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butchie
06-10-2008, 20:46
What do you think is the best armor for infy light sorc?

My equip now is: War Travs, Chance Guards, Eschuta, Griffon, 2xSoj, Tal Armor, Tal Belt, Tal Amu

My resist sux tho, so i was thinking of swaping the armor for another one....

I plan to get Arach instead of Belt and some +2 Amu with resists

For amor i have two alternatives ready - Enigma / Chains of Honor

What do you think would be better? Or suggest completely different setup. Any input appreciated.

stephan
06-10-2008, 20:58
I don't understand why you would swap Tals armor with Enigma if you say your resists are bad.

Niniux
06-10-2008, 21:15
Personally, I like an Um'd or Lite Faceted Vipermagi

butchie
06-10-2008, 21:15
I don't understand why you would swap Tals armor with Enigma if you say your resists are bad.

good point.... :D Well, any other suggestions how to boost the resists welcomed. I was thinking of getting some 5@ charms too.

It's just not that the three tal parts are bad, but i'm looking for better alternative as i can afford it now.

governedbyvoices
06-10-2008, 21:41
Chains of Honor in a low strength elite armor. Hard to beat the +2 skills, +65 all resists, +20 strength, DR, and even some magic find. Always been my favorite.

MakeLoveNotDupe
06-10-2008, 23:28
Infinity Sorceress
I'm with Niniux...
Elite Vipermagi
http://img440.imageshack.us/img440/9977/eev001an6.jpg
http://img401.imageshack.us/img401/2676/ev001cg6.jpg
Exceptional Frostburn
Sandstorm Trek

Infinity Hireling
I'm with governedbyvoices...
Trang-Oul's Claws

SleazyC
07-10-2008, 03:57
I'll second CoH. Pretty handy armor with great resistances. Makes maxing resists in Hell pretty easy.

redground
07-10-2008, 04:27
umed vipermagi, tri resists boots, arachs, maras or crafted ammy with +2 skills, resists and FCR.

guface
07-10-2008, 10:56
upped um'd viper (or with +15 reists@ + other mods jool)

CoH is good but 1. expensive, 2. doesnt have FCR

butchie
07-10-2008, 13:28
so far, coh leads for me. The fact it's expensive isn't a problem (allready invested into perf torch and infy on that sorc).

FCR should be = 40 Eschu + 35 Spirit + 20 Arach + 10 or more on +2 skills rare amu. That should break the 105 breakpoint. Don't think i want to aim for 200 FCR.

TheChief
07-10-2008, 15:09
i currently use a vipermagi, not upped. any real reason to up it? i barely have the strength to use the current not upped one.

stephan
07-10-2008, 15:32
There's not really any reason to up it, but if you can equip tal armor you can equip an upped viper as well.

guface
07-10-2008, 15:33
CoH is a different approach. However, you NEED an eschuta's to gain that vital breakpoint and I would strongly advocate a -ve resist somewhere. Of course, you can get griffin but then you lose a potential +2 skills comapred to a +3 light circlet.

My point is that a well rounded light sorc needs
FCR
Resists
+ skills
-ve enemy light resists.

Things like +life, mana, % DR are also important.

CoH is good, but I wouldnt say stand out best when it comes to the other equiptment that you are forced to wear to reach certain criteria.

redground
07-10-2008, 16:14
Do you lack FHR? if so get a Que Hegan mage plate so you can get the 86bp easier (you will have to find another way to get resists)

A good sorc needs:
105/117 FCR
86 FHR (you can also use some charms)
75 all resists on hell.
At least -35% enemy resists.
At least 15 to All skills.

If you are able to get all of those itens, combined with a tank merc, you are pretty much unbeateble on PvM.

Give preference to FCR on you gear, since you canīt get it on charms.

butchie
07-10-2008, 17:17
wow, thanks for all the input.

