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Millipede
01-08-2008, 20:49
my fury druid annoys me. if im using fury and i miss my target the first time he just swings at the air for the other four hits, missing every time. same thing happens if my swing gets interupted. like if im hit by an arrow during mid-swing. whether or not im wearing a shield. oh yeah, plus i cant move/run away until hes done swinging. ive died more than couple times that way.. what the hell? is there anything that can be done about this?

btw im using a lightsabre and tiamats rebuke shield. bonesnap maul on switch

Jary
01-08-2008, 22:52
This is just general PvM, correct?

Yeah, Fury is annoying like that at times. Few suggestions to try then:
-use feral rage more often, especially chasing down mosters. Might even be worth infesting a few points in it.
-up your weapon speed. Lightsabre is... ok. 'shael'd Ribby, Tombreaver, stormlash, IK crusher, eBotdZ are all gonna be better. Get a stormshield too, Tiamats is pretty bad. Bonesnap is horribly slow too, no ias and really slow base speed
-Feral rage to initiate attack, as soon as you're surrounded by a few then initiate fury for more effective hits.
-Make sure you're attack rating is high enough. You'll want a good 14,000+ to prevent missing any follow-up swings.

Millipede
01-08-2008, 23:17
WOW. im playing single player so i dont have a lot of equipment options. used to have a buriza du kanan crossbow but lost it when i kept putting more gear on to retrieve my body(s). anyways.. ive never seen attack rating so high. except when i had a combat shrine... how do i do that?

BAMFSpecialOps
02-08-2008, 02:58
Maxing fury/ww/lycan/even HoW will give you a nice base AR, wearing the angelic ammy and ring will give you a nice bonus to your AR and they are pretty easy to get, a ravenfrost ring is another great option for AR.

spatula
06-08-2008, 04:25
does using a weapon with ignore target defense help with making sure all five Fury swings hit?

BAMFSpecialOps
06-08-2008, 05:06
Well assuming you are within range, you should hit every time. Remember that ITD does NOT factor in on bosses/unique/champion monsters.

pesot
07-08-2008, 06:01
well finally someone else noticing this. i've been bugged by this since 1.10 1st came out. up to the point where i actually quit playing out of annoyance. i believe this is the zeal/fend bug. but no one seems to agree. :whistling:

at lvl 85, with 6k AR it's not logical to miss an entire fury cycle in act 5 hell. given the condition on how it happened, it's definitely the zeal/fend bug which nobody really noticed.

i thought it was fixed in 1.11, but there goes my chances of returning to playing my WW druid. :banghead:

best part is, up until now, i didn't see anyone addressing this. :scratchhead:

Verashiden
07-08-2008, 06:58
Are you shift Furying or actually clicking on the monsters? When I shift Fury it happens sometimes, when I click on the monster it doesn't though. I'd assume it has something to do with range calculations for the Fury but I'm not 100% sure.

pesot
07-08-2008, 10:25
Are you shift Furying or actually clicking on the monsters? When I shift Fury it happens sometimes, when I click on the monster it doesn't though. I'd assume it has something to do with range calculations for the Fury but I'm not 100% sure.

in shift-fury mode, that's normal as it depends on weapon range. but as TS states, if he misses the 1st hit or was interrupted in the fury cycle, all consecutive hits will miss. the last i check, this is the exact condition of the zeal/fend bug.

lumpor
07-08-2008, 12:15
the fend bug is that if you didge while fending, all remaining attacks will miss. Not if the first fend attack misses

Verashiden
07-08-2008, 16:26
in shift-fury mode, that's normal as it depends on weapon range. but as TS states, if he misses the 1st hit or was interrupted in the fury cycle, all consecutive hits will miss. the last i check, this is the exact condition of the zeal/fend bug.

You misunderstood. What I meant is that if you shift Fury at someone just outside your weapon range, you'll perform the full five hit Fury animation and miss each time. I'm trying to make sure that this is not the case with him.

For Fury, if you're interrupted mid Fury you stop Furying. That's what makes Fury v. Zeal so hard. I'm not sure if the first hit missing still has an effect on Fury though.

pesot
07-08-2008, 18:50
the fend bug is that if you didge while fending, all remaining attacks will miss. Not if the first fend attack misses

yes, i know that. it still implies that when you're cycle is interrupted by something, the consecutive hit will miss.

You misunderstood. What I meant is that if you shift Fury at someone just outside your weapon range, you'll perform the full five hit Fury animation and miss each time. I'm trying to make sure that this is not the case with him.

For Fury, if you're interrupted mid Fury you stop Furying. That's what makes Fury v. Zeal so hard. I'm not sure if the first hit missing still has an effect on Fury though.

yes, i know what you mean. but i'm saying that the poster has already exclude shift-fury from the question. AFAIK(based on last played version, 1.11), fury won't stop when interrupted, you'll recover after the "hit" animation but won't hit a thing.

Fury vs Zeal is hard is due paladins having better hit recovery than druids. a zealot will recover better and can continue hitting the ww to the point where the ww will always gets interrupted mid-fury. thus, no hit.

Millipede
07-08-2008, 19:12
so, if im getting this correct... this doesnt happen to EVERYBODY? sometimes ill hit and miss a few after that but if the first one misses then im screwed.... i doubt it has much to do with attack rating. i think all i can do at this point is try to find a really fast weapon

Verashiden
08-08-2008, 00:41
yes, i know that. it still implies that when you're cycle is interrupted by something, the consecutive hit will miss.

Fury vs Zeal is hard is due paladins having better hit recovery than druids. a zealot will recover better and can continue hitting the ww to the point where the ww will always gets interrupted mid-fury. thus, no hit.

... Wolves hit 3 frame FHR, THE best in the game.

And I'm not sure what you're saying with the interrupted. For instance, Zealers forced to block during Zeal will continue the Zeal animation uninterrupted. Fury Wolves will go through block animation and not continue to Fury afterward until you decide to attack again. So the Zeal shouldn't apply to Fury because any attack that would interrupt would cancel the Fury animation completely, unlike Zeal.

spatula
08-08-2008, 01:26
so, if im getting this correct... this doesnt happen to EVERYBODY? sometimes ill hit and miss a few after that but if the first one misses then im screwed.... i doubt it has much to do with attack rating. i think all i can do at this point is try to find a really fast weapon

Does happen to me... mines normally to do with misjudging range as far as I can tell...

grab some magnus skin gloves and a very fast weapon with more IAS and you'll notice it less. Or any other gear combination suggested in the stickies/dragoon werewolf guide.