View Full Version : Where are characters from?
andytheavs
04-08-2008, 04:39
If this has been discussed previously, just point me to a pertinent thread.
Looking at the DIII website's world map, I started wondering where previous characters were from.
So Diablo:
The Warrior came from ...?
The Sorcerer came from ...?
The Rogue came from somewhere east of Tristram, near the mountains?
Diablo II:
The Barbarian came from near the Dreadlands.
The Paladin came from Westmarch and other areas west of Tristram?
The Sorceress came from ...?
The Amazon came from the Sharval Wilds?
The Assassin, Druid, Necromancer came from... I have no clue.
Finally, Diablo III:
The Witch Doctor... I think it was mentioned... ?
The rouge in Diablo I was one of the sisters of the sightless eye from the monastary I believe.
necros came from theswamps to the South.
Thirty-Thirty
04-08-2008, 10:20
Sorcerer was (possibly) a Vizjerei? It's strongly implied. After completing "The Summoner":
The appearance of the mage you describe sounds like one I met back in Tristram. Many Vizjerei came to fight against Diablo, the Lord of Terror. Perhaps, this is one of them.
I don't have (and can't remember) what the manuals said, but that'd be a good place to look.
well, you can always just check the Diablo wiki, there it says so!
Thirty-Thirty
04-08-2008, 19:25
True. A little Googling answers all the questions.
Warriors are from Khanduras. Rogues are members of the Sisters of the Sightless Eye, whose monastery we visit in Diablo II. Sorcerors are, as I thought, members of the Vizjerei mage clan.
The Amazons are from a group of islands in the Twin Seas, near the Great Ocean. (Very creative names, Blizz. :p) We're well acquainted with the Barbarians being from the Arreat area, particularly Harrogath. Necromancers are the "Priests of Rathma", and have an underground city in the jungles of the Far East. The Paladins are those disciples of the Zakarum who rebelled against the corruption, and were thus ousted and sent West. The Sorceresses are of the Zann Esu mage clan, which is strictly female. They're trained again somewhere in the eastern jungles, although they might be born anywhere in Sanctuary.
The Druids were once of the same ilk as the Barbarians, but chose a different source of strength, and hung around away from Mt. Arreat at a place called Scosglen. The Assassins are of an order called Viz-Jaq'taar that was formed by the survivors of a schism in the Vizjerei to police the powerful mages. There's nothing said about their origins.
That's what a little searching can do for your answers. I don't think I can link my source here, because I think they also host a forum. But you'll find enough searching for "diablo manual classes" or something.
I think it would be interesting if a minor portion of the game, say the beginning of the character just after creation by the user could be their current homelands as a sort of tutorial/newbie-land to assist new players and to create an environment which can give you your first couple of levels under your belt to get you to the real beginning of the game. They could be a home base for when you want to upgrade your character's armament or to re-spec/re-train your character. The quest to get out of the newbie area could be just one short quest introducing you to the game's plot and you could complete it even before gaining a single level.
I think it would be interesting if a minor portion of the game, say the beginning of the character just after creation by the user could be their current homelands as a sort of tutorial/newbie-land to assist new players and to create an environment which can give you your first couple of levels under your belt to get you to the real beginning of the game. They could be a home base for when you want to upgrade your character's armament or to re-spec/re-train your character. The quest to get out of the newbie area could be just one short quest introducing you to the game's plot and you could complete it even before gaining a single level.
you mean just like wow does it?
Considering that since W.o.W makes that division based on race...
No.
and there isn't any "race's" in diablo?
and there isn't any "race's" in diablo?
Okay now you're just splitting Hairs.
Would you have used the same argument if i had used the word Species?
Because an Orc, Troll, Human, Gnome, Goblin, Night-Elf and Tauren are not the same species, thanks.
The closest would possibly be Dwarves and Humans. But they're considered a different race/species/society in the game.
andytheavs
05-08-2008, 23:53
Amazing how every thread gets off topic at some point. Thanks to everyone for the information. I could have searched for it myself, but then what would all of you have done with the time spent answering my question? Besides, asking questions is one of the main points of a forum. Again, thanks for the info.
