ThomasJohnsen
20-08-2008, 01:16
Listed below are the most desired affixes on crafted items, crafting recipes and general guidelines for crafting.
Affixes are written in the format:
[Effect]...[Affix-name]...[Affix-level]...[Affix-value]
Effect: Should be mainly self-explanatory
* mf = Magic Find
* gf = Gold Find
* fcr = Faster Cast Rate
* fhr = Faster Hit Recovery
* fbr = Faster Block Rate
* frw = Faster Run/Walk
* pdr = Damage Reduced by X
* ll = Life Leech
* ml = Mana Leech
* ar = Attack Rating
* ias = Increased Attack Speed
Affix-name:
For quick reference at Arreat Summit or for calculations on ilvl and qlvl when crafting.
Affix-level:
Level of the affix (called alvl).
Used to determine which affixes can spawn on which items (based on ilvl and qlvl) - see bottom of post for more info, or read Item Generation Tutorial (http://diablo.incgamers.com/forums/showthread.php?t=392254) for more information on alvl, qlvl and ilvl.
Affix-value:
* (Desirable) -> Other affixes are superior to this, but it may still hold some value.
* Desirable -> Potentially valuable with other supporting affixes.
* Very desirable -> Potentially very valuable with other supporting affixes.
* Essential -> Essential for an item to hold any value.
NOTE: This list is not intended to be used in valuating items required for lower levels (or LLD). Only the most sought after affixes (regardless of level) are described.
NOTE: Calculations and descriptions of alvl, clvl, ilvl and qlvl can be found at the very bottom of this post.
Crafted amulets:
NOTE: All amulets have a qlvl of 1 thus allowing any affix with alvl <= ilvl
to spawn (see bottom of post).
* Hit Power amulet Thul + Pf. Sapphire + Jewel Rarely used
- {5-15}% hit causes monster to flee
- 5% chance to cast level 4 Frost Nova when struck
- {3-11} attacker takes damage of
* Blood amulet Amn + Pf. Ruby + Jewel Rarely used
- {5-10} frw
- {1-4} ll
- {10-20} life
* Caster amulet Ral + Pf. Amethyst + Jewel Very commonly used
- {5-10} fcr
- {4-10}% regerate mana
- {10-20} mana
* Safety amulet Thul + Pf. Emerald + Jewel Commonly used
- {1-10}% increased chance of blocking
- {1-2} magic damage reduced by
- {1-4} damage reduced by
NOTE: A clvl 93 character gambles amulets with ilvl in the range 88 to 97.
If that same character uses such an amulet to craft upon, the resulting ilvl will
be in the range 90 to 94 (ie. able to spawn any affix).
Prefixes
* 61-90 mana (Great Wyrm's) [37] Desirable
* 71-110 mana (Great Wyrm's) [37] Desirable Only on Caster amulets
* 41-60 mana (Wyrm's) [37] (Desirable)
* 51-80 mana (Wyrm's) [37] (Desirable) Only on Caster amulets
* 31-40 one res (*) [25] Desirable
* 16-20 all res (Prismatic) [42] Very desirable
* 2 skills (*) [90] Essential
* 5-10 mf (Felicitous) [ 5] Desirable
Suffixes
* 21-30 str (Atlas) [71] Very desirable
* 16-20 str (Titan) [48] (Desirable)
* 16-20 dex (Perfection) [59] Very desirable
* 10-15 dex (Precision) [43] (Desirable)
* 41-60 life (Colossus) [30] Very desirable
* 51-80 life (Colossus) [30] Very desirable Only on Blood amulets
* 31-40 life (Mammoth) [25] (Desirable)
* 41-60 life (Mammoth) [25] (Desirable) Only on Blood amulets
* 41-80 gf (Wealth) [17] Desirable
* 16-25 mf (Fortune) [16] Desirable
* 10 fcr (Apprentice) [ 5] Very desirable
* 15-20 fcr (Apprentice) [ 5] Very desirable Only on Caster amulets
Crafted rings:
NOTE: All rings have a qlvl of 1 thus allowing any affix with alvl <= ilvl
to spawn (see bottom of post).
* Hit Power ring Amn + Pf. Sapphire + Jewel Rarely used
- {1-5} dex
- 5% chance to cast level 4 Frost Nova when struck
- {3-6} attacker takes damage of
* Blood ring Sol + Pf. Ruby + Jewel Very commonly used
- {1-5} str
- {1-3} ll
- {10-20} life
* Caster ring Amn + Pf. Amethyst + Jewel Rarely used
- {1-5} energy
- {4-10}% regerate mana
- {10-20} mana
* Safety ring Amn + Pf. Emerald + Jewel Rarely used
- {1-5} vitality
- {1-2} magic damage reduced by
- {1-4} damage reduced by
NOTE: A clvl 77 character gambles rings with ilvl in the range 72 to 81.
If that same character uses such an ring to craft upon, the resulting ilvl will
be in the range 74 to 78 (ie. able to spawn any affix of level 74 and below).
Prefixes
* 101-120ar (Platinum) [22] Desirable
* 61-90 mana (Great Wyrm's) [37] Very desirable
* 71-110 mana (Great Wyrm's) [37] Very desirable Only on Caster rings
* 41-60 mana (Wyrm's) [37] (Desirable)
* 51-80 mana (Wyrm's) [37] (Desirable) Only on Caster rings
* 31-40 one res (*) [25] Desirable
* 8-11 all res (Rainbow) [56] Very desirable
* 5-10 mf (Felicitous) [ 5] Desirable
Suffixes
* 16-20 str (Titan) [74] Very desirable
* 17-25 str (Titan) [74] Very desirable Only on Blood rings
* 10-15 str (Giant) [55] (Desirable)
* 11-20 str (Giant) [55] (Desirable) Only on Blood rings
* 10-15 dex (Precision) [56] Very desirable
* 11-20 dex (Precision) [56] Very desirable Only on Hit Power rings
* 31-40 life (Mammoth) [68] Very desirable
* 41-60 life (Mammoth) [68] Very desirable Only on Blood rings
* 21-30 life (Tiger) [51] (Desirable)
* 31-50 life (Tiger) [51] (Desirable) Only on Blood rings
* 5-8 ll (*) [47/77] Desirable
* 4-6 ml (*) [58/86] Desirable
* 25-40 gf (Greed) [ 1] Desirable
* 5-15 mf (Chance) [12] Desirable
* 10 fcr (Apprentice) [ 5] Very desirable
Crafted helmets:
NOTE: Even the very best crafted helmet will be inferior to most rare circlet/
coronet/tiara/diadem/class-specific helmets. The affixes available on these types of
headgear are simply superior to those available on ordinary helmets.
