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View Full Version : Electrocute doesn't look "Powerful"


qOcOp
11-10-2008, 04:58
they've stated that they want things to look over the top powerful but i dunno, it just doesnt look powerful. Lighting and CL imo looks more powerful than the new one...:coffee:
but its still kind of early. It might change soon.:coffee:

Elly
11-10-2008, 05:22
it looked great in the demo at the panel. very zappy and deadly. One thing I really enjoyed about hgl were the lock on, bending, beam weapons. and it's reminiscent of that.

Drytchnath
11-10-2008, 05:30
Hey Elly, if possible you should ask them if skills look more powerful/deadly as more points are invested in them. That would definitely make me want to max out a skill for the super-cool effects it produces on screen.

qOcOp
11-10-2008, 05:39
The "Zappy" noise and how it looks is what makes it seem weak. it should be explosive and loud like lightning. i dont want to electrocute stuff, i want i blow em up, tear their bodies up, crush them.:coffee:

Telzen
11-10-2008, 07:23
No its perfect, don't change it Blizzard!!

i dont want to electrocute stuff

But its called electrocute.

riceface
11-10-2008, 07:40
someone always has somethin to say dont they, stfu idiot not everything needs to explode.. loook at her her other powers they are crazy.. esp the time slow down thing.. ****in awesome

MooCQ
11-10-2008, 08:19
Just remember not to take these things out of context (we know neither the level of the spell nor of the caster's level) I mean to say, a level 1 lightning bolt isn't all that spectacular unless it's maxed..

Mad Mantis
11-10-2008, 14:05
riceface, cool it! Keep things civil and in accordance to the rules.

stillman
11-10-2008, 17:35
With the new skill rune system, it may end up looking godly if, for example, the blue stuff bounces to 10 bad guys or releases 50 charged bolts per hit or w/e.

visom
11-10-2008, 18:17
That's always the case with D2. Blizzard has a tendency of always describing a skill as more powerful than it actually is.

konfeta
11-10-2008, 19:17
Unleashing a torrent of lightning from your fingertips isn't "powerful"?

My god, Star Wars must have spoiled everyone today.

qOcOp
11-10-2008, 22:58
someone always has somethin to say dont they, stfu idiot not everything needs to explode.. loook at her her other powers they are crazy.. esp the time slow down thing.. ****in awesome
calm down buddy thats how things improve, if no 1 said anything and the game comes out not how fans like it then it becomes crap.
Just remember not to take these things out of context (we know neither the level of the spell nor of the caster's level) I mean to say, a level 1 lightning bolt isn't all that spectacular unless it's maxed..
thats true, i forgot about that
With the new skill rune system, it may end up looking godly if, for example, the blue stuff bounces to 10 bad guys or releases 50 charged bolts per hit or w/e.

same as above...


i would like different sound effects though, that zappy thing isnt doing it:coffee:

Matora
11-10-2008, 23:02
Arcing to the ground every now and again might be cool, or other random environmental dealys.

raveharu
12-10-2008, 01:48
they've stated that they want things to look over the top powerful but i dunno, it just doesnt look powerful. Lighting and CL imo looks more powerful than the new one...:coffee:
but its still kind of early. It might change soon.:coffee:

You MUST be joking :no:

Niyougegema
12-10-2008, 13:01
Um yeh that electrocute skill rune combo that blew the electrocuted monsters up and shocked all the monsters surrounding it was not explody/kablooey enough for me niether... Oh wait... that was fereaking awesomeness...

LaZeR
13-10-2008, 15:49
I think the problem is the blue color of it. It's very childish and out of place. Make it more of white-yellow'ish and me like.

Angel_of_Wrath
13-10-2008, 20:25
The sounds can really influence perception of power. The sound of the skill is pretty good on blizz's wizard site, with a good zapping sound and the popping explosion as the demon is electrocuted to the point of internal combustion.

I guess I could see lessening the bluish hue a bit for more traditional 'lightning' whitish yellow.

Cast_Raider
13-10-2008, 23:39
The only problem I could see is the monsters didn't die instantly. But the skill may not be leveled up much. Maybe at higher levels they will get zapped and scatter like they've been poked with a cattle prod. Or spaz out like someone who just stuck a butterknife in a light socket.

qOcOp
14-10-2008, 09:07
You MUST be joking :no:

no im not. the sounds effects for L and CL were a lot more terrifying. electrocute is like *zapzapcrackingfireworks*

CL is like *BOOOOOMM*

go try it.
:coffee:

Frostraven
15-10-2008, 14:00
And when you get electrocuted in real life...
it does say Tzzzzzzzxtrz.

I've tried it. A lot.
It is first when you apply highly conductive materials the bang comes.

Athanasios
15-10-2008, 16:36
That's always the case with D2. Blizzard has a tendency of always describing a skill as more powerful than it actually is.

Yeah, thats always true. But hey, thats their job aint it? Besides, there just giving us a taste of the pie not the whole thing, im sure theres going to be plenty of "explosive" skills to feed the destuctive needs...

NKlint
16-10-2008, 04:48
Unleashing a torrent of lightning from your fingertips isn't "powerful"?

My god, Star Wars must have spoiled everyone today.

That skill along with "Force Wave" and "Disintegrate"... I don't think that the shield skeletons can repel firepower of that magnitude!

