View Full Version : Help on ES question please :( Repost from sorc forum
Hello everyone,
after gratefully reading these forums a lot, I figured it was finally time to post a question on which I cannot seem to put my mind at ease.
I want to build a sorc levelling machine on _hardcore_, as my ultimate goal is to reach 95-99 at the ladder.
I haven't really played sorceress up above 85 on hardcore before and what I can't figure out is this:
Will sacrifising one synergy to put 20 points into telekinesis be a bad idea, if I want to reach highest level possible? Survival above all, naturally, but is killing speed really decent enough for high player games when level 95, if I sacrifise a synergy?
I was thinking
20 telekinesis
20 lightning
20 CL
20 lightning mastery
rest into charged bolt
(and warmth + shiver armor)
I have access to relatively good gear, and my merc will be using infinity.
I'm aiming for max block with stormshield, max resistances, 78 FCR, 50% damage reduction and hopefully 20-30% FHR from charms. I won't be spending extra points on mana just because I use ES, I think life is above all, so mana burn mobs shouldn't be hitting me harder than non-ES users, right?
Forgive me if I posted this in the wrong forum, but I figured theres a lot more people reading sorc forums than HC forum. If I did something wrong I'll delete and repost.
If you feel as I've left something out, please ask, I'll respond asap, as I'll be lurking this thread.
//Hyrma
Edit:
edited my gear in, so there's room for suggestions for improvements
Shako (perhaps with shael for 20% FHR?)
HoTo
CoH
SoJ
BKring
Magefist
Marrowwalk
Stormshield
Maras
Arachnid Mesh
With this gear I'll only be reaching 78FCR, but have somewhat great survival, then again, how important is the 117 BP to kill efficiently from 95-99? Again I'm thinking survivability vs killing-speed, because I'm playing hardcore, one death is one too many. I love capped damage reduction, but if I was to reach the 117FCR I'd have to skip SS for spirit monarch. (Thus also missing out on some block) Any thoughts?
AgentMarth
30-08-2008, 19:58
A few points to make.
No Bk. A 100 Blue mana ring is better then Bk, seriously. The life ain't BO'able, the skill is better had from Soj, and, yeah personally I don't like that ring on a caster.
Losing 1 syn for TK can hurt a bit, but with good gear, or more importantly Infinity, it does matter much. If you are going to be the one porting, you'll want the extra safety.
Along that note, 50% DR is overkill if you are using ES, since the way it works with ES, its kinda pointless, so I would go maybe with more PDR then DR%. DR% does help though when ES breaks, which shouldn't happen very often.
I prefer 117, but 78 can work if you are doing it for safety.
I have sported a Shael'd Shako several times. If you Shael and say not Um, its 4 FHR SC's vs 3 Res@ + 1 20 Lifer. So you can get an Extra 20 life so to speak if that made sense. Of course, neither Um nor 3 5 Res@'s can be cheap, but I don't like getting FHR from charms.
On the same note, consider Griffon's, Tgod's, Treks/WW's, Crescent Moon, Up'd Visc, and Viper as other gear alternatives.
Whenever I get around to her, my Sorc's planned gear is:
Griffon's 5/5 Facet
Viper 35 Um'd
CM
Visc Up'd (Maybe Sanc)
5+ FCR Sorc Ammy
Trang
2 10FCR Rings
Arach
Treks
That gives me the 117 FCR BP, Block, Lower max str needed (91 IIRC for Treks) decent FHR, ~50 - Light Res. It just lacks +skills (Made WAY up by -50 res) absorb (I think CM has magic sorb) and a bit low on res, hence the thinking of Sanc.
I think i'm going to try both setup's in a Skill Calc, one for ES/TK, one without. Last Light Sorc I made seemed a wee bit fragile with just DR%. You Could always go 16 TK for the 1:1 ratio if you want.
I think that's about it, if I missed anything, well yeah, I will just post again later.
