View Full Version : Poll: would you play diablo 3 if...
They took out the hostile system and put in some type of WoW-esque arenas?
Probably more of an 'especially' than a 'despite' actually. Taking the pvm out of pvp is something I've hoped for for a long time, though I don't actually want to take the pvp out of pvm.
I'm not a big PvP fan so it's better for me this way.
If I would like to kill someone (or to be killed for that matter) I would go to a ring or an arena. Less distraction from random monsters as phool pointed out.
And in the wild all the monsters are enough pain without some rogue adventurers running around:
"Oh, hey! How are you? Fine day isn't it? Hey, look at my new sword.... HA! Right in the eye! You haven't seen that comming, have you?..."
Thanks but no thanks :)
I don't mind the nature of hostility, but only if it's not some sort of steamroll by a high level character against a low level one, or a 100% decked out pvp character against another. Running the dangers of the wild and knowing that other players could also kill you would make things abit more interesting for me, as long as it boils down to my skill vs theirs in a battle.
Regardless, I'd still play D3 even if there was no PvP at all.
SoulSpectrum
13-09-2008, 05:56
"Oh, hey! How are you? Fine day isn't it? Hey, look at my new sword.... HA! Right in the eye! You haven't seen that comming, have you?..."
Thanks but no thanks :)
lol, Great. I personally don't like pvp in Diablo 2 just because of the gameplay/controls, not to mention the standard typical pvp skills and gear. However, if the mechanics of D3 is set right, I wouldn't mind it at all. It'd add more of a challenge and thrill to playing the game. If they were to allow pvp like that, then it should only be done with a level difference x<5 and outside of that you'd have to accept the challenge. They'd also have to set it so that you can't be in a party once you go "hostile". This would prevent people from grouping up against random players.
Overall, more danger, more excitment, more fun. They'd just have to balance it greatly. This is just my love for unexpected danger.
imjustsomeguy
13-09-2008, 17:33
My only real concern about PvP is the effect it might have on class design. I don't want skills to be balanced around PvP, but rather PvM. This is not much of a concern though as I don't expect PvP to get anywhere near the attention PvM will.
I didn't care for the PvP in D2. While dueling characters died too fast and the gameplay was all about spamming full rejuvs. I found it too simple and boring. The random attacks from other players while questing or mfing didn't do anything for me either, aside from a minor annoyance. In a game where the difficulty level goes up for each new player who joins, if everyone isn't working together then I have no incentive to remain in the game. So the first person going hostile signals it's time for me to leave. Nothing fun about this setup imo.
If case it isn't obvious by now, yes I would play D3 whether it had PvP or not. Although I do hope the PvP mode that Blizzard comes up with turns out ok. I do enjoy PvP gameplay, just not what D2 had to offer.
ThulRasha
14-09-2008, 00:56
Sorry to say so yet again, but this poll is missing some options.
Just like with WoW, I would not use that part of the game. So for this poll, I would have to vote Yes, even though I'm not plannig to do much PvP.
Isn't blood moor a bit like the arenas? Not too many pvp elsewhere..
Uncle_Mike
15-09-2008, 13:18
Isn't blood moor a bit like the arenas? Not too many pvp elsewhere..
I wouldn't know since I've never played WoW :girly:
Whatever the poll options are my answer is: Yes, I will play diablo 3 :whistling:
ScionOfStorm
15-09-2008, 22:40
I will play (or at least try playing) diablo III at (almost) all costs - after all, Warcraft and Diablo series are my fav. ones :)
Swordslash
16-09-2008, 03:38
Here's a weird idea... how about random AI-players who pop in and come after you? :scratchchin:
ThulRasha
16-09-2008, 10:25
Here's a weird idea... how about random AI-players who pop in and come after you? :scratchchin:
Is not PvP. Where P stands for Player.
Your weird idea is simply fun monster AI. Would be nice if something like that is in.
Yes, I will, and yes, I do not mind arenas and such.
The only real gripe I have with the hostility system is the fact that any old level 90+ and hostile anybody of at least lvl 9. I think they should maintain the hostility system but only for characters that are like 10 levels within the person hostiling. After you breach that 10 level barrier, you would have to just mutually agree on hostility, simple as that. Oh and ditch the hostility towards an entire party thing, it's just annoying.
An arena would be great and all, but I wouldn't want that to be the only place to be able to PvP.