* Hit Power helmet Ith + Pf. Sapphire + Jewel Rarely used
{Full helm (qlvl 15), Basinet (qlvl 45), Giant conch (qlvl 54)}
- {1-5} dex
- 5% chance to cast level 4 Frost Nova when struck
- {3-6} attacker takes damage of
* Blood helmet Ral + Pf. Ruby + Jewel Rarely used
{Helm (qlvl 11), Casque (qlvl 42), Armet (qlvl 68)}
- {5-10%} deadly strike
- {1-3} ll
- {10-20} life
* Caster helmet Nef + Pf. Amethyst + Jewel Rarely used
{Mask (qlvl 19), Death mask (qlvl 48), Demonhead (qlvl 74)}
- {1-5} energy
- {4-10}% regerate mana
- {10-20} mana
* Safety helmet Ith + Pf. Emerald + Jewel Rarely used
{Crown (qlvl 29), Grand crown (qlvl 55), Corona (qlvl 85)}
- {1-5} vitality
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 1% ar/level (Visionary) [25] Desirable
* 101-200 edef (Godly) [50] Very desirable
* 1-5 mana (Lizard's) [2/3] Desirable
* 11-25 mana (Lizard's) [2/3] Desirable Only on Caster helmets
* 0.75 mana/level (Mnemonic) [25] Desirable
* 21-30 one res (*) [18] Desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes
* 1-2 str (Strength) [ 5] Desirable
* 7-10 energy (Brilliance) [16] Desirable
* 8-15 energy (Brilliance) [16] Desirable Only on Caster helmets
* 31-40 life (Mammoth) [68] Very desirable
* 41-60 life (Mammoth) [68] Very desirable Only on Blood helmets
* 10 fhr (Balance) [ 5] Desirable
Crafted armor:
* Hit Power armor Nef + Pf. Sapphire + Jewel Rarely used
{Field plate (qlvl 28), Sharktooth armor (qlvl 55), Kraken shell (qlvl 81)}
- {10-20} fhr
- 5% chance to cast level 4 Frost Nova when struck
- {3-10} attacker takes damage of
* Blood armor Thul + Pf. Ruby + Jewel Rarely used
{Plate mail (qlvl 24), Templar coat (qlvl 52), Hellforge plate (qlvl 78)}
- {1-3} life per demon kill
- {1-3} ll
- {10-20} life
* Caster armor Tal + Pf. Amethyst + Jewel Rarely used
{Light plate (qlvl 35), Mage plate (qlvl 60), Archon plate (qlvl 84)}
- {1-3} mana per kill
- {4-10}% regerate mana
- {10-20} mana
* Safety armor Eth + Pf. Emerald + Jewel Rarely used
{Breast plate (qlvl 18), Cuirass (qlvl 25), Great Hauberk (qlvl 75)}
- {10-30} edef
- Half freeze duration
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 101-200 edef (Godly) [50] Very desirable
* 111-230 edef (Godly) [50] Very desirable Only on Safety armor
* 3 def/level (Faithful) [30] Desirable
* 31-40 mana (Dragon's) [52] Desirable
* 41-60 mana (Dragon's) [52] Desirable Only on Caster Armor
* 21-30 one res (*) [18] Desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes
* 16-20 str (Titan) [74] Very desirable
* 10-15 str (Giant) [55] (Desirable)
* 6-9 dex (Accuracy) [46] Desirable
* 41-60 life (Colossus) [30] Desirable
* 51-80 life (Colossus) [30] Desirable Only on Blood armor
* 31-40 life (Mammoth) [25] (Desirable)
* 41-60 life (Mammoth) [25] (Desirable) Only on Blood armor
* 24 fhr (Stability) [18] Very desirable
* 34-44 fhr (Stability) [18] Very desirable Only on Hit Power armor
* 17 fhr (Equilibrium) [ 9] (Desirable)
* 27-37 fhr (Equilibrium) [ 9] (Desirable) Only on Hit Power armor
* 4-7 pdr (Life) [41] Desirable
* 5-11 pdr (Life) [41] Desirable Only on Safety armor
* -30 req (Simplicity) [25] Desirable
* -20 req (Ease) [15] (Desirable)
Crafted gloves:
* Hit Power gloves Ort + Pf. Sapphire + Jewel Very commonly used
{Chain gloves (qlvl 12), Heavy bracers (qlvl 43), Vambraces (qlvl 69)}
- Knockback
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood gloves Nef + Pf. Ruby + Jewel Very commonly used
{Heavy gloves (qlvl 7), Sharkskin gloves (qlvl 39), Vampirebone gloves (qlvl 63)}
- {5-10} crushing blow
- {1-3} ll
- {10-20} life
* Caster gloves Ort + Pf. Amethyst + Jewel Commonly used
{Leather gloves (qlvl 3), Demonhide gloves (qlvl 33), Bramble mitts (qlvl 57)}
- {1-3} mana per kill
- {4-10}% regerate mana
- {10-20} mana
* Safety gloves Ral + Pf. Emerald + Jewel Rarely used
{Gauntlets (qlvl 27), War gauntlets (qlvl 54), Ogre gauntlets (qlvl 85)}
- {10-30} edef
- {5-10} cres
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 2 skill tree (*) [40] Essential
* 31-40 mana (Dragon's) [52] Desirable
* 41-60 mana (Dragon's) [52] Desirable Only on Caster gloves
* 21-30 one res (*) [18] Desirable
* 26-40 cres (Cobalt) [18] Desirable Only on Safety gloves
Suffixes
* 10-15 str (Giant) [59] Very desirable
* 6-9 str (Ox) [45] (Desirable)
* 10-15 dex (Precision) [56] Very desirable
* 6-9 dex (Accuracy) [39] (Desirable)
* 3 ll (Leech) [34] Desirable
* 4-6 ll (Leech) [34] Desirable Only on Blood gloves
* 3 ml (Bat) [35] Desirable
* 20 ias (Alacrity) [43] Essential
* 41-80 gf (Wealth) [17] Desirable
* 16-25 mf (Fortune) [16] Desirable
Crafted boots:
* Hit Power boots Ral + Pf. Sapphire + Jewel Rarely used
{Chain boots (qlvl 12), Mesh boots (qlvl 43), Boneweave boots (qlvl 72)}
- {25-50} defense vs. missile
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood boots Eth + Pf. Ruby + Jewel Commonly used
{Light plated boots (qlvl 20), Battle boots (qlvl 49), Mirrored boots (qlvl 81)}
- {5-10} replenish life
- {1-3} ll
- {10-20} life
* Caster boots Thul + Pf. Amethyst + Jewel Commonly used
{Boots (qlvl 3), Demonhide boots (qlvl 76), Wyrmhide boots (qlvl 60)}
- {2-5}% increase max mana
- {4-10}% regerate mana
- {10-20} mana
* Safety boots Ort + Pf. Emerald + Jewel Rarely used
{Greaves (qlvl 27), War boots (qlvl 54), Myrmidon greaves (qlvl 86)}
- {10-30} edef
- {5-10} fres
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 31-40 mana (Dragon's) [52] Desirable
* 41-60 mana (Dragon's) [52] Desirable Only on Caster boots
* 31-40 one res (*) [25] Very desirable
* 36-50 fres (Ruby) [25] Very desirable Only on Safety boots
Suffixes
* 6-9 dex (Accuracy) [46] Desirable
* 10 fhr (Balance) [ 5] Desirable
* 41-80 gf (Wealth) [17] Desirable
* 16-25 mf (Fortune) [16] Desirable
* 30 frw (Speed) [37] Essential
* 20 frw (Haste) [22] (Desirable)
Crafted belts:
* Hit Power belts Tal + Pf. Sapphire + Jewel Rarely used
{Heavy belt (qlvl 20), Battle belt (qlvl 49), Troll belt (qlvl 82)}
- {5-10}% damage goes to mana
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood belts Tal + Pf. Ruby + Jewel Commonly used
