Zhul
26-08-2008, 12:10
I'm trying to raise a particular Bonenecro which would be specialized on cursing for party support and have as much bone synergies as possible so he can actually kill some stuff on his own. One important point is he would have no hard points invested in the summon tree. At all.
Now, he's about lvl32, 1pt on every curse and deffensive bone spells, and the rest on teeth, spear and spirit, doing act5 normal and begining nighmare, and I have some questions, as I'm having some trouble making him successful:
I can barely kill anything yet with bone spells. I have to spam spear like crazy to bring anything down. Will he be stronger later on, or is my plan just not viable?
I always follow the rule of "no points into energy". The thing is, I run out of mana too quickly. Should I wait till he has better stats and equip and stick to mana pots, or would it be good to invest some points on energy (planning on max block, btw)?
Merc recommendations? On long term I probably want him to have Meditation aura, but, what else?
I have a trangs armour lying around. Is it nice for this build or should I give it to my fishymancer?
Crowd control: bonewall + attract (+ IM)? Buff dim vision or terror? Suggestions?
Initially he was going to be some sort of meleemancer, and although I changed plans, I noticed he still has some big sword on the 2nd weapon slot. I'm thinking on giving him a 2nd weapon, like a melee one or a bow, of course, just for a situational (and maybe fun) alternative. Would it be too uncompatible equipment-wise?
Oh, and please don't tell me about über equipment I do not have access to. I'm working on several characters simultaneously and don't spend enough time on the game to even see some of the stuff you people mention.
Thanks in advance for sharing your knowledge.
Now, he's about lvl32, 1pt on every curse and deffensive bone spells, and the rest on teeth, spear and spirit, doing act5 normal and begining nighmare, and I have some questions, as I'm having some trouble making him successful:
I can barely kill anything yet with bone spells. I have to spam spear like crazy to bring anything down. Will he be stronger later on, or is my plan just not viable?
I always follow the rule of "no points into energy". The thing is, I run out of mana too quickly. Should I wait till he has better stats and equip and stick to mana pots, or would it be good to invest some points on energy (planning on max block, btw)?
Merc recommendations? On long term I probably want him to have Meditation aura, but, what else?
I have a trangs armour lying around. Is it nice for this build or should I give it to my fishymancer?
Crowd control: bonewall + attract (+ IM)? Buff dim vision or terror? Suggestions?
Initially he was going to be some sort of meleemancer, and although I changed plans, I noticed he still has some big sword on the 2nd weapon slot. I'm thinking on giving him a 2nd weapon, like a melee one or a bow, of course, just for a situational (and maybe fun) alternative. Would it be too uncompatible equipment-wise?
Oh, and please don't tell me about über equipment I do not have access to. I'm working on several characters simultaneously and don't spend enough time on the game to even see some of the stuff you people mention.
Thanks in advance for sharing your knowledge.