Hey and thanks for the reply :) I realize the 50% DR can be overkill, so I'm willing to sacrifise shako for griffons and then get some FCR rings or a FCR amu to reach the 117 BP. I just like using CoH and stormshield for block and res and str and skills etc. (8% dr from coh kinda follows and 35% dr from SS should be quite nice if manaburn mobs hit away my ES). But I follow your point on the ES, and I'll be taking 16+ skills in telekinesis. I hope to be able to kill fast with infinity and only 2 synergies, so I can level as fast as possible. Shael seems like the right choice for helmet, I would have to agree. Then perhaps 2x 5% fhr SC in inventory to reach the 30% BP. My only main concern is my life, I lose a lot from shako and BK ring, and theres no telling if I'll have life on my rings/amulet. And it seems stupid to plan around rings with 10% fcr, life and maybe dex/str (for less points invested there in stats). Rings and amulets of that quality is **** expensive. Whats a healthy doze of life for an ES light sorc and how do you usually achieve it?
AgentMarth
30-08-2008, 20:32
Any Sorc I play I try and reach 1k pre BO. It can be tricky, but its mostly all in the charms. Thing is, if you go SS, that's more str you have to put in. With the setup I had planned, my max str would need to be (Assuming max str on gear stuff) 91-15(Treks)= 76-40(T&A)= 36. Then maybe a bit of str from a charm or two, or rings, means I would only have to put 20-30 hard points into str. SS takes 126 from points/gear to get on.
Plus, SS takes a bit more dex then either Sanc, Whistans (Eld too maybe), or Up'd Visc (Also maybe Eld) or Up'd Mosers even (2 socs to play with). So if you add both of those up, SS takes alot more Str and Dex then other shields, which doesn't out weigh the 35% DR that is only really useful in the case of a rare MB by a hard hitting pack.
Shako's life is like BK's IIRC and both don't get a boost from CTA, so don't worry to much about it. A FCR ring with 20 life beats the 40 (?) from BK since that 20 can be doubled+ from BO. Life can be had from charms, while FCR and -res + Light% cannot.
And I still think either WW's (+15 dex, 65 life) or Treks (15 Str 15 Vita 20 FHR) beats out Marrows. Also if you go with the lower Str, more Vita route, they both had lower req's then Marrows. While Marrows supplies I think 20 Str 17 Dex, that's all and nothing else worth it for a Sorc (Maybe the Tap) so you get the same dex from WW's, but more life then putting the points into Vita instead of str would. Then, Close enough on Str to Treks, but I think the 20 FHR and 15 Vita beats out the Dex from Marrows. Just a thought.
Edit - One more thing, ES/TK without Insight to maybe fill your bulb back up quick, or ~1.5k mana (CTA, BO, whatever) with good Mana regen can drain your Mana fast. It works good with the Med from Insight since it regens fast, but with Infinity instead, you need a decent chuck of mana to power both ES and Spells. IIRC, that's why I passed on ES on my last light Sorc, since it hurt her Mana to much.
I knew I was forgetting something
With the gear and charms I'm using I'll actually only be needing about 33 points in STR. +17 from my rare amu, 19 from boots, 30 from shield, 24 from my torch/anni (forgot to mention those), 20 from CoH adds up to 110 from gear + 10 from start, so I need like another 36 to get 156 to wield SS. Even less if I use -15 req in SS. I see your point on the boots though. Also I'm getting decent dex from my gear as well, so I'm not scared of putting the points in dex to get max block with SS for its bonuses. 1k+ life seems like a nice goal pre BO, then I could use CTA + spirit on switch (I think I'll be soloing a lot).
I see your point on ES. I finally decided to go for it when you made your first post, but now you make me all doubtful again. :( *stressed out*
Ultimately I just don't want to die, but at the same time won't give up too much levelling speed. Why the hell is ES so hard!
I think my sorceress last ladder hit around ~10k damage lightning with an ES build, 20 points in TK. It's not OMGUBERDAMAGZORZ, but it was enough to run Baal with on my own, and if someone had Infinity it was obviously 9000% more effective than it was before.