{Belt (qlvl 12), Mesh belt (qlvl 43), Mithril Coil (qlvl 75)}
- {5-10}% open wounds
- {1-3} ll
- {10-20} life
* Caster belts Ith + Pf. Amethyst + Jewel Very commonly used
{Light belt (qlvl 7), Sharkskin belt (qlvl 39), Vampirefang belt (qlvl 68)}
- {5-10} fcr
- {4-10}% regerate mana
- {10-20} mana
* Safety belts Tal + Pf. Emerald + Jewel Rarely used
{Sash (qlvl 3), Demonhide sash (qlvl 36), Spiderweb sash (qlvl 61)}
- {10-30} edef
- {5-10} pres
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 21-30 mana (Drake's) [20] Desirable
* 31-50 mana (Drake's) [20] Desirable Only on Caster belts
* 21-30 one res (*) [18] Desirable
* 26-40 pres (Jade) [18] Desirable Only on Safety belts
Suffixes
* 21-30 str (Atlas) [71] Very desirable
* 16-20 str (Titan) [58] (Desirable)
* 41-60 life (Colossus) [30] Very desirable
* 51-80 life (Colossus) [30] Very desirable Only on Blood belts
* 24 fhr (Stability) [18] Very desirable
* 41-80 gf (Wealth) [17] Desirable
Crafted weapons:
* Hit Power weapon Tir + Pf. Sapphire + Jewel Rarely used
{Blunt weapons}
- {35-60} edmg
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood weapon Ort + Pf. Ruby + Jewel Commonly used
{Axes}
- {35-60} edmg
- {1-4} ll
- {10-20} life
* Caster weapon Tir + Pf. Amethyst + Jewel Rarely used
{Rods}
- {1-5}% increase max mana
- {4-10}% regerate mana
- {10-20} mana
* Safety weapon Sol + Pf. Emerald + Jewel Rarely used
{Spears or javelins}
- {5-10} enhanced defense
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes:
* 151-300 ar (Strange) [32] Desirable
* 201-300 edmg (Cruel) [56] Essential
* 236-360 edmg (Cruel) [56] Essential Only on Blood/Hit Power weapons
* 1 %ar/level (Visionary) [25] Desirable
* 16.5ar 0.5max pr. lvl (Fool's) [50] Very desirable
* 0.75max pr. lvl (Grinding) [50] Very desirable
* 101-150ed, 151-250ar (Master's) [56] Very desirable
* 136-210ed, 151-250ar (Master's) [56] Very desirable Only on Blood/Hit Power weapons
* 81-100ed, 121-150ar (King''s) [56] (Desirable)
* 116-160ed, 121-150ar (King''s) [56] (Desirable) Only on Blood/Hit Power weapons
* 2 skills (*) [50/65] Very desirable
* 2 skill tree (*) [40] Very desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes:
* 15-20 mindmg (Transcendence) [76] Desirable
* 15-20 maxdmg (Slaughter) [25] Desirable
* 6-9 ll (Lamprey) [20/55] Desirable
* 7-13 ll (Lamprey) [20/55] Desirable Only on Blood weapons
* 6-9 ml (Vampire) [21/56] Desirable
* 40 ias (Quickness) [46] Very desirable
* 30 ias (Swiftness) [34] (Desirable)
* 20 ias (Alacrity) [25] (Desirable)
* Replenish quantity (*) [5/24] Very desirable
Crafted shields:
* Hit Power shield Eth + Pf. Sapphire + Jewel Rarely used
{Gothic shield (qlvl 30), Ancient shield (qlvl 56), Ward (qlvl 84)}
- {5-10}% increased chance of blocking
- 5% chance to cast level 4 Frost Nova when struck
- {3-10} attacker takes damage of
* Blood shield Ith + Pf. Ruby + Jewel Rarely used
{Spiked shield (qlvl 11), Barbed shield (qlvl 42), Blade Barrier (qlvl 68)}
- {4-7} attacker takes damage of
- {1-3} ll
- {10-20} life
* Caster shield Eth + Pf. Amethyst + Jewel Rarely used
{Small shield (qlvl 5), Round shield (qlvl 37), Luna (qlvl 61)}
- {5-10}% increased chance of blocking
- {4-10}% regenerate mana
- {10-20} mana
* Safety shield Nef + Pf. Emerald + Jewel Rarely used
{Kite shield (qlvl 15), Dragon shield (qlvl 45), Monarch (qlvl 72)}
- {10-30} enhanced defense
- {5-10} magic resistance
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes:
* 101-200 edef (Godly) [50] Desirable
* 111-230 edef (Godly) [50] Desirable Only on Safety shields
* 3 def/level (Faithful) [30] Desirable
* 11-20 mana (Serpent's) [14] Desirable
* 21-40 mana (Serpent's) [14] Desirable Only on Caster shields
* 21-30 one res (*) [18] Desirable
* 16-20 all res (Prismatic) [39] Very desirable
* 2 Paladin skills (Priest's) [65] Very desirable
* 2 Paladin skill tree (*) [40] Very desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes:
* 6-9 str (Ox) [45] Desirable
* 31-40 life (Mammoth) [59] Very desirable
* 41-60 life (Mammoth) [59] Very desirable Only on Blood shields
* 20/30 block/fbr (Deflecting) [11] Very desirable
* 25-30/30 block/fbr (Deflecting) [11] Very desirable Only on Hit Power/Caster shields
* 10/15 block/fbr (Blocking) [ 1] (Desirable)
* 15-20/15 block/fbr (Blocking) [ 1] (Desirable) Only on Hit Power/Caster shields
* 17 fhr (Equilibrium) [ 9] Very desirable
* 4-7 pdr (Life) [41] Desirable
* 5-11 pdr (Life) [41] Desirable Only on Safety shields
* -30 req (Simplicity) [25] Desirable
* -20 req (Ease) [15] (Desirable)
Description of alvl, clvl, ilvl and qlvl and how to calculate/find them:
qlvl: Short for quality-level. Quality levels can be found listed on Arreat Summit for weapons and armor (http://www.battle.net/diablo2exp/items/weaponsandarmor.shtml). Amulets and rings have qlvl = 1.
ilvl: Short for item-level. For found items, ilvl is equal to the level of the monster, that dropped the item. For gambled items, the ilvl is within the range -5 to +4 of the character level. For shopped items the ilvl is the level of the character + 5 (note though, that there are ilvl caps on shopped items in normal difficulty - Act I through V has ilvls capped at 12, 20, 28, 36 and 45 respectively).
magic_lvl: Only used for circlets (qlvl = 24, magic_lvl = 3), coronets (qlvl = 52, magic_lvl = 8), tiaras (qlvl = 70, magic_lvl = 13) and diadems (qlvl = 85, magic_lvl = 18). The magic_lvl allows for higher levels of affixes than the ilvl and qlvl would generally support.
alvl: Short for affix-level. Used to determine which affixes may spawn on an item, given ilvl, qlvl and magic_lvl.
ilvl of a crafted item is calculated by the following formula:
ilvl_craft = clvl/2 + ilvl_base/2
(Using integer calculations with fractions truncated.)
alvl (for any item, including crafted items) is calculated by the following piece of code:
if (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl}
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<99-qlvl/2) then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
if (alvl>99) then {alvl=99}
(Using integer calculations with fractions truncated.)
