Arrinao
31-08-2008, 04:50
Hi guys
I'm new to this community just recently registered but I play D2 for a long time so I'm not a complete noob (altough i don't play on battle.net only tcp/ip with friends)
I need some advice with my build
We want to play with summoning Necro, Avenger Paladin and Enchantress Sorc.
Necro will be using Skeletons, Revives, Mages and Golem and will be cursing enemies with Lower Resist; paladin will have Vengeance and Conviction aura, Enchantress of course maxed Enchant and high level Static Field
Maybe it will better to write down their skills:
Necro
20 Raise Skeleton
20 Skeleton Mastery
20 Raise Skeletal Mage
1 Revive (boosted up with + skills gear) + 4 preqs we'll be using Clay Golem
1 Clay Golem (boosted up with + skills gear along with Mastery)
1 Golem Mastery and Summon Resist
14 Corpse Explosion + 1 prereq
1 point in all of the curses to get to Lower Resist which will be too with 1 hard point boosted up with + gear (I think it isn't worth maxing)
20 Dim Vision (this is where I like some advice. I heard many people discussing about it some praise it, some hates it just pls tell me how much is it worth in our group if you can imagine it in the battles... This skill was my personal choice because I couldn't find anything else that would prevent us from those pesky Burning Souls and another archers and from Stygian Dolls). I didnt want necro to just stand still i wanted him to be a more difficult character to master with all those curses because he will never be attacking enemies directly...
1 Confuse
1 Attract
____________
110 points
Paladin
20 Vengeance +
5 Conviction (as a primary skill i know it may sound too low but i have learned that monster resistance cannot be lower than 100% and if a pally will have a decent + 10 all skills the conviction will be on level 15 which menas -100% enemy resistance + Lower resist = -156% enemy resistance. That should be enough for non-immunes - there aren't many monsters with resistance above 50 but below 100... And 100 and more resistance are immunes where LR and Conviction will work at 1/5 effectivnes cause we'll be breaking immunities. Maxed out conviction and LR in that case mean 15% more or so, which i think is not worth that points spent in them. But I'm open for your criticism
20 Concentration - when we meet Fire Immunes this should deal with them
1 Holy shield boosted up with + skills gear + 4 prereq
- synergires to Vengeance
20 resist fire
11 resist cold
20 resist lightning
__________________
110 points
Sorceress
20 warmth
20 enchant + 2 prereq
20 fire mastery
20 Firewall + 3 prereq
1 Shiver Armor + 3 prereq
20 Static Field
1 Frost Nova
_____________________
110 points
Well be doing high elemental damage to non Fire immunes, and if we reach some of them we'll switch to concentration and Skellies should deal with them quickly with it Might aura from merc. and Amplify Damage.
Elemental is our primary aim because of Enchant and Firewall. FW will be killer with conviction and LR.
Resist auras will be handy in hell for all characters so they will not serve just as a synergies, Decrepify will be on bosses and in cases paladin get into trouble. Frost Nova will be useful in the case when we would need more attack rating - we'll just switch a mercenary with holy freeze with a blessed aim one and frost nova will take care about chilling monsters. Static Field will quickly lower the life of enemies.
Note we want to play hell on /players 8
Feel free to comment. Pls pay extra attention to Dim Vision. Attract and Conviction; their worth here is what i need to know in the first place.
PS. for moderators: you may find this topic also in another forum D2 community I think.... should I delete it? Since I created it just when I registered to diablo II net I accidentaly posted it into wrong forum. The replies wasn't exactly what I wanted to know either:) just tell me and I'll delete it
I'm new to this community just recently registered but I play D2 for a long time so I'm not a complete noob (altough i don't play on battle.net only tcp/ip with friends)
I need some advice with my build
We want to play with summoning Necro, Avenger Paladin and Enchantress Sorc.
Necro will be using Skeletons, Revives, Mages and Golem and will be cursing enemies with Lower Resist; paladin will have Vengeance and Conviction aura, Enchantress of course maxed Enchant and high level Static Field
Maybe it will better to write down their skills:
Necro
20 Raise Skeleton
20 Skeleton Mastery
20 Raise Skeletal Mage
1 Revive (boosted up with + skills gear) + 4 preqs we'll be using Clay Golem
1 Clay Golem (boosted up with + skills gear along with Mastery)
1 Golem Mastery and Summon Resist
14 Corpse Explosion + 1 prereq
1 point in all of the curses to get to Lower Resist which will be too with 1 hard point boosted up with + gear (I think it isn't worth maxing)
20 Dim Vision (this is where I like some advice. I heard many people discussing about it some praise it, some hates it just pls tell me how much is it worth in our group if you can imagine it in the battles... This skill was my personal choice because I couldn't find anything else that would prevent us from those pesky Burning Souls and another archers and from Stygian Dolls). I didnt want necro to just stand still i wanted him to be a more difficult character to master with all those curses because he will never be attacking enemies directly...
1 Confuse
1 Attract
____________
110 points
Paladin
20 Vengeance +
5 Conviction (as a primary skill i know it may sound too low but i have learned that monster resistance cannot be lower than 100% and if a pally will have a decent + 10 all skills the conviction will be on level 15 which menas -100% enemy resistance + Lower resist = -156% enemy resistance. That should be enough for non-immunes - there aren't many monsters with resistance above 50 but below 100... And 100 and more resistance are immunes where LR and Conviction will work at 1/5 effectivnes cause we'll be breaking immunities. Maxed out conviction and LR in that case mean 15% more or so, which i think is not worth that points spent in them. But I'm open for your criticism
20 Concentration - when we meet Fire Immunes this should deal with them
1 Holy shield boosted up with + skills gear + 4 prereq
- synergires to Vengeance
20 resist fire
11 resist cold
20 resist lightning
__________________
110 points
Sorceress
20 warmth
20 enchant + 2 prereq
20 fire mastery
20 Firewall + 3 prereq
1 Shiver Armor + 3 prereq
20 Static Field
1 Frost Nova
_____________________
110 points
Well be doing high elemental damage to non Fire immunes, and if we reach some of them we'll switch to concentration and Skellies should deal with them quickly with it Might aura from merc. and Amplify Damage.
Elemental is our primary aim because of Enchant and Firewall. FW will be killer with conviction and LR.
Resist auras will be handy in hell for all characters so they will not serve just as a synergies, Decrepify will be on bosses and in cases paladin get into trouble. Frost Nova will be useful in the case when we would need more attack rating - we'll just switch a mercenary with holy freeze with a blessed aim one and frost nova will take care about chilling monsters. Static Field will quickly lower the life of enemies.
Note we want to play hell on /players 8
Feel free to comment. Pls pay extra attention to Dim Vision. Attract and Conviction; their worth here is what i need to know in the first place.
PS. for moderators: you may find this topic also in another forum D2 community I think.... should I delete it? Since I created it just when I registered to diablo II net I accidentaly posted it into wrong forum. The replies wasn't exactly what I wanted to know either:) just tell me and I'll delete it