View Full Version : Hammerdin Damage
hi all. I have a clvl 90 Hammerdin with the following equiptment.
shako-um helmet
AP enigma armor
HOTO flail (heart of the oak)
CTA flail (call to arms) (switch)
Arachnids belt
HOZ-um (Herald of Zakurum) shield
2x SOJs (stone of jordan)
Magefist gloves
Sandstorm trek boots
9x Paladin Combat Grand charms
18/17 Pally Torch
19/15 Anni
Maras amulet
i currently do 17k-17k damage but ive been hearing that it is possible to get to 18k. If so then how is it accomplished. thx
i currently do 17k-17k damage but ive been hearing that it is possible to get to 18k. If so then how is it accomplished. thx
It's easy, you get equipment with more +skills.
+3 Combat skills magic circlet comes to mind. Same goes for amulet.
mainaman
04-09-2008, 22:20
I do not understand why would you want more dmg, one can go perfectly well with 11k hammers, 15k is overshooting already.
If you are talking hvh then that's a different story.
BAMFSpecialOps
04-09-2008, 22:38
With only 80% fcr lets hope your talking about pvm, in which case 17k is still overkill, jump up to the 125% fcr anything over 10k hammers will work in pvm/pvp.
Mongdengee
04-09-2008, 23:54
this is completely off topic but its either 75% or 125% fcr and nothing in between those numbers will make a differance in cast rate? for example 90% fcr is the same as 75% fcr and only hitting 125% will actualy get you better cast rate? sorry about the off topic question but this has been bugging me the past few days when i started creating my hammerdin.
Is there something I'm missing about the interaction between Hammer and Concentration at higher levels?
Based just on a skill calc it seems like with +17 all pally skills (not hard with decent items) and another +6-7 to either offensive aura's (concentration) or combat skills (hammer) you could easily do over 20,000....
Course that can't be right. What am I missing?
+skill items do not add to the synergy bonuses. That could be it.
+skill items do not add to the synergy bonuses. That could be it.
No, that's not it.
BAMFSpecialOps
05-09-2008, 04:24
Mongdengee-Yes anywhere from 76-124 fcr% will leave you at the 75%bp. Only when you hit a bp will you get an increase.
Aluroon-I'm not really sure how your off, but cstu's advice is true, try redoing your calcs.
ok well lol yes i am pvm but im shooting for the perf dmg and just wondering if it can be acomplished. i have maras ammy i forgot to mention that
ur doing 39 conc/50 bh at 16.7k dmg
35conc/52bh is only 16.2k
so ur like at max dmg now
As have already been said, if you're only doing this just for the sake of doing it (rather than to improve performance on a particular aspect of the game), you have to begin looking after magical items. Contrary to what has already been said, however, +2 all skills adds more damage than +3 to Combat Skill, which means that you get to keep Mara's and Harlequin Crest. The item you want, however, is this (be prepared to drool; and to pay an arm and a leg if you see one):
"Monk's Scepter of the Magus" +2 Paladin Skills, 20% FCR
+3 to Blessed Hammer (inherited)
+3 Concentration (inherited)
A thing to write behind your ear is that Concentration only adds half of its +X% Damage on Blessed Hammers. At level 39, then, Concentration adds 315% damage to your BH. With this in mind, the absolute max a Hammerdin can reach single-handedly is an average of 19500 damage per Blessed Hammer (19558 max). This is done mainly by your own gear, provided with the scepter and a skill shrine, which would bring you to a level 43 Concentration and 54 Blessed Hammers. With a friend at your side, focusing only on boosting his Concentration aura, you can reach 25275 (see how to here (http://diablo.incgamers.com/forums/showpost.php?p=4947443&postcount=5)).
On a more general note though, I'm not sure I see the point of your experiment. 17k hammers absolutely obliterates everything in even an 8-man game, and it comes at a cost of (for one) the 125% FCR breakpoint, which helps not only in combat, but also outside of it. And even when engaged in combat, I find 125% FCR to be way more effective. It's like swinging a 6OS ethereal Thunder Maul with 5 Ohms and a Zod in it; it kills everything when it hits, but that just doesn't happen very often. With a faster cast rate not only will your character be more mobile and agile, but his hammers will hit more targets thus making up for the damage lost.
Is it possible to spawn a +2 pala +3bless hammer +3 concentration magic shield? Because there are +5 bone spear shields for bone necs :crazyeyes:
thank u alash. i know its wierd but ya im just kinda expirementing of how to make the supreme god of hammerdin damage. My pally Blind_hero is lvl 90 and he is a pure god when it comes to playing it. I just want to see how to push the limit of the character
Is it possible to spawn a +2 pala +3bless hammer +3 concentration magic shield? Because there are +5 bone spear shields for bone necs :crazyeyes:
No. Paladin shield can only inherit resistances or enhanced damage/attack rating, so the closest you could get would be +2 Paladin Skills. Necromancers on the other hand, can theoretically get the "Venemous" prefix (+3 to Poison and Bone Skills) on a magic head with inherited +3 Bone Spear, +3 Bone Wall and +3 Bone Spirit. Note that I say theoretically though... actually finding this would be the virtual version of climbing Mount Everest.
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