Note: For rings and amulets (qlvl = 1) we can conclude, that alvl = ilvl.
Note: For circlets, coronets, tiaras and diadems we can conclude, that they will allways have a minimum alvl of qlvl+magic_lvl (circlets min alvl = 27, coronets min alvl = 60, tiaras min alvl = 83 and diadems min alvl = 99). Thus a diadem will allways have any affix available regardless of the ilvl.
--------------------------------------------------------------------
Example: How do I calculate the clvl and ilvl required to craft a desired alvl?
Step 1: Determining the required ilvl to achieve a required affix-level.
Given the qlvl of the base-item to craft upon, we can rewrite the above code to:
(1) if alvl <= qlvl/2 then ilvl = qlvl [any ilvl<=qlvl is valid]
(2) if (1) is false then if alvl <= 98-qlvl then ilvl = alvl + qlvl/2
(3) if (1)+(2) are false then ilvl = (alvl + 99)/2
(Using integer calculations with fractions truncated.)
This code can allways be used to calculate required ilvl based on alvl and qlvl for any item.
For now, we will use the code to calculate the ilvl of a craft based on the desired alvl and the qlvl of the base-item.
Step 2: Determining the required ilvl, clvl to achieve a required affix-level.
To avoid confusion, let's define the following:
ilvl_craft: The desired ilvl of our crafted item - we have just calculated this in step (1)
ilvl_base: The item-level of the base item.
Item-level of crafted items is defined by the following formula:
ilvl_craft = clvl/2 + ilvl_base/2
(Using integer calculations with fractions truncated.)
Thus we have two ways of achieving the desired ilvl_craft calculated in step 1:
* We can adjust the character level (ie. craft with another char).
* We can adjuct the ilvl of the base item.
If we get the base-items from gambling (which is custumary), we have:
clvl - 5 <= ilvl_base <= clvl + 4
And coupling the two we get:
clvl - 3 <= ilvl_craft <= clvl + 2
So in order to craft items with item-level ilvl_craft (or higher), using gambled items as base, we need a character of level ilvl_craft + 3 (or higher).
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Example of a crafting situation using above calculations
Step 1:
The above example looks a bit complex, but it really is quite simple.
For instance - I may wan't to craft some Blood gloves with affixes of level 43 and below (alvl = 43).
Blood gloves can be Heavy Gloves (qlvl 7), Sharkskin Gloves (qlvl 39) or Vampirebone Gloves (qlvl 63).
By inserting these numbers, we get:
Heavy Gloves
(1) if 43 <= 3 (clearly a no)
(2) if 43 <= 91 (yep) so we have ilvl = 43 + 3 = 46 for Heavy Gloves.
Sharkskin Gloves
(1) if 43 <= 19 (clearly a no)
(2) if 43 <= 59 (yep) so we have ilvl = 43 + 19 = 62 for Sharkskin Gloves.
Vampirebone Gloves
(1) if 43 <= 31 (clearly a no)
(2) if 43 <= 35 (again a no)
(3) So we have ilvl = (43 + 99)/2 = 71 for Vampirebone Gloves.
Thus to get an affix-level of 43 on these 3 types of gloves, I will need:
* ilvl 46 Hevay Gloves
* ilvl 62 Sharkskin Gloves
* ilvl 71 Vampirebone Gloves
Step 2:
Remember that:
ilvl_craft = ilvl_base/2 + clvl/2
Assuming I have a level 50 character to do the crafting we get the following:
46 = ilvl_base/2 + 25 => ilvl_base = 42 or 43 [Heavy gloves]
62 = ilvl_base/2 + 25 => ilvl_base = 74 or 75 [Sharkskin gloves]
71 = ilvl_base/2 + 25 => ilvl_base = 92 or 93 [Vampirebone gloves]
So in order to craft blood gloves of alvl 43 with a level 50 char, I will need:
* Heavy gloves of ilvl 42 or 43
* Sharkskin gloves of ilvl 74 or 75
* Vampirebone gloves of ilvl 92 or 93
---
If on the other hand, I have access to say ilvl 90 magiv Heavy gloves, Sharkskin gloves and Vampirebone gloves, using again the above euation to calculate ilvl_craft, we get:
46 = 45 + clvl/2 => clvl = 2 or 3 [Heavy gloves]
62 = 45 + clvl/2 => clvl = 34 or 35 [Sharkskin gloves]
71 = 45 + clvl/2 => clvl = 52 or 53 [Vampirebone gloves]
So in order to craft blood gloves of alvl 43 using ilvl 90 gloves, I will need:
* A character of level 2 or 3 to craft Heavy Gloves
* A character of level 34 or 35 to craft Sharkskin Gloves
* A character of level 52 or 53 to craft Vampirebone Gloves
---
Now let's say, I choose to gamble the base-items used for crafting and craft with the same level character.
We found above, that a clvl of ilvl_craft + 3 will be required, thus we get:
In order to craft blood gloves of alvl 43 using gambled items, I need:
* A char of level 49 to gamble ilvl +44 base Heavy gloves and craft based on them.
* A char of level 65 to gamble ilvl +61 base Sharkskin gloves and craft based on them.
* A char of level 74 to gamble ilvl +69 base Vampirebone gloves and craft based on them.
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Important note:
Crafted items will allways have 3-4 fixed mods determined by the recipe. But on top of this crafted items are able to spawn up to 4 random affixes (though no more than 3 prefixes or 3 suffixes) based on the ilvl of the craft. The number of random affixes on crafts can be determined by:
* ilvls 1-30: 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
* ilvls 31-50: 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
* ilvls 51-70: 80% chance of 3 affixes and a 20% chance of 4 affixes.
* ilvls 71+: 100% chance of 4 affixes.
The ilvl used to calculate the number on affixes is the ilvl of the craft given by the formula:
ilvl_craft = clvl/2 + ilvl_base/2
(Using integer calculations with fractions truncated.)
Thus when creating low level crafts, there is a higher risk, that you will get few affixes.
Consider this when crafting.
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Calculating the level requirement of a craft:
Affixes control the required level of the craft. The formula is rlvl = rlvl(of highest affix) +10 +3x (#of other affixes). So if you have a craft with 3 affixes and the highest affix has a required level (rlvl) of 12 your required level for that craft is 12 + 10 + 3*2 = 28. Since character level controls affix level and the # of affixes that can spawn it also controls the rlvl of the craft.
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Notes:
* Crafted items cannot be etheral. If an etheral item is used to craft upon, the result will not be etheral.
* Crafted items get one socket by Larzuk.