Shields I consider nice: Sanctuary, Stormshield, Visceratuant, Whitstans. Probably in that order, with SS tied with Visc due to the +1 Skillpoint just might be more effective than a little more DR% int he grand scheme of ES/PDR%...Sancuary wins because of the monsters block, res and FHR. It's a little heavy, but not enough to worry about if you've got a decent charm set.
CoH is for other characters. Save the dupes and pick up a 35/13 Vipermagi and stick an UM in it. Kthnx.
I'd certainly hit 105-117%FCR, at LEAST 30% FHR and if you're going to be Baal running, which if you're thinking of busting level 98 you're going to have to. Brab some lightning absorb.
And as Marth said, 1K life on a sorceress is a healthy sorceress. I generally like anything from 800-1k Life and 800-1k mana. You can skimp on the mana if you've got Insight or a stupid high level Battle Orders.
About killing speed - I didn't kill very fast in Player 8 games. I'm pretty sure a little more damage from the extra synergy wasn't going to suddenly turn my sorceress into a Baal running beast. So, that leaves you with either running Baal with a group most of the time, or traveling with Infinity. If you've got one of those, you can always get by with less displayed damage and more breakpoint reaching itamz that may help you stay alive int he long run.
Oh yeah, and plan to make a plan!
MYK I want to reach 117 FCR with the following items:
Griffons 25%
Magefist 20%
Arach 20%
HoTo 40%
And them I'm really unsure whether I should stick with my current rare amulet (2 light, 17 str, 13 res, 16 life, 75% poison length reduced) and get 2x 10 FCR rings
Or I should have at least a SoJ (for added manapool and regen) and then see if I can craft/get another rare amulet with skills, fcr and something more. Suggestions? Will it be too hard to reach manapool without SoJ? So much thinking my mind is overloading. :(
Also I will be using infinity, so I guess that could do. I won't have access to 8 player games, I know tops 3-4 people I trust that I can run with occasionally, will probably running more solo than with them.
As for 30% FHR I will put shael into Griffons and get 2x 5% FHR small charms.
Anyway I'm leaning towards using ES. I'm not sure, but yeah if I can get a 1000+ manapool (?) and get pretty high warmth due to +skills (Maybe like 14?), wouldn't my mana be able to take the hits and my spells?
Lightning absorb.. From where? Without hurting FCR. I guess I could dish the CoH for Vipermagi but it's giving up some res, some DR, +20 str and 1 skill for some FCR.
AgentMarth
30-08-2008, 23:31
I agree with the CoH to Viper, hence why I listed it in the first place on mine. The MDR is a huge help as well, people tend to overlook that. The Skill is made up by easily getting the next FCR for more damage over time. The res, is only 15 if you can get a 35 one and Um it.
Shael'ing a Griffon's is meh. Just use the Treks, and 2 5%FHR charms. Even Um'ing a Griffons is Meh, and IMO shouldn't be anything but a Light Facet in there.
I assume he meant Tgods for absorb, which would make up the str loss from CoH, but then require FCR somewhere else. But 40 Hoto, 20 Mages, 30 Viper, 25 Griffons means you only need 2% more, from either a ring or amulet. A 10% FCR ring and SoJ with your current amulet could work.
If you can get a mana pool ~1k, you should be ok. I just hate having to use a Mana pot for any reason, and I noticed it not keeping up with me as much as I liked. If you do use CTA though, that along with some 50+ Mana GC's should be enough to help reach you to 1.5k, which by then you are good to go.
MoUsE_WiZ
31-08-2008, 01:34
Wizzy + Viper + Trang's + Griffs imo.
You can also swap viper for coh then ss for spirit, it's a popular choice on light sorcies, but I'm with you on liking the block&dr.
-5% resist from the facet, +1 skill from the soj you get to wear, so you don't really lose much on damage (your listed damage will suffer, actual damage not so much), but it nets you so much more mana and so much more resists that I think it's worth it.
Then yeah, tgods.