I just realized i have another 25 FCR on griffon so

FCR = 40 Eschu + 35 Spirit + 25 Griffon + 20 Arach = 120 -- should be enough
FHR = 55 Spirit + I'll try to get 3* 12 FHR Light skillers = 91 -- should be enough

Resists (Asuming ill go for 30 Mara or +2 skills +res amu):
Fire = 19 Anni + 20 Torch + 65 Coh + 30 Amu + 30 Anya = 164
Cold = 19 Anni + 20 Torch + 35 Spirit + 65 CoH + 30 Amu + 30 Anya= 199
Light = 19 Anni + 20 Torch + 35 Spirit + 65 CoH + 30 Amu + 30 Anya= 199
Poison = 19 Anni + 20 Torch + 35 Spirit + 65 CoH + 30 Amu + 30 Anya = 199

I'd boost the missing 11% fire resists by some SC

-Enemy res = -19 Griffon + i want to get two 5/-5 rbfs into eschu and griffon = -29 in total.
- 15 to all skills should be easy enough to reach.

Let me know if i made any mistakes in this calculations :o)

governedbyvoices
07-10-2008, 19:33
Guface - you keep talking about -light res, so I'm assuming that means you want a crescent moon on the Sorc in question, as you're disregarding all other sources of -light res. The ONLY benefit of a CM is -35 light res, while, on a Griff's, you can get up to -25, +1 skills, and big FCR. Then, another -5 res on an eschuta's (if you absolutely need more - res, I'm personally a big fan of HoTo on this type of build), three more skills, +light tree damage (it adds something, at least), energy.

For a grand total of:
-30 enemy light res
+4 to skills
+65 FCR.

Compared to your 3/20 + CM (I'm assuming it has FCR), this setup has more +skills, 45 more FCR, and just 5 less -res. Unless the 3/20 has two sockets, it can't compare to the Griff's / Eschuta's setup, and even then at best it's a small advantage, unless socketed with godly rare jewels. Too many other useful things.

I would say using a CM restricts your gear choices far more than a CoH.

guface
07-10-2008, 20:01
@ Governedbyvoices

Firstly, I dont think i "keep talking about -light res" - I've only posted once on this thread saying its an important thing to consider.

Secondly, it actually is a very important aspect of the light sorc. Light sorcs are only vaible on hell because they use infinity to break light immunes and the the -ve light resists can take care of the remainder resists.

Thirdly, please show me where I've disregarded other sources of -ve lightening.

Fourthly, I have praised the benefits of CM on other threads, out of context to this thread. In that other thread and its context, cost was a major part of the analysis. And CM is the most cost effective way of reaching high -ve resists. A -5/5 rbf goes for ists on europe ladder. A -20 griffin goes for several hrs. A perfect eschuta and 5/5 facet is another hr. So we're looking at several hrs for these 2 pieces of equiptment. Comapred to an um and some minor runes for a CM.

Of course, in a theoretical sense, with perfect items everywhere, CoH would have its place somewhere on an ideal light sorc. However, truth be told, a perfect upped um'd viper can also be used.

KremBanan
07-10-2008, 21:01
What do you think is the best armor for infy light sorc?
Any input appreciated.
I vote CoH. See below.


you NEED an eschuta's to gain that vital breakpoint

You dont NEED an Escuthas at all.
How is this setup for you:


Crescent Moon -35res 0fcr +0 skill
Griffon -25res 25fcr +1 skill
Arach 20fcr +1 skill
Spirit 35fcr +2 skill 35@ (-fire)
Trang 20fcr 30cr
CoH 0fcr +2 skill 65@
Anni +1 skill 20@
Torch +3 skill 20@


Now you have 100fcr, -60 enemy res, 140lr/140pr/170cr/105fr and +10 skills. Now you decide amulets, boots and rings. You need 17fcr more, a +2sorc/17fcr will solve that. They also come with resists. Then you can use 2x Sojs for more +skills. If not getting a amu like that, you can use a fcr-ring + a rare 10fcr amu. For boots, Infernostrides gives 30%fr (or Aldurs for 50%fr).
At the end, if you feel for more res, there is 11res scs that do wonders.

Without knowing the exact math here, but those -60 enemy res will be very valuable and you would need ALOT of +skills to be just as effective.