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Here you can see other players best crafted items, and post your own:
Crafted items showoff thread (http://diablo.incgamers.com/forums/showthread.php?t=624211)
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Good luck with your crafting
Tom
Last updated at august 21th 3:00am (added link to show-off thread)
Affixes are written in the format:
[Effect]...[Affix-name]...[Affix-level]...[Affix-value]
Effect: Should be mainly self-explanatory
* mf = Magic Find
* gf = Gold Find
* fcr = Faster Cast Rate
* fhr = Faster Hit Recovery
* fbr = Faster Block Rate
* frw = Faster Run/Walk
* pdr = Damage Reduced by X
* ll = Life Leech
* ml = Mana Leech
* ar = Attack Rating
* ias = Increased Attack Speed
Affix-name:
For quick reference at Arreat Summit or for calculations on ilvl and qlvl when crafting.
Affix-level:
Level of the affix (called alvl).
Used to determine which affixes can spawn on which items (based on ilvl and qlvl) - see bottom of post for more info, or read Item Generation Tutorial (http://diablo.incgamers.com/forums/showthread.php?t=392254) for more information on alvl, qlvl and ilvl.
Affix-value:
* (Desirable) -> Other affixes are superior to this, but it may still hold some value.
* Desirable -> Potentially valuable with other supporting affixes.
* Very desirable -> Potentially very valuable with other supporting affixes.
* Essential -> Essential for an item to hold any value.
NOTE: This list is not intended to be used in valuating items required for lower levels (or LLD). Only the most sought after affixes (regardless of level) are described.
NOTE: Calculations and descriptions of alvl, clvl, ilvl and qlvl can be found at the very bottom of this post.
Crafted amulets:
NOTE: All amulets have a qlvl of 1 thus allowing any affix with alvl <= ilvl
to spawn (see bottom of post).
* Hit Power amulet Thul + Pf. Sapphire + Jewel Rarely used
- {5-15}% hit causes monster to flee
- 5% chance to cast level 4 Frost Nova when struck
- {3-11} attacker takes damage of
* Blood amulet Amn + Pf. Ruby + Jewel Rarely used
- {5-10} frw
- {1-4} ll
- {10-20} life
* Caster amulet Ral + Pf. Amethyst + Jewel Very commonly used
- {5-10} fcr
- {4-10}% regerate mana
- {10-20} mana
* Safety amulet Thul + Pf. Emerald + Jewel Commonly used
- {1-10}% increased chance of blocking
- {1-2} magic damage reduced by
- {1-4} damage reduced by
NOTE: A clvl 93 character gambles amulets with ilvl in the range 88 to 97.
If that same character uses such an amulet to craft upon, the resulting ilvl will
be in the range 90 to 94 (ie. able to spawn any affix).
Prefixes
* 61-90 mana (Great Wyrm's) [37] Desirable
* 71-110 mana (Great Wyrm's) [37] Desirable Only on Caster amulets
* 41-60 mana (Wyrm's) [37] (Desirable)
* 51-80 mana (Wyrm's) [37] (Desirable) Only on Caster amulets
* 31-40 one res (*) [25] Desirable
* 16-20 all res (Prismatic) [42] Very desirable
* 2 skills (*) [90] Essential
* 5-10 mf (Felicitous) [ 5] Desirable
Suffixes
* 21-30 str (Atlas) [71] Very desirable
* 16-20 str (Titan) [48] (Desirable)
* 16-20 dex (Perfection) [59] Very desirable
* 10-15 dex (Precision) [43] (Desirable)
* 41-60 life (Colossus) [30] Very desirable
* 51-80 life (Colossus) [30] Very desirable Only on Blood amulets
* 31-40 life (Mammoth) [25] (Desirable)
* 41-60 life (Mammoth) [25] (Desirable) Only on Blood amulets
* 41-80 gf (Wealth) [17] Desirable
* 16-25 mf (Fortune) [16] Desirable
* 10 fcr (Apprentice) [ 5] Very desirable
* 15-20 fcr (Apprentice) [ 5] Very desirable Only on Caster amulets
Crafted rings:
NOTE: All rings have a qlvl of 1 thus allowing any affix with alvl <= ilvl
to spawn (see bottom of post).
* Hit Power ring Amn + Pf. Sapphire + Jewel Rarely used
- {1-5} dex
- 5% chance to cast level 4 Frost Nova when struck
- {3-6} attacker takes damage of
* Blood ring Sol + Pf. Ruby + Jewel Very commonly used
- {1-5} str
- {1-3} ll
- {10-20} life
* Caster ring Amn + Pf. Amethyst + Jewel Rarely used
- {1-5} energy
- {4-10}% regerate mana
- {10-20} mana
* Safety ring Amn + Pf. Emerald + Jewel Rarely used
- {1-5} vitality
- {1-2} magic damage reduced by
- {1-4} damage reduced by
NOTE: A clvl 77 character gambles rings with ilvl in the range 72 to 81.
If that same character uses such an ring to craft upon, the resulting ilvl will
be in the range 74 to 78 (ie. able to spawn any affix of level 74 and below).
Prefixes
* 101-120ar (Platinum) [22] Desirable
* 61-90 mana (Great Wyrm's) [37] Very desirable
* 71-110 mana (Great Wyrm's) [37] Very desirable Only on Caster rings
* 41-60 mana (Wyrm's) [37] (Desirable)
* 51-80 mana (Wyrm's) [37] (Desirable) Only on Caster rings
* 31-40 one res (*) [25] Desirable
* 8-11 all res (Rainbow) [56] Very desirable
* 5-10 mf (Felicitous) [ 5] Desirable
Suffixes
* 16-20 str (Titan) [74] Very desirable
* 17-25 str (Titan) [74] Very desirable Only on Blood rings
* 10-15 str (Giant) [55] (Desirable)
* 11-20 str (Giant) [55] (Desirable) Only on Blood rings
* 10-15 dex (Precision) [56] Very desirable
* 11-20 dex (Precision) [56] Very desirable Only on Hit Power rings
* 31-40 life (Mammoth) [68] Very desirable
* 41-60 life (Mammoth) [68] Very desirable Only on Blood rings
* 21-30 life (Tiger) [51] (Desirable)
* 31-50 life (Tiger) [51] (Desirable) Only on Blood rings
* 5-8 ll (*) [47/77] Desirable
* 4-6 ml (*) [58/86] Desirable
* 25-40 gf (Greed) [ 1] Desirable
* 5-15 mf (Chance) [12] Desirable
* 10 fcr (Apprentice) [ 5] Very desirable
Crafted helmets:
NOTE: Even the very best crafted helmet will be inferior to most rare circlet/
coronet/tiara/diadem/class-specific helmets. The affixes available on these types of
headgear are simply superior to those available on ordinary helmets.
