Akse
19-05-2009, 13:31
Those rules won't work in battle.net, have you seen whats the quality of people down there. It would create so much arguing etc. when people pretend something they haven't done. Thats why its good to have a system that shows whats really going on.

jarpy
19-05-2009, 16:39
Fair enough. If you wanted to able to prove to others that your character had never died, then I guess you do need hard rules in the game engine. For me, hardcore is more of a personal commitment. I don't mind if battlenet folk are unaware or unbelieving.

So I guess that self-imposed hardcore can be valid or flawed. It depends on your motivation for wanting to play that way.

All this aside, I'm pretty confident that D3 with have a built-in hardcore mode anyway. It's so easy to implement that I can't imagine them dropping it.

Sepharia
20-05-2009, 01:53
For me, hardcore is more of a personal commitment. I don't mind if battlenet folk are unaware or unbelieving.

^ This. I don't care about the bragging rights, or letting the world see how uber awesome I am. But, I understand that a lot of people do like it for that reason, and I don't have a problem with that at all. People should play the game to have fun, and if that is fun for them then more power to 'em.

Maybe I wasn't totally clear, but I'm all for a hardcore system in D3.. I hope it's there. I'm just saying, that if it's not, it wouldn't be the end of the world for me, that's all. Though I can certainly see how a lot of folks would be upset over it, and I wouldn't blame them. :yes:

Akse
25-05-2009, 12:14
Fair enough. If you wanted to able to prove to others that your character had never died, then I guess you do need hard rules in the game engine. For me, hardcore is more of a personal commitment. I don't mind if battlenet folk are unaware or unbelieving.

So I guess that self-imposed hardcore can be valid or flawed. It depends on your motivation for wanting to play that way.

All this aside, I'm pretty confident that D3 with have a built-in hardcore mode anyway. It's so easy to implement that I can't imagine them dropping it.

I only would just want to have hardcore and sorftcore so that there would be 2 different communities. From my experience the hardcore community has always been better for me. It's smaller and people behave better in there.

Ragefist
25-05-2009, 20:56
I only would just want to have hardcore and sorftcore so that there would be 2 different communities. From my experience the hardcore community has always been better for me. It's smaller and people behave better in there.

Yes, this is a good point. The hardcore cummunity is usually full of competent players.

crazybs
27-05-2009, 07:03
I don't know about hardcore and how great of an idea it is online with server issues and latency and other random acts of nature. Single player would be ok, since it's all local.

Let's just say I've had too many random hardcore characters die because bnet decided to drop some insanely high ping on me at the wrong time. Either way, they'll probably put it in because it's cool seeing robed figures in chat rooms, ha. :P

Gonzo
03-06-2009, 20:13
I only would just want to have hardcore and sorftcore so that there would be 2 different communities. From my experience the hardcore community has always been better for me. It's smaller and people behave better in there.That's why the very existence of hardcore makes softcore worse. If there was no hardcore then softcore would be better since those players would influence the others.

konnu
12-06-2009, 01:56
I never liked HC. that said, take what i say with grain of salt.

Maybe make a softcore version of HC where you'd lose all your equipment and considerable amount of levels. Say 10% off of your current level would mean if you die level 90 chracter, you'd lose 9 levels and all your gear. Add in a few days worth of resurection sickness too -10% all stats.

Edit: I'd like to see some heavy penalty to death in softcore too. I detest the WOW battlegrounds respawn mechanic

LucianDK
12-06-2009, 19:48
If any of you remember Diablo1. When you died, you dropped -all- the equipment you carried on your person, leaving you stark naked. It was nearly fatal to both Warrior and Rogue types. Only Sorcerers, being skill based for damage, could hope of having a chance to recover the items.