Serenity
19-09-2008, 19:23
yes and I hope they do that.
teh_Thrasher
25-09-2008, 06:31
meh removing the hostility system was kind of thumbs down for me. how am i supposed to let someone know i dont like them in my game if i cant hostile them? lol. theres nothing wrong with the current setup u get hostiled and u have like 5 seconds before they can even use the waypoint then they have to go find u... thats plenty of time to get out of the game. the only real problem is TPPKers which is a hack cause they use a script to do it so fast.
This poll is wrong. It shouldn't be "would you play Diablo" but "would you still enjoy". INDEED I'll still play that badass game, but I won't enjoy it as much.
WoW PvP is horrible. All I see in channels are things like LF 3v3 team just for points. Or, WTB 5v5 team X gold. In battlegrounds, nobody know what they're doing and end up complaining and just farming kills like 95% of the time. The most fun I have in WoW PvP is still the world PvP which never gets old, just like Diablo II's style. Yesterday I just ganked a lvl 32 mage and lvl 34 hunter when they were doing a quest, I was 30 and untwinked. This didn't give any reward but everything was there : I felt badass. That's all a player needs. No more endless arena or BG farming infinite replayability capitalistic reasons.
EDIT : I haven't say that WoW world PvP is great, I know that 95% of it consists in a level 70 killing tenth of level 20s.
I like how people can go hostile. I love when ppl are mouthin off to eachother then get to settle it in a duel
Frostraven
12-10-2008, 17:30
I don't mind the nature of hostility, but only if it's not some sort of steamroll by a high level character against a low level one, or a 100% decked out pvp character against another. Running the dangers of the wild and knowing that other players could also kill you would make things abit more interesting for me, as long as it boils down to my skill vs theirs in a battle.
Regardless, I'd still play D3 even if there was no PvP at all.
Correct me if I'm wrong... but...
In Diablo ii -- it's not as much "my skill vs theirs", it's "my character PvP skills and my degree of godly PvP equipment versus their character's PvP skills and degree of godly PvP equipment".
1: Skills
2: Equipment
3: Player skill
Tried to kill anyone with PvM charged bolt sorceress versus someone with Thundergods?
Tried to kill a PvP enigma amazon with a pvm hammerdin?
Tried to kill a PvP frozen orb sorceress with a pvm character with less than 300% cold resists?'
Generally -- anyone can make a godly PvP character which can and will rape anyone who just want to play the story part of the game.
Thus the diablo ii pvp/pk cooks down to:
Those that want to play the game for the story and for owning monsters and rushing others and gather gear for PvM has to dance to PvP players' pipes.
IF they go away from the madness that is stacked resistances and reduced pvp damage (balance monster and player damage and HP to match eachother) -- I can accept random pvp.
But as long as there's pvp and pvm skills and pvp equipment and pvm equipment... and thus also pvp and pvm characters...
I would play diablo iii especially much if they went away from the idiotic pvp in diablo ii.
If I was a force of good -- like Tyrael -- I would have slain any hero who ever killed any other hero. Repeatedly.
Character who kill other characters without reason are evil.
Always.
Undeniably.
Evil.
With the Diablo ii story in mind... it breaks with the plot to have evil heroes.
With the number of evil heroes in the realms, I'm sure it would be better to have the forces of evil invade, because in the regular game of diablo ii, there's perhaps 10000 demons, while there's 100000 evil characters capable of killing 1000 demons without rest.
Which means that if the demons we see are 0,1% of the total amount of demons in the hells, we are much better off with the demons invading than with all pk characters living.
PvP should happen for a story reason, and not because "some player characters are evil but fighting on the side of light" -- Reason is the key word here.
They kill other characters for no reason, for what reason?
Fun?
What do the unvoluntary killed characters gain?
The exact opposite of fun, frustration and boredom, plus added frustration if their corpse is hard to retrieve, plus added frustration if it's hell difficulty and they lose exp, plus added frustration if they lose gold they need, plus added frustration if their character never died before, plus added frustration if the pk character waits by the corpse, plus added frustration if the pk character waits by the corpse and any of the above apply.
Most PK-ers ARE ultra-twinked pvp focused characters.
Needless to say, it's NEVER fun for untwinked pvp characters to fight most pk characters.
But... I support the idea of having PvP enabled on game creation, even if it doesn't make any sense what so ever without two factions, just to satisfy those that like the action part of action-rpg.
Heck -- have mutual agreement pvp in all game modes.
But that's not what this is all about, is it.
People want to flip out and kill people for no reason, just like most people today will keep the 100$ bill they see drop out of an old woman's pocket.