* Hit Power helmet Ith + Pf. Sapphire + Jewel Rarely used
{Full helm (qlvl 15), Basinet (qlvl 45), Giant conch (qlvl 54)}
- {1-5} dex
- 5% chance to cast level 4 Frost Nova when struck
- {3-6} attacker takes damage of
* Blood helmet Ral + Pf. Ruby + Jewel Rarely used
{Helm (qlvl 11), Casque (qlvl 42), Armet (qlvl 68)}
- {5-10%} deadly strike
- {1-3} ll
- {10-20} life
* Caster helmet Nef + Pf. Amethyst + Jewel Rarely used
{Mask (qlvl 19), Death mask (qlvl 48), Demonhead (qlvl 74)}
- {1-5} energy
- {4-10}% regerate mana
- {10-20} mana
* Safety helmet Ith + Pf. Emerald + Jewel Rarely used
{Crown (qlvl 29), Grand crown (qlvl 55), Corona (qlvl 85)}
- {1-5} vitality
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 1% ar/level (Visionary) [25] Desirable
* 101-200 edef (Godly) [50] Very desirable
* 1-5 mana (Lizard's) [2/3] Desirable
* 11-25 mana (Lizard's) [2/3] Desirable Only on Caster helmets
* 0.75 mana/level (Mnemonic) [25] Desirable
* 21-30 one res (*) [18] Desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes
* 1-2 str (Strength) [ 5] Desirable
* 7-10 energy (Brilliance) [16] Desirable
* 8-15 energy (Brilliance) [16] Desirable Only on Caster helmets
* 31-40 life (Mammoth) [68] Very desirable
* 41-60 life (Mammoth) [68] Very desirable Only on Blood helmets
* 10 fhr (Balance) [ 5] Desirable
Crafted armor:
* Hit Power armor Nef + Pf. Sapphire + Jewel Rarely used
{Field plate (qlvl 28), Sharktooth armor (qlvl 55), Kraken shell (qlvl 81)}
- {10-20} fhr
- 5% chance to cast level 4 Frost Nova when struck
- {3-10} attacker takes damage of
* Blood armor Thul + Pf. Ruby + Jewel Rarely used
{Plate mail (qlvl 24), Templar coat (qlvl 52), Hellforge plate (qlvl 78)}
- {1-3} life per demon kill
- {1-3} ll
- {10-20} life
* Caster armor Tal + Pf. Amethyst + Jewel Rarely used
{Light plate (qlvl 35), Mage plate (qlvl 60), Archon plate (qlvl 84)}
- {1-3} mana per kill
- {4-10}% regerate mana
- {10-20} mana
* Safety armor Eth + Pf. Emerald + Jewel Rarely used
{Breast plate (qlvl 18), Cuirass (qlvl 25), Great Hauberk (qlvl 75)}
- {10-30} edef
- Half freeze duration
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 101-200 edef (Godly) [50] Very desirable
* 111-230 edef (Godly) [50] Very desirable Only on Safety armor
* 3 def/level (Faithful) [30] Desirable
* 31-40 mana (Dragon's) [52] Desirable
* 41-60 mana (Dragon's) [52] Desirable Only on Caster Armor
* 21-30 one res (*) [18] Desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes
* 16-20 str (Titan) [74] Very desirable
* 10-15 str (Giant) [55] (Desirable)
* 6-9 dex (Accuracy) [46] Desirable
* 41-60 life (Colossus) [30] Desirable
* 51-80 life (Colossus) [30] Desirable Only on Blood armor
* 31-40 life (Mammoth) [25] (Desirable)
* 41-60 life (Mammoth) [25] (Desirable) Only on Blood armor
* 24 fhr (Stability) [18] Very desirable
* 34-44 fhr (Stability) [18] Very desirable Only on Hit Power armor
* 17 fhr (Equilibrium) [ 9] (Desirable)
* 27-37 fhr (Equilibrium) [ 9] (Desirable) Only on Hit Power armor
* 4-7 pdr (Life) [41] Desirable
* 5-11 pdr (Life) [41] Desirable Only on Safety armor
* -30 req (Simplicity) [25] Desirable
* -20 req (Ease) [15] (Desirable)
Crafted gloves:
* Hit Power gloves Ort + Pf. Sapphire + Jewel Very commonly used
{Chain gloves (qlvl 12), Heavy bracers (qlvl 43), Vambraces (qlvl 69)}
- Knockback
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood gloves Nef + Pf. Ruby + Jewel Very commonly used
{Heavy gloves (qlvl 7), Sharkskin gloves (qlvl 39), Vampirebone gloves (qlvl 63)}
- {5-10} crushing blow
- {1-3} ll
- {10-20} life
* Caster gloves Ort + Pf. Amethyst + Jewel Commonly used
{Leather gloves (qlvl 3), Demonhide gloves (qlvl 33), Bramble mitts (qlvl 57)}
- {1-3} mana per kill
- {4-10}% regerate mana
- {10-20} mana
* Safety gloves Ral + Pf. Emerald + Jewel Rarely used
{Gauntlets (qlvl 27), War gauntlets (qlvl 54), Ogre gauntlets (qlvl 85)}
- {10-30} edef
- {5-10} cres
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 2 skill tree (*) [40] Essential
* 31-40 mana (Dragon's) [52] Desirable
* 41-60 mana (Dragon's) [52] Desirable Only on Caster gloves
* 21-30 one res (*) [18] Desirable
* 26-40 cres (Cobalt) [18] Desirable Only on Safety gloves
Suffixes
* 10-15 str (Giant) [59] Very desirable
* 6-9 str (Ox) [45] (Desirable)
* 10-15 dex (Precision) [56] Very desirable
* 6-9 dex (Accuracy) [39] (Desirable)
* 3 ll (Leech) [34] Desirable
* 4-6 ll (Leech) [34] Desirable Only on Blood gloves
* 3 ml (Bat) [35] Desirable
* 20 ias (Alacrity) [43] Essential
* 41-80 gf (Wealth) [17] Desirable
* 16-25 mf (Fortune) [16] Desirable
Crafted boots:
* Hit Power boots Ral + Pf. Sapphire + Jewel Rarely used
{Chain boots (qlvl 12), Mesh boots (qlvl 43), Boneweave boots (qlvl 72)}
- {25-50} defense vs. missile
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood boots Eth + Pf. Ruby + Jewel Commonly used
{Light plated boots (qlvl 20), Battle boots (qlvl 49), Mirrored boots (qlvl 81)}
- {5-10} replenish life
- {1-3} ll
- {10-20} life
* Caster boots Thul + Pf. Amethyst + Jewel Commonly used
{Boots (qlvl 3), Demonhide boots (qlvl 76), Wyrmhide boots (qlvl 60)}
- {2-5}% increase max mana
- {4-10}% regerate mana
- {10-20} mana
* Safety boots Ort + Pf. Emerald + Jewel Rarely used
{Greaves (qlvl 27), War boots (qlvl 54), Myrmidon greaves (qlvl 86)}
- {10-30} edef
- {5-10} fres
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 31-40 mana (Dragon's) [52] Desirable
* 41-60 mana (Dragon's) [52] Desirable Only on Caster boots
* 31-40 one res (*) [25] Very desirable
* 36-50 fres (Ruby) [25] Very desirable Only on Safety boots
Suffixes
* 6-9 dex (Accuracy) [46] Desirable
* 10 fhr (Balance) [ 5] Desirable
* 41-80 gf (Wealth) [17] Desirable
* 16-25 mf (Fortune) [16] Desirable
* 30 frw (Speed) [37] Essential
* 20 frw (Haste) [22] (Desirable)
Crafted belts:
* Hit Power belts Tal + Pf. Sapphire + Jewel Rarely used
{Heavy belt (qlvl 20), Battle belt (qlvl 49), Troll belt (qlvl 82)}
- {5-10}% damage goes to mana
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood belts Tal + Pf. Ruby + Jewel Commonly used
{Belt (qlvl 12), Mesh belt (qlvl 43), Mithril Coil (qlvl 75)}