So for resists you're going to be looking at:
75 (wizzy)
30 (quests)
25 (dunno your maras)
30 (total from torch anni, again dunno)
35 (viper)
22 (Um'd SS)
---
217 all, with an extra bonus to light, and a big extra bonus to cold
That'll give you fairly solid stacked resist (52ish) + sorb + mdr vs conviction gloams.
If you Um both the griffs and the viper you'll be virtually able to afk in them. However I think that you could get away with faceting both of them for another -10%, so long as my guesses on anni/torch/maras are about right.
Also relevant: What are you looking at in charms, both the smalls and grands?
I see your point on baalrunning with the lightning absorb. (Damn those glooms) So you guys had me convinced now for a 35 Viper Um'd and Tgods. Just pains me for all the trouble I went through to get CoH.
Anyway this will certainly also lighten up my FCR needs. With 40 from HoTo, 30 from Viper, 25 from Griffons and 20 from Magefist, all I need is one FCR ring to reach the breakpoint (No, I won't change my HoTo for wizzy!). I feel like I'm soon having my sorc planned out. I will return soon with new items and calculations open for new critisicm.
And thanks a lot for the help so far. :)
However, honestly, the +200% to demons and +100% to undead, aint that pretty awesome for baalrunning too?
If you're thinking about CoH and those bonuses working with your spells: NO!
I'd go with wizzy as well - gosu and costs nothing. :) Infinity transfers d2 HC into Pacman, so I wouldn't worry about damage.
Alright, skills I've decided to go like this:
1 warmth
1 shiver armor
20 telekinesis
20 lightning
20 CL
20 lightning mastery
rest in chargedbolt or nova
Seems like the way to go, right? Survivability for baalrunning and decent killing speed with infinity.
Anyway, as for gear setup, you're all right, a Tgods for baalrunning is needed.
SETUP:
Griffons Facet'ed (25% FCR)
HoTo (34% res, 40% FCR, 10 dex)
Stormshield Um'd (35% DR, 22% all res, 60% cold, 25% light, 30 str)
Viper34 Up'd Wyrmhide Um'd (49% all res, 30% FCR)
Maras (25% all res, 5 str, 5 dex) PERHAPS worth considering my +2 light, 13 all res, 16 life, 17 str amu here? Or?
Trek (15 str 20%FHR)
Tgods (20 str)
SoJ
10% FCR ring +20 str +28 life +9 mana +9%cold + 7% poison
Magefist (20% FCR)
26 allstats and 34% res from torch+anni
4x 5% res SC
2x 5% FHR
STR AND DEX NEEDED with SETUP(in stat points):
STR: 156 - (10+30+20+5+26+15+20) = 30 points needed in statpoints
DEX: 236 - (25+10+26+5) = 170 points needed in statpoints
This gives me the 125% FCR, lightning absorb, 214% all res (283% cold 249% light 221%poison), 75% block, 30% FHR, 35% DR, +12 skills(more with additional light skillers)
However lacks FHR? I guess FHR charms could work, but would take up a lot of space from life charms. Dunno what frame I should aim for.
All in all, good survivability and decent killing speed (w/ infinity), both manapool and lifepool should be good with life/mana charms.
Critisicm? Sorry for being so insisting on storm and hoto, but I really like those items.
As for merc I'm going with Infinity, Duress and Blackhorns Face (lightning absorb?), or maybe I should go with Vampire Gaze or something?
If you're thinking about CoH and those bonuses working with your spells: NO!
I'd go with wizzy as well - gosu and costs nothing. :) Infinity transfers d2 HC into Pacman, so I wouldn't worry about damage.
Yeah sorry about that, I don't know what I was thinking, just woke up and guess I was desperately trying to hang on to that item. :D
I usually try to hit the next breakpoint (42% fhr).
I wouldn't put a -15% req jewel in storm, because it doesn't lower the strenght requirement if you use the glitch; you still need to have at least 126 str without the shield to keep it equipped.
Shael rune in storm gives one frame faster block rate, and that can't be gotten elsewhere (in a reasonable way at least). That might help you to survive some block-lock situations (fana mana burn death lords, anyone?).
