View Full Version : So I have this sorceress...
maxed tk.
maxed ice bolt.
maxed cold master.
maxed FO.
what else should i max?
people told me to put more points into teleport so...
teleport versus ES, ups and downs? or should i put more into my chilling armor? or start maxing out TS for those CI?
Slam the rest into teleport until you have a 5'ish mana tele. This lets you escape Mana Burners before being hit again.
Chilling armor is kinda useless, par 1 point.
ES after you have the teleport, a prebuff memory on switch should be enough to boost the ES to around 50+ %, and to me that was always enough.
Depends on how many + skills you're running imo.
Having a low teleport is nice I suppose, but I'm not sure it needs to go less than 10 mana.
With max tk/es you'll do better against everything that isn't mb tanking it. With max teleport you'll be safer teleporting to bosses, though in my experience 105% fcr + insight = safe teleporting anything.
Oh yeah. it also depends on if you're running a vita sorc or max block sorc. IMO high es is more important for max block unless you're running a crapton of vita charms.
This is all personal opinion though.
im into vita instead of max block, i have +13skills so should i slam more pts into teleport?
im into vita instead of max block, i have +13skills so should i slam more pts into teleport?
It would take 6 more skill points to achieve a 5 mana cost teleport. I really don't see any better options. A secondary killing spell is going to be hugely lackluster.
Personal preference I guess. If anything outside lag / computer crash is going to kill you, it's either A) Mana burners with nasty mods, B) Amped archers or the combination of the previous. Low teleport might help escaping them, whereas a better ES wouldn't do anything.
MoUsE_WiZ
13-08-2008, 13:28
The idea is to ditch insight because reaper's is 100xs better than it on an orb sorc.
Once your port cost is low the extra mana does nothing for you, but slowing meph's attack AND lowering his damage at once turns your merc into a pro-star tank to hold him in place so you don't have to run around dodging spells while you orb, which in turn makes your orb placement much more consistent, which obviously makes the kill that much faster. Not to mention safer.
Reapers is also better than insight at tanking packs of whatever when you're trying to find a safe spot to make a portal for baals.
Also does a better job of tanking trav/killing the CIs, should you need to rush someone.
But don't take my word for it, I've only leveled the exact same sorc to 90 off of nothing but meph kills without dying like 5 times =/
in reaper you mean reapers toll or?
TheDarkSide
13-08-2008, 14:07
Bleh reapers sucks - Shael'ed and upped Kelpie Snare FTW !!!
But what Mouse said is troo assuming this is a dedicated Meph runner that is ..
I went ahead and maxxed Charged bolt on mine as a secondary helper skill ..
1 point in e-shield is efficeient with +10 or more to skills ..
:whistling:
I went ahead and maxxed Charged bolt on mine as a secondary helper skill ..
:whistling:
Admit it, it's poo.
i havent hell mephed yet because my setup isnt done but ive been mfing elsewhere.
The idea is to ditch insight because reaper's is 100xs better than it on an orb sorc.
Once your port cost is low the extra mana does nothing for you, but slowing meph's attack AND lowering his damage at once turns your merc into a pro-star tank to hold him in place so you don't have to run around dodging spells while you orb, which in turn makes your orb placement much more consistent, which obviously makes the kill that much faster. Not to mention safer.
IMO the most dangerous part about running meph is the danger of killing a doll in 1 hit before you get your teleport off, or not teleporting far enough and having the explosion hit you.
Reapers is so much damage, it increases that risk imo, on the other hand a norm (ex, scythe or poleaxe) insight wont kill anything, but it will make killing meph that much tougher.
I've never had problems with meph toughness though. Course I never had a problem with a high mana cost teleport either.
As for your sorc raith, with +13 skills, I Would say def dump 5ish points into teleport. after that pump ES.
AgentMarth
13-08-2008, 17:12
I never found the Reapers Decrp to proc enough for my liking. More often then not Baaling, rather then keeping him Decrp'd, it wears off to fast. I would much rather have the faster mana regen, not just for the porting, but the "healing" of my mana allowing me to tank that much better. Plus, if you find yourself spaming spells other then Teleport, its helpful. Lets not forget the Insight/Prayer combo to for the nice healing. I do use on melee chars though.
If you do want to ditch an Insight though, you could maybe put some into Warmth, to help a bit with regen. Personally, on my Orbers, I max out ES, and lean more towards depending on my super fast regenerating mana for safety. Mana burn was never an issue to me, since with Insight it is back to 20+ fast enough anyways.
Or, strange enough, pump Static. The bigger range can be helpful.
The dolls are why kelpie rocks. :)
The other option is using a Lawbringer Act 5 merc. Get the Decrepify on striking as well as relatively low damage and Sanctuary while equipped. You lose an aura and kill speed on your merc but it can work.
Cheers
-Tai
The dolls are why kelpie rocks. :)
why would it rock? if it pops dolls?
I remember it taking quite a few hits to kill an Undead Stygian Doll with a Kelpie Snare.
It's a different story with an eth Insight, though.
AgentMarth
13-08-2008, 21:49
I don't know if its just me, but I never found Dolls to be a problem on my Orb/TK/ES Sorc's. So going with the highest damage weapon possible is my choice. I like him to be able to take an immune out fast.