- {5-10}% open wounds
- {1-3} ll
- {10-20} life
* Caster belts Ith + Pf. Amethyst + Jewel Very commonly used
{Light belt (qlvl 7), Sharkskin belt (qlvl 39), Vampirefang belt (qlvl 68)}
- {5-10} fcr
- {4-10}% regerate mana
- {10-20} mana
* Safety belts Tal + Pf. Emerald + Jewel Rarely used
{Sash (qlvl 3), Demonhide sash (qlvl 36), Spiderweb sash (qlvl 61)}
- {10-30} edef
- {5-10} pres
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes
* 21-30 mana (Drake's) [20] Desirable
* 31-50 mana (Drake's) [20] Desirable Only on Caster belts
* 21-30 one res (*) [18] Desirable
* 26-40 pres (Jade) [18] Desirable Only on Safety belts
Suffixes
* 21-30 str (Atlas) [71] Very desirable
* 16-20 str (Titan) [58] (Desirable)
* 41-60 life (Colossus) [30] Very desirable
* 51-80 life (Colossus) [30] Very desirable Only on Blood belts
* 24 fhr (Stability) [18] Very desirable
* 41-80 gf (Wealth) [17] Desirable
Crafted weapons:
* Hit Power weapon Tir + Pf. Sapphire + Jewel Rarely used
{Blunt weapons}
- {35-60} edmg
- 5% chance to cast level 4 Frost Nova when struck
- {3-7} attacker takes damage of
* Blood weapon Ort + Pf. Ruby + Jewel Commonly used
{Axes}
- {35-60} edmg
- {1-4} ll
- {10-20} life
* Caster weapon Tir + Pf. Amethyst + Jewel Rarely used
{Rods}
- {1-5}% increase max mana
- {4-10}% regerate mana
- {10-20} mana
* Safety weapon Sol + Pf. Emerald + Jewel Rarely used
{Spears or javelins}
- {5-10} enhanced defense
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes:
* 151-300 ar (Strange) [32] Desirable
* 201-300 edmg (Cruel) [56] Essential
* 236-360 edmg (Cruel) [56] Essential Only on Blood/Hit Power weapons
* 1 %ar/level (Visionary) [25] Desirable
* 16.5ar 0.5max pr. lvl (Fool's) [50] Very desirable
* 0.75max pr. lvl (Grinding) [50] Very desirable
* 101-150ed, 151-250ar (Master's) [56] Very desirable
* 136-210ed, 151-250ar (Master's) [56] Very desirable Only on Blood/Hit Power weapons
* 81-100ed, 121-150ar (King''s) [56] (Desirable)
* 116-160ed, 121-150ar (King''s) [56] (Desirable) Only on Blood/Hit Power weapons
* 2 skills (*) [50/65] Very desirable
* 2 skill tree (*) [40] Very desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes:
* 15-20 mindmg (Transcendence) [76] Desirable
* 15-20 maxdmg (Slaughter) [25] Desirable
* 6-9 ll (Lamprey) [20/55] Desirable
* 7-13 ll (Lamprey) [20/55] Desirable Only on Blood weapons
* 6-9 ml (Vampire) [21/56] Desirable
* 40 ias (Quickness) [46] Very desirable
* 30 ias (Swiftness) [34] (Desirable)
* 20 ias (Alacrity) [25] (Desirable)
* Replenish quantity (*) [5/24] Very desirable
Crafted shields:
* Hit Power shield Eth + Pf. Sapphire + Jewel Rarely used
{Gothic shield (qlvl 30), Ancient shield (qlvl 56), Ward (qlvl 84)}
- {5-10}% increased chance of blocking
- 5% chance to cast level 4 Frost Nova when struck
- {3-10} attacker takes damage of
* Blood shield Ith + Pf. Ruby + Jewel Rarely used
{Spiked shield (qlvl 11), Barbed shield (qlvl 42), Blade Barrier (qlvl 68)}
- {4-7} attacker takes damage of
- {1-3} ll
- {10-20} life
* Caster shield Eth + Pf. Amethyst + Jewel Rarely used
{Small shield (qlvl 5), Round shield (qlvl 37), Luna (qlvl 61)}
- {5-10}% increased chance of blocking
- {4-10}% regenerate mana
- {10-20} mana
* Safety shield Nef + Pf. Emerald + Jewel Rarely used
{Kite shield (qlvl 15), Dragon shield (qlvl 45), Monarch (qlvl 72)}
- {10-30} enhanced defense
- {5-10} magic resistance
- {1-2} magic damage reduced by
- {1-4} damage reduced by
Prefixes:
* 101-200 edef (Godly) [50] Desirable
* 111-230 edef (Godly) [50] Desirable Only on Safety shields
* 3 def/level (Faithful) [30] Desirable
* 11-20 mana (Serpent's) [14] Desirable
* 21-40 mana (Serpent's) [14] Desirable Only on Caster shields
* 21-30 one res (*) [18] Desirable
* 16-20 all res (Prismatic) [39] Very desirable
* 2 Paladin skills (Priest's) [65] Very desirable
* 2 Paladin skill tree (*) [40] Very desirable
* 2 sockets (Mechanic's) [10] Very desirable
Suffixes:
* 6-9 str (Ox) [45] Desirable
* 31-40 life (Mammoth) [59] Very desirable
* 41-60 life (Mammoth) [59] Very desirable Only on Blood shields
* 20/30 block/fbr (Deflecting) [11] Very desirable
* 25-30/30 block/fbr (Deflecting) [11] Very desirable Only on Hit Power/Caster shields
* 10/15 block/fbr (Blocking) [ 1] (Desirable)
* 15-20/15 block/fbr (Blocking) [ 1] (Desirable) Only on Hit Power/Caster shields
* 17 fhr (Equilibrium) [ 9] Very desirable
* 4-7 pdr (Life) [41] Desirable
* 5-11 pdr (Life) [41] Desirable Only on Safety shields
* -30 req (Simplicity) [25] Desirable
* -20 req (Ease) [15] (Desirable)
Description of alvl, clvl, ilvl and qlvl and how to calculate/find them:
qlvl: Short for quality-level. Quality levels can be found listed on Arreat Summit for weapons and armor (http://www.battle.net/diablo2exp/items/weaponsandarmor.shtml). Amulets and rings have qlvl = 1.
ilvl: Short for item-level. For found items, ilvl is equal to the level of the monster, that dropped the item. For gambled items, the ilvl is within the range -5 to +4 of the character level. For shopped items the ilvl is the level of the character + 5 (note though, that there are ilvl caps on shopped items in normal difficulty - Act I through V has ilvls capped at 12, 20, 28, 36 and 45 respectively).
magic_lvl: Only used for circlets (qlvl = 24, magic_lvl = 3), coronets (qlvl = 52, magic_lvl = 8), tiaras (qlvl = 70, magic_lvl = 13) and diadems (qlvl = 85, magic_lvl = 18). The magic_lvl allows for higher levels of affixes than the ilvl and qlvl would generally support.
alvl: Short for affix-level. Used to determine which affixes may spawn on an item, given ilvl, qlvl and magic_lvl.
ilvl of a crafted item is calculated by the following formula:
ilvl_craft = clvl/2 + ilvl_base/2
(Using integer calculations with fractions truncated.)
alvl (for any item, including crafted items) is calculated by the following piece of code:
if (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl}
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<99-qlvl/2) then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
if (alvl>99) then {alvl=99}
(Using integer calculations with fractions truncated.)