Yeah Sahlakh, I guess I could get a 12% FHR gc with some other stat on so i dont waste too much life or skiller to reach next frame. Otherwise I'm starting to feel pretty happy about this sorc. Other inputs and critisicm on latest build are most welcome, and once again thanks so far for inputs.
THOUGH - I'm struggling getting 800-1000 mana pre my CTA BO, which all you guys suggest when not using Insight.
Also, when you guys say BO all the time, do you mean BO from my CTA or do you automatically assume I have a BO barb I can dualclient or a BO friend? Cos I guess theres somewhat a difference, and if its too dangerous to do baalrunning only with my CTA BO .. >_>
30FHR might be enough. I've teleported Baal with that much and been fine. As long as you've got that much you'll be fine.
How much mana do you have before and after self BO? The more mana you have the safer you are when using ES.
MoUsE_WiZ
31-08-2008, 21:28
Also, when you guys say BO all the time, do you mean BO from my CTA or do you automatically assume I have a BO barb I can dualclient or a BO friend? Cos I guess theres somewhat a difference, and if its too dangerous to do baalrunning only with my CTA BO .. >_>
The one I made in S4 was doing baals fine at ~1300/1000 life/mana after CTA's BO. I've also done various orbers with stats like that.
Between tgods/stacked res for gloams, and es+ss+block for everything else, I think the numbers are fine from a safety point.
From an annoyance stand point, you'll go oom very quickly spamming lightning, but with infinity, you don't really have to "spam" lightning so much as cast it ~4 times to clear each wave. Clearing the throne is a bit more annoying sometimes, you'll probably need to drink blues, especially if there's gloams, but it's not too big a deal.
And yeah... if you're going with res charms and life/mana charms in your inventory at the cost of some skillers, then hoto will work fine, though I still feel more facets are more good.
30 fhr or 42 fhr will both be ok. If you use a defiance merc you'll have enough def that you won't be getting hit that often to be stunned.
Your merc's set up:
Gladiator's Bane (eth if possible) or Treachery!
MDR+CBF is win on bane, the other stats are all handy too. Hydras always seem to be the biggest merc killer for me, and although you can port him behind a pillar after the wave is dead, extra MDR helps. CBF will net more damage than Duress in most cases I think. Then I'd probably toss gaze on for LL+DR... Blackhorn's is nice, but I think it's better suited for mephing than baaling.
Treachery's IAS is nice. The fact that fade reduces the time of curses is win on baals. Shorter IM. Shorter amp. And even if there's nothing else cursing... shorter decrep is almost as valuable as CBF. And again, I'd stick with the gaze.
30FHR might be enough. I've teleported Baal with that much and been fine. As long as you've got that much you'll be fine.
How much mana do you have before and after self BO? The more mana you have the safer you are when using ES.
I've got 30% FHR. If I can get a hold of a lightskiller +12% FHR, I'll use it to reach next BP. Already using 2 small charms with FHR to get 30%. I'll probably only be using 2 light skillers, then the rest for charms. And to be honest, they arent that great, most are small charms with life varying between 10-20 life.
I haven't levelled the sorc yet, but an older sorc I have (with no stat points placed in energy) has 400 mana pre BO and about 600 after. Thats way too little? And shes wearing all of the above gear. It's only lvl 76 though. Stresses me out that it doesn't have more mana.
Also, I will be new to teleporting baal, but with only 30% FHR, won't snakes and gloams be pretty dangerous? Also, from a levelling perspective, I guess doing lvl 2+3 aint that bad? Should be plenty of unique groups etc.
And yeah... if you're going with res charms and life/mana charms in your inventory at the cost of some skillers, then hoto will work fine, though I still feel more facets are more good.
