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Teslablade
11-09-2008, 00:31
Well my Fishymancer is about level 48 now and I already maxed out RS and Skeleton Mastery so what should I put my points in now? I have like 7 un-used skill points and I was wondering if I should either put them in Revive or in Corpse Explosion or in something else? Your thoughts on this?

On a side note, what should I put my stats points as a Necro? How much Str do you need for the best Necro Armour I'll wear? Cause I got about 170 un-used stats points I haven't used.

Wizdomm
11-09-2008, 03:23
You NEVER want to put more than 1 pt in Revive. With end game gear you will have more Revives than you'll ever want to summon with just a single hard point in them. I assume you have pointed all the useful curses (every curse but confuse and attract). If not, then go ahead and get them.

The "fishymancer" build maxed CE so if you plan on going that route than there is no reason not to start putting points in it. If you aren't doing maxed CE, then maxed mages are an option. Maxed golem master is an option if (and only if) you plan on making aura iron golems (typically out of Insight, or Pride if you are rich and don't mind losing one). One point in bone armor and then 20 in either Bone Wall or Bone Prison is also a common option - gives a nice 400-500 level bone armor with good gear.

No right or wrong way to go with a summoner after you have maxed skels and mastery. And you can choose two of the options in the paragraph above (you will have plenty of points to go around). Really its up to you.

Knarlfist
11-09-2008, 03:26
Max CE is just freaking insane.

I could see some spare points in Amp Dmg at endgame... just because you will want to break PIs, and depending on how many +skills you wear you might not like your range of effect. But maxing CE should come long before fine-tailoring your last few points. (Perhaps one point eventually in Bone Wall or Prison? Shrug.. you will find Oblivion Knights very annoying, in that they run from you endlessly. Trapping them for your troopers is probably worth spending one point)

Teslablade
11-09-2008, 04:20
So should I put at least one point in revive now or wait and put all in corpse explosion now?

Wizdomm
11-09-2008, 04:24
So should I put at least one point in revive now or wait and put all in corpse explosion now?

If you think you need some extra minions, then the 1pt in Revive is well spent now.

Teslablade
11-09-2008, 21:49
Anyone know what I should put my stat points in?

Poopsi
12-09-2008, 01:43
Did you get decrepify? It´s a very useful curse


On this line, and let me say this in here because is somewhat on topic and I didnt want to start a new thread: I´m finding that the one dot in terror as a prerreçuisite for decrepify is useful, particularily in clogged doorways and narrow passages: Just spam it around the enemies blocking the gate, and have your minions rush foward (if they dont, rush foward yourself and they´ll follow). It´s working wonders with the new fishymancer I started this afternoon (Am in arcane right now. Am using it to allow my skellies to engage the enemies in the wide platforms instead of the walkways)

Faust VIII
12-09-2008, 04:22
I remember reading a thread here about the use of Terror for clearing narrow areas, and I've tried it. It works well except that after the skeles has engaged with a monster for some time, you will not be able to make that particular monster run away with Terror. So if you manage to cast the curse before they start fighting everything will be fine.

Shizu
12-09-2008, 14:00
Max CE. Seriously, it's amazing at high levels.

Poopsi
12-09-2008, 14:44
I´m trying a Max SM, Max RS-Two synergies poison damage (deals about 60% of the three-synergies one). I think the final result will be a bit more mana-economical than corpse explosion.

balkan
12-09-2008, 17:38
I´m trying a Max SM, Max RS-Two synergies poison damage (deals about 60% of the three-synergies one). I think the final result will be a bit more mana-economical than corpse explosion.

It definitely won't if you plan on killing anything with the poison. Poison must be almost fully maxed to do any kind of damage even in act 1 hell, and even then you'll eventually need some -enemy poison resistance or +to poison skill damage mods... Or like 15-20 +to poison and bone skills.
Maxed CE is very economical due to the fact that you only need to cast a couple of them to clear an entire screen. The poison build can be a nice variety from the usual fishy though.

Poopsi
12-09-2008, 19:17
Is the difference that significant? I used a skill calculator, and it showed that 1 dagger 20PE, 20 PN did around 1200 dam in two seconds, versus the same build with 20 dagger doing 1800. It didnt seem that large a difference. Just 50% more damage....

balkan
12-09-2008, 19:38
50% is a lot. Personally at least, i've found the difference quite significant. And it's not coming anywhere near CE. You need much better gear than i have for it to do anything other than dent the monsters in act 4 and 5 hell.

lumpor
14-09-2008, 08:48
You'll have no -enemy poison resist whatsoever, only +25% poison skill damage from trang ouls gloves. Add to that, less than 20 + to pnb skills

I just don't see this working. Specialize in pnova, or forget it.

My preferred skelemancer skill allocation is:
2 rs
1 sm
20 rs
20 sm
10 ce
20 mages
20 ce

Rest in golem mastery

darkfear
17-09-2008, 20:57
Can someone tell me why it is important to max CE?
I was told it does 60 to 100% no matter what level it is.........Was I misled?
If so then at a leveel 57 with max SM and almost maxed RS RSM. Do Istill have time to max it out? I already have the one point in to all curses and Several point into Gollum Mastery and clay Gollum (4 I think) So what should I do next? Should I spend the points into maxing CE? My long term goal it to be able to run the Ubers so please HELP!!!!!!!
lol I am not sure what would be the best build for that direction. I am kinda at the fork in the road point

Thanks in advance for your help.
~Kyle~

Antonio
17-09-2008, 21:02
By putting point into CE you increase it's radius which can be very suitable for clearing the whole screen with one or two CE's.

darkfear
17-09-2008, 21:11
But then I am correct to assume that it will only do 60-100% damage at all times right?
I can understand outting point into it for the sake of a bigger radius I just wanted to make sure I was not losing out on Damage %
Thanks
~Kyle~

Antonio
17-09-2008, 21:27
You are correct about that, more points affect radius and mana cost only.

darkfear
17-09-2008, 21:37
Wow one thing I was right about lol
AWESOME!!!!!!!!!!
hahahaha Ok so then Do I focus more on maxing CE Gollum Mastery or Revive?
Thanks

~Kyle~

Antonio
17-09-2008, 21:50
Did you read the guide (http://diablo.incgamers.com/forums/showthread.php?t=349093)? It should answer all of your questions.

Maxing CE is part of the core of the build, and very handsome feature of the build.
Gollem Mastery helps you have a nice, durable Golem. If you use Clay Golem it's a waste of points as Gumby is easily resummonable. Maxed Golem Mastery is handy for Iron Golems because if you make them from some useful item (like Insight) you don't want it to die easily.
Maxing Revives is a matter of personal taste. If you like them put as many point into this skil as it will allow you to revive more monsters.

Shizu
18-09-2008, 00:12
I just started to run Nihlathak and feel the need to repeat myself: max CE, it's amazing. My CE right now is at 33-34, nothing really spectacular but still pretty good.
As the first minion goes down, just spam a mana-bulb of CE.
You don't even need to see him, just cast from off-screen. A few seconds later you have a clean room (well, not so clean with all the blood and stuff everywhere), a dead Nihlathak and no worries about HIS explosions in your face.