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sputter
04-09-2008, 19:31
hi all. I have a clvl 90 Hammerdin with the following equiptment.
shako-um helmet
AP enigma armor
HOTO flail (heart of the oak)
CTA flail (call to arms) (switch)
Arachnids belt
HOZ-um (Herald of Zakurum) shield
2x SOJs (stone of jordan)
Magefist gloves
Sandstorm trek boots
9x Paladin Combat Grand charms
18/17 Pally Torch
19/15 Anni
Maras amulet

i currently do 17k-17k damage but ive been hearing that it is possible to get to 18k. If so then how is it accomplished. thx

Antonio
04-09-2008, 19:56
i currently do 17k-17k damage but ive been hearing that it is possible to get to 18k. If so then how is it accomplished. thx

It's easy, you get equipment with more +skills.

+3 Combat skills magic circlet comes to mind. Same goes for amulet.

mainaman
04-09-2008, 22:20
I do not understand why would you want more dmg, one can go perfectly well with 11k hammers, 15k is overshooting already.
If you are talking hvh then that's a different story.

BAMFSpecialOps
04-09-2008, 22:38
With only 80% fcr lets hope your talking about pvm, in which case 17k is still overkill, jump up to the 125% fcr anything over 10k hammers will work in pvm/pvp.

Mongdengee
04-09-2008, 23:54
this is completely off topic but its either 75% or 125% fcr and nothing in between those numbers will make a differance in cast rate? for example 90% fcr is the same as 75% fcr and only hitting 125% will actualy get you better cast rate? sorry about the off topic question but this has been bugging me the past few days when i started creating my hammerdin.

Aluroon
05-09-2008, 01:44
Is there something I'm missing about the interaction between Hammer and Concentration at higher levels?

Based just on a skill calc it seems like with +17 all pally skills (not hard with decent items) and another +6-7 to either offensive aura's (concentration) or combat skills (hammer) you could easily do over 20,000....

Course that can't be right. What am I missing?

cstu
05-09-2008, 01:53
+skill items do not add to the synergy bonuses. That could be it.

Aluroon
05-09-2008, 02:00
+skill items do not add to the synergy bonuses. That could be it.

No, that's not it.

BAMFSpecialOps
05-09-2008, 04:24
Mongdengee-Yes anywhere from 76-124 fcr% will leave you at the 75%bp. Only when you hit a bp will you get an increase.

Aluroon-I'm not really sure how your off, but cstu's advice is true, try redoing your calcs.

sputter
05-09-2008, 05:26
ok well lol yes i am pvm but im shooting for the perf dmg and just wondering if it can be acomplished. i have maras ammy i forgot to mention that

popalot
05-09-2008, 09:44
ur doing 39 conc/50 bh at 16.7k dmg
35conc/52bh is only 16.2k
so ur like at max dmg now

Alash
05-09-2008, 09:46
As have already been said, if you're only doing this just for the sake of doing it (rather than to improve performance on a particular aspect of the game), you have to begin looking after magical items. Contrary to what has already been said, however, +2 all skills adds more damage than +3 to Combat Skill, which means that you get to keep Mara's and Harlequin Crest. The item you want, however, is this (be prepared to drool; and to pay an arm and a leg if you see one):

"Monk's Scepter of the Magus" +2 Paladin Skills, 20% FCR
+3 to Blessed Hammer (inherited)
+3 Concentration (inherited)

A thing to write behind your ear is that Concentration only adds half of its +X% Damage on Blessed Hammers. At level 39, then, Concentration adds 315% damage to your BH. With this in mind, the absolute max a Hammerdin can reach single-handedly is an average of 19500 damage per Blessed Hammer (19558 max). This is done mainly by your own gear, provided with the scepter and a skill shrine, which would bring you to a level 43 Concentration and 54 Blessed Hammers. With a friend at your side, focusing only on boosting his Concentration aura, you can reach 25275 (see how to here (http://diablo.incgamers.com/forums/showpost.php?p=4947443&postcount=5)).

On a more general note though, I'm not sure I see the point of your experiment. 17k hammers absolutely obliterates everything in even an 8-man game, and it comes at a cost of (for one) the 125% FCR breakpoint, which helps not only in combat, but also outside of it. And even when engaged in combat, I find 125% FCR to be way more effective. It's like swinging a 6OS ethereal Thunder Maul with 5 Ohms and a Zod in it; it kills everything when it hits, but that just doesn't happen very often. With a faster cast rate not only will your character be more mobile and agile, but his hammers will hit more targets thus making up for the damage lost.

Timmy
05-09-2008, 20:34
Is it possible to spawn a +2 pala +3bless hammer +3 concentration magic shield? Because there are +5 bone spear shields for bone necs :crazyeyes:

sputter
05-09-2008, 23:33
thank u alash. i know its wierd but ya im just kinda expirementing of how to make the supreme god of hammerdin damage. My pally Blind_hero is lvl 90 and he is a pure god when it comes to playing it. I just want to see how to push the limit of the character

Alash
06-09-2008, 09:35
Is it possible to spawn a +2 pala +3bless hammer +3 concentration magic shield? Because there are +5 bone spear shields for bone necs :crazyeyes:

No. Paladin shield can only inherit resistances or enhanced damage/attack rating, so the closest you could get would be +2 Paladin Skills. Necromancers on the other hand, can theoretically get the "Venemous" prefix (+3 to Poison and Bone Skills) on a magic head with inherited +3 Bone Spear, +3 Bone Wall and +3 Bone Spirit. Note that I say theoretically though... actually finding this would be the virtual version of climbing Mount Everest.