More facets are more good.. You're suggesting a wizzy with a facet compared to HoTo? Hm.. Would love to hear about that. Truly I love HoTo. Wizzy will net me more mana, 35% more resists and 10% FCR. (****, that'd mean I'd have to get rid of my godly FCR ring I just traded to get)
Basically it's a larger manapool, Cham in SS, -5 light res / +5 light dmg, more stacked res, another SoJ _VS_ 3 skills (all light synergies=dmg!, warmth, shiver armor), 10 dex + 20 str ( 60 life preBO if all put in vita), another 28life preBO, Um in SS. So I'll lose quite some life as well. Is it really worth it? Losing 88 life preBO and 3 skills for some mana and how much damage exactly?
I guess I could just skip ES once and for all, and go with as much life as possible.. I just had the impression ES was nice, but I sure do have to sacrifise a lot of life and skills to get ~1,5k manapool. I tried swapping HoTo for wizzy and after CTA my mana was a on a whooping 750 (On the 76 sorc currently holding the equipment). Cry.
30 fhr or 42 fhr will both be ok. If you use a defiance merc you'll have enough def that you won't be getting hit that often to be stunned.
Was actually thinking of going with holy freeze merc. But as it sounds you all want me to tele, and with 105FCR a defiance merc is of course better. However, I'm pretty much afraid of manaburn mobs (my tele cost wont be low) and snakes/gloams?
Your merc's set up:
Gladiator's Bane (eth if possible) or Treachery!
MDR+CBF is win on bane, the other stats are all handy too. Hydras always seem to be the biggest merc killer for me, and although you can port him behind a pillar after the wave is dead, extra MDR helps. CBF will net more damage than Duress in most cases I think. Then I'd probably toss gaze on for LL+DR... Blackhorn's is nice, but I think it's better suited for mephing than baaling.
Yeah I decided for gaze as well. Gladiator's Bane seems like a nice idea instead of Duress.
MoUsE_WiZ
01-09-2008, 04:57
godly FCR ring I just traded to get)
On first reading, I'd missed the +20 str on your ring.
Basically it's a larger manapool, Cham in SS, -5 light res / +5 light dmg, more stacked res, another SoJ _VS_ 3 skills (all light synergies=dmg!, warmth, shiver armor), 10 dex + 20 str ( 60 life preBO if all put in vita), another 28life preBO, Um in SS. So I'll lose quite some life as well. Is it really worth it? Losing 88
SS is um'd either way. Don't Cham it, you don't need cbf.
Wizzy lets you do the following:
soj+wizzy w/ facet+viper w/ facet instead of Um, 4x vita scs instead of 4x shimmering scs... this results in the same stacked resists.
Your mana pool will get bigger.
Your life will be bigger (ring gives 68, not sure where the 10 dex is coming from) if you manage to aquire better charms in the future, but you're right, with your current charms it's a drop. That's why I asked about them ~_~
Your damage depends.
vs gloams (or other LIs broken by infinity) 2 less skills and -10% more resist will make it bigger by a bit
vs things that sit at low LR already thanks to infinity+griffs, it'll drop by a bit
If there were more skillers in your charms, the -10% would be more attractive as the damage difference on things with low LR gets closer. However, since you say you're only using 2 skillers instead of 7+, and since you aren't replacing the 5% scs with 20 life scs, I'll change my opinion to hoto... especially since your other gear is already centered around it.
However, I'm pretty much afraid of manaburn mobs (my tele cost wont be low) and snakes/gloams?
You'll be fine. Leveling is *much* more convenient when you can tele when needed... 97+ you'll probably want to try scamming someone else into porting so you can kill baal for exp while they go, but until then it's soooo much easier when you don't need to depend on someone else.
Nah Wiz, you're probably right. I'll trade away my HoTo and go with wizzy, 2 sojs and more facets. Then I'll see if I can get a hold of some better life/mana/skiller charms, but right now all my wealth went to get this gear I'm already holding, so getting a lot better charms will be difficult. Guess I'll have to do some andy/meph on my mf/tele sorc.
The 10 dex comes from HoTo btw.
But even with 2 sojs and wizzy, I'll need some serious manacharms to achieve my manapool on 1.5k. 7 skillers with all life is a bit further away in the future for me, thats why I decided to go with only 2 skillers, for more life/mana. Bad idea?