Corpseus
17-12-2008, 13:03
I liked the hostility system, but I can see them doing away with it, as some people abuse it. What I hope they do not do, is remove the ability to consentually duel with someone, anywhere in the game, as apposed to just arenas. Organized dueling + unorganized dueling = great game. If it is just organized dueling, I would not say that the game is a letdown, but certainly missing some of the charm D2 had.
I will miss some of the lawlessness, and jackasses that played D2, but I guess it makes for a better play experience for everyone.
edit:
Correct me if I'm wrong... but...
In Diablo ii -- it's not as much "my skill vs theirs", it's "my character PvP skills and my degree of godly PvP equipment versus their character's PvP skills and degree of godly PvP equipment".
1: Skills
2: Equipment
3: Player skill
Well, that is true, but most good duelers, who actually enjoy the nature of PvP, got involved in leagues, where everyone built characters to be competitive, and everyone had good gear, so at that point it came down to skill, and even innovation. However, build + items generally trump skill. In some matchups, gear took the backseat to skill(pre 1.10 tele), like a very skilled nec with basically just run walk could beat a much more well equiped nec with the same but not much higher runwalk. Same goes for Sorc vs Sorc with similiar cast speed/mana, but one had less life/damage but more skill than the other. I could site other examples, but you get the point.
Most PK-ers ARE ultra-twinked pvp focused characters.
Needless to say, it's NEVER fun for untwinked pvp characters to fight most pk characters.
Most PK-ers in D2 (unless in hardcore mode) stink at dueling, are babies, and are twinked out with expensive items, as apposed to intelligent setups. The hostility system is there for them to abuse unfortunatly, so I can see them doing away with it.
teh_Thrasher
19-12-2008, 05:19
most of the arguments against pking stem from game makers not using their host abilities. u can make the game have a level requirement, thus making the characters HAVE to be within ur level range.
nothing gets the heart pounding like some higher level pker chasing after ur party. its all good fun and then someone dies and u laugh as u continue to run. the people that die just have to realise its a game... and there wont be body camping since u just revert to ur last checkpoint now.
a solution to bad players, rude players, or pkers is just giving the game a vote to kick option, "oh ur going to try to pk while we are questing? i dont think so *vote to kick passed*" end of pker.
removing the function altogether is a copout. there just needs to be a feature like the one i just stated to deal with some of these people. plain and simple.
Corpseus
19-12-2008, 23:53
most of the arguments against pking stem from game makers not using their host abilities. u can make the game have a level requirement, thus making the characters HAVE to be within ur level range.
nothing gets the heart pounding like some higher level pker chasing after ur party. its all good fun and then someone dies and u laugh as u continue to run. the people that die just have to realise its a game... and there wont be body camping since u just revert to ur last checkpoint now.
a solution to bad players, rude players, or pkers is just giving the game a vote to kick option, "oh ur going to try to pk while we are questing? i dont think so *vote to kick passed*" end of pker.
removing the function altogether is a copout. there just needs to be a feature like the one i just stated to deal with some of these people. plain and simple.
I agree with what you are saying, but I can see others points of veiw as well.
I think a good fix would be to keep the hostility system, but allow people to turn the whole system off for their character, if they do not want to be bothered while questing, or whatever. Once hostiled though, it would be too late to switch it off. This way the pkers could still have thier fun, regular duels could still easily take place, and people who hate the whole thing could have it disabled all the time.
If you want to Pvm all day.. go play that boring *** WoW game.. Give us PvPers a game to play.. stop making everything PvM.. Looting monsters all day if fun for like.... 2 seconds? Clan Duels... 4v4 Duels.. Ladders.. 1v1 Gm.. That is where the fun is.. Killing the same monsters over and over and over again... is boring.. And most of you Pvmers made you money from finding your items.. then selling them to the rich pvpers...
Raggnarokh
02-01-2009, 09:27
If you want to Pvm all day.. go play that boring *** WoW game.. Give us PvPers a game to play.. stop making everything PvM.. Looting monsters all day if fun for like.... 2 seconds? Clan Duels... 4v4 Duels.. Ladders.. 1v1 Gm.. That is where the fun is.. Killing the same monsters over and over and over again... is boring.. And most of you Pvmers made you money from finding your items.. then selling them to the rich pvpers...
Why do i have to play Wow if i like PvM?
why dont you go play Quake III arena... lots of PVP(not PK :P) there...