Denton the Nietzschen
06-08-2008, 04:39
I would've told you what I knew, but I'm a little fuzzy on the details myself, being as I haven't played Diablo in close to 4 years.:coffee:
Okay now you're just splitting Hairs.
Would you have used the same argument if i had used the word Species?
Because an Orc, Troll, Human, Gnome, Goblin, Night-Elf and Tauren are not the same species, thanks.
The closest would possibly be Dwarves and Humans. But they're considered a different race/species/society in the game.
well, in WoW you start in a different place, depending to the race/specie, dont you? that was just what i meant, it sounded a bit like you wanted that in D3 as well?
Thirty-Thirty
06-08-2008, 20:51
I don't really understand NKlint's posts, together, but yes, I think we're talking about a WoW style initial stage of the game, with the different starting areas being based on class. Which might be cool.
As Flux said in another thread, there isn't likely to be much class-specific content. I wouldn't be surprised if there's a little (like the class-specific quests in WoW), but the broad story arc, and most subarcs, will be probably be available to all the characters. I think the difference with a more story-driven game (unlike WoW) is that you should be able to get everything important from a single play-through.
And yes, we're getting a bit OT here. :p
I think one point is going to clear up the confusion: for WoW, the distinction in start location is made based on race. In D3, I think Gawner means making the distinction based on class.
In Diablo, the different classes - like the different races in WoW - are taken as having very different histories. In fact, with the addition of the male/female choice in D3, they essentially are races.
exactly! :thumbup:
I must confess, at first I thought that the "You mean like WoW" was meant as "That's not a good idea cause it comes from wow"
But since it doesn't exclusively come from wow, but other games like Lineage, FFXI, Ultima Online, and Star Wars: Galaxies to name a few. Understand this since it seems that wow is just so unpopular and such a failure as a game that people want nothing to do with it (whatever). I guess I just got emotional is all.. :(
i like the sound of the idea, just had to be sure of, what you really meant :)
have never really played wow, and therefore i cannot judge the game, based on my own opinions :)
Thirty-Thirty
07-08-2008, 14:24
It's drifting OT, but I think WoW needs to be put in the right place.
I enjoyed many aspects of WoW. There are clearly many of the flaws of D2 (and many other MMORPGs) that they assessed carefully and removed. They also made a game that appeals to a broader base of gamers than, say, RTS-players. Starting in different areas was cool: you have your sort of unique origin, then quickly move into the entirety of the wide world that is available. However, the gameplay did have one overriding precept that I hope doesn't persist into D3: the multiplayer emphasis. I prefer solo play. I've never been big on multiplayer, and progressing in WoW was sometimes difficult when trying to do it alone.
Overall, WoW had many features that I'd like to see in some form in D3 (drop mechanics, quest rewards, etc) and many that I hope don't come anywhere near D3 (dungeons that are only feasible in a party). Fortunately, I don't think too much of the multiplayerness will come over, for two reasons. Firstly, it is difficult to encourage any kind of story progression that way. Secondly, Blizzard aren't just making WoW again. They've done that, they know D3 is different, and I think the gameplay looks like it'll stay true to the point-and-clickery we're used to.
So back on topic, I think the classes will retain very unique origins, and I'd also like to see that being relevant to the game. But I don't think there'll be much of it.
Since D3 is supposed to be more "story driven" as blizzard claims it, I think we'll see a touch more consistent game lore included in the storyline in the dialogs than in previous games. Hopefully well explained, too.
Schwalker
09-08-2008, 15:59
Since D3 is supposed to be more "story driven" as blizzard claims it, I think we'll see a touch more consistent game lore included in the storyline in the dialogs than in previous games. Hopefully well explained, too.
A complete map with a short description of different areas would be appriciated as well.
That Blizzard keeps us mushroomed about Sanctuarys geography and culture is a bit cheap. Take the bit about Emperor Hakan trying to avoid civil war in Caldeum...
Emperor?..Of what exactly? Caldeum? Khejistan?
And what have he been doing while the world fall apart around his ears earlier?
Caldeum being the major trading city, well not as a far out city in the middle of a desert as it looks on the map, trust me..There must be major kingdoms further north, possibly along the river.
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