View Full Version : Leap or Warcry for GF'ers
Leap.. warcry.. how do i spend my points here? on the GF guides it sas max warcry, but on allmost all comments they say that Leap is great aswell, becouse it stunns on higher lvl
cant someone that know something aboute this explain :thumbsup:
Ed from Russia
21-08-2008, 22:50
1 pt in Leap Attack is very useful (and one in Leap as prerequisite), but that's all you need. Put 10+ in Warcry
i have converted the concentrate badly mad barb into the gold finder geting few levels and putting point into the leap, find potion, find item. that is all that you need. just make your merc strong and leap around...
Yeah, I prefer leap but it has to be quite high at around 20. Warcry has a smaller range and is not as spammable(or effective imo) as leap due to mana costs. This si only for trav runs though, for other situations I would choose warcry.
MalVeauX
31-08-2008, 11:46
Heya,
I prefer Warcry and Leap. Both. Warcry doesn't need to be maxed. It's nice to max it. But you should have enough skills boosting it up to a good enough stun time. That's all it's for anyways. Stun time. While your merc goes to town. Leap is for the same thing. But leap knocks things around. This can be good and bad. For the cost, you can leap even when you get mana burned. That's a huge plus. But sometimes, knocking enemies towards other mobs and inviting casters to join a fight can really botch up a gold find run (like getting vampires to come throw fire at you). So get both! The thing about GF barbs with mercs who do the actual killing is you have such a flexible set of skill points based on what your gear is. All you really need is.... well, nothing. Find Item. Though BO/Shout is nice to have. You still have a ton of points to distribute. After all, you don't even have to max Find Item.
Cheers,
I used only Leap, as it didn't require any potions. You can still perma-lock them for the most part. As the above post mentioned, you can push them into areas. I actually find that useful, as you can leap in strategic ways to split up the trav council and separate them one at a time, lowering the fire on your merc.
But you have to leap smart, or you simply push away the monster from him, which means he never gets to leech (and dies)
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