Kaysaar
16-10-2008, 05:03
I think a nifty side effect of lightning skills should be a temporary stunning effect for the duration of the spell, at the sacrifice of overall damage. After all, strong electrical charges cause muscles to freeze or lock up...

Mad Mantis
16-10-2008, 09:21
That skill along with "Force Wave" and "Disintegrate"... I don't think that the shield skeletons can repel firepower of that magnitude!

If you look at the Wiz video, there was no need for any tactics regarding the Shield Skellies. All she did was nuke them until they died.

melianor
16-10-2008, 09:37
Well like someone else already said, it's called electrocute, or split up a bit electro-cute. I mean the word cute is in it. All kind of things can look cute and still rip everything assunder :D

If you look at the Wiz video, there was no need for any tactics regarding the Shield Skellies. All she did was nuke them until they died.

Yup, pure powerhouse, just like in D2. Love it.

konfeta
16-10-2008, 20:02
I wonder if they will implement a caster analogue to shield skeletons. Maybe putting up fields that dampen magic attacks passing through them?

melianor
16-10-2008, 20:44
Sounds like a nice additional spell for those skeleton mages?

Apocalypse
17-10-2008, 01:13
I wonder if they will implement a caster analogue to shield skeletons. Maybe putting up fields that dampen magic attacks passing through them?

as long as the wiz would have a spell equal to what the barb has for breaking shield defense then i say its a great idea


note: i still type sorc every time and have to go back and correct it

melianor
17-10-2008, 05:52
as long as the wiz would have a spell equal to what the barb has for breaking shield defense then i say its a great idea


note: i still type sorc every time and have to go back and correct it

Maybe that effect would just block arcane magic but you could hit it with disintegrate for example. That sounds more like immunity though and so far nothing like that is in the game.

korialstraz
17-10-2008, 14:07
But Blizz said they want to encourage people to use 5-6 end game skills, instead of just 1. If there are no immunes, what's there to stop you from going over the top crazy with pumping 1 skill? It would result in a much more powerfull skill and no immunes against it. Then again maybe we will se monsters with very high resistance instead of immunes, so that actually having more than 1 skill is better than focusing on just 1 or 2.

NKlint
17-10-2008, 15:55
But Blizz said they want to encourage people to use 5-6 end game skills, instead of just 1. If there are no immunes, what's there to stop you from going over the top crazy with pumping 1 skill? It would result in a much more powerfull skill and no immunes against it. Then again maybe we will se monsters with very high resistance instead of immunes, so that actually having more than 1 skill is better than focusing on just 1 or 2.

Cool-Down times, probably. The Arcane Skill Tree even has a skill devoted to reducing the cool-down time of arcane magic spells.

konfeta
17-10-2008, 18:37
Different skills useful in different situations.

WoW has done that plenty well.

korialstraz
17-10-2008, 20:25
Cool-Down times, probably. The Arcane Skill Tree even has a skill devoted to reducing the cool-down time of arcane magic spells.

But then the cooldown must be very different than that from D2. I always found it stupid how cooldown on a fire related spell would affect that of cold spells.

Different skills useful in different situations.

WoW has done that plenty well.

I havn't played that game so can't really know how it works out there, but I'm confident Blizzard pulled it off in WoW, and will do so in D3.

NKlint
17-10-2008, 22:03
But then the cooldown must be very different than that from D2. I always found it stupid how cooldown on a fire related spell would affect that of cold spells.

I expect it to be more refined than in Diablo II because originally the game wasn't designed to include cool-down times on any of the spells. Which meant dozens of Hydras, Meteors, Blizzards, and Frozen Orbs on your screen in seconds. The cool-down in Diablo II was, in my opinion, a band-aid patch in order to balance those skills. As well as increase the general frame rate for those running low-end computers... Since if any of you recall, people in D2 classic might run a Fire Sorc which would cover the landscape with Hydras then teleport around while their hapless opponents would wander around the inferno being pelted with firebolts. All the while they don't realize it because their ping is astronomical and their framerate is in the single digits. Hopefully this won't ever happen in Diablo III, thanks to an updated graphics engine, and a streamlined Skill Tree system.

Farmrush
15-11-2008, 02:40
But Blizz said they want to encourage people to use 5-6 end game skills, instead of just 1. If there are no immunes, what's there to stop you from going over the top crazy with pumping 1 skill? It would result in a much more powerfull skill and no immunes against it. Then again maybe we will se monsters with very high resistance instead of immunes, so that actually having more than 1 skill is better than focusing on just 1 or 2.


Yes, they want to have 5-6 endgame skills per build. Not having immunes doesn't mean not having monsters with resistances, or monsters that have abilities which counter certain skills. What's to stop you from going crazy and pumping one skill? Something like... uhh... the fact that skills have a maximum level and don't increase indefinitely. Eventually you're going to have to choose some other skills or just sit on those skill points and do a dance. I think it would be preferable to use different skills in different situations, and from what I've seen it seems like monster AI is becoming more clever than just, "I am a monster. These are my hitpoints. ATTACK!!!"

Galabab
15-11-2008, 18:55
someone always has somethin to say dont they, stfu idiot not everything needs to explode.. loook at her her other powers they are crazy.. esp the time slow down thing.. ****in awesome

if you cannot be polite piss off