An example of a complete setup:


Crescent Moon -35res 0fcr +0 skill
Griffon -25res 25fcr +1 skill
Arach 20fcr +1 skill
Spirit 35fcr +2 skill 35@ (-fire)
Trang 20fcr 30cr
CoH 0fcr +2 skill 65@
Infernostride 30fr
Amu 17fcr +2 skill 15@(?)
SoJ +1 skill
SoJ +1 skill
Anni +1 skill 20@
Torch +3 skill 20@

Total --> -60res 117fcr +14skill 150fr/185cr/155lr/155pr/



Again, if you feel like more res, use Aldurs for 170fr and some 11res scs.
For FHR you have 55 from Spirit, use a 5fhr sc for reaching 60(enough for PvM), but ofc you can go for 86 if you like.

governedbyvoices
07-10-2008, 23:12
The first part was a mistake, I read other people's posts about - light res. Though you mentioned it several times in your post.

Of course it's an important aspect. Seeing as how an infinity merc will break most monsters in hell, and probably easily kill all others though, I think -light res is less important compared to FCR (Griffon's+Eschuta's over CM + Circlet) and + all res (HOTO replaces Eschuta's). Your sorc's survivability does not depend only on -light res, and I like the extra security without depending on charms to make up resists or something. Yes, the increase in damage output with -res cannot be beaten by any amount of +skill equipment. Not what I was arguing.

You said Griffon's was not really an option next to your +3 skills circlet, because of the skills. I argued you could get more +skills, FCR, and ~ the same -light res with Griff's + Eschuta's.

Poster has said numerous times price wasn't an object. I'm operating under that assumption.

And, as KremBanan has shown, 117 fcr on a CoH sorc, using CM, is entirely possible. It seemed like you were arguing that CoH crippled a light sorc's equipment options. I didn't agree with that.

guface
08-10-2008, 01:35
I mentioned it all of twice on my post. This doesnt constitute "several"

Although I would use a griffon, my point was simply to highlight this fundamental problem with the light sorc equiptment choices. There is no perfect armor choice for every light sorc. Each is different. Some are aiming for the 200 FCR BP and so need the viper. Some dont, and want to mf, so tal's becomes a possibility.

Im saying that for EACH armor you pick, there will be deficiencies and therefore you will be limited to what the rest of the gear you can pick, as you have to pick stuff that makes up for these holes. I'm also saying that in this respect, viper and CoH both have deficiencies. Although I prefer the viper, at no point in this debate did I suggest CoH shouldnt be considered at all.

In terms of pure damage, you're wrong about -ve res being worse than FCR.
Lets say we're using chain lightening. The difference between the higher FCR BPs is only 1fps and between 78 and 117, this 13/12 respectively. Considering that this essentially means a 8% increase in damage in the higher FCR. Also consider what CM will do for your damage - another 30%. Of course, factor in the skills, including light mastery etc and the equation will get messier but CM still gives more damage if other gear is comparable.
Also consider, the difference between -30 and -60 in terms for broken light immunes. Some of these immunes will be barely broken (conviction only works at around 1/5 or so with immunes). If a monster is broken to 95% resists, -30 will cause 35% damage (7fold) but -60 will be 65% damage (13 fold more). The number of light immunes on hell mean that it is worthwhile to at least keep CM on switch. Otherwise, you're doing around 1/3 of your actual damage on them.

Finally, the cost thing was mentioned in ANOTHER thread. And no I wasnt arguing that CoH limited sorc's options, but more along the lines of EVERY armor limits the sorcs options.

governedbyvoices
08-10-2008, 05:50
Several = 2 or 3 times, iirc.

I never said FCR = more damage. I just like hitting the 117 breakpoint without getting a godly amulet, and wearing CoH. I actually said the damage output from equipment that wasn't a CM could never equal it. Save the math 'lesson.'

CoH is my preference, and I made my case for it.

Chill the **** out, dude.

guface
08-10-2008, 15:09
Chill the **** out, dude.

Again, show me where is it that I need to "chill".

It seems you're far more emotional about this than I am. If you cant argue a case, dont enter the debate at all