IGotGreasyBalls
02-01-2009, 10:56
i just want people to be able to kill me any second, and i want to kill people while they are questing. I dont play fair, and i dont want people to play fair vs me. In my world its kill or be killed. I dont have a problem with some über geared high level ganking me. I can always run away. I love pvp and i dont want it limited to an arena. I just wanna go out and butcher everybody
i would still play, it's a dumb reason not to play d3 just because of having the hostile option removed.
In my opinion WoW's PvP system is much more superior to D2's. Therefore, implementing the former in Diablo 3 instead of sticking to the latter will in fact be an encouragement for me to play this sequel.
mywrisoicy
06-01-2009, 12:14
I dont like hostility... if im in a game to go through content i want the group to have to stay on task... pvpers can go at pvp games (arenas).
That should work fine... pvpers can pvp and pvmers can pvm everyone is happy.
You are pvming and caught up a beef... go to a new arena game and settle it! everyone still happy. Game might empty up a bit but atleast wont be ruined/new people will come/makes it less hot to pvp in pvm game cause gotta make new game.
What im worried about is for blizzard to put in some kind of incentive to pvp. i dont think there should be any that will take away from pvm or take a lot from pvm. But i also think there should be some kind of reward... its an rpg and its all about collecting... yes even kills.
Silverkill
12-01-2009, 12:18
Hm... many posts...
My few cents in this topic.
I think that diablo 2 is more pvp game, than pvm... Is it really difficult to kill a baal? No... Is it difficult to exp in cow level? Not really.
Pvm content is interesting if it is always renewed. Otherwise for what reason you need to kill baal, mef or pindle for 100 times?
The only reason i was playing diablo for 4-5 years is to make a really nice pvp char, that can kick *** in duels and help my friends against PKers (outdoor pvp so to say).
If pvm char got GrandFather for example, what next? He can kill Baal and without it... Every game is interesting while it includes some competitive spirit in it.
Hope there will be vast space for different kinds of pvp in D3, and not only arena or some kind of BG.
regards,
I think that diablo 2 is more pvp game, than pvm...
No, just no.
Silverkill
13-01-2009, 09:10
No, just no.
You have your opinion, i have mine... let it be so...
No, just no.Fact is it's a mix of both, always has been and hopefully always will be.
You had tons of people that played it for just the pvm aspect.
You had tons of people that played it for just the pvp aspect.
You had tons of pepole that played it for both and so did I.
Also...I wouldn't call "fighting" (clicking) for drops a pvm aspect :p
To tell the truth, I wouldn't mind some open-world PvP. Ganks and sudden conflicts keep the game interesting. It's the Griefing that everyone has problems with. When I played WoW, I ganked a few alliance on occasion. But I had the rule to never kill them more than twice. It was fun reveling in your character's greater power, but after two kills the only fun you're getting is in making the other person upset.
Here's a thought: Keep the system they have in Diablo 3. However, if someone agrees to join a party, they can't leave the party unless they leave the game, or if everyone is in town. That will prevent the fear of betrayal.
Of course, since the games are going to be limited to 4 or 5 characters everyone will probably be doing the same thing.
Way I do it in WoW is pretty simple.
If I run into someone flagged (i'm on a pve realm now) I'll check if I have a chance, If I'm completely outnumbered (2v1 is worth a shot depending on classes, 3v1 is not) and attack when the odds are about the same.
If I end up winning I usually eat/drink, sit my *** down & wait for that person to come back, if they're stupid enough to attack again I'll just kill them again. If they come back after the pvp flag runs out (or if they don't attack) I'll either bow or laugh depending on how good the fight was.
One time after doing the bow the guy logged off and came back on a horde char pm'ing me with "good fight, took long too" and we ended up talking for a few minutes about how some people can't play fair and have to completely outnumber someone before they attack. Also once had a fight with a death knight same level as me that just kept on coming back and attacking me....he even died when I started the fight with 60% hp yet he kept on trying, some people just deserve to get ganked =s
Either way, I like the idea of open pvp but there should be some ways to protect ourselves from gankers if you're alert, to make it possible for people that don't like pvp to not get killed over and over.
Silverkill
14-01-2009, 09:12
The best solution for this problem is to make a flag when creating an open game... PvP flag ON or OFF.
If people want just to exp they will always put off... if people want some adrenalin while exping and looting on Hardcore the put ON.
I think Diablo just needs to stick to the success formula in terms of pvp, anywhere you want except towns, was perfect :)
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