But maybe ES isn't such a nice thing, anyway? I got yelled at last night on quakenet (irc) in #diablo2.help for wanting to use ES in PvM, preaching about fanatic mobs stealing my mana so I can't tele away, etcetc. All I wanted with the ES was more survival basically, and from what I could derive from AgentMarth, the light sorc was a bit too fragile with only life and DR. This was originally the question I was the most confused about, and I'm still so much in doubt. If it turns out ES is the way to go, I'll try to center my gear around it and get 1500 mana. And if I need to do that, I can't afford 7 skillers with stats on them right now, maybe later. However, if it for some reason turns out ES aint as awesome as I thought, theres no reason to stress. Theres so many opinions on the subject.
Edit: How about a ring with 90 mana, 37 life, 4 str, 3 dex instead of one of the 2 sojs? That'd equal a lot of mana and health.
Don't listen to random people on such channel. You have though it out well. You have more than enough damage with ES; not using ES would make you more fragile with a bit more damage - and that is not what you want, right?
Just play.
And prepare to die!
Yeah sahlakh. I'm trying to trade myself to some manacharms etc to get a larger manaamount. I'll post the final build here some time when I have the gear needed. :) Thanks for all the great help so far. Hope to hang around here on these forums a lot more.
First of all thanks to everyone who replied in this thread. My sorc is now level 90, and it looks like this:
HoTo
Griffons with facet
Vipermagi with facet
Stormshield with Um
Thundergods
Magefists
Trek's
Soj
FCR ring (10fcr/86mana/8dex/10 all res)
Maras
It has 20 telekinesis, so the ES works. The manapool is a sorry one on 1300 (Sorry agentMarth) but I thought long and hard about wizzy vs. HoTo, and I figured I'll be needing the extra dmg in 8 player games. Just have to hope 1300 mana will do.
Skills:
20 telekinesis
20 lightning
20 CL
20 lightning mastery
10 charged bolt atm
shiverarmor and warmth
Merc is using eth gaze, eth gladiator and infinity.
Charms I'll be using 5 skillers, 2x mana/fhr gc's, torch, anni and 8x life/mana sc's. I'll be having town portals in belt slot 4, to leave 2 columns available in inventory.
I feel rather safe with the max block, es and 35 dr. My resistances are still rather stacked. At least not afraid of tele'ing baal anymore. I hope my mana pool won't backfire at me some day.
Btw, I'm still open to criticism if you have any, please get back to me.
Again, thanks for the advice.
Stats after CTA:
1800 life
1300 mana
35% dr
42% fhr
117% fcr
75% block
Well instead of putting an um in storm isnt it better to put a -req jewel in it... Then you only need 133 str. I'm following your build and have calculated the all res and I get 165 all res...
Getting psn res from boots and lit/cold from storm I'm just 10 fire res short of full res in hell.
1 10fire res sc can give you full res in hell or if you get a ring with fire res on it its solved also...
Or instead of a -req you can put another +5/-5 in your storm...
just my 2 cents
-req in storm is useless if you are glitching it on. you still need 126 str.
Shael rune in storm gives one frame faster block rate, and that can't be gotten elsewhere (in a reasonable way at least). That might help you to survive some block-lock situations (fana mana burn death lords, anyone?).
I died because of block lock once, and after that I've shaeled SS ever since. One frame makes a difference sometimes.
I died because of block lock once, and after that I've shaeled SS ever since. One frame makes a difference sometimes.
You're right, but I figured Stormshield with max block and DR would keep alive long enough to esc + exit? Because the resistances are rather good vs conviction gloams.
sheal it is then:p...
hyrma can you tell me whats your damage?
You're right, but I figured Stormshield with max block and DR would keep alive long enough to esc + exit? Because the resistances are rather good vs conviction gloams.
I'd say faster block wins vs. 22 extra lres from um rune. Other resistances stacked don't matter that much anyways.
You can get another 22 lres for two inventory spaces; getting faster block otherwise means GA. :P
Just my opinion.
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