Maybe it's because with 105% FCR, my Merc doesn't get time to swing before I port away.
Maybe it's because they run max block and that stops 3/4 of the explosions.
Maybe it's because I max ES and for some reason the explosion only effects the life part, not mana part (I really think this may be true).
Maybe it's because I run Insight and any explosion is regenerated fast enough.
Maybe it's because they have killed me and I just blocked the memory of a dead Sorc and rebuilding her and trading for the exact same gear.
Who really knows.
I remember it taking quite a few hits to kill an Undead Stygian Doll with a Kelpie Snare.
It's a different story with an eth Insight, though.
Depends on what the insight is in.
And no kelpie doesnt pop dolls, PLUS it slows meph more than decrep. it doesnt do much for merc dmg / leeching
Just get enough mana .. like 1500 at least and base teleport (with+skill)will be just fine! :)
MoUsE_WiZ
14-08-2008, 07:15
PLUS it slows meph more than decrep
Decrep doesn't just slow though, it also reduces damage done.
So when it procs it's damage reduction is essentially the same as kelpie's, but at the same time it's sooooo much better vs groups.
As for dolls... what Marth said.
I lost a 60ish blizzer on day 2 of season 1 in NM mephs. I don't recall if she blocked, but she had no es. She got mana burnt by a pack, couldn't tele, and the merc started poking, I then randomly cast glacial spike instead of teleport (couldn't tell you why, it was a long time ago afterall), they all exploded, and I died.
Since then I've yet to lose any character to dolls ever for any reason, and I certainly haven't even come close to maybe possibly having something that might resemble a close call due to my merc poking one as I port by.
The other option is using a Lawbringer Act 5 merc.
I find the 25% vs 33% to be very noticable. Possibly helped by an A2 merc with reapers getting more aps than an a5 with lawbringer. I did very much love it on the last sin I made though... the sanctuary seems more useful when you can't just port away on demand.
Plus between the barb's stun, the decrep's slow, and 5 traps triggering stunlock off the stun, it almost eared jugs' dueler in S3 accidentally. ^^
Plus, if you find yourself spaming spells other then Teleport
If you're not playing orb/tk, I'm not necessarily arguing in favour of reapers... I'm using insight/defiance on my blizzer and insight/prayer on my singer.
If you're spamming other spells with orb/tk I scratch my head in your general direction.
I'd rather spend my time moving slightly or pulling my merc back between orbs than doing something silly like casting a weak icebolt or trying to freeze with level 1 gs. And orb itself isn't exactly hard on the mana pool.
If you do want to ditch an Insight though, you could maybe put some into Warmth, to help a bit with regen.
It is a fact that points in teleport help your mana supply while porting more than points in warmth unless you've got a fairly insane mana pool. By a rather significant margin. While not porting... I refer you back to the previous statement about orb not being hard on the pool ^^
Orbers, I max out ES, and lean more towards depending on my super fast regenerating mana for safety. Mana burn was never an issue to me, since with Insight it is back to 20+ fast enough anyways.
Or, strange enough, pump Static. The bigger range can be helpful.
I don't, however, disagree with putting points into either ES or Static.
If I'm planning good gear I'll put ~10 points give or take into each and leave static at 1.
If I'm not planning good gear I'll put ~6 into ES, ditto static, and max port.
MoUsE_WiZ
14-08-2008, 07:28
Just get enough mana .. like 1500 at least and base teleport (with+skill)will be just fine! :)
My barb right now is wearing:
soj
frost
1x spirit
shako
20 stat anni
20 stat torch
8x scs, I think an average of 15 mana each (the ones that aren't 17 are life/mana charms)
And I guess you could count 5 stats from maras too
He also has level 28 BO (he's a singer, 2 points in it +26 to the cry tab)
With all that gear, after BO, he's sitting at ~1450 mana.
Now, it's a bit easier for a sorc to up their pool, as 47 stats and 88 levels would give an additional 135 mana (only 95 of which gets multiplied by items/bo), but still... without *VERY* good gear, you're not hitting 1500 mana on a sorc, unless you make some *VERY* significant sacrifices in other areas. Not with own bo anyways.
Outside BO... you're playing easy mode anyways so you can do just about whatever you want with your build without it mattering ^^
AgentMarth
15-08-2008, 23:46
Outside BO... you're playing easy mode anyways so you can do just about whatever you want with your build without it mattering ^^
Yeah its funny how if you do have a BO Barb or the likes, how just about alot of this is pointless, or significantly different.
Of course, if you are FDing Mephy, it makes since to might as well make with a BO Barb if you can.
Now, it's a bit easier for a sorc to up their pool, as 47 stats and 88 levels would give an additional 135 mana (only 95 of which gets multiplied by items/bo), but still... without *VERY* good gear, you're not hitting 1500 mana on a sorc, unless you make some *VERY* significant sacrifices in other areas. Not with own bo anyways.
I've had sorc before lod with 1400 mana, with only 1 soj. And in 1.09 I had nova/orb sorc in lod with 1600 mana, didn't have any uber gear 2 sojs I guess and a few mana charms. These were without BO.
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