Note: For rings and amulets (qlvl = 1) we can conclude, that alvl = ilvl.
Note: For circlets, coronets, tiaras and diadems we can conclude, that they will allways have a minimum alvl of qlvl+magic_lvl (circlets min alvl = 27, coronets min alvl = 60, tiaras min alvl = 83 and diadems min alvl = 99). Thus a diadem will allways have any affix available regardless of the ilvl.
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Example: How do I calculate the clvl and ilvl required to craft a desired alvl?
Step 1: Determining the required ilvl to achieve a required affix-level.
Given the qlvl of the base-item to craft upon, we can rewrite the above code to:
(1) if alvl <= qlvl/2 then ilvl = qlvl [any ilvl<=qlvl is valid]
(2) if (1) is false then if alvl <= 98-qlvl then ilvl = alvl + qlvl/2
(3) if (1)+(2) are false then ilvl = (alvl + 99)/2
(Using integer calculations with fractions truncated.)
This code can allways be used to calculate required ilvl based on alvl and qlvl for any item.
For now, we will use the code to calculate the ilvl of a craft based on the desired alvl and the qlvl of the base-item.
Step 2: Determining the required ilvl, clvl to achieve a required affix-level.
To avoid confusion, let's define the following:
ilvl_craft: The desired ilvl of our crafted item - we have just calculated this in step (1)
ilvl_base: The item-level of the base item.
Item-level of crafted items is defined by the following formula:
ilvl_craft = clvl/2 + ilvl_base/2
(Using integer calculations with fractions truncated.)
Thus we have two ways of achieving the desired ilvl_craft calculated in step 1:
* We can adjust the character level (ie. craft with another char).
* We can adjuct the ilvl of the base item.
If we get the base-items from gambling (which is custumary), we have:
clvl - 5 <= ilvl_base <= clvl + 4
And coupling the two we get:
clvl - 3 <= ilvl_craft <= clvl + 2
So in order to craft items with item-level ilvl_craft (or higher), using gambled items as base, we need a character of level ilvl_craft + 3 (or higher).
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Example of a crafting situation using above calculations
Step 1:
The above example looks a bit complex, but it really is quite simple.
For instance - I may wan't to craft some Blood gloves with affixes of level 43 and below (alvl = 43).
Blood gloves can be Heavy Gloves (qlvl 7), Sharkskin Gloves (qlvl 39) or Vampirebone Gloves (qlvl 63).
By inserting these numbers, we get:
Heavy Gloves
(1) if 43 <= 3 (clearly a no)
(2) if 43 <= 91 (yep) so we have ilvl = 43 + 3 = 46 for Heavy Gloves.
Sharkskin Gloves
(1) if 43 <= 19 (clearly a no)
(2) if 43 <= 59 (yep) so we have ilvl = 43 + 19 = 62 for Sharkskin Gloves.
Vampirebone Gloves
(1) if 43 <= 31 (clearly a no)
(2) if 43 <= 35 (again a no)
(3) So we have ilvl = (43 + 99)/2 = 71 for Vampirebone Gloves.
Thus to get an affix-level of 43 on these 3 types of gloves, I will need:
* ilvl 46 Hevay Gloves
* ilvl 62 Sharkskin Gloves
* ilvl 71 Vampirebone Gloves
Step 2:
Remember that:
ilvl_craft = ilvl_base/2 + clvl/2
Assuming I have a level 50 character to do the crafting we get the following:
46 = ilvl_base/2 + 25 => ilvl_base = 42 or 43 [Heavy gloves]
62 = ilvl_base/2 + 25 => ilvl_base = 74 or 75 [Sharkskin gloves]
71 = ilvl_base/2 + 25 => ilvl_base = 92 or 93 [Vampirebone gloves]
So in order to craft blood gloves of alvl 43 with a level 50 char, I will need:
* Heavy gloves of ilvl 42 or 43
* Sharkskin gloves of ilvl 74 or 75
* Vampirebone gloves of ilvl 92 or 93
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If on the other hand, I have access to say ilvl 90 magiv Heavy gloves, Sharkskin gloves and Vampirebone gloves, using again the above euation to calculate ilvl_craft, we get:
46 = 45 + clvl/2 => clvl = 2 or 3 [Heavy gloves]
62 = 45 + clvl/2 => clvl = 34 or 35 [Sharkskin gloves]
71 = 45 + clvl/2 => clvl = 52 or 53 [Vampirebone gloves]
So in order to craft blood gloves of alvl 43 using ilvl 90 gloves, I will need:
* A character of level 2 or 3 to craft Heavy Gloves
* A character of level 34 or 35 to craft Sharkskin Gloves
* A character of level 52 or 53 to craft Vampirebone Gloves
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Now let's say, I choose to gamble the base-items used for crafting and craft with the same level character.
We found above, that a clvl of ilvl_craft + 3 will be required, thus we get:
In order to craft blood gloves of alvl 43 using gambled items, I need:
* A char of level 49 to gamble ilvl +44 base Heavy gloves and craft based on them.
* A char of level 65 to gamble ilvl +61 base Sharkskin gloves and craft based on them.
* A char of level 74 to gamble ilvl +69 base Vampirebone gloves and craft based on them.
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Important note:
Crafted items will allways have 3-4 fixed mods determined by the recipe. But on top of this crafted items are able to spawn up to 4 random affixes (though no more than 3 prefixes or 3 suffixes) based on the ilvl of the craft. The number of random affixes on crafts can be determined by:
* ilvls 1-30: 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
* ilvls 31-50: 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
* ilvls 51-70: 80% chance of 3 affixes and a 20% chance of 4 affixes.
* ilvls 71+: 100% chance of 4 affixes.
The ilvl used to calculate the number on affixes is the ilvl of the craft given by the formula:
ilvl_craft = clvl/2 + ilvl_base/2
(Using integer calculations with fractions truncated.)
Thus when creating low level crafts, there is a higher risk, that you will get few affixes.
Consider this when crafting.
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Calculating the level requirement of a craft:
Affixes control the required level of the craft. The formula is rlvl = rlvl(of highest affix) +10 +3x (#of other affixes). So if you have a craft with 3 affixes and the highest affix has a required level (rlvl) of 12 your required level for that craft is 12 + 10 + 3*2 = 28. Since character level controls affix level and the # of affixes that can spawn it also controls the rlvl of the craft.
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Notes:
* Crafted items cannot be etheral. If an etheral item is used to craft upon, the result will not be etheral.
* Crafted items get one socket by Larzuk.
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Here you can see other players best crafted items, and post your own:
Crafted items showoff thread (http://diablo.incgamers.com/forums/showthread.php?t=624211)
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Good luck with your crafting
Tom
Last updated at august 21th 3:00am (added link to show-off thread)