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View Full Version : Planning a HC Goldfind barbarian


AlexanderM
22-08-2008, 09:35
EDIT: I took the plunge and invested 3 points to get to double throw and love it. I can kill a lot faster, however I lack a shield and have to repair 2 stacks of weapons (half as often though, so not too bad).

I'm starting on Act III with my barbarian, Setzer (of FF3 fame) and planned to make him a goldfinder/horker/gambler (as the name suggests). Going hardcore, untwinked, single player (So no eth BotD or the like, lol).

As a thrower he should be fairly safe, especially compared to a melee build that can get maiden'd. I know that I want to get my defense pretty high via iron skin and the like, and maxing battle orders and shout should help a lot. The idea is to rarely get into melee range, and when I do, not get hit, and when I get hit, have a TON of health/resists. Won't hurt that I have to pump dex a bit to use better throwing weapons, as it also gives me block % and more defense.

I've got a set of echoing weapons that he'll be able to keep on switch for +6 warcries, but it'll be quite some time before he can use them.

As it stands, I'm planning to build him like this:

Throwing Mastery: 20
Natural Resistance: 5
Iron Skin: 10
Howl: 1
Shout: 20
Battle Orders: 20
Battle Command: 1
Find Potion: 1
Find Item: 5
Bash: 1
Double Swing: 20
Double Throw: 1
Total = 105

Any advice or suggestions from people who've played horkers / throwers or possible holes in the build (how do throwers normally